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7 hours ago, Brofist said:

I'm disappointed at getting only 3 pretty cookie cutter missions. Only the third mission has some flavor. Given how groggy everything is, they really should have given us 6 core missions, with 3 more focused on kill points and without progressive scoring, to mix up the game. I'm really unimpressed especially compared to some of the very fun and good community missions we've seen in 2.0. Dunno how I feel about only 4 turns and no random turn lengths... for a groggy narrative game it just feels too uninspired.

 

Probably as an incentive to buy the Journals. Unless you're french or german in which case they are free?

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Edited by Nephaston
triple post

So heavy and ordnance is identical, with the bonus being either doubled or +1...

 

Sounds like they could have just done Heavy (X+value) you want boosted, just saying. Would have given a lot better range to balance something then +1 or doubled.

16 hours ago, TheTrans said:

Core missions are now 4 turns.. 

They were for two years now, mate. 

13 hours ago, Marshal Rohr said:

They invented a whole rule for units to earn VPs for wiping out units holding objectives, but not scoring points on the Objective. What is the intention for that rule? Jetbikes charging in? Assault squads? What gameplay moment were they trying to create. 

You infiltrate a unit of Recons on the objective before the game even starts?

Well guess what my Vanguard unit does now? PEWPEWPEW off you go and I score. Its a great rule for slower armies or armies without infiltrate. 

1 hour ago, Nephaston said:

 

Probably as an incentive to buy the Journals. Unless you're french or german in which case they are free?

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Na endlich zahlt sich das mal aus für mich. 8)

 

 

Its funny. When I read the comments about the missions it becomes instantly palpable who nover used the new core missions they introduced in Isge or Beta Garmon two years ago and who did.

For me rules like Vanguard and the like make a lot of sense because I know how these progressive scoring games can go and how helpful it will be to be able to score while not being able to reach the objective. 

Transport option for titans means the model will just be one lower leg and foot of the imperator titan. The other foot is off the board. Unless you have a big board and buy a second foot. Special rules for moving alternate feet. You heard it here first.

1 hour ago, Gorgoff said:

They were for two years now, mate. 

You infiltrate a unit of Recons on the objective before the game even starts?

Well guess what my Vanguard unit does now? PEWPEWPEW off you go and I score. Its a great rule for slower armies or armies without infiltrate. 

Na endlich zahlt sich das mal aus für mich. 8)

 

 

Its funny. When I read the comments about the missions it becomes instantly palpable who nover used the new core missions they introduced in Isge or Beta Garmon two years ago and who did.

For me rules like Vanguard and the like make a lot of sense because I know how these progressive scoring games can go and how helpful it will be to be able to score while not being able to reach the objective. 

 

We did try to use the missions from siege of cthonia.  Progressive scoring from turn 1, the 6th Ed scoring/denial system making it easy to shut an opponent out, super short game length to make that snowball even more unrecoverable from, person who wins one role off has massive advantage for no reason. They turned everyone off because they were just really terribly implemented and made for miserable experiences.

 

The revamp of how units score and the comeback system (and hopefully when units score) should go a far way to improve the game play experience in 3rd. But that just goes to show how :cuss:ty 2nds attempt on the core missions were. 

1 hour ago, SkimaskMohawk said:

 

We did try to use the missions from siege of cthonia.  Progressive scoring from turn 1, the 6th Ed scoring/denial system making it easy to shut an opponent out, super short game length to make that snowball even more unrecoverable from, person who wins one role off has massive advantage for no reason. They turned everyone off because they were just really terribly implemented and made for miserable experiences.

 

The revamp of how units score and the comeback system (and hopefully when units score) should go a far way to improve the game play experience in 3rd. But that just goes to show how :cuss:ty 2nds attempt on the core missions were. 

Hehe not wrong.

Today I played a game where we had mission 6. 

The bounce objective. 

It jumpt to my side, I scored, it jumped further down into my side and stayed there. My opponent had zero chance of winning. I won 12:2 and only got two ppints because I didn't want to be an :cuss: and therefore ran at him with my warlord plus despoilers to face his boss in manly close combat. ;)

So yeah I see potential for improvement as well. 

The missions aound good though. They got rid of the stupid strategic advantage for starters and weirdly enough there seem to be no night fighting.

Possibly that is going to be a Night Lords rule?

45 minutes ago, Djangomatic82 said:

Anyone notice if there will be bespoke itemization per model still?

Huh? What is that?

2 minutes ago, Marshal Loss said:

Some chap on reddit has started building Saturnine. Seeing classic Dreads look so small is making me feel very old.

 

image.thumb.jpeg.f47c79d6ca2692935fdebf59afbe8c89.jpeg


Yeah that is nuts. I feel sorry for the box dread. And I dislike the saturnine even more.

 

Edited by TheArtilleryman
5 hours ago, Marshal Loss said:

edit: nevermind apparently this is a 3D print

definitely a print. The chest is too small, the shoulders are too round, the plasma cannon only has four flaps instead of six, and it's lacking its torso armaments. The terminator prints look more authentic, but I think their plasma cannons are too slim in the back portion.

11 hours ago, Djangomatic82 said:

Anyone notice if there will be bespoke itemization per model still?

 

Points and wargear are confirmed, though how many options you'll have per unit entry is still unknown. Given how groggy everything is, it seems like a safe assumption that we'll still have options.

Mission design always seems to be a problem for SDS. In general I prefer progressive scoring but there’s something a bit abstract about getting points for having held an important location briefly and then getting killed or running away. In “real life” that would be seen as a defeat. 
 

The current missions are pretty bad though. When I decided to make Raven Guard late-ish in 1st edition I didn’t realise it would mean I’d be scoring objectives immediately at the start of the game, often building an unassailable lead. Turn 1 scoring is an obvious problem because some armies can access it, but not all. 

13 hours ago, SkimaskMohawk said:

 

We did try to use the missions from siege of cthonia.  Progressive scoring from turn 1, the 6th Ed scoring/denial system making it easy to shut an opponent out, super short game length to make that snowball even more unrecoverable from, person who wins one role off has massive advantage for no reason. They turned everyone off because they were just really terribly implemented and made for miserable experiences.

 

The revamp of how units score and the comeback system (and hopefully when units score) should go a far way to improve the game play experience in 3rd. But that just goes to show how :cuss:ty 2nds attempt on the core missions were. 

Apart from the bounce objective and bad scatters every mission is perfectly playable if you spend so much as a second considering the design of the core missions when building your Army (Melee Line)

9 hours ago, Marshal Loss said:

Some chap on reddit has started building Saturnine. Seeing classic Dreads look so small is making me feel very old.

 

edit: nevermind apparently this is a 3D print

image.jpeg

Is this really the correct scale of the new dread?

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