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Concussive Resonator as a sonic weapon confers stun - wonder whether this is a sign of things to come for the Kakophoni/Emperor's Children sonic weaponry? 

 

Glad they showed us the Leviathan/Deredeo statlines. WS4/BS4 is a big shift. We'll see how they're priced and how many units that were previously WS5 have been brought down into the WS4 bracket. 

 

Somebody leak the libers already. :tongue:

1 hour ago, Dhar'Neth said:
  • Abbadon seems bonkers strong.

I guess he has a weapon which deals multiple damage and the paragon blade from loken doesn't. 

 

Another guess of mine is that people widely underestimate the value of indirect blasts in the coming edition. 

Troops like tactical will have the line (x) rule. So at least one extra victory point per squad on each objective. 

Arguably there will be units with more than line (1). 

For those who stubbornly refused to play the core missions in the last few years I can just tell you than in  4 turns game where you score from turn one onwards you do not want one of those units from the enemy on objectives. 

Let's just assume tacticals have line (2). If they have two of those on their army that's four additional points per turn. We cannot let that happen. 

Obviously some of you are forced to play on more or pess empty tables where you can see every corner of the map from any spot in your deployment zone but on good tables that isn't possible. This is where the new barrage plasma guns will show their muscles. 

And if you can see them the new way of shooting blast comes into play as well. Having to role for hit ibstead of using the scatter dice is basically a buff from BS2 to 4.

Aona lot of hits which is the reason why they nerfed the Breaching value I guess.

WS/BS 4 in dreads is not ideal in my opinion. They do not get many attacks, and giving all of their melee attacks a 50% chance of missing in CC against marines, or 65% chance of missing against elite marines, is a large nerf to their strength. A contemptor with 3 attacks will now kill 1, maybe 2 marines in close combat a round. 

 

Not great, honestly. 

 

Leviathan's, for their points, are likely to be in a worse spot. 

It's an interesting development. Dreadnoughts might be shifted to hurting elites and vehicles over infantry, but where does that leave them over the edition I don't know. Hopefully it won't be "shooting Dreadnoughts only" as I'm getting a Leviathan with Cyclonic Melta. 

 

Well I'm getting that anyway. I just want to be able to smash with it. :laugh:

16 hours ago, Captain Idaho said:

Narrative play is hurt even more. If you invest into the game an expensive Saturnine Dreadnought with dual Disintegrators because your theme is Destroyers, then you come up against a Saturnine Dreadnought with dual Graviton Pulverisers for just 20pts more... then he wipes the floor with your choice and this is repeated every week because you've used too many points in broken choices for theme...

Let's just ignore the better range, twice as many shots and inherent AP2 on the disintegrator? I think there is a best gun for this thing, but it's not that far ahead of the others and it sure isn't the pulveriser

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