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3 hours ago, Brother Kraskor said:


Was there something about the loser electing to fall back? But even then they could just catch it and re-engage so yeah that would be a pretty solid counter!

It's not actually really likely for the saturnine models to be able to fall back - voluntary disengagement is based on your movement, which for saturnine models is 5-6". Meanwhile pursuit movement (the replacement for sweeping advance) is your initiative + D6". So a standard marine will catch a fleeing saturnine Dreadnought on a 2+, and a marine character will automatically catch them if they're at the front. Saturnine Terminators are straight up automatically caught because their 5" move can't outrun 4+min 1 on the D6. 

 

Involuntary disengages, aka falling back, are even worse, because it's based on your initiative, which for both saturnine types is 3", 4" for the praetor - anyone that's not initiative 1 will automatically succeed in pursuing. So yeah, between their poor number of attacks, average WS, and inability to run away, Saturnine REALLY don't want to get stuck in combat, or they won't be leaving it for practically the rest of the game except vs like a few mortals. But hey, at least with implacable advance if they DO force a rout you can gun down the fleeing enemies with Disintegrators and Particle Shredders.

12 minutes ago, Lord Marshal said:

 

 

My first thought was that 3" isn't that big a bubble, but then looking at how large the footprint of the kit is again, that could be useful.

 

 

Hopefully, the reference to Army Building next week means we'll see some of the Detachment structures for other factions and/or what some of the Apex units are!

 

4 hours ago, Brother Kraskor said:


I like where you're head's at with indirect dire being crucial for dislodging Line units. But I just think surely this can be done cheaper - you're paying huge points for durability here, just to keep out of LOS anyway. Scorpius/Rapiers could do the job for much less than 300pts.

Not if Gee-Dubbs made their homework and nerfed the Scorpius into oblivion so that you are stuck with the shiny, new toy.

11 minutes ago, Deus_Ex_Machina said:

Not if Gee-Dubbs made their homework and nerfed the Scorpius into oblivion so that you are stuck with the shiny, new toy.

Let's save the doompilling for after we see statlines for things.

59 minutes ago, Astartes Consul said:

 

 

My first thought was that 3" isn't that big a bubble, but then looking at how large the footprint of the kit is again, that could be useful.

 

 

Hopefully, the reference to Army Building next week means we'll see some of the Detachment structures for other factions and/or what some of the Apex units are!

 


Yeah, this thing is massive…and since it doesn’t have a base, you could very easily nestle infantry in between the “legs.”

Since we know there are no dedicated transports, have we heard if you can bring multiple units inside a transport if they fit? Its one of the things I hated about 2.0 since I have been in real life situations and everyone piled into the closest transport regardless if its theirs or not and everyone in the military has been driven somewhere in a combined transport of some sort.

2 minutes ago, Galron said:

Since we know there are no dedicated transports, have we heard if you can bring multiple units inside a transport if they fit? Its one of the things I hated about 2.0 since I have been in real life situations and everyone piled into the closest transport regardless if its theirs or not and everyone in the military has been driven somewhere in a combined transport of some sort.

Real life doesn’t have to worry about balancing rules

5 hours ago, Captain Idaho said:

Loosely connected, but I was thinking the roll of big stompy robot being shooty with double guns blasting away has been taken by the Saturnine Dreadnought and Deredeo... so the Leviathan might have to be less shooty and more stompy nowadays.

 

Which I like. Leviathan is the brute, designated nasty stompy robot. Leave the shooting stuff to others.

I never saw it this way but you are absolutely right. Lucky me because I am currently building mine and only have one shooting weapon. Well snippy claw and PEWPEWPEW it is.

4 hours ago, Deus_Ex_Machina said:

Not if Gee-Dubbs made their homework and nerfed the Scorpius into oblivion so that you are stuck with the shiny, new toy.

Or take both. 

Or like dreadnoughts more.

Or don't like them and take the scorpius anyway.

Or wait for the full rules. 

On 6/19/2025 at 12:31 PM, Razorblade said:

The issue is that meltas are obviously better into pretty much any target than disintegrators and Plasma. The issue is that Plasma is weak. Not weak for the points (which would be a competitive consideration) but flat out weak (which is a "is this enjoyable to play" consideration)

 

Not beyond 12" (for the handhelds at least), where Melta will be completely out of range and Plasma will now likely have 2 shots instead of the 1 previous. Points costs are absolutely a consideration too - if a 10-man Melta squad costs say 30% more than a Melta equivalent, that's not exactly a small discount. I do think it looks like Plasma has suffered a bit of a nerf, but I don't think they were in the most stellar position before. If they wind up being FP1, I'll grab my pitchfork, but for now I like the idea of dumping 20 shots with Breaching 5+ outside of charge distance more than the same number with better Breaching at half range and getting wiped out the next turn. The positioning options offer a lot of value in and of themselves. 

Edited by Jings

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