DemonGSides Posted Wednesday at 07:35 PM Share Posted Wednesday at 07:35 PM It'll be the same as every other battle force that's released over the last year. Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/4/#findComment-6114217 Share on other sites More sharing options...
Focslain Posted Wednesday at 07:58 PM Share Posted Wednesday at 07:58 PM Ok, so if the IK stat lines are about equal I'll take a -1T for +2/+4 wounds. Also happy the Brigand dropped to 3+ BS, that 2+ BS, was well, bs personally. Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/4/#findComment-6114222 Share on other sites More sharing options...
TempestBlade Posted Wednesday at 08:02 PM Share Posted Wednesday at 08:02 PM Now to see if the faction rule changed at all Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/4/#findComment-6114224 Share on other sites More sharing options...
Dr_Ruminahui Posted Wednesday at 08:09 PM Share Posted Wednesday at 08:09 PM (edited) Interesting. My take aways: - Warhounds are all T -1, W +2, OC -2 from the index. Weapons are mostly the same except they all hit on a 3+ (or, in other words, the Brigand and Karnivore lost their 2+ BS/WS respectively). - Warhound abilities have been tweaked (note - all assumptions on change in power level are ignoring point costs, as we don't have those yet for the codex): - Brigand lost -1 AP against closest for Ignores Cover on objectives. Between this and BS changes, codex version is definitely worse. - Huntsman lost reroll 1s to wound and damage vs Vehicle/Monster for reroll all wounds against same. This seems like a sidegrade, though I probably prefer the index. - Karnivore's reroll charges gained reroll advances as well. Melee weapons gained Sustained 1, WS is -1 as noted. Again, kind of a sidegrade, though I probably prefer the codex. - Executioner's reroll 1s vs below 1/2 strength gained force battleshocks on enemies within 3" of unit it destroyed. So, codex is better, if barely - any points will likely matter more, IMHO. Ruinator I haven't gotten a gauge on yet - its an interesting mix of anti-infantry and anti-vehicles, though I do feel too many things have D2 these days. I'll probably buy one, but put the armpit missiles on top of its carapace (like terminator cyclone missiles) so that I can give it a tilting shield and a sensor (tilting shields are important to me for knights ). Edited Wednesday at 08:12 PM by Dr_Ruminahui Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/4/#findComment-6114228 Share on other sites More sharing options...
Mogger351 Posted Wednesday at 08:28 PM Share Posted Wednesday at 08:28 PM 25 minutes ago, TempestBlade said: Now to see if the faction rule changed at all Ming the Merciless, Dr_Ruminahui and 01RTB01 3 Back to top Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/4/#findComment-6114234 Share on other sites More sharing options...
HeadlessCross Posted Wednesday at 08:41 PM Share Posted Wednesday at 08:41 PM 9 minutes ago, Mogger351 said: Randumb mechanic, huzzah. Just off quick glance I'd probably choose Dominion for the first round immediately (simply because everything is so reliant on an aura to begin with) and then just randomly roll it for the rest of the game. Battleshock still isn't a great rule though. Borbarad 1 Back to top Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/4/#findComment-6114237 Share on other sites More sharing options...
Kharn13 Posted Wednesday at 08:50 PM Share Posted Wednesday at 08:50 PM 21 minutes ago, Mogger351 said: Is this new rules? If so, allied rules didn’t change right? Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/4/#findComment-6114238 Share on other sites More sharing options...
Dr_Ruminahui Posted Wednesday at 08:56 PM Share Posted Wednesday at 08:56 PM (edited) The Dreadblades (allying) rule is the same as the index rule of the same name. So that didn't change. The Harbingers of Dread rule is a new implementation of the same theme as in the index. Don't know what I think about it - didn't much like the old rule (though, battleshock can have relevance if you can force enough tests with penalties, as I did in my last game vs orks with the Knights + mini friends grotmas detachment), and I don't expect to much like this one either, but need time to compare the two to determine which I prefer. Edited Wednesday at 09:08 PM by Dr_Ruminahui Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/4/#findComment-6114240 Share on other sites More sharing options...
Tastyfish Posted Wednesday at 09:21 PM Share Posted Wednesday at 09:21 PM 35 minutes ago, HeadlessCross said: Randumb mechanic, huzzah. Just off quick glance I'd probably choose Dominion for the first round immediately (simply because everything is so reliant on an aura to begin with) and then just randomly roll it for the rest of the game. Battleshock still isn't a great rule though. I'd have thought Darkness was the clear first choice - making it a bit of a pain to focus on one knight turn 1 as you close, then perhaps go for Dismay after that to get a chance for short ranged stealth (on basically a 5+ against marines and elites, or a 3+ against hordes). Borbarad, Dr_Ruminahui and darkseren1ty 3 Back to top Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/4/#findComment-6114248 Share on other sites More sharing options...
HeadlessCross Posted Wednesday at 11:55 PM Share Posted Wednesday at 11:55 PM 2 hours ago, Tastyfish said: I'd have thought Darkness was the clear first choice - making it a bit of a pain to focus on one knight turn 1 as you close, then perhaps go for Dismay after that to get a chance for short ranged stealth (on basically a 5+ against marines and elites, or a 3+ against hordes). I had misread and thought the unit had to be both battleshocked and 18" away. Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/4/#findComment-6114275 Share on other sites More sharing options...
Mogger351 Posted Thursday at 06:33 AM Share Posted Thursday at 06:33 AM The rest of the book is out there in places, its evidently a book that was written to be released 6 months ago, so I'm not sure how well it'll fit without some errata and a few rounds of point tweaks. Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/4/#findComment-6114302 Share on other sites More sharing options...
Fenriwolf Posted Thursday at 12:57 PM Share Posted Thursday at 12:57 PM Nerfing the big knights in CK is.....a choice I mean, they also nerfed the small ones so who knows but still.... Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/4/#findComment-6114341 Share on other sites More sharing options...
Karhedron Posted Thursday at 01:08 PM Share Posted Thursday at 01:08 PM I am pretty sure IKs will match so there is consistency. Knights are rumoured to be getting a significant price drop with the new codices so I guess the balance is that you get more units but they are less durable. One rumour was that the big Knights would be getting a permanent 4++ to partially offset the reduction in toughness and to allow RIS to be got rid of since it was the only strat used 90% of the time. However the Ruinator still has a 3+/5++ so maybe that rumour was wrong. Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/4/#findComment-6114344 Share on other sites More sharing options...
Karhedron Posted Thursday at 01:13 PM Share Posted Thursday at 01:13 PM 17 hours ago, 01RTB01 said: Do we have a price for the battleforce at all please? According to SpikeyBits, the RRPs for the Houndpack Lance Battleforce (7 Wardogs) are £150, €190, $240 and CA$290 respectively. I believe this does not include the Codex but I could be wrong. 01RTB01 and DemonGSides 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/4/#findComment-6114346 Share on other sites More sharing options...
DemonGSides Posted Thursday at 01:31 PM Share Posted Thursday at 01:31 PM 17 minutes ago, Karhedron said: According to SpikeyBits, the RRPs for the Houndpack Lance Battleforce (7 Wardogs) are £150, €190, $240 and CA$290 respectively. I believe this does not include the Codex but I could be wrong. Should just be a box of plastic, no codex since they're selling it under the battle force title and not army box. Karhedron and ZeroWolf 2 Back to top Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/4/#findComment-6114349 Share on other sites More sharing options...
Karhedron Posted Thursday at 01:42 PM Share Posted Thursday at 01:42 PM Spoiler The Ruinator looks pretty close to the Acheron which I guess is not entirely surprising. The Aura is pretty decent, particularly on something like the Wardog Autocannon or Avenger Chaincannon. Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/4/#findComment-6114352 Share on other sites More sharing options...
01RTB01 Posted Thursday at 04:35 PM Share Posted Thursday at 04:35 PM 3 hours ago, Karhedron said: According to SpikeyBits, the RRPs for the Houndpack Lance Battleforce (7 Wardogs) are £150, €190, $240 and CA$290 respectively. I believe this does not include the Codex but I could be wrong. Thank you kindly. That's a fraction higher than the EC army box but for the amount of dogs in it, I ain't complaining. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/4/#findComment-6114385 Share on other sites More sharing options...
Borbarad Posted yesterday at 10:29 AM Share Posted yesterday at 10:29 AM Full rules review by Auspex Tactics: Dr_Ruminahui and Ming the Merciless 2 Back to top Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/4/#findComment-6114495 Share on other sites More sharing options...
Borbarad Posted yesterday at 10:33 AM Share Posted yesterday at 10:33 AM I like how the Traitoris Lance gives you a couple of ways to make the army rule more relevant. Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/4/#findComment-6114496 Share on other sites More sharing options...
Ming the Merciless Posted yesterday at 11:31 AM Share Posted yesterday at 11:31 AM Sounds good, lets see how the points shake out Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/4/#findComment-6114502 Share on other sites More sharing options...
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