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Found 17 results

  1. Would have posted this in a "Post your" or "Showcase" thread, but there isn't one for fliers. Anyway, I'm really happy with my emperor's children helldrake, so while I don't normally post things here (so intimidating) I thought I would in this case. Still have to do the base, but that can wait until I decide on how to spruce it up a bit. Here's some pics of the two weapon options: The picture above shows some of the things I'm not so sold on about the model - namely its stubby tail and its funny little rear legs. Still, it gives a good view on the wings - if I do another, I think I will give it wider stripes and carry them back onto the rear wings as well. Finally, a "danger view" photo.
  2. Afternoon all. With the ability to add a Dreadblade to our forces without losing detachment benefits, is anyone planning to add a big stompy warmachine to their forces? I'm tempted for more casual games, and as a modelling project. Thousand Sons are the only chaos force I own and I'm not planning another, so it would be a way to add tactical and modelling variety. If anyone already has a knight they are planning to run with their army, show us some pics for inspiration!
  3. KNIGHTS OF THE GOLDEN THRONE ++ A TIME OF CHIVALRY AND FEALTY, IN AN AGE OF SACRIFICE ++ "Who could have seen it? What man in their right mind, would have questioned it at the time? Who could have foreseen that the Dragon of Horus was not some Imperial Messenger sent to bring wonder and fortune, but a Tyrant of Iron, who brought only fire, and granted death?" - Freidrich Goetz, "The Iron Hand", Freeblade. What is KOGT? Many moons ago, a noble frater by the name of Noctus Cornix came up with an idea for a Black Crusade RPG game which focussed on the Horus Heresy. This spiralled into a discussion on the Imperial Knight Houses, namely Scions, who might find themselves on different sides, vying for overall control of the House. Part BC and part 'Game Of Thrones', it generated a lot of passionate interest. Now GoT has passed us all by, it has gone off the boil somewhat, but the ghost of both the TV Series and the idea of the game stalk the halls of the RPG Forum. This thread is intended to open the discussion of such a premise being viable, what steps to take to make it work, and how to cater it to both this forum and our frater. Privately, I have conversed briefly with some frater versed in the matter of tabletop stompy robots (Battletech/Mechwarrior to be specific) and they presented several options to me to make a mechanical (pardon the pun) framework upon which to hang an RPG game. This is step away from Fantasy Flight or Cubicle 7 games, providing us with an opportunity to develop an RPG within the Warhammer universe that covers an aspect of the game no other books have outside of individual GM's and their adaptations of already existing materials. So, to move this forward, first things first: What do you all think of the premise, and in order to ascertain how much work is involved, do you consider a ruleset framework to be of value in such a game as this?
  4. I haven't gotten a chance to test anything yet but how have our stompy death machines been doing so far? On paper i have some questions as to obj holding and the efficacy of straight up murdering everything. Seems like wardogs are going to be pretty valuable at least. Anyone care to share any experiences?
  5. = REPORT ON QUESTOR TRAITORIS ACTIVITY IN THE RAGNARUS SECTOR = = ZEPHANIAH ADRIYEN, FABRICATOR-GENERAL, FORGE WORLD RAGNARUS = = BEGIN LOG = I bring dreadful news to the upper echelons of the Ragnarus sector. Another Dreadblade dares to enter our space. I know not the reason or purpose of its involvement in our affairs, though I know it is backing up local Nurglite warbands. This is particularly odd because it bears the markings of the heretical god Tzeentch - Nurgle's antithesis. It is known as Stryskra'al the Unknowable, and is to be considered Alpha Prioris target in all engagements. This menace must be stopped. This Dreadblade has been described in reports as bearing a deep red color for its armor plating, with silver trim. It bears heretical runes across its hull in places, and carries two blue-robed Skitarii aboard its carapace - we believe these Skitarii to hail from Hellforge Xinos, a relatively nearby Hellforge dedicated to Tzeentch. The heretic bears weaponry characteristic of a loyal Knight Crusader - it carries a warp-charged Avenger Gatling Cannon for its left arm, with underbarrel warpflamer, and a warpflame Thermal Cannon for its right. It also seems to carry a twisted semblance of a heavy stubber, its design derived from Proteus-pattern Rotor Cannons utilized by the Traitor Legions - most specifically, its design resembles that of warp-charged Rotor Cannons utilized by the Thousand Sons Traitor Legion. This loathsome creature glows from the seams with warplight, and bears a strange variant on the heretical Star of Chaos on its ion shield. It bears a glowing Star of Chaos on its carapace where any loyal Knight would bear the insignia of the Imperium, or of the Adeptus Mechanicus. For emphasis, for the leaders of Ragnarus who have clearance to read this, but are without the databanks to remember it consistently - destroy this loathsome excuse for a forge-construct at once. It is a greater threat than Knight Leviathan ever was. = END LOG = Pics to come!
  6. House Datafile: House Adraxian Primary Data War Cry"We bring the storm!" (Pre-Heresy) / "We are the storm!" (Post-Heresy) FoundingAge of Technology HomeworldVangrathor AllegianceChaos; Chaos Undivided (Traitoris Perdita) ColoursBlue, Black and Silver (bronze trimwork denotes rank) INTRODUCTION House Adraxian is a Renegade Knight House of Chaos Knights. Declared Iconoclast during the Scouring, these Knights were rediscovered during the Great Crusade by the VIII Legion and Konrad Curze. In an unusual showing, the Knights of House Adraxian swore allegiance to the Imperium and Curze in particular, viewing his sense of justice and punishment much like their own. The butchery done by the Night Lords as the Great Crusade progressed was distasteful to them, but they saw the extreme results of the Night Lords' tactics Their loyalty to the Night Lords was what set them down the path to becoming an Iconoclast household. During the Horus Heresy, the House's leadership openly went along with the acts of savagery and brutality the Night Lords perpetrated. With their Knight armours, the scions of House Adraxian committed horrific acts of butchery as the Heresy raged. Their homeworld of Vangrathor is constantly wracked by powerful storms, with only a few days to weeks in-between these massive storms of lightning and wind. In order to survive, the settlers built massive citadels that could weather these storms. It is from this stormwrought world that the Knights of House Adraxian sally forth from, bringing a storm of death and destruction to their foes. HISTORY Rediscovered during the Great Crusade, House Adraxian's initial encounters with the nascent Imperium of Man was with Konrad Curze and the VIIIth Legion. Arriving on the strum-wreathed world of Vangrathor, It was there that the Night Lords found the Knights of House Adraxian. The Nobles of the household immediately swore allegiance to the Imperium, and Curze in particular, for in the Night Haunter they saw manifested their own tenets of swift justice, and dissuasion by example. Answering his calls to battle without question, the Knights of Vangrathor lead massive assaults to crush all who dared oppose their Lord's will. Even when Curze turned against the Imperium, the Knights of Vangrathor held true to their vows of service. As the Horus Heresy progressed, the changes in the Night Lords also begin to affect House Adraxian, the Knights becoming more belligerent and brutal, destroying their foes in the most brutal of manners possible. Upon the end of the Heresy, the Knights retreated to their storm-wreathed homeworld. During this retreat, the warp rift near Vangrathor expanded dramatically, swallowing the area around the planet's solar system, but leaving the Vangrathor system untouched. It was this event that made the Knight World of Vangrathror untouchable by the Imperium, as to try and assault it was suicide due to the rift for only the Knights of Vangrathor knew the ways through the Empyrean to safely reach home. They would only share this knowledge with one group: The Night Lords What was to be the breaking point for the now morose and withdrawn Knights of House Adraxian was when the Night Lords warband known as the Fangs of the Father, lead by one Jago Terask, was that Konrad Curze was dead, assassinated by the Imperium of Man. Upon hearing of Curze's death at the hands of the Callidus Assassin M'Shen, the Lord of House Adraxian swore an oath of undying enmity against the Emperor and Imperium. It was from this, that the Knights of Vangrathor sallied forth once more side-by-side with the Night Lords, only this time hell-bent on the utter destruction of the Imperium of Man. In the millennia since, House Adraxian has waged apocalyptic wars against the Imperium, with several planets being stricken clean of life by the vengeful Knights. HOMEWORLD Vangrathor is a planet that is rich in natural resources, such as woods and many variety of wildlife. The moon of said planet however is very mineral rich and is exploited by the household for those resources. The world is continually wreathed in raging weather, with powerful eletrical storms and gales that destroy all but the steel-and-adamantine structures of the Nobles of House Adraxian. Nestled in the Vandraras Sector of the Segmentum Ultima, Vangrathor was in close proximity to a warp rift, much like the Eye of Terror or the Maelstrom, but on a smaller scale, nearly the size of a solar system. However, at the end of the Horus Heresy, the Warp Rift near Vangrathor expanded dramatically, surrounding the Knight World's solar system. However, their world's system was not pulled into the warp, but is instead, essentially a realspace island surrounded by the Warp. Only the Night Lords and this house know the coordinates to successfully reach their system, and as such the system has become a garrison for the Night Lords, specifically the Fangs of the Father, when not raiding. The flora and fauna of Vangrathor have adapted to the harsh environment, becoming incredibly hardy and resilient. Massive trees, much like the Redwoods of Old Terra, make up a majority of the major flora of the planet, with ferns and shrubs making up the lesser flora. The fauna of the planet tends towards larger bodies, with some of the animals reaching the size of a Knight suit. These creatures are hunted for sport and food by the populace of Vangrathor. COLOUR AND HERALDRY The Knights of House Adraxian are noted for their dark frames, blackened adamantine, with deep blue-and-black armour and silver trimwork. Higher ranking Knights are denoted by bronze trim, with the Lord Dominus/Dominatrix having entirely bronze trim on their Knight. Of note is the electrical discharge on the Knight's frame. Similar to the Night Lords, these bolts of electricity have always sparked around the Knights of Vangrathor, and since their fall to Chaos, the discharges have become larger and more powerful. Instead of just being decorative, these electrical discharges form a defense around the Knight's framework, electrocuting smaller enemies who try to clamber onto the Knight to assault it's less armoured areas. Even before their fall, the Knights of Vangrathor had grim designs of death on their armour, marking them as harbingers of doom to their enemies. Their house symbol is that of a fanged skull, and since their fall the skull design has become more daemonic since. The heraldry of the Knights of House Adraxian has barely changed, only becoming more daemonic to show their new allegiance, showing these brutal Knights remain much the same, even after their fall to Chaos. NOTABLE KNIGHTS Euroclydon - This Knight Desecrator is piloted by Lord Valzak, who has claimed the keep of Vandar on Vangrathor. Euroclydon is notable for it's unique Laser Destructor, a massive cannon comparable to a titan-grade weapon. Sundowner - Sundowner is the Knight Rampager piloted by the Fallen Noble Andras. Like all Knights of House Adraxian, Sundowner has eletrical energy cascading along its frame. What is notable however, is that Sundowner's frame hosts a particularly violent electrical corona. In the thick of battle, rivulets of lightning continually burst from its vents and spark around its joints, growing more anarchic as the battle increases. NOTABLE PERSONNEL Lord Valzak - With his Knight Desecrator known as Euroclydon, Lord Valzak has earned a fell reputation within House Adraxian. The campaigns he has launched against Imperial worlds are marked by speed and ferocity, lasting only a month at the longest. Often campaigning with the Night Lords, Lord Valzak targets transportation hubs and spaceports first, ensuring that his victims have no means of retreat. Andras - The impetuous Andras and his Knight Despoiler, Sundowner, are often the first of their lance to engage the enemy, scything through hordes of their foes like a farmer through wheat. NOTABLE CAMPAIGNS Battle of Vigrid's Fall (750.M31): The Knights of House Adraxian joined the Fangs of the Father on their assault of the planet of Vigrid's Fall. Assault on Tarxes (850.M32): The Knights of House Adraxian attack the Armoury World of Tarxes, rampaging through the manufactorums and foundries. The House's serfs make off with many arms and armour during the battle while the Knights distract the PDF's attention. It was during this assault that the unique Laser Destructor that would come to be equipped on Euroclydon was found by the Knights of Vangrathor. ++ PLACEHOLDER - WORK IN PROGRESS ++
  7. So as some of you may or may not know I paint a lot of armies. I pride myself on completing armies, not just models. And this has lead to a lot of 'painting fatigue' but fun moments in tournaments or otherwise where it can be great to have a lot of choices. (I'm working on Eldar right now) Most of this stuff is from the past year til the present. It might be in 'wip' form at my blog, but I'll put a fair amount of completed pictures here. I'd like to start off with one of the funnest projects I had this year from Chaos which was the Chaos Knights codex and kits. Love this "Tyrant" in game. He's not the most competitive option but can't be ignored. He's basically a giant Wal-mart from hell with a Harpoon! I got to move away from doing very clean models and getting back to a lot of old weathering techniques which seems to really suit this army. .... These boots were made for stompin'.... And Next up I did a pair of "Helverins" or Wardogs with Autocannons. Simple design, but they fit in with the big guy. The family together for their first game. Here is my Loyalist version of the Helverins and a Preceptor wailing away on fish people! As I post this I am working on a Chaos version of the Preceptor model pictured above. Interestingly enough their main weapons are quite different. The Chaos variant is only D3 shots which makes him a terrible competitive choice, but I'm looking forward to painting him anyway, just the complete the set. Thanks for looking. More to come.
  8. I was given a GW gift card for Christmas, and I am thinking about getting a knight to go with my Black Legion. If you could only purchase a single Knight kit, which would you buy and why?
  9. Hello everyone! This will be my blog for my triplet sisters in Chaos Knights. Clotho, Lachesis and Atropos. Named after the sisters of fate, The Moirai. I plan on running all three knights with double Avenger Gatling Cannons and as Daemons. I will also have close combat options available just in case I want to mix it up. If allowed marks I will be giving them all Mark of Khorne as it will fit in with my Renegade White Scars and Daemon Princes I have and plan on building. But I'm also thinking about marking them with Slaanesh and making them immaculate. I have time to plan as the entire project is going to cost around $3,000+ as I plan on having them professionally painted with murals and all that jaz. More to come in the future! -= Shopping List =-
  10. Hey folks, Chaos Knights descend upon us shortly. I wanted to start a thread that deals specifically with interesting, and useful ways of integrating our Thousand Sons / Tzeentch units with these Super Heavies. For now let's assume the main force is Thousand Sons. Knights (I think) will be greatly assisted by Supreme Command Detachments of Thousand Sons, but let's first assume you are playing a Thousand Sons heavy force and you want to enhance it with Knights. As of this writing I think the goto looks to be the Dual Gatling variant, or in my case I'll be doing a Gatling + RFBC. I think the reduction in RFBC points, and addition of Gatling points balances this out. The strength will be in the Infernal house ability to add to the Gatling's S/AP/D stats. Overall I think it's a solid choice because 40K feels so shooty dependent now... perhaps as much as I've ever seen competitively and it's something that Thousand Sons just really lack at over all compared to the big players. There are a lot of good choices for Knights and Thousand Sons, but focusing on Shooting first seems like a good place to start. The assaulty (Gallant/Despoiler) Knights will be very popular as well, but I'm not sure that really helps the biggest issues Thousand Sons have (maybe in a multi Knight environment?) So for the Thousand Sons: I'm thinking for semi-competitive ideas of rolling a very, very basic Battalion of Ahriman/DP taking DeathHex for certain as I believe Knights in an army that can remove invulns is going to make some armies absolutely melt. Troops for objectives are Rubrics, and Tzaangors for blocking/advancing. The Cultists will remain cheap filler for lists that can't afford other choices. For my next game I've chosen a fairly basic squad of Scarab Occult to go after an objective / help with chaff clearing duty. I know it's not optimal, just trying to stay true the background for now! Also I've run Decimators for a long time with my Thousand Sons, but because I'm including a Chaos Knight I figure to get the 3 CP, I will be substituting in a few Wardogs. We'll see how they do. And finally I've saved a good chunk of points I'm not sure what to do with yet. The first idea is to simply dump them all into reserves and summon what I need... which apparently I can do with the Knight who may not move and be a good character to do this with? I'm thinking a Squad of flamers for clearing chaff on arrival, or perhaps even a flyer? Perhaps screens of Brimstones? Perhaps another Battalion of Tzeentch daemons is worth investigating? What do you think?
  11. Showcase your finished Chaos Knights conversions in this topic (and you can see more in the showcase in the Forge). If you don't mind Knights of the uhh... warped variety, here are my House Makabius Knights (I'm also working on a full House for Titanicus). And there's are the ones I'm currently working on for the ETL. +EDIT+ Note that this topic was split from the showcase for Imperial Knights.
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