Ming the Merciless Posted Monday at 12:42 PM Share Posted Monday at 12:42 PM That's Bruticus is'nt it? Ammonius and SteveAntilles 2 Back to top Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6113634 Share on other sites More sharing options...
Evil Eye Posted Monday at 01:13 PM Share Posted Monday at 01:13 PM 29 minutes ago, Ming the Merciless said: That's Bruticus is'nt it? Ruination, a redeco featured in the 2001 Robots in Disguise reboot (or, if you live in Japan, Baldigus from Transformers: Car Robots). Ming the Merciless and ZeroWolf 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6113638 Share on other sites More sharing options...
Vardus Posted Monday at 04:39 PM Share Posted Monday at 04:39 PM 13 hours ago, Tokugawa said: Would "combat patrol specific" datasheet occupy 1 page? Â If they did get a combat patrol I would expect 2 Datacards for two different configurations. I suspect that the only CP for knights of both varieties will be the White Dwarf one but who knows! Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6113697 Share on other sites More sharing options...
Mogger351 Posted Monday at 08:45 PM Share Posted Monday at 08:45 PM New rumours: Â https://www.reddit.com/r/ChaosKnights/s/SRTx4Mpkq8 Â Â Dr_Ruminahui and Borbarad 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6113747 Share on other sites More sharing options...
01RTB01 Posted Tuesday at 03:00 AM Share Posted Tuesday at 03:00 AM Do we have a price confirmed for the battleforce please? Vesalius 1 Back to top Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6113775 Share on other sites More sharing options...
Borbarad Posted Tuesday at 06:29 AM Share Posted Tuesday at 06:29 AM 9 hours ago, Mogger351 said: New rumours: Â https://www.reddit.com/r/ChaosKnights/s/SRTx4Mpkq8 Â Â Rumors sound pretty wild; given that CK were doing quite ok. Discounts across the board and a better sounding Army Rule; yes please! Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6113786 Share on other sites More sharing options...
Mogger351 Posted Tuesday at 07:19 AM Share Posted Tuesday at 07:19 AM 49 minutes ago, Borbarad said: Rumors sound pretty wild; given that CK were doing quite ok. Discounts across the board and a better sounding Army Rule; yes please! It supposedly comes with a reduction in toughness across the board and a potential drop in ws/bs for the karnivore/brigand Borbarad 1 Back to top Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6113789 Share on other sites More sharing options...
Karhedron Posted Tuesday at 07:36 AM Share Posted Tuesday at 07:36 AM Reduced stats would potentially balance it. I presume this would be reflected on the IK side too. Lascannons wounding Questoris on a 3+ would be kinda spicy but if the larger Knights are also getting a fixed 4++, it probably won't be too significant. Borbarad and Focslain 2 Back to top Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6113790 Share on other sites More sharing options...
Borbarad Posted Tuesday at 07:44 AM Share Posted Tuesday at 07:44 AM 21 minutes ago, Mogger351 said: It supposedly comes with a reduction in toughness across the board and a potential drop in ws/bs for the karnivore/brigand Yeah, makes sense that if points decrease and army rule gets better the units take a data sheet hit.  While I like the fact that I can bring more toys; it feels like a bit of inflation to get you to buy more. Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6113792 Share on other sites More sharing options...
TempestBlade Posted Tuesday at 02:39 PM Share Posted Tuesday at 02:39 PM Where are the previews on WarCom? Don’t they usually try to hype up the new stuff before preorder? Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6113857 Share on other sites More sharing options...
Vassakov Posted Tuesday at 03:06 PM Share Posted Tuesday at 03:06 PM (edited) https://www.warhammer-community.com/en-gb/articles/pum0qvvj/spread-terror-and-acquire-glory-with-new-chaos-knights-detachments/ Â Someone heard you! Quite a lot here, but two new detachment rules. Â Â Edited Tuesday at 03:07 PM by Vassakov Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6113862 Share on other sites More sharing options...
Doobles57 Posted Tuesday at 03:07 PM Share Posted Tuesday at 03:07 PM (edited) 28 minutes ago, TempestBlade said: Where are the previews on WarCom? Don’t they usually try to hype up the new stuff before preorder?  Almost like you spoke it into being:  https://www.warhammer-community.com/en-gb/articles/pum0qvvj/spread-terror-and-acquire-glory-with-new-chaos-knights-detachments/  EDIT: lol got beaten to it.  Detachments look interesting - hopefully the big knight one is strong enough to make it viable over the all-wardog standard that exists currently. Not really much mentioned of the currently pointless army rule either, so I'd like to see if they're tweaking that at all. Edited Tuesday at 03:09 PM by Doobles57 Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6113863 Share on other sites More sharing options...
Focslain Posted Tuesday at 03:13 PM Share Posted Tuesday at 03:13 PM After a quick scan, looks like the Stalker lost it's character status. Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6113867 Share on other sites More sharing options...
Vassakov Posted Tuesday at 03:13 PM Share Posted Tuesday at 03:13 PM Interestingly, the Wardog Hunting Pack detachment seems to suggest that Wardogs will lose Battleline outside of that detachment and also access to <CHARACTER> as a keyword (again, outside that detachment). So the Wardog army will remain viable, but only in a specific configuration. Otherwise, you have to take the bigguns. LSM 1 Back to top Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6113869 Share on other sites More sharing options...
HeadlessCross Posted Tuesday at 03:37 PM Share Posted Tuesday at 03:37 PM 22 minutes ago, Vassakov said: Interestingly, the Wardog Hunting Pack detachment seems to suggest that Wardogs will lose Battleline outside of that detachment and also access to <CHARACTER> as a keyword (again, outside that detachment). So the Wardog army will remain viable, but only in a specific configuration. Otherwise, you have to take the bigguns. And the Character detachment for the big ones seems decent at first glance. It was basically sticky objectives but worse, and that will still help them play the game outside killing stuff. Borbarad 1 Back to top Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6113880 Share on other sites More sharing options...
Mogger351 Posted Tuesday at 03:44 PM Share Posted Tuesday at 03:44 PM 7 minutes ago, HeadlessCross said: And the Character detachment for the big ones seems decent at first glance. It was basically sticky objectives but worse, and that will still help them play the game outside killing stuff. Useful but a bit boring in isolation Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6113881 Share on other sites More sharing options...
Focslain Posted Tuesday at 03:52 PM Share Posted Tuesday at 03:52 PM 14 minutes ago, HeadlessCross said: And the Character detachment for the big ones seems decent at first glance. It was basically sticky objectives but worse, and that will still help them play the game outside killing stuff. How is it worse? It's an OC5 hold. So it doesn't drop if a lone character jumps on it like normal sticky. Karhedron and Dr_Ruminahui 2 Back to top Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6113882 Share on other sites More sharing options...
Dr_Ruminahui Posted Tuesday at 04:10 PM Share Posted Tuesday at 04:10 PM (edited) Yeah, its a 3rd (at least) variation of sticky objectives this edition.  1. The original version, which can only be removed at the end/beginning of turn. Heretic Astartes chaos cultists and Ork boys have this version. 2. A newer version, which can be removed at the end of any phase. Emperor's Children Tormentors have it - not sure who else. 3. This new Chaos Knight's version, which is #2 but needs 5 OC on it to remove.  To me, the original version is the best, as it prevents a unit from moving onto an objective, removing control, then charging off. This new version, IMHO, is slightly inferior to that, as to me the 5 OC requirement seems less useful than the end of turn stipulation - though, obviously, that is situational and we'll have to see which situation is the most likely. The CK version is obviously quite a bit better than the EC version, though. The CK version also has the benefit of being triggered at the end of any phase, rather than end of the command phase like the other two, balanced by (for me) its biggest drawback - it is stratagem locked, meaning you can only use it on 1 objective per turn without paying CP (and lose the freebie when you lose your warlord or if it goes into reserves).  Personally, I like them removing Character from the War Dog Stalker and then giving it back to War Dogs via a detachment - it always seemed weird that the Stalker had the keyword (why, and why it rather than other war dogs?), such that to me it always seemed obvious that the intent was to allow all War Dog armies. Now you can give it to any 3 war dogs of any types, which makes sense to me, and it also makes sense to tie that to the detachment that wants to do that. Assuming, of course, the war dog detachment is actually the best detachment for wardogs - but I'm willing to presume it is until I see all the rules.  As for war dog units losing battleline in the other detachments, I have mixed feelings. Personally, I think the 0-3 limitation on each wardog type seems appropriate, given that there are 5 types and I feel a mix of types is the best thematic fit for a chaos force. That said, I know some of the newer objective cards have benefits for battleline units, which I kind of feel wardogs should have in any knights force (though perhaps not as allies).  On a final note, they say you can fit about 13 wardogs in the wardog detachment list, which, assuming they are referring to a 2000 point list and using the new point costs, that means wardogs remain about 150 points per model. Edited Tuesday at 05:20 PM by Dr_Ruminahui DemonGSides and Focslain 2 Back to top Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6113886 Share on other sites More sharing options...
Focslain Posted Tuesday at 05:01 PM Share Posted Tuesday at 05:01 PM Thanks @Dr_Ruminahui, never had someone drop and move off a sticky objective in any of my games of 10th. Not for a lack of trying, the charge option was just never there.  AS for the loss of battleline in reference to the mission rules. We have to see the new season as well to see if that has an effect. While it was a thing in Pariah Nexus, it might not be as prevalent in the new season.  We shall see. Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6113898 Share on other sites More sharing options...
Dr_Ruminahui Posted Tuesday at 05:23 PM Share Posted Tuesday at 05:23 PM (edited) Yeah, I'm guessing the value of the original stickied objectives and the CK version depends on who you face - my main threat to my rear objectives is Da Jumping boyz mobs, who definitely want to remove then charge, while I don't really face characters wandering around on their own. So maybe its a side grade? Certainly, if it is worse than the original stickied, its not much worse. Edited Tuesday at 05:24 PM by Dr_Ruminahui Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6113902 Share on other sites More sharing options...
Indy Techwisp Posted Tuesday at 06:47 PM Share Posted Tuesday at 06:47 PM For people wondering/worrying about the Cerastus Knights being gone, I'd like to point out that the Chaos Knights Webstore page has been updated to remove the Questoris Chassis entries in preparation for the new one being added but the Cerastus (and a FW chassis) still remain on the page. Â To me, this is clearly showing that the Cerastus is staying, but is still considered an "Imperial Armour" model despite being in plastic. Maybe it'll be Codex Native next edition? Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6113916 Share on other sites More sharing options...
Mogger351 Posted Tuesday at 08:03 PM Share Posted Tuesday at 08:03 PM 1 hour ago, Indy Techwisp said: For people wondering/worrying about the Cerastus Knights being gone, I'd like to point out that the Chaos Knights Webstore page has been updated to remove the Questoris Chassis entries in preparation for the new one being added but the Cerastus (and a FW chassis) still remain on the page. Â To me, this is clearly showing that the Cerastus is staying, but is still considered an "Imperial Armour" model despite being in plastic. Maybe it'll be Codex Native next edition? No reason to wait for 11th tbh, especially if it isn't a reset edition Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6113928 Share on other sites More sharing options...
Doobles57 Posted yesterday at 08:18 AM Share Posted yesterday at 08:18 AM 13 hours ago, Indy Techwisp said: Maybe it'll be Codex Native next edition? Â I sadly don't see this happening. The Cerastus seems to be seen as part of the 30K line and Knights (like Custodes) are given access to them simply by virtue of having a small 40K model line. Unless the internal division ends at some point, I don't see them making their way into the codex proper any time soon. skylerboodie and Dr_Ruminahui 2 Back to top Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6114016 Share on other sites More sharing options...
Mogger351 Posted 15 hours ago Share Posted 15 hours ago First units: Spoiler Spoiler Spoiler Spoiler Spoiler  Lord Marshal, 01RTB01, Dr_Ruminahui and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6114215 Share on other sites More sharing options...
01RTB01 Posted 15 hours ago Share Posted 15 hours ago Do we have a price for the battleforce at all please? Link to comment https://bolterandchainsword.com/topic/385843-chaos-knight-ruinator-codex/page/3/#findComment-6114216 Share on other sites More sharing options...
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