Indy Techwisp Posted July 14 Share Posted July 14 Hi people. How are the Terminators holding up now that the codex is out? I'd assume they're in need of character support, but I don't have any practical experience with how WE perform. Link to comment https://bolterandchainsword.com/topic/385916-new-codex-reflections/page/2/#findComment-6121663 Share on other sites More sharing options...
Dr_Ruminahui Posted July 14 Share Posted July 14 Glad to hear your Doom Weasels are performing in action. Your list has a ton of pressure and lots of vehicles as well as very potent infantry, so I can understand how your friend feels rather on the back foot to deal with that. Dr. Clock 1 Back to top Link to comment https://bolterandchainsword.com/topic/385916-new-codex-reflections/page/2/#findComment-6121696 Share on other sites More sharing options...
HeadlessCross Posted July 14 Share Posted July 14 6 hours ago, Indy Techwisp said: Hi people. How are the Terminators holding up now that the codex is out? I'd assume they're in need of character support, but I don't have any practical experience with how WE perform. I think Terminators can work if you skew into them vs a list with just 1 large squad or 2 min squads. Link to comment https://bolterandchainsword.com/topic/385916-new-codex-reflections/page/2/#findComment-6121750 Share on other sites More sharing options...
Dr. Clock Posted July 23 Author Share Posted July 23 On 7/14/2025 at 5:47 PM, HeadlessCross said: skew into them Feel like they'd be fine as a single 'creative' Deep-Strike asset. Their attack profile is kinda mid for the points just due to S4 AP0 shooting, but they punch lateral or down just fine and plugging/exploiting holes from Deep-strike is no bad thing for any list... plus their defence is just good enough that enemy needs to devote real resources to countering them as long as their positioning is sound. I still take basic Marines terminators and they are... just useful! Maybe 10-15 points overcosted/undergunned, but that's life. I figure they may strangely enough benefit from complete removal of oldmarines from loyalist lists insofar as that'll give GW license to just make bolters generally AP-1? Primaris Bolt Rifles can still be better through flat 2 shots, Assault and Heavy [plus Target Elimination rofl] but the AP is always a letdown, and even more so on the supposed cream of the crop like terminators. We can dream. Basically I'd say they can be a useful Deep-strike tech piece in a conventional list, but we need to be careful to leave enough aggro on the line that we don't lose the game before terminators can connect. On another note, it's annoying that so many strats in Goretrack call out Rhinos only... It'd be rad to skew into Landraiders and do weird transport shenanigans with terminators out of them, but I guess that'd be OP? Goretrack is basically dead to me just in feeling like a third Rhino squad would be required and I can't see my way through to painting a third one this year. I'll be pushing to 30 Berzerkers from 20, but the third 10-man is getting Invocatus for a Deep-strike play rather than a Rhino ; ) Cheers, The Good Doctor. Tallarn Commander and Dr_Ruminahui 2 Back to top Link to comment https://bolterandchainsword.com/topic/385916-new-codex-reflections/page/2/#findComment-6123831 Share on other sites More sharing options...
HeadlessCross Posted July 25 Share Posted July 25 On 7/23/2025 at 7:21 AM, Dr. Clock said: Feel like they'd be fine as a single 'creative' Deep-Strike asset. Their attack profile is kinda mid for the points just due to S4 AP0 shooting, but they punch lateral or down just fine and plugging/exploiting holes from Deep-strike is no bad thing for any list... plus their defence is just good enough that enemy needs to devote real resources to countering them as long as their positioning is sound. I still take basic Marines terminators and they are... just useful! Maybe 10-15 points overcosted/undergunned, but that's life. I figure they may strangely enough benefit from complete removal of oldmarines from loyalist lists insofar as that'll give GW license to just make bolters generally AP-1? Primaris Bolt Rifles can still be better through flat 2 shots, Assault and Heavy [plus Target Elimination rofl] but the AP is always a letdown, and even more so on the supposed cream of the crop like terminators. We can dream. Basically I'd say they can be a useful Deep-strike tech piece in a conventional list, but we need to be careful to leave enough aggro on the line that we don't lose the game before terminators can connect. On another note, it's annoying that so many strats in Goretrack call out Rhinos only... It'd be rad to skew into Landraiders and do weird transport shenanigans with terminators out of them, but I guess that'd be OP? Goretrack is basically dead to me just in feeling like a third Rhino squad would be required and I can't see my way through to painting a third one this year. I'll be pushing to 30 Berzerkers from 20, but the third 10-man is getting Invocatus for a Deep-strike play rather than a Rhino ; ) Cheers, The Good Doctor. The World Eaters ones work vs Loyalist Scum ones though due to the fact they get baked on rules to assist in the normally anemic shooting and limited mobility. Really, their only sin is not being able to get Enhancements in a squad. I think an army experimenting with two max squads is at minimum worth testing. Dr. Clock and Tallarn Commander 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385916-new-codex-reflections/page/2/#findComment-6124303 Share on other sites More sharing options...
Dr. Clock Posted July 28 Author Share Posted July 28 (edited) On 7/25/2025 at 5:39 PM, HeadlessCross said: two max squads Totally - my point was more that I don't think one needs to skew to like 40% terminators to find a use for them... Deep-Strike on its own is a great add to any list. Also if you're bringing 20 terminators and there's no character support, 1x10 and 2x5 is probably better than 2x10? 2x5 can cover twice the ground and has alot more positioning options than a 10-man. I'll always recommend small unit sizes except where you're trying to max character efficiency or need to abide by rule of 3. Think of it this way: more units means more charge rolls and more chances to get the 9" out of deep-strike ; ) Cheers, The Good Doctor. Edited July 28 by Dr. Clock Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/385916-new-codex-reflections/page/2/#findComment-6124844 Share on other sites More sharing options...
MadEdric Posted yesterday at 03:02 AM Share Posted yesterday at 03:02 AM (edited) Well I just got in a game against a Orc Warhost composed of mostly boys and snagga boys, a large number of each, backed by bikes and squihhog riders. No vehicles. I had: Demon Prince on foot Kharne Lord Invocatus Master of Executions 2 X10 Bezerkers x2 Rhinos 3 Eigthbound 2 x5 Terminators 10 Jackhals Helbrute with fist and scourge Maulerfiend Forge Fiend with Hades Autocannons and jaws Kharne and the MoE each with a Bezerker unit, in a rhino. Invocatus with the Eightbound. It was my first game with the new codex and it felt very different. I'm trying to get the right word, not more free, but not having to rely on a FNP let me focus more on what my army needed to be doing that round. It felt smoother running, more in tune with each element. Fast as well, 8" move on Bezerkers (11" disembarking!), 7" move on Terminators; I was amazed how being a bit faster was really handy. Ballistic changes make shooting really hot or cold. If you're in rapid fire range, the number of shots rises, sometimes a lot, not to mention Terninators and the Forge Fiend get full rerolls if shooting at the nearest. If you are outside of radid fire range, you're lucky to do anything of consequence. All in all it was fun, I played Bezerker Warband. My opponent was Andes, and we usually have very tight games, but this time I think all infantry Orks were the perfect army for this army, and while close the first 3 turns, the tide was quickly turning as in turn 2 I got off 3 charges with Bezerkers, the Eightbound, and the Maulerfiend and struck a heavy blow as they each took out the units they charged. Things that stood out: Invocatus and the Eightbound charging a group of 10 powerclaw Nobs (who fought on death), only a slightly wounded Invocatus remained after that scrum. Terminators worked great. I had one on the ground and one in deep strike. Them rapid firing into the closest mobs that were in the center of the board really did some work. If you can get the Dev wounds on infantry, well against an all infantry army, it worked rally well. Bezerker Warband is pretty strong, and besides Vessels of Wrath, will be the only one I can play until I increase my model count. Demons are looking tempting now. Edited 22 hours ago by MadEdric Tallarn Commander, Ming the Merciless and Dr_Ruminahui 3 Back to top Link to comment https://bolterandchainsword.com/topic/385916-new-codex-reflections/page/2/#findComment-6127358 Share on other sites More sharing options...
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