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1 minute ago, phandaal said:

 

I was impressed by how well LoV lore incorporated old Squats lore, classic Dwarven tropes, and 40k history. Their reintroduction is a retcon, but honestly the thing it retconned was very stupid so that does not bother me.

 

The aesthetic seems to throw people off, mainly. Not sure where the "space marines" thing comes from besides Warriors having chest armor and a backpack/helmet or Einhyr having full armor. If anything, those guys look more like Terran Marines from StarCraft than 40k Space Marines.

 

I always thought this was the "Space Marine" people were referencing when talking about their design language.  I like it, because I also like Starcraft, but I can understand if it rubs people wrong.  People are wrong all the time!

 

1 minute ago, phandaal said:

 

Also there is still whatever animosity lodged itself in people's hind brains because of pre-launch 9th edition codex rules. A lot of people swear they played against an OP army that never existed.

 

Yeah one of the problems with our ever connected society is that there's for sure some "phantom feels" about what the Votaan were capable of.

11 minutes ago, INKS said:

So a better question, which of the new units are you buying first if you place Votann?

I'll hopefully get all of them in one go, but I particularly like the Earth Shaker and the Steeljacks. Definitely working as many of those into my army as I can

10 minutes ago, INKS said:

So a better question, which of the new units are you buying first if you place Votann?

Tough question! I'm cycling through them- Steeljacks look cool and a nice durable unit which hits hard is very tempting, the Earthshaker is a very cool diorama, really love the Cthonian crew and it would add long range firepower to cause opponents trouble. Finally the Kapricus would add a lot of extra firepower to my bike units which I love, a cheap magna rail zipping about is very tempting.. Depends on the rules and points for each, model wise I love them all so there is no bad option for me. my priority is the codex, dice [if I like the design] and Buri, then pick one of the units depending on the respective rules. 

15 minutes ago, INKS said:

So a better question, which of the new units are you buying first if you place Votann?

 

Kapricus x3 + Memnyr. Been seriously considering building a second Votann army with a new color scheme (allies for my Norse Votann of course), and this is a push in that direction. Might paint them up to fit in my existing army too.

 

Those vehicles are too cool, and the Memnyr will be awesome as a psi-tech-caster-hacker model.

 

Steeljacks are intriguing as well, but want to see them painted up with something besides Thurian colors before pulling the trigger there. I could see these guys bodyguarding the Memnyr with a couple of converted Kastelan "golems" backing them up for a cool brobot subdivision in the overall force.

1 hour ago, INKS said:

So a better question, which of the new units are you buying first if you place Votann?

 

Definitely the (bigger) Mole Mortar for me.

 

I adore the Thrice-Devoured, but I'll want to up my painting game before giving him a proper crack.

 

The Kapricus has also very quickly grown on me.

 

Gerald Robotnik and the Steeljacks I'm not in-love with, the latter especially because I feel like making Ironkin a bespoke unit takes away from their fluff identity as being treated as largely just equal Kin. I'm sure I'll find myself picking them up eventually though, particularly if they end up in any discount boxes.

 

Edited by Lord Marshal
1 hour ago, Lord Marshal said:

Gerald Robotnik and the Steeljacks I'm not in-love with, the latter especially because I feel like making Ironkin a bespoke unit takes away from their fluff identity as being treated as largely just equal Kin. I'm sure I'll find myself picking them up eventually though, particularly if they end up in any discount boxes.

 

 

I think it's worth remembering that this isn't the first unit of Ironkin that's a function exclusive to them, either model or lore wise. There's already the Ironkin Co-pilot of the Hekaton, who doesn't have arms or legs even, and then there's Ironkin roles like Wayfinders and Kognitaars that the organic Kin can't do. 

Edited by TheVoidDragon
35 minutes ago, TheVoidDragon said:

 

I think it's worth remembering that this isn't the first unit of Ironkin that's a function exclusive to them, either model or lore wise. There's already the Ironkin Co-pilot of the Hekaton, who doesn't have arms or legs even, and then there's Ironkin roles like Wayfinders and Kognitaars that the organic Kin can't do. 

Correct me if I'm wrong, isn't the co-pilot of the Hekaton a COG and not an Ironkin? The Ironkin have real intelligence while the COGs are simple robots. Same as the three E-COGs (not the Assistant) with the Iron-Master and the two CORVs that accompany the Grimnyr

Edited by AvePicante
Punctuation
1 hour ago, AvePicante said:

Correct me if I'm wrong, isn't the co-pilot of the Hekaton a COG and not an Ironkin? The Ironkin have real intelligence while the COGs are simple robots. Same as the three E-COGs (not the Assistant) with the Iron-Master and the two CORVs that accompany the Grimnyr

 

You can tell the difference between a COG and Ironkin by the head - an Ironkin can talk, so it has a speaker on the front. COGs can't talk, so they have just a bolt there. The Co-pilot has the speaker, so is an Ironkin; further shown by this article saying: 

 

Quote

> the Hearthkyn driver and his Ironkin co-pilot

https://www.warhammer-community.com/en-gb/articles/BryX6O1D/this-aint-your-ancestors-land-train-take-a-closer-look-at-the-hekaton-land-fortress/

 

Strangely though the new Kapricus article says the gunner in the back of the defender variant is an Ironkin, despite having the bolt. So it seems either the article got it wrong and it's a COG, or unfortunately that Ironkin can't even talk.

Edited by TheVoidDragon
12 minutes ago, TheVoidDragon said:

Strangely though the new Kapricus article says the gunner in the back of the defender variant is an Ironkin, despite having the bolt. So it seems either the article got it wrong and it's a COG, or unfortunately that Ironkin can't even talk.

 

Probably the former. Just going off of looks, that is a COG and not an Ironkin. Maybe they got confused because the pilot can be an Ironkin.

16 minutes ago, phandaal said:

 

Probably the former. Just going off of looks, that is a COG and not an Ironkin. Maybe they got confused because the pilot can be an Ironkin.

 

It could also be that the model designer got it wrong, and mistakenly used the COG gunner as the basis rather than the Ironkin co-pilot.

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