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As someone who knows very little about the iron hands my perception of them has always been heavy armor brute force attacks, and defense. 
 

I’ve never viewed them as duelists, or as favoring highly refined and intricate tactics and strategies.

 

so to me a big ‘smash ‘em up techno-club’ seems very appropriate to me.

Edited by Inquisitor_Lensoven
4 hours ago, Rhavien said:

Have to say I don't like Vulkan Hestaan's flamerfist design. It's basically the same as before, but I think it's a missed opportunity. He can only throw backhands around, otherwise he would just trash the nozzle. It also doesn't look retractable.

Yeah I was never a fan of that design myself, but when you have a flamethrower on your hand, you don’t really need to be punching people with that hand.

 

if you’re out of fuel doesn’t matter much if you damage the nozzle.

For those who wish to pursue the discussion about the thematic influences on the Iron Hands and whether or not Caanok Var's club/maul is appropriate to that theme, I've created this discussion in the + ADEPTUS ASTARTES + forum so that we don't disrupt this discussion further.

Khan is amazing, hestan and Lysander too.  Iron hands is fantastic.  Im going to go against the general trend here over the Raven Guard though....I think its awful.  Far too busy, and while the mk6 style head is excellent...the other two are awful...particularly emo-crow!  

1 hour ago, beefeb said:

Khan is amazing, hestan and Lysander too.  Iron hands is fantastic.  Im going to go against the general trend here over the Raven Guard though....I think its awful.  Far too busy, and while the mk6 style head is excellent...the other two are awful...particularly emo-crow!  

RG is wild for people either loving it or hating it, I don't think you're against the grain at all.

 

I gotta say for five space marine characters they all get wildly different reactions and that is in my mind a sign they actually managed to distinguish them a lot.

With the Raven Guard, I wonder if it's a result of people strongly liking one of their two themes over the other.

 

Y'know: the "tactical precision", sneaky, guerilla warfare specialists, versus the Emo, "Nevermore", our-unstable-geneseed-turns-us-goth motifs.

 

Shaan definitely leans into the latter.

  • 2 weeks later...
16 minutes ago, Borbarad said:

I expected those to be published alongside a new SM codex later this year. 

I hope they realised a second SM codex so late into the edition would've not been received well and so they dropped it. 

If rumours are to be believed, we're less than a year away from 11th edition and the obligatory SM codex to launch it.

I thought the second codex was Valrak speculating, based on there being a interim marine release for the first foundings? Between Hive Fleet Typhon brining Tyranid terrain, raveners and NPO stats for all the little bugs from Leviathan, and this recent range of new marine characters - I wonder if the plan is more to have a little boost to keep those that were brought into 40K with Leviathan interested, so that they are invested when the next edition hype begins early next year.

 

Kind of surprising that these guys didn't count out for the next set of narrative books - but that might be to allow room for something else.

32 minutes ago, AenarIT said:

I hope they realised a second SM codex so late into the edition would've not been received well and so they dropped it. 

If rumours are to be believed, we're less than a year away from 11th edition and the obligatory SM codex to launch it.

Releases aren’t dropped all of a sudden. Books have been printed a long time ago and are sitting in a warehouse. GW doesn’t change releases because of some forum being negative about something 

12 hours ago, jimbo1701 said:

Interesting that they put out the salamanders one on its own first. I wonder if the rest will be drip fed with the fists one being next (as was also on the roadmap). 

 

I imagine this is what will happen, and if a new codex is released before the edition ends, it will likely drop with a few more models.

 

But now I'm thinking that the next codex update will drop with 11th edition, and I'm ok with that because... frankly, 10th is a damp squib.

2 minutes ago, Orange Knight said:

 

I imagine this is what will happen, and if a new codex is released before the edition ends, it will likely drop with a few more models.

 

But now I'm thinking that the next codex update will drop with 11th edition, and I'm ok with that because... frankly, 10th is a damp squib.

Yeah, no codex 2.0 for SM I believe. Guess there's somethings even GW won't do!

 

Though part of the issues with any SM codex is that they're released first and get overshadowed a lot by everything that follows. One way to avoid this would be (dreaming here) is to extend the cycle to a point where the last codex release is a 2.0 SM and theres still a good 2 years+ to the edition for everyone to enjoy a even playing field.

2 minutes ago, Marshal Reinhard said:

Was there any rumors of generic space marine units coming besides assault terminators? If there's no other rumors and no sm codex 2.0, then perhaps this is it until 11th hits.

 

There have been rumours of new Vanguard Veterans and also multi-part Outriders but no one knows exactly how or when they will arrive. The current speculation is that 11th edition will have a Fast Attack theme in the same way that 10th edition had a Veteran theme.

 

Not having 10.5E codex for Marines would probably be something of a relief but I also feel Marines need a bit of help as the only versions that make tournament play these days are Guilliman and friends or some flavours of Blood Angels.

 

It would be possible for Assault Terminators to come out without a codex release if the models match the loadout in the existing codex. This is actually fairly realistic as tactical terminators came with the same classic loadout that they have had for years. Assault Terminators have always been a mix of Twin Lightning Claws or TH/SS. If GW keep that loadout then they could drop a new squad without any need for codex support.

1 minute ago, Sir Clausel said:

Vanguard veterans and multipart Outriders. Also mention of a new land speeder iirc

That is what Valrak had said at least

 

Valrak has been pretty much on the money this edition. He has also been open that the idea of a Marine 10.5E codex was his own speculation rather than anything supported by the rumours.

I wonder if 11th edition will have yet another launch box that features Marines, I imagine that it will.

 

As for units for 11th - A few new characters like Sicarius and Pedro Kantor, Vanguard Veterans, Assault Terminators, and hopefully a new kit for Outriders or better yet - Grav Bikes like the one used by Suboden Khan.

 

I also wonder if GW will ever do anything with units like Suppressors? I'm not a fan of these weird little squads that are limited to 3 models and only available in expensive box-sets featuring various units.

Edited by Orange Knight
5 hours ago, Robbienw said:

I suspect they are looking to drop/legends the more peripheral marine units like suppressors and rationalise the line a bit.

 

Hopefully, and I think some units and datasheets should be consolidated!

It's been so long that I kinda agree on Surpressors.

 

I'd have liked a multipart kit with a weapon swap, and perhaps redesigned more convincing gravpacks. But that doesn't seem likely at this point anymore. And before surpressors there's other kits I'd rather take a multipart kit and upped to six per squad, like outriders (again, feels a bit unlikely given that the indomitus ones are sold on their own). 

 

I'd have been fine with the repulsor bike being unique to White scars, but given that it's modern Cawl technology, that feels a bit odd?

 

I think Repulsor bikes would just be very cool in-universe as well.

 

A "grav" bike that actually crushes everything underneath, not the sleek and civilised technology from the Horus Heresy. 

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