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5 hours ago, Sete said:

Cheers. Wolfspears and guardian of the covenant with crossed swords I think. 

 

I hope there are a few more. Wanted some void tridents one lol (pipedream)

And I think the Marksman is Scythes of the Emperor and the Gunner is Mortifactors

18 minutes ago, marspeople said:

Why would you not make the Necron side new Destroyers?

Which the Necrons actually need.

Heaven knows they don't really need more Crypteks.

Because it doesn't make sense in regards the narrative of where the game is set. They're in an awakening tomb which is maintained by canoptek constructs and overseen by a cryptek. 

15 minutes ago, marspeople said:

Why would you not make the Necron side new Destroyers?

Which the Necrons actually need.

Heaven knows they don't really need more Crypteks.

I don’t know all that much about the Necron range, but my impression of Kill Team is that they have some teams that are clearly (also) a vehicle for getting a new/redone 40k unit out and some teams that are constructed primarily as kill teams and more on the basis of “what would make a cool, varied team”.

 

I tend to think that the latter is more ideal from the standpoint of Kill Team as a separate game, but I can see how it can be frustrating if you have a unit you really want redone for 40k.

Strangely, there was no basic power weapon and bolter operative shown off, which could be an issue for 40k armies if loadouts switch to whats in the box. Some stuff will transfer over fine from old kit like the heavy thunder hammer or shield/mace, or you can stick the heavy weapons on a 40mm base and you're done, but yeah, will be interesting to see the rules.

30 minutes ago, irlLordy said:

Strangely, there was no basic power weapon and bolter operative shown off, which could be an issue for 40k armies if loadouts switch to whats in the box. Some stuff will transfer over fine from old kit like the heavy thunder hammer or shield/mace, or you can stick the heavy weapons on a 40mm base and you're done, but yeah, will be interesting to see the rules.

the watch sergeant is shown with sword and bolter (on the warcom article). So time will tell

3 minutes ago, Blindhamster said:

the watch sergeant is shown with sword and bolter (on the warcom article). So time will tell

 

Where did you see that? If thats the blademaster with the xenos phase sword (not locked to sgts any more perhaps?), I think thats a heavy bolt pistol, not a bolter. The named Watch Sgt has a plasma pistol.

4 minutes ago, irlLordy said:

 

Where did you see that? If thats the blademaster with the xenos phase sword (not locked to sgts any more perhaps?), I think thats a heavy bolt pistol, not a bolter. The named Watch Sgt has a plasma pistol.

you're absolutely right! A shame.

Okay, so 5 bodies duplicated.

1 is Gravis with Combi-HB/HF, frag cannon or rifle with grenade launcher.

1 is Phobos and either shooty Disruptor or stabby Head-taker.

1 is Gunner with plasma (Extra canisters on backpack so possibly only option) or marksman with bolt rifle.

1 is Aegis or Demolisher.

1 is Watch sergeant or Blademaster.

 

A new deathwatch codex with the current kill-teams remaining, a new upgrade-sprue and this kit will be GW last chance to tempt me into primaris.

This is fantastic. Love it. I hope it's possible to take some regular mooks with bolt rifles though. It is great, however, if everyone is a specialist, then no-one is.

This box has the theme, good forces and different terrain.

 

If the Necrons are taking suggestions, I would urge them to weaponize their "microscopic repair units" as I think that would be a technology hard to defend against.   Though apparently controlling time isn't enough of an advantage.   It is like some cosmic force is balancing things.

 

 

1 hour ago, FormelyKnownAsSmashyPants said:

This is fantastic. Love it. I hope it's possible to take some regular mooks with bolt rifles though. It is great, however, if everyone is a specialist, then no-one is.

 

I think I'd be a little surprised if there wasn't the option for a more standard intercessor who also has access to the special ammunition the breacher does as a form of basic warrior.

Though I suspect these are Deathwatch Veteran Kill Team, as far as 40K goes. You'd still be using the other Index Datasheets for regular Deathwatch teams.

 

Perhaps aggressive nanomachines are not something that survives for millions of years, or at least the tombs that have aggressive nanomachines are not something that survives over those timespans.

Edited by Tastyfish

Bit of a conundrum on how this will be implemented in the Codex... I'm guessing it will be a specific 10-man Kill Team unit distinct from the specialized ones, but it's dang close to being fieldable 'Deathwatch Veterans' other than 1) the 2 Gravis guys and 2) the plasma gunner. If it were me, I'd recommend just adding a single special weapon option to the DW Veterans sheet and calling it a day - the gravis gunners don't really need the different T and W stats from where I'm standing.

 

This could also spell the end of quad hammer / quad heavy squads. I only have one of those thus far so it won't be difficult to split out across a few units. I expect I'll miss the pure punch of quad hammer, but hopefully there's a way to have at least a hammer and fist in each 40k vet squad...

 

Cheers,

 

The Good Doctor.

7 hours ago, marspeople said:

Why would you not make the Necron side new Destroyers?

Which the Necrons actually need.

Heaven knows they don't really need more Crypteks.

I assume you mean Lohkust destroyers? How exactly do they fit into a Skirmish spec-ops game? In the lore Destroyers aren't focused on much but... destroying stuff.

While the sculpts aren't bad, unfortunately my fears that the Deathwatch would lose their unique boltguns appear to have come true, at least based on what we've seen so far. I suppose there's a chance the kit contains options for your traditional boltgun + power sword DW vets, but I'm doubtful. I hope there are some MK. VII / VIII esque helms in the kit, but if not I've got a few to use. 

 

Thus, my thoughts are that it's good, and if this were the first plastic DW vets kit then it would be fantastic. but because it's replacing the 2015 kit, it represents more unique elements of pre-primaris marines being lost and thus makes me sad. As for some more positives, I do like the new power maul more than the old one, and the new thunder hammer also looks good. I'm also happy to see Scythes of The Emperor, Mortifactors, and Red Scorpions represented amongst the chapters. 

 

Thankfully I've had a NoS 2015 DW kit lying around for some time; I think I'll use some of the arms/weapons to restore a little of the classic DW feel thats been lost with the update. That way, by the end of the project I'll have an all-tacticus DW roster (dont like phobos or gravis; will proxy the infernus bolter guy with a tacticus body). I think I'll also build some models with the shotguns, combi weapons, etc. and make homebrew rules for them.

Edited by Mmmmm Napalm

It seems so close to the current veterans other than the inclusion of the gravis suits, I kind of assumed it would be fairly close to that - but perhaps with the same 5-10 numbers but the 'for every 5' bit removed, so that it's just 0-2 per 5-10 for most options. Heavy weapons also being gravis upgrades.

 

I think translated to 40k this unit is gonna be 5 or 10 minis with 3-6 Tacticus, 1-2 Gravis and 1-2 Phobos.

Then the semi-usual "1 [Gravis] can take X, Y or Z" type Wargear options.

 

Also the DW Veterans kit seems to have just disappeared so I'd assume this means that profile is being replaced.

(Hopefully there is still the option of normal Powersword + Bolter and DW Shotguns).

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