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It'll be interesting to see how they follow up that initial box with other teams.

Not many factions have real reason to go poking around inside an actively waking Tomb World.

Edited by Indy Techwisp
9 hours ago, Indy Techwisp said:

Not many factions have real reason to go poking around inside an actively waking Tomb World.

So, a recent 40k Narrative Campaign I ran ended with a battle in a Necron Tomb complex in a pocket dimension; the portal to this was opened from a Forge World invaded by Necrons and Leagues of Votann (plus their allies).

 

At the end of the campaign, there were Imperial forces, Votann, Tau (mercenaries for the Votann) and Tyranids (slaves of the Necrons) fighting in the Tomb complex. The portal to this pocket dimension is still open, narratively speaking, so any of those forces can still access it. 

 

I plan to follow it up using the Servitor Kill Team from the last set for some solo games - the Ad Mech secretly sending teams to investigate the Tomb complex. 

 

Basically, tl;dr version - there are plenty of reasons for any faction to explore a Necron Tomb World, just think of a narrative thread and you're away :smile:

 

 

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