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  1. Since I have a WIP thread, may as well have a HoH thread for completed stuff Kroot are fun to paint
  2. To avoid burying the lede, the TL;DR is that I'm switching to Necrons. ----- Every game of 10th that I have played has been with Orks. I've managed to track every game since my third in the (excellent) Tabletop Battles app. You can see my stats below: As you can see, I've now played thirty games of 10th. And while I have a lot of thoughts about the edition in general, this post is about my experiences playing Orks, and my plans for the foreseeable future. Evolution of a List A quick rundown of how to win a game using the Leviathan mission deck: Ok, so scoring points and winning games with tactical secondaries is about putting units on objectives, surviving on those objectives until you can score, having units that can be in the right place at the right time and, of course, killing the enemy as needed. While you don't have to score the full 90 to win every time (just have to have more than your opponent, afterall), it's generally safer to have a plan on how to get the max. You can win the game by tabling the enemy, but you can also lose after tabling the enemy. You cannot lose by scoring the max number of points (though you can tie, hilariously enough), and you can max score without killing a single enemy unit (though that is so incredibly unlikely to occur). Over time, I learned these facts. I started early with Mozrog, pound-for-pound the best beatstick in the index, but I quickly grew so enamored with him that I had to add another Squigboss. I bought, assembled, and (barely) painted a unit of Flash Gitz, and converted a counts-as Kaptin Badrukk, after I played another Ork and saw how deadly that unit's shooting was (especially their overwatch, a tool I otherwise don't think Orks can make use of). I went from three trukks to four, then five, and eventually six, and I think if there wasn't a limit, I would have kept going. They are the right combination of fast, durable and cheap, and they consistently score me secondary objectives. And I've expanded my Squighog Boys unit from being mobile objective doers to being the primary hammer of my list. Some things haven't worked for me: Beastsnagga Boyz and the Beastboss. I've used this unit in the vast majority of my games, but I just can't help but feel like it doesn't do enough. Often, the best thing about it was the OC, which I can get cheaper from regular Boyz. The Beastboss has been especially disappointing, as he is so reliant on generating Devastating Wounds in order to do any damage, and even against vehicles, it's pretty easy to have a bad turn and not get enough 4+s. At least the Squigbosses are durable enough that when they whiff, they can be expected to stick around and get another shot at it. This is a recent drop for me, but I can't imagine I'll miss them. Nobz and the Warboss. I've gone back and forth on these guys, from running a full 10-man, to having none, to having two 5-mans (each with a warboss), and most recently, back to a full 10-man. The truth is, they are the best source Orks have for a large quantity of AP-2 attacks, something we sorely need. But they suffer from being too easy to kill; -1 to-be-wounded is nice and all, but 2W and no innate invulnerable save just make them too soft, and we can also slap a -1 to-be-wounded on any non-vehicle unit. This is a high-finesse unit and one I've been really trying to use well. Anything that shoots other than Flash Gitz. We just don't have enough support, our weapons are good enough, and we can't field enough of it to matter. In the end, this meant I've found the most success by making lists that focus on staying power over offensive burst; a few units can lay down the hurt, but the vast majority of the list isn't interested in killing the enemy as much as it's just trying to find points to score. And even those best, most deadly units, the Squigbosses and Squighog Boyz, are really about being ultra-durable and forcing the opponent to over-invest in killing them, lest they let my stuff get to them. That means it's very viable for me to keep my units on objectives but out of Line-of-Sight and force the enemy to over-commit to clear the objective. It's simple, it's effective, and frankly, it's a lot of fun. But, there's a problem. The Problem Sitting back on objectives and forgoing charging into the enemy isn't very Orky. There's room for kunnin' and I'm a Blood Axe at heart, but still, it will never feel right to go "my Squighog Boys are not going to move to charge that Dreadnought" and instead just score points by sitting there. But, that's what I'm often doing! And, again, I like it! Playing the game tactically and for the win is an enjoyable experience. It's just not what I signed up for when I selected the greenskins. There's a couple more: I cannot paint Orks fast enough to react to changing metas and my own preferences. I paint every detail on my Orks and use a lot of colors, and it just takes me forever, which isn't ideal when you want to quickly swap and add units. I hate the movement rules in the Charge and Fight phases. I just don't find it fun to do, and those phases being so key to my army's (meager) offensive output actively saps my enjoyment. So, what's the solution? The Solution Enter the Necrons. They have it all: Primarily a shooting army, so no need to perform charge/fight phase movement a dozen times per game. A quick paint scheme that I can bang out fast when my list needs to change. Similar overall strategy of holding objectives and just surviving the onslaught to score points. But most importantly; They play competitively like they are in the fluff. Currently, competitive Necrons are all about using "bricks" of either Warriors or Lychguard (or even one of each!), getting them on objectives in No Man's Land and just outlasting everything. They get killed and then just get back up, an implacable force that laughs at the puny weapons of the younger species of the galaxy. Their esoteric and arcane technologies allow them to make the laws of physics into tools for acts akin to magic, such as the teleportation of troops. And so on and on, fluff reflected on the tabletop in a manner that isn't just faithful, but is also good. It's for these reasons that I'll be switching to Necrons, a faction I didn't even consider at the beginning of the edition, as the name of this blog implies. In fact, other than painting the Indomitus set three years ago, and another five Immortals as a palette cleanser some time later, I never seriously thought about collecting the army, let alone playing them as my main faction. But then again, 10th is my edition of trying new things, so I should be less surprised. But for now, the Kharezt dynasty awakens, and marches to war.
  3. Here is my first attempt at a little snippet of fanfiction, along with accompanying pictures...I apologise for the quality! "Brother Gregorius," the Chaplain said, his voice as full of gravel as the ruined battlefield he walked on. The sounds of battle did nothing to muffle his voice. The space marine walking a step behind him didn't speak, as a Judicar, he'd taken a vow of silence, instead he nodded solemnly. He knew what was about to be asked of him, and he hefted his executioners blade in readiness. "This world has been tainted by the Xenos, for every inch of it they have stood on, we will extract the Emperor's vengeance a thousand fold. You know this, correct?" Gregorius nodded again. "When we swing our blessed weapons, we are singing the praises of the Emperor, we are dispensing his justice with every foe we put down. You know this, correct?" the Chaplain stopped, allowing his comrade to stand next to him, shoulder to shoulder. Gregorius turned to him, awaiting the next order. "Then let us go and prove our faith, Brother, our enemies are waiting..." the Chaplain set off again, heading into a mess of buildings. **** Overlord Maultek stood impatiently as his bodyguards surveyed the scene, their warscythes crackling with malicious energy. He rested his own weapon on a rock that he imagined might have been part of the humans primitive dwellings. He'd been tasked with conquering this world, scrubbing it clean of humanity's filthy touch. He had no time for such a trivial matter personally. Still, he'd been told that the orders had been passed down from the Silent King himself till it reached him, and he had no one to toss it on to. The human resistance on this world had tested what little patience he had left. If it'd been up to him completely, he wouldnt have left his tomb ship, choosing to simply bombard the tarnished planet, and it's unpleasant occupants, out of existence. "Sire," the lychguard closest to Maultek said, his metallic voice grating to the Overlords ears. Despite being visibly irritated, the Overlord let him speak, gesturing him to continue. "There's movement ahead." "More useless effort..." Maultek sighed. *** The Chaplain raised his Crozius Arcanum, a sign that they'd found their prey, hhe hated Xenos moving towards them from the other side of the clearing. "Brother Gregorius! Let us show our devotion to the Emperor, and honour our Primarch. We will smite all those in our sight that defile the worlds that belong to our glorious Imperium!" the Chaplain's voice rose higer, reverberating off the skeletal remains of the dingy hab sector turning making it sound more of a dirge. The Judicar, as required, said nothing. Bowing his head as he listened to his Chaplains war prayer. Maultek hesitated when he saw the two large humanoid figures striding towards him and his lychguard. He'd almost enjoyed mowing down the humans he'd come across before, watching as their weapons did nothing. These two, were vastly different. The humans before had fear in their eyes when they beheld him, these two, had nothing but hatred. The lychguard spread out to meet the two space marines head on...
  4. The 8th Edition Hype Train keeps on chugging along! In keeping with this (and my desire to play a bunch of games to get the rules down) we have another FULL Glacial Geek 8th Edition Battle for you today! https://youtu.be/gfdhF6xlqBE This time my Dark Angels and Assassins take on the Necrons! When the Necron Tombworld awoke, the planet's fate had been sealed. The only survivors would be those who managed to escape off world before the Tide of Living Metal overran them. A line was drawn in the sand, beyond which the Necron forces would not be allowed to cross ... For as long as possible. The valiant forces of the Dark Angels, with the help of some Assassins, would be the best hope for the people of this planet to escape. Will the combined Imperial Forces be enough to stall the Necrons long enough to allow the citizens to escape, or will the tide of Living Metal prove too much for the Unforgiven to hold off? Watch and find out!
  5. Heeeeeey Everybody, with the advent of ETL I've decided to open my own ETL plog. So, some background. I've been collecting for several years, playing off and on as I've found time/opponents. Space marines were my first army, and my first model was a land raider redeemer. It took me a year to build and paint the bloody thing (chassis assembly, mainly), by which point I had painted at least a few other models. Soon after, necrons followed, led by a catacomb command barge. Soon after, they expanded, then everything kind of hit a halt for a while, both marines and necrons, but my love of lore-writing certainly did not. Somewhere in here I discovered the Bolter and Chainsword, joined, accidentally...well insulted isn't right, but had a very awkward moment with a mod, attempted the Iron Gauntlet (we're still waiting on that judgement, Olis, if you see this), and then that took me to day. Dark Imperium was purchased when it came out, which prompted a flurry of new lore-scribblings about my chapter and the primaris, painted up, and has mostly sat dormant for lack of games to play. ETL has inspired me to majorly expand my necrons, with a possible out-of-competition marine vow to finish a half-painted unit. I'll try to be documenting everything from here on out. Photos of my collection in detail will follow, for now i will post my 'forum Christmas card' for a majorly out of focus shot. Anyway, here's my current WIP progress vow for ETL. One single character, this is my Deathmark Vizier Rezak the Executioner. I'm rather proud of the conversion work I've been able to do on the model, despite the fact it's mostly been done on his gun XP. I won't always think to update this in future, so some prodding from anyone who reads may be helpful. Cheers, D-P Lenoch.
  6. i hadn't played against necrons in 9th but i did in 8th, and tbh i didn't find them very fun to play against. everything getting obsec, and every unit or nearly every unit reviving multiple models from units that were nearly destroyed is extremely frustrating and not very fun to play against. talk about a feels bad moment.
  7. Hello fellow Phaerons, I recently started painting Necrons, after I subscribed to Warhammer Imperium. At first I wasn't interested in them, but due to me becoming a father I thought the Necrons might be the ideal painting project for the early parenthood. You can just accomplish so much with little work - at least compared with astartes. While the thread is mostly intended for the Royal Awakening, I thought I might start off with the first models I already painted before the start. It's just a few warriors and scarabs. I've taken a pic of the first warriors for my instagram a couple of weeks ago and I'm also working on a plasmycyte and a cryptek currently. I've also started building the first Flayed One for the challenge. Wow, that was a pain to put together - the positioning of the legs was driving me crazy. But one down, 4 more to go. EDIT: Forgot to mention: I'm basically going with a Sautekh paint scheme, because I like the classic silver and green look. I decided to add sort of a marble black plating to them to make them look a tad more menacing. And to contrast all the cool colors on the minis themselves I chose warm desert bases, littered with the same black marble/basalt/whatever I use for armor plates and such.
  8. So turns out I had another picture sleeping somewhere deep down my hard drive. I find it hilariously appropriate. No highlighting because your puny fleshling concerns are invalid.
  9. -=[Word conservation active]=-​ ​Uncomplicated blog. Infrequent updates. ​Build Necron Community. More here: www.emicus.blog
  10. I'm starting a new necron army. It's based on 3x the necron half of Indomitus and the stuff out of the old Forgebane box (which I bought for the Armigers, years ago). I'm imagining a horde army, which is something I've never done before. The core will be 60+ warriors and I'll back them up with various other fun stuff. I'm planning a few conversions for characters like a CCB, assorted Crypteks and Nightbringer. However, the core of the army will be shambling hordes of warriors built straight out of the box and painted largely using contrast paints and drybrushing. Here's my test necron warrior. He's painted in apothecary white over Corax white spray, then a white drybrush. Vallejo steel for the metal and the necron glow colour for the green. I think I might need to add a spot colour, probably red, to differentiate units. Some fairly simple lines ought to do it I think. I've also painted a reanimator, as a practice for how I might do bigger models. I added in some Dark Angels green for the blade bits of the legs, which I think works fairly well. I'm not sure how I'll do the bases yet, or if I'll add much weathering, rust and so on. I'll probably play around with various options. I'm going to have 12 Skorpekhs, so I wanted to vary their positions a bit. For the 2nd set I swapped bodies and legs, then for the third I chopped up the arms and repositioned them with some careful pinning. I'll do something similar for the 4th set. Here's my current pile of mostly grey plastic. There's a bit more stuff still on sprues: a unit of wraiths, skorpekhs and Lychguard, two "royal court" sprues from Indomitus and 20 more warriors. I'm looking forward to doing a lot of conversions for things like Crypteks and other characters. I picked up a Chronomancer and I'm going to kit bash a second one using the spare arms he comes with, and some snaky tendrils from my Wraiths. I think I'll want a technomancer with a control node too, which I'm planning to make as a little canoptek critter that shares his base, possibly based on a plasmacyte. We'll see how that works out!
  11. Nothing to see here The content is in another castle or just start here http://www.bolterandchainsword.com/topic/222538-another-diy-chapter-blog-for-the-omnissiah-9514/?p=2963992
  12. Be'lakor should be confirmed in the Lore as a Necrontyr Daemon Prince right before the War in Heaven -Be'lakor gets the spotlight and has modified stats/spells/skills/equipment on Tabletop -Confirms Be'lakor is the First Daemon Prince by selling out his kind in exchange for power and immortality. Also confirms and show how dangerous Chaos was during the War in Heaven without revealing too much of it -It would confirm the presence of Xeno Daemon Princes in Lore. Perhaps more stories of Xenos ascending to Daemon Prince status. (Like Samus or original characters) -Trazyn and Orikan would be more aware of their own faults and know that they too could fall to Chaos like their ancestor did. Allows character development. -Chance to introduce Chaos Necrontyr/Necrons and other corrupted Xeno species to the Lore and Tabletop. GW would have no problem mass-producing Chaos Tau, Necron, Eldar, Genestealer Cult and Chaos Ork Models
  13. Death Watch v Necrons in a tomb complex looks great. The new DW models look awesome as hell, and I’m excited to see how they build out.
  14. Yet another Monday rolls around to start a brand new week, so may as well greet it with a brand new Glacial Geek Battle Report! https://youtu.be/h85Z1iciG9s This week my Dark Angels take on the Necrons! The previous mission had ended in failure, but that did not mean the Dark Angels were ready to give up on this planet. More time was needed to fully evacuate the planet and prepare Exterminatus. The forces of the Unforgiven rallied and re-established a last line of defense against the awakening Necrons in hope that their sacrifice would help to save other planets the fate sealed within this one. Will the Dark Angels be able to hold back the Necron hordes, or will the Living Metal tide prove once again impossible to stop? Watch and find out!
  15. Helbrecht wants his hand back! https://youtu.be/uUfKuxumw0I
  16. https://youtu.be/K-CXS8K7T18 Cheers, Thoth
  17. https://youtu.be/3GCp3ksKvYs?si=tSlJ2tpDVHCY3XN8 Cheers, :cuss:h
  18. Hello frater! As part of my hobby progress this year I'm working on the Necron Combat Patrol. Now I have nothing against the design of the Doomstalker (it's adorable), the towering walker look doesn't mesh well with the old school theming of my army. I've been sketching out some designs for an obelisk or pylon-styled replacement that will fit in better with my old school Monolith, but am having issues deciding between my two best ideas. Any opinions or feedback would be appreciated!
  19. Hello there. This is a small battle report with some images to introduce someone who is completely new to wargames and Warhammer 40k. MANY rules have been cut out to let the newcomer enjoy the game in a simple way, the game is inspired by Recruit Editions. Lists are: DARK ANGELS Librarian in Terminator Armor 5 x Deathwing Terminators (1 Thunder Hammer, 1 Cyclone Missle Launcher, Sarge with Power sword) 7 x Intercessor Squad (Sarge with Chainsword) NECRONS Overlord 10 x Necron Warriors 5 x Immortals 3 x Skorpeth Destroyers +1 Plasmacyte 1 x Canoptek Scarab Swarm Both lists are 465 points simply because I didn't have enough Necrons to reach 500. Terrain was set up pretty qucikly and without thinking too much, we only had 2 hours. Objective was simple: In 5 turns destroy the enemy. If the opponent remains with some models on the table, the winner is the one who destroyed more units / models. The newcomer chooses Dark Angels to play. LET US BEGIN! +++ TRANSMISSION # 7897690843345598 | VOX IMPERIALIS | PRIORITY: MAXIMUM +++ The emergency arrived seven parsecs ago via imperial astropate with the request for immediate help: the presence of Xeno contaminates the main mining megastructures. The mining world Lemnos supplies an important quantity of raw materials to the imperial forces of instance in the Orar system, Gothic sector, for each solar cycle. From the readable data Necron activity is suspected at an exponential rate resulting in sub-sector economic disaster. ... ... > STRATEGIC VALUE: ABSOLUTE ... ... > XENO INVASION IN PROGRESS > RECOMMENDED COURSE OF ACTION ... PROCESSING ... > EXTERMINATUS? ... ... > NEGATIVE: ABSOLUTE PLANETARY STRATEGIC VALUE, UNACCEPTABLE LOSSES ... ... > EXECUTING ADEPTUS ASTARTES PROTOCOL ... WAITING ... PROCESSING ... PROCESSING ... > REQUEST SENT. ... ... > REQUEST CONFIRMED. > DEPLOYING DARK ANGELS. > END OF TRANSMISSION TURN 1 Necrons start first since they win iniative roll. Warriors fire and wound 1 intercessors, Immortals fire and wound 1 Terminator, the rest advance, only Scarabs charge with a roll of 11! They manage to get in close combat with Terminators, resulting in a sad charge with the death of 2 scarab models. Fortunately 1 renimates! They did their job: Terminators cannot fire. Dark Angels fire with intercessors killing 2 Necron Warriors, Terminators destroy the remaining Scarabs while the help of Librarian, which uses Trephination on them. Also, he uses Smite on Destroyers resulting in only 1 Mortal Wound. TURN 2 Necrons move, their fire is completely against Terminators since they are now free from melee combat. They fire poorly, even the Overlord fails his Tacbgon Arrow! Fortunately the Skorpeth Destroyers charge and buffed by the Plasmacyte they REAP Terminators with their incredible Glaives! They retaliate, helped by Librarian who heroically enters the scuffle! The Overlord is unable to charge, waiting patiently for his turn... Sadly for him the Dark Angels retaliate! Intercessors kill 3 Warriors but 2 Reanimates, meanwhile the Librarian Smites the Overlord (3 Wounds!) and helps Terminators with Trephination. Fight phase is intense, with Terminators and Destroyers killing each other, ultimately the Librarian uses his stuff and gives an hard blow to the filthy Xenos! Only a Destroyers Remians. Turn 3 sees Necron Immortals and Warriors move, shooting and killing one Intercessor and wounding another. The last Destroyer attacks and kills the Terminator Sergeant, but the Librarian finishes his job! Overlord failed again to charge the Librarian with a double roll of 1! Immediately Dark Angels take the advantage: The Librarian falls back and with an incredible roll of 10 Smites the Overlord which dies! Meanwhile the Intercessors can shoot at the Destroyer which fails his reanimation protocol. The tides of battle are in favor of the Imperium! In Turn 4 Necrons are desperate, they fire everything they have against Intercessors killing three of them. The Librarian fails his Smite, and Trephination helps the Intercessors to kill some Warriors. Turn 5 sees the remaining Xeno forces charging the Intercessors in which nothing happens, while the Librarian suffered two wounds and decides to Smite Immortals, move and try to charge Warriors but fails. The battle ends with Necrons scoring 360 points and Dark Angels 354 which are the total points of models killed in action! Close one! Sadly for the forces of Imperium the Xenos took over the planet, their Awakening complete...and humanity's darkest day is yet to come...
  20. https://www.battle-report.com/2018/01/22/necrons-vs-tzeentch-daemons/ Cheers, Thoth
  21. This may seem something of a diversion from the Horus Heresy narrative wargaming project I'm presently working on; but in truth, rather than being a dire manifestation of Hobby ADHD, it's actually a return to something that's been bubbling away at the back of my head since somewhen late in 2012/early 2013. InquisiNecronMunda. A basic fluff rundown for this is that after reading Fall of Orpheus (IA:12 - which did the wonderful job of putting the almost lovecraftian Terror back into Necrons following the ... controversial rework they got with the second 'Newcron' codex) , I had the idea for exploring a similar event from a vastly different perspective. Instead of witnessing an entire Imperial Sector falling to massed armed force, this narrative would follow a pair of rival inquisitors (one Ordo Xenos, one Ordo Hereticus) as one of them attempted to first piece together the pattern of dark events engulfing the region ... while the other became steadily more and more convinced that the first was some sort of dangerous, dire radical in need of a swift purging. The miniature pictured above (with a guardsman and a truescaled Astartes for scale comparison) is my Ordo Xenos Inquisitor (my associate's running the Hereticus). Planned additions to the warband include the usual stock characters (sanctioned psyker; grizzled Imperial Guard veteran; lexmechanic; xenoarchaeologist ... that sort of thing) ... as well as some perhaps less well-worn numbers (Kroot warrior sanctioned xenos; an Eldar guide - either a Ranger or a Warlock; and other dramatis personae that would swiftly raise eyebrows (followed by bolters/handflamers) in more Orthodox circles). But we'll go into those later http://b1.ifrm.com/static/emo/2.png As you can see, the base-miniature for this character is the rather excellent plastic Fantasy Chaos Lord figure, with all the obvious chaos iconography filed off. I seriously liked the roaring ram-daemon shoulderpad, so that stayed; as did some of the armour-detailing. The rationale behind this was that I wanted an Inquisitor in some form of powered armour (or potentially even terminator armour) - but without going for the 'lazy' approach of simply using regular Astartes power armour. The Chaos Lord seemed to have the requisite imposing bulk and baroqueness to suit a well-equipped inquisitor (albeit in a much more 'dark ages'/medieval flavouring than, say, the Renaissance-inflected Inquisitor Tyrus [the visual concept of which I absolutely love]). The head's drawn from the superlatively useful Empire Flagellant kit - I felt it was the most 'dignified' yet 'stern' cranium in the kit, and radiated a sense of both zealous piety, as well as steadfast determination. It's the sort of head which one could easily see silhouetted against blood-red boiling skies such as those we saw on the classic 3rd ed Daemonhunters codex. Possibly because Shouty. And with a definite level of "worried". But also, "powerful". And with a strong sense of aged wisdom conveyed by the beard (remembering one of the classic 'inversions' from the original Inquisitor game being the tendency of *older* Inquisitors to be more radical than young orthodox puritans). Now as for the armament ... that gave me pause for thought. I did initially toy around with the idea of keeping somewhat converted versions of the model's original weaponry. There's a multitude of potential staff-based weapons one could conceive for an Imperial servant; and the left gauntlet poised upon the pommel of a rather massive sword looked pretty intimidating. It would, no doubt, have looked even MORE intimidating if I went with my initial inclination and added a vambrace-mounted plasma-pistol to the top of it. But something just didn't feel quite right. So we kept playing around with the contents of the almighty bits-box ... until some unused arms from Forgeworld's excellent Hector Rex model stumbled into view. I was initially a bit lukewarm about this outfitting - not least because I was still struggling to see how to work in a ranged weapon (because in a game with the occasional rampaging inhuman monstrosity, it's always seemed a bit of an OSH violation for an old man - even one in power armour - to get up close and personal with the gribblies); however after thinking about it some more, and with some chopping to reposition the sword-arm, it just seemed to *click*. There's something delightfully barbaric about the image of a trusted agent of the Emperor clad in somewhat primitive-looking (powered) plate-mail, and armed with a great hacky sword and shield. I did contemplate adding a pistol-sized weapon (or potentially one of the old 2nd edition metal Legion of the Damned bolters I have lying around - we've decided these are perhaps more 'carbine' weapons than the much larger modern Astartes bolters) hung on his belt ... but this would probably have just overcomplicated the miniature. Besides, parrt of the background I'd worked out ofr him was that he's a psyker of some ability - so perhaps mortal-material ranged weapons are unnecessary due to the Inquisitor's demonstrable facility with MIND BULLETS. About the only thing that's still niggling me about him (other than the fact that the sword's broken in two twice now) is the back of the miniature. I felt that he might require some obvious up-techenning in order to more properly bring the miniature into the 41st millennium, in the form of a power-back for his armour ... but nothing seemed to visually work. I tried a 2nd ed metal Legion of the Damned backpack for that baroque skull-look, an older plastic Chaos marine backpack, a Kasrkin's powerpack - and even the backpack from an Eversor Assassin. All of it distorted the silhouette and just looked 'tacked on'. So eventually, he was just left as-is. Fluffwise, I rationalized the lack of an overt power-pack by looking at the back of the Hector Rex model - which, Terminator armour style, appears to have an internal reactor.
  22. Now that we can post those filthy Xenos Scum, I figured I'd get you all up to speed. I am Rednekkboss, not because I'm a redneck (though I was brought up as one...and proud of it), but because my Ork Warband is called the Rednekkz! And yes, they have always been rather Orky, because my dice either love or hate me.... never anything in between. They have gone through several incarnations and here are some of the models in the present one. First, an underwhelming Trukk in progress..... http://3.bp.blogspot.com/-EwC72388JJ8/UjKiiUVbjQI/AAAAAAAABT4/cFTyuc12KdE/s1600/OrkTrukkWip.jpg One of the Warbosses, Kap'n Bludbeard. http://2.bp.blogspot.com/-qpp9QWLh8s8/Uh1xpXx6apI/AAAAAAAABR4/NRbmmSTUBXo/s1600/KapnBludbeard.jpg Some striped pants Freebootin' Stormboyz.... http://1.bp.blogspot.com/-XaADdW_onzo/VAkxhXzO9SI/AAAAAAAAB3M/2I0lVvrqoMo/s1600/Stormboyzdone.jpghttp://3.bp.blogspot.com/-11c8JAXZuF4/VAkxt4vX_MI/AAAAAAAAB3U/3J_K-jRJNzM/s1600/Stormbzx3.jpg Ol' Dok Wingnutz... http://3.bp.blogspot.com/-V94VkqaiZp8/VUmNvUnPEvI/AAAAAAAACQc/HHI_rX0vsbU/s1600/DokDone1.jpghttp://2.bp.blogspot.com/--javV1GT5aA/VUmNwtOxR7I/AAAAAAAACQk/ZHK_B3ftveo/s1600/DokDone2.jpg And Da Genrul Rustbutt kil Lee! Who has put in as much time standing in for Ghazzy as he has as a Deff Dred. http://2.bp.blogspot.com/-3yc75EXYDFU/Uh1yJTNE2tI/AAAAAAAABSA/vI5V3OlMXw4/s1600/DaGenral.jpg But wait... there's more. Tin soldiers! http://4.bp.blogspot.com/-w-ipxaR5dfA/VPO_E6llLjI/AAAAAAAACGg/AKJVnUOwgmc/s1600/10necrons.jpg http://3.bp.blogspot.com/-64qXiqJOtuo/VPO_L5IFwdI/AAAAAAAACGo/o4dDxWSVleg/s1600/5necrons.jpg The base colors laid in... http://2.bp.blogspot.com/-FpgNfA1gyfQ/VRTpG9ZNsjI/AAAAAAAACJA/9DVsGVBLnI4/s1600/4crons02.jpg As for the bugs and their slimy cultists. I'm stuck between a cockroach/palmeto bug like scheme and a blue crab. I have some old metal carnifexes and I have started to try and update them. They will be 10 pound by the time I'm done... http://2.bp.blogspot.com/-MQ_Kze42_dU/UwvMdqqJoOI/AAAAAAAABmw/RqsnmvGMMQY/s1600/Carapace04.jpg http://4.bp.blogspot.com/-CX7nQN45YsM/UwvMgAozJ8I/AAAAAAAABm4/65vwIt4B5o8/s1600/Carapace05.jpg http://2.bp.blogspot.com/-g1QSyQGVocY/Uvr6VrkunZI/AAAAAAAABlA/-3oEUqcS12M/s1600/Carapace02.jpg http://2.bp.blogspot.com/-ljTZqsyNyGk/UvMJJeDdMYI/AAAAAAAABkw/ptlq61hagjI/s1600/Carapace01.jpg There might even be Eldar or Aeldari or whatever as well (other than as casualties on bases) since the wife has an army she just doesn't have time for anymore. That's it for the filthy Xenos for now. Cheers Ya'll!
  23. It's been a long time away, but I have been lurking for years. I semi-officially "retired" from the hobby back in 2015, deciding to put my free time into video games as they were simpler and I could stay in touch with friends scattered across the US. The bug never left though, even through the myriad of sell-offs I undertook. I couldn't part with the massive SM collection I had amassed or my beloved Orks. I did part with my entire CSM Bits collection (a whopping 10 pounds worth) which I still regret. Ah well, the new CSM sculpts are light years better than the previous ones. I've been reacquainting myself with my hobby tools, paints, brushes etc. Tossing out old paints that are no good, etc. My kids bought me an airbrush package a couple of Christmases ago, so I've broken that out and started that (steep) learning curve as well. As an exercise, I pulled out a 3 man set of Primaris Intercessors and spent a couple of weeks with them. The first one I painted to "completion", not worrying about clean blends and niggling details, just the joy of painting again. It's always been my zen place. The place where I have lost thousands of hours over the last three decades. Also the first steps towards cementing a scheme for my massive army that I've never painted. The airbrush gives me hope. Pics are all from my iPhone. My light booth and camera setup are all still stuffed away, so it might be some time before I can get better images. This is all brush work, using P3 paints exclusively as I know exactly what they can and cannot do. It felt good to not only paint a model for the first time in 4 years, but actually allow myself to call it good enough. No worries about smooth blends and clean lines, just exploring the sculpt with the brush. I'm my own worst critic (as are many hobbyists) and I'm trying to put that aside in favor of enjoyment. Painting & converting at the professional levels sucked all of the joy away from the hobby which led in large part to my retirement. With the first model wrapped up I mulled it over for a few days and went on to the second. I went for a lighter gray base color, wanting more of a "cool" white. A bit neater this time, playing more with the hard edges and recesses. The first one used green on the lenses, so I went with blue on this one to see the difference. I didn't bother finishing the base as these are not the bases the army will be standing on. A bit closer now, much smoother. Muscle memory starting to come back to me. The third I focused entirely on the white, ignoring pretty much everything else. I'm not going to have any bare heads in the army, so no point in working on the head. Still working out whether or not to add a dark red to the helmets for sergeants. I've added a skull to the backpack of the sergeant to indicate rank and to make them easier to ID on sight. (Not that I play or anything.) The lighting in the pic almost makes it look unpainted, but the white is indeed painted and the smoothest white I've done in years. Trouble is, it was with the brush and if I want to finish the army some time in the next decade I will need to focus on the airbrush for the majority of the work. Fortunately power armor lends itself very well to that.
  24. Hi Brother Paint here, first time posting a blog and also a try to post photos from IOS devices. To cut a long story short back just before covid hit I was diagnosed with a rare version of an autoimmune disease that likes to ever so often give me a kicking, it’s has over time damaged my eyes and pancreas and other squidgy bits that make funny noises during the night. And whilst I’m lockdown and just before and after I did what every good plastic crack addict has done….. HORDE So join me on my journey if you like and give me some hints and help as I strive to finish each of my armies so they can get slapped across and off the board Ultramarines Necrons Adepta Sororitas Death Guard Black legion I’ll add a few more photos later but will put a few down atm
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