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To avoid burying the lede, the TL;DR is that I'm switching to Necrons. ----- Every game of 10th that I have played has been with Orks. I've managed to track every game since my third in the (excellent) Tabletop Battles app. You can see my stats below: As you can see, I've now played thirty games of 10th. And while I have a lot of thoughts about the edition in general, this post is about my experiences playing Orks, and my plans for the foreseeable future. Evolution of a List A quick rundown of how to win a game using the Leviathan mission deck: Ok, so scoring points and winning games with tactical secondaries is about putting units on objectives, surviving on those objectives until you can score, having units that can be in the right place at the right time and, of course, killing the enemy as needed. While you don't have to score the full 90 to win every time (just have to have more than your opponent, afterall), it's generally safer to have a plan on how to get the max. You can win the game by tabling the enemy, but you can also lose after tabling the enemy. You cannot lose by scoring the max number of points (though you can tie, hilariously enough), and you can max score without killing a single enemy unit (though that is so incredibly unlikely to occur). Over time, I learned these facts. I started early with Mozrog, pound-for-pound the best beatstick in the index, but I quickly grew so enamored with him that I had to add another Squigboss. I bought, assembled, and (barely) painted a unit of Flash Gitz, and converted a counts-as Kaptin Badrukk, after I played another Ork and saw how deadly that unit's shooting was (especially their overwatch, a tool I otherwise don't think Orks can make use of). I went from three trukks to four, then five, and eventually six, and I think if there wasn't a limit, I would have kept going. They are the right combination of fast, durable and cheap, and they consistently score me secondary objectives. And I've expanded my Squighog Boys unit from being mobile objective doers to being the primary hammer of my list. Some things haven't worked for me: Beastsnagga Boyz and the Beastboss. I've used this unit in the vast majority of my games, but I just can't help but feel like it doesn't do enough. Often, the best thing about it was the OC, which I can get cheaper from regular Boyz. The Beastboss has been especially disappointing, as he is so reliant on generating Devastating Wounds in order to do any damage, and even against vehicles, it's pretty easy to have a bad turn and not get enough 4+s. At least the Squigbosses are durable enough that when they whiff, they can be expected to stick around and get another shot at it. This is a recent drop for me, but I can't imagine I'll miss them. Nobz and the Warboss. I've gone back and forth on these guys, from running a full 10-man, to having none, to having two 5-mans (each with a warboss), and most recently, back to a full 10-man. The truth is, they are the best source Orks have for a large quantity of AP-2 attacks, something we sorely need. But they suffer from being too easy to kill; -1 to-be-wounded is nice and all, but 2W and no innate invulnerable save just make them too soft, and we can also slap a -1 to-be-wounded on any non-vehicle unit. This is a high-finesse unit and one I've been really trying to use well. Anything that shoots other than Flash Gitz. We just don't have enough support, our weapons are good enough, and we can't field enough of it to matter. In the end, this meant I've found the most success by making lists that focus on staying power over offensive burst; a few units can lay down the hurt, but the vast majority of the list isn't interested in killing the enemy as much as it's just trying to find points to score. And even those best, most deadly units, the Squigbosses and Squighog Boyz, are really about being ultra-durable and forcing the opponent to over-invest in killing them, lest they let my stuff get to them. That means it's very viable for me to keep my units on objectives but out of Line-of-Sight and force the enemy to over-commit to clear the objective. It's simple, it's effective, and frankly, it's a lot of fun. But, there's a problem. The Problem Sitting back on objectives and forgoing charging into the enemy isn't very Orky. There's room for kunnin' and I'm a Blood Axe at heart, but still, it will never feel right to go "my Squighog Boys are not going to move to charge that Dreadnought" and instead just score points by sitting there. But, that's what I'm often doing! And, again, I like it! Playing the game tactically and for the win is an enjoyable experience. It's just not what I signed up for when I selected the greenskins. There's a couple more: I cannot paint Orks fast enough to react to changing metas and my own preferences. I paint every detail on my Orks and use a lot of colors, and it just takes me forever, which isn't ideal when you want to quickly swap and add units. I hate the movement rules in the Charge and Fight phases. I just don't find it fun to do, and those phases being so key to my army's (meager) offensive output actively saps my enjoyment. So, what's the solution? The Solution Enter the Necrons. They have it all: Primarily a shooting army, so no need to perform charge/fight phase movement a dozen times per game. A quick paint scheme that I can bang out fast when my list needs to change. Similar overall strategy of holding objectives and just surviving the onslaught to score points. But most importantly; They play competitively like they are in the fluff. Currently, competitive Necrons are all about using "bricks" of either Warriors or Lychguard (or even one of each!), getting them on objectives in No Man's Land and just outlasting everything. They get killed and then just get back up, an implacable force that laughs at the puny weapons of the younger species of the galaxy. Their esoteric and arcane technologies allow them to make the laws of physics into tools for acts akin to magic, such as the teleportation of troops. And so on and on, fluff reflected on the tabletop in a manner that isn't just faithful, but is also good. It's for these reasons that I'll be switching to Necrons, a faction I didn't even consider at the beginning of the edition, as the name of this blog implies. In fact, other than painting the Indomitus set three years ago, and another five Immortals as a palette cleanser some time later, I never seriously thought about collecting the army, let alone playing them as my main faction. But then again, 10th is my edition of trying new things, so I should be less surprised. But for now, the Kharezt dynasty awakens, and marches to war.
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i hadn't played against necrons in 9th but i did in 8th, and tbh i didn't find them very fun to play against. everything getting obsec, and every unit or nearly every unit reviving multiple models from units that were nearly destroyed is extremely frustrating and not very fun to play against. talk about a feels bad moment.
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Here is my first attempt at a little snippet of fanfiction, along with accompanying pictures...I apologise for the quality! "Brother Gregorius," the Chaplain said, his voice as full of gravel as the ruined battlefield he walked on. The sounds of battle did nothing to muffle his voice. The space marine walking a step behind him didn't speak, as a Judicar, he'd taken a vow of silence, instead he nodded solemnly. He knew what was about to be asked of him, and he hefted his executioners blade in readiness. "This world has been tainted by the Xenos, for every inch of it they have stood on, we will extract the Emperor's vengeance a thousand fold. You know this, correct?" Gregorius nodded again. "When we swing our blessed weapons, we are singing the praises of the Emperor, we are dispensing his justice with every foe we put down. You know this, correct?" the Chaplain stopped, allowing his comrade to stand next to him, shoulder to shoulder. Gregorius turned to him, awaiting the next order. "Then let us go and prove our faith, Brother, our enemies are waiting..." the Chaplain set off again, heading into a mess of buildings. **** Overlord Maultek stood impatiently as his bodyguards surveyed the scene, their warscythes crackling with malicious energy. He rested his own weapon on a rock that he imagined might have been part of the humans primitive dwellings. He'd been tasked with conquering this world, scrubbing it clean of humanity's filthy touch. He had no time for such a trivial matter personally. Still, he'd been told that the orders had been passed down from the Silent King himself till it reached him, and he had no one to toss it on to. The human resistance on this world had tested what little patience he had left. If it'd been up to him completely, he wouldnt have left his tomb ship, choosing to simply bombard the tarnished planet, and it's unpleasant occupants, out of existence. "Sire," the lychguard closest to Maultek said, his metallic voice grating to the Overlords ears. Despite being visibly irritated, the Overlord let him speak, gesturing him to continue. "There's movement ahead." "More useless effort..." Maultek sighed. *** The Chaplain raised his Crozius Arcanum, a sign that they'd found their prey, hhe hated Xenos moving towards them from the other side of the clearing. "Brother Gregorius! Let us show our devotion to the Emperor, and honour our Primarch. We will smite all those in our sight that defile the worlds that belong to our glorious Imperium!" the Chaplain's voice rose higer, reverberating off the skeletal remains of the dingy hab sector turning making it sound more of a dirge. The Judicar, as required, said nothing. Bowing his head as he listened to his Chaplains war prayer. Maultek hesitated when he saw the two large humanoid figures striding towards him and his lychguard. He'd almost enjoyed mowing down the humans he'd come across before, watching as their weapons did nothing. These two, were vastly different. The humans before had fear in their eyes when they beheld him, these two, had nothing but hatred. The lychguard spread out to meet the two space marines head on...
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- Ultramarines
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Seems the phasing out of generic Firstborn models has slowly begun. Be interesting to see if ye olde Dreadnought retains rules in the Codex. GW: Space Maine Dreadnought Sterngard Veterans Indomitus Terminators FW: Relic Contemptor Dreadnought Gabriel Angelos Salamanders Venerable Dreadnought Asterion Moloc and Invanus Enkomi Minotaur Contemptor Dreadnought Red Scorpions Carab Cullen The Risen (already sold out) Inquisitor Lord Rex & Retinue Inquisitor Lok & Retinue Vendetta Gunship Conversion Kit Dreadfire Close Combat Arms Tybereos The Red Wake Greater Bloodhirster of Khorne Great Unclean One of Nurgle Greater Keeper of Secrets Greater Lord of Change Khorne Daemon Prince & Herald Lord Zhufor Nurgle Daemon Prince & Herald Hell Blade Fighter Hell Talon Bomber World Eaters Conversion Set Malanthrope Dimachaeron Reaper Necron Pylons Night Shroud Bomber Warboss on Bike Mek Boss Buzzgob Supa Kannon Stompa Head Stompa Lifta-Droppa Arm
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- Last Chance to Buy
- Space Marines
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So...what a dumb title. But not wrong. Hi, I'm Fred and I have Dark Angels, Tau, Guards, Necrons and HH World Eaters...for now Right now the cabinet is a little bit a mess but...yeah there is some stuff Also I started a new instagram account only for my painting stuff (where I'll post some more tutorials and wips) Due this I don't paint for over than a month the same army but I work on some pieces for each one alterning them. Last month(s) I completed those pieces: Some Speeders "primaris" Ezekiel The new Farsight Some Hellbasters (and here you have the green method tutorial) And yesterday I compled this Lord Solar proxy for my guard: Next in the line: Some Dark Angels characters, a command squad for my guard, some bullgryn proxy for the guard!
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Be'lakor should be confirmed in the Lore as a Necrontyr Daemon Prince right before the War in Heaven -Be'lakor gets the spotlight and has modified stats/spells/skills/equipment on Tabletop -Confirms Be'lakor is the First Daemon Prince by selling out his kind in exchange for power and immortality. Also confirms and show how dangerous Chaos was during the War in Heaven without revealing too much of it -It would confirm the presence of Xeno Daemon Princes in Lore. Perhaps more stories of Xenos ascending to Daemon Prince status. (Like Samus or original characters) -Trazyn and Orikan would be more aware of their own faults and know that they too could fall to Chaos like their ancestor did. Allows character development. -Chance to introduce Chaos Necrontyr/Necrons and other corrupted Xeno species to the Lore and Tabletop. GW would have no problem mass-producing Chaos Tau, Necron, Eldar, Genestealer Cult and Chaos Ork Models
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- Chaos Xenos
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From the album: mithril's 40k
Repainting of a Necron GhostArk and some warriors into Novokh scheme in anticipation of 9th Ed. -
From the album: D-P Lenoch's Necrons
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- Crypteks’ Conclave 2020
- Naculan
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From the album: D-P Lenoch's Necrons
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- Crypteks’ Conclave 2020
- Daimyo-Phaeron Lenoch
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From the album: D-P Lenoch's Necrons
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- Crypteks’ Conclave 2020
- Daimyo-Phaeron Lenoch
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From the album: D-P Lenoch's Necrons
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- Crypteks’ Conclave 2020
- Daimyo-Phaeron Lenoch
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From the album: D-P Lenoch's Necrons
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- Daimyo-Phaeron Lenoch
- Naculan Dynasty
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From the album: D-P Lenoch's Necrons
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- Necrons
- Daimyo-Phaeron Lenoch
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From the album: D-P Lenoch's Necrons
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- Daimyo-Phaeron Lenoch
- Naculan
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From the album: D-P Lenoch's Necrons
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From the album: D-P Lenoch's Necrons
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From the album: Adriyen's Spruecrons
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From the album: Adriyen's Spruecrons
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From the album: Adriyen's Spruecrons
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From the album: Adriyen's Spruecrons
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From the album: Ebsas's ETL VI
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From the album: Ebsas's ETL VI