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  1. Since I have a WIP thread, may as well have a HoH thread for completed stuff Kroot are fun to paint
  2. To avoid burying the lede, the TL;DR is that I'm switching to Necrons. ----- Every game of 10th that I have played has been with Orks. I've managed to track every game since my third in the (excellent) Tabletop Battles app. You can see my stats below: As you can see, I've now played thirty games of 10th. And while I have a lot of thoughts about the edition in general, this post is about my experiences playing Orks, and my plans for the foreseeable future. Evolution of a List A quick rundown of how to win a game using the Leviathan mission deck: Ok, so scoring points and winning games with tactical secondaries is about putting units on objectives, surviving on those objectives until you can score, having units that can be in the right place at the right time and, of course, killing the enemy as needed. While you don't have to score the full 90 to win every time (just have to have more than your opponent, afterall), it's generally safer to have a plan on how to get the max. You can win the game by tabling the enemy, but you can also lose after tabling the enemy. You cannot lose by scoring the max number of points (though you can tie, hilariously enough), and you can max score without killing a single enemy unit (though that is so incredibly unlikely to occur). Over time, I learned these facts. I started early with Mozrog, pound-for-pound the best beatstick in the index, but I quickly grew so enamored with him that I had to add another Squigboss. I bought, assembled, and (barely) painted a unit of Flash Gitz, and converted a counts-as Kaptin Badrukk, after I played another Ork and saw how deadly that unit's shooting was (especially their overwatch, a tool I otherwise don't think Orks can make use of). I went from three trukks to four, then five, and eventually six, and I think if there wasn't a limit, I would have kept going. They are the right combination of fast, durable and cheap, and they consistently score me secondary objectives. And I've expanded my Squighog Boys unit from being mobile objective doers to being the primary hammer of my list. Some things haven't worked for me: Beastsnagga Boyz and the Beastboss. I've used this unit in the vast majority of my games, but I just can't help but feel like it doesn't do enough. Often, the best thing about it was the OC, which I can get cheaper from regular Boyz. The Beastboss has been especially disappointing, as he is so reliant on generating Devastating Wounds in order to do any damage, and even against vehicles, it's pretty easy to have a bad turn and not get enough 4+s. At least the Squigbosses are durable enough that when they whiff, they can be expected to stick around and get another shot at it. This is a recent drop for me, but I can't imagine I'll miss them. Nobz and the Warboss. I've gone back and forth on these guys, from running a full 10-man, to having none, to having two 5-mans (each with a warboss), and most recently, back to a full 10-man. The truth is, they are the best source Orks have for a large quantity of AP-2 attacks, something we sorely need. But they suffer from being too easy to kill; -1 to-be-wounded is nice and all, but 2W and no innate invulnerable save just make them too soft, and we can also slap a -1 to-be-wounded on any non-vehicle unit. This is a high-finesse unit and one I've been really trying to use well. Anything that shoots other than Flash Gitz. We just don't have enough support, our weapons are good enough, and we can't field enough of it to matter. In the end, this meant I've found the most success by making lists that focus on staying power over offensive burst; a few units can lay down the hurt, but the vast majority of the list isn't interested in killing the enemy as much as it's just trying to find points to score. And even those best, most deadly units, the Squigbosses and Squighog Boyz, are really about being ultra-durable and forcing the opponent to over-invest in killing them, lest they let my stuff get to them. That means it's very viable for me to keep my units on objectives but out of Line-of-Sight and force the enemy to over-commit to clear the objective. It's simple, it's effective, and frankly, it's a lot of fun. But, there's a problem. The Problem Sitting back on objectives and forgoing charging into the enemy isn't very Orky. There's room for kunnin' and I'm a Blood Axe at heart, but still, it will never feel right to go "my Squighog Boys are not going to move to charge that Dreadnought" and instead just score points by sitting there. But, that's what I'm often doing! And, again, I like it! Playing the game tactically and for the win is an enjoyable experience. It's just not what I signed up for when I selected the greenskins. There's a couple more: I cannot paint Orks fast enough to react to changing metas and my own preferences. I paint every detail on my Orks and use a lot of colors, and it just takes me forever, which isn't ideal when you want to quickly swap and add units. I hate the movement rules in the Charge and Fight phases. I just don't find it fun to do, and those phases being so key to my army's (meager) offensive output actively saps my enjoyment. So, what's the solution? The Solution Enter the Necrons. They have it all: Primarily a shooting army, so no need to perform charge/fight phase movement a dozen times per game. A quick paint scheme that I can bang out fast when my list needs to change. Similar overall strategy of holding objectives and just surviving the onslaught to score points. But most importantly; They play competitively like they are in the fluff. Currently, competitive Necrons are all about using "bricks" of either Warriors or Lychguard (or even one of each!), getting them on objectives in No Man's Land and just outlasting everything. They get killed and then just get back up, an implacable force that laughs at the puny weapons of the younger species of the galaxy. Their esoteric and arcane technologies allow them to make the laws of physics into tools for acts akin to magic, such as the teleportation of troops. And so on and on, fluff reflected on the tabletop in a manner that isn't just faithful, but is also good. It's for these reasons that I'll be switching to Necrons, a faction I didn't even consider at the beginning of the edition, as the name of this blog implies. In fact, other than painting the Indomitus set three years ago, and another five Immortals as a palette cleanser some time later, I never seriously thought about collecting the army, let alone playing them as my main faction. But then again, 10th is my edition of trying new things, so I should be less surprised. But for now, the Kharezt dynasty awakens, and marches to war.
  3. Here is my first attempt at a little snippet of fanfiction, along with accompanying pictures...I apologise for the quality! "Brother Gregorius," the Chaplain said, his voice as full of gravel as the ruined battlefield he walked on. The sounds of battle did nothing to muffle his voice. The space marine walking a step behind him didn't speak, as a Judicar, he'd taken a vow of silence, instead he nodded solemnly. He knew what was about to be asked of him, and he hefted his executioners blade in readiness. "This world has been tainted by the Xenos, for every inch of it they have stood on, we will extract the Emperor's vengeance a thousand fold. You know this, correct?" Gregorius nodded again. "When we swing our blessed weapons, we are singing the praises of the Emperor, we are dispensing his justice with every foe we put down. You know this, correct?" the Chaplain stopped, allowing his comrade to stand next to him, shoulder to shoulder. Gregorius turned to him, awaiting the next order. "Then let us go and prove our faith, Brother, our enemies are waiting..." the Chaplain set off again, heading into a mess of buildings. **** Overlord Maultek stood impatiently as his bodyguards surveyed the scene, their warscythes crackling with malicious energy. He rested his own weapon on a rock that he imagined might have been part of the humans primitive dwellings. He'd been tasked with conquering this world, scrubbing it clean of humanity's filthy touch. He had no time for such a trivial matter personally. Still, he'd been told that the orders had been passed down from the Silent King himself till it reached him, and he had no one to toss it on to. The human resistance on this world had tested what little patience he had left. If it'd been up to him completely, he wouldnt have left his tomb ship, choosing to simply bombard the tarnished planet, and it's unpleasant occupants, out of existence. "Sire," the lychguard closest to Maultek said, his metallic voice grating to the Overlords ears. Despite being visibly irritated, the Overlord let him speak, gesturing him to continue. "There's movement ahead." "More useless effort..." Maultek sighed. *** The Chaplain raised his Crozius Arcanum, a sign that they'd found their prey, hhe hated Xenos moving towards them from the other side of the clearing. "Brother Gregorius! Let us show our devotion to the Emperor, and honour our Primarch. We will smite all those in our sight that defile the worlds that belong to our glorious Imperium!" the Chaplain's voice rose higer, reverberating off the skeletal remains of the dingy hab sector turning making it sound more of a dirge. The Judicar, as required, said nothing. Bowing his head as he listened to his Chaplains war prayer. Maultek hesitated when he saw the two large humanoid figures striding towards him and his lychguard. He'd almost enjoyed mowing down the humans he'd come across before, watching as their weapons did nothing. These two, were vastly different. The humans before had fear in their eyes when they beheld him, these two, had nothing but hatred. The lychguard spread out to meet the two space marines head on...
  4. The 8th Edition Hype Train keeps on chugging along! In keeping with this (and my desire to play a bunch of games to get the rules down) we have another FULL Glacial Geek 8th Edition Battle for you today! https://youtu.be/gfdhF6xlqBE This time my Dark Angels and Assassins take on the Necrons! When the Necron Tombworld awoke, the planet's fate had been sealed. The only survivors would be those who managed to escape off world before the Tide of Living Metal overran them. A line was drawn in the sand, beyond which the Necron forces would not be allowed to cross ... For as long as possible. The valiant forces of the Dark Angels, with the help of some Assassins, would be the best hope for the people of this planet to escape. Will the combined Imperial Forces be enough to stall the Necrons long enough to allow the citizens to escape, or will the tide of Living Metal prove too much for the Unforgiven to hold off? Watch and find out!
  5. Heeeeeey Everybody, with the advent of ETL I've decided to open my own ETL plog. So, some background. I've been collecting for several years, playing off and on as I've found time/opponents. Space marines were my first army, and my first model was a land raider redeemer. It took me a year to build and paint the bloody thing (chassis assembly, mainly), by which point I had painted at least a few other models. Soon after, necrons followed, led by a catacomb command barge. Soon after, they expanded, then everything kind of hit a halt for a while, both marines and necrons, but my love of lore-writing certainly did not. Somewhere in here I discovered the Bolter and Chainsword, joined, accidentally...well insulted isn't right, but had a very awkward moment with a mod, attempted the Iron Gauntlet (we're still waiting on that judgement, Olis, if you see this), and then that took me to day. Dark Imperium was purchased when it came out, which prompted a flurry of new lore-scribblings about my chapter and the primaris, painted up, and has mostly sat dormant for lack of games to play. ETL has inspired me to majorly expand my necrons, with a possible out-of-competition marine vow to finish a half-painted unit. I'll try to be documenting everything from here on out. Photos of my collection in detail will follow, for now i will post my 'forum Christmas card' for a majorly out of focus shot. Anyway, here's my current WIP progress vow for ETL. One single character, this is my Deathmark Vizier Rezak the Executioner. I'm rather proud of the conversion work I've been able to do on the model, despite the fact it's mostly been done on his gun XP. I won't always think to update this in future, so some prodding from anyone who reads may be helpful. Cheers, D-P Lenoch.
  6. i hadn't played against necrons in 9th but i did in 8th, and tbh i didn't find them very fun to play against. everything getting obsec, and every unit or nearly every unit reviving multiple models from units that were nearly destroyed is extremely frustrating and not very fun to play against. talk about a feels bad moment.
  7. From the album: Models

    © Games Workshop

  8. From the album: Pictures

    Massacre at Sanctuary 101

    © Nicholas Kay

  9. Hello fellow Phaerons, I recently started painting Necrons, after I subscribed to Warhammer Imperium. At first I wasn't interested in them, but due to me becoming a father I thought the Necrons might be the ideal painting project for the early parenthood. You can just accomplish so much with little work - at least compared with astartes. While the thread is mostly intended for the Royal Awakening, I thought I might start off with the first models I already painted before the start. It's just a few warriors and scarabs. I've taken a pic of the first warriors for my instagram a couple of weeks ago and I'm also working on a plasmycyte and a cryptek currently. I've also started building the first Flayed One for the challenge. Wow, that was a pain to put together - the positioning of the legs was driving me crazy. But one down, 4 more to go. EDIT: Forgot to mention: I'm basically going with a Sautekh paint scheme, because I like the classic silver and green look. I decided to add sort of a marble black plating to them to make them look a tad more menacing. And to contrast all the cool colors on the minis themselves I chose warm desert bases, littered with the same black marble/basalt/whatever I use for armor plates and such.
  10. So turns out I had another picture sleeping somewhere deep down my hard drive. I find it hilariously appropriate. No highlighting because your puny fleshling concerns are invalid.
  11. -=[Word conservation active]=-​ ​Uncomplicated blog. Infrequent updates. ​Build Necron Community. More here: www.emicus.blog
  12. I'm starting a new necron army. It's based on 3x the necron half of Indomitus and the stuff out of the old Forgebane box (which I bought for the Armigers, years ago). I'm imagining a horde army, which is something I've never done before. The core will be 60+ warriors and I'll back them up with various other fun stuff. I'm planning a few conversions for characters like a CCB, assorted Crypteks and Nightbringer. However, the core of the army will be shambling hordes of warriors built straight out of the box and painted largely using contrast paints and drybrushing. Here's my test necron warrior. He's painted in apothecary white over Corax white spray, then a white drybrush. Vallejo steel for the metal and the necron glow colour for the green. I think I might need to add a spot colour, probably red, to differentiate units. Some fairly simple lines ought to do it I think. I've also painted a reanimator, as a practice for how I might do bigger models. I added in some Dark Angels green for the blade bits of the legs, which I think works fairly well. I'm not sure how I'll do the bases yet, or if I'll add much weathering, rust and so on. I'll probably play around with various options. I'm going to have 12 Skorpekhs, so I wanted to vary their positions a bit. For the 2nd set I swapped bodies and legs, then for the third I chopped up the arms and repositioned them with some careful pinning. I'll do something similar for the 4th set. Here's my current pile of mostly grey plastic. There's a bit more stuff still on sprues: a unit of wraiths, skorpekhs and Lychguard, two "royal court" sprues from Indomitus and 20 more warriors. I'm looking forward to doing a lot of conversions for things like Crypteks and other characters. I picked up a Chronomancer and I'm going to kit bash a second one using the spare arms he comes with, and some snaky tendrils from my Wraiths. I think I'll want a technomancer with a control node too, which I'm planning to make as a little canoptek critter that shares his base, possibly based on a plasmacyte. We'll see how that works out!
  13. Nothing to see here The content is in another castle or just start here http://www.bolterandchainsword.com/topic/222538-another-diy-chapter-blog-for-the-omnissiah-9514/?p=2963992
  14. Be'lakor should be confirmed in the Lore as a Necrontyr Daemon Prince right before the War in Heaven -Be'lakor gets the spotlight and has modified stats/spells/skills/equipment on Tabletop -Confirms Be'lakor is the First Daemon Prince by selling out his kind in exchange for power and immortality. Also confirms and show how dangerous Chaos was during the War in Heaven without revealing too much of it -It would confirm the presence of Xeno Daemon Princes in Lore. Perhaps more stories of Xenos ascending to Daemon Prince status. (Like Samus or original characters) -Trazyn and Orikan would be more aware of their own faults and know that they too could fall to Chaos like their ancestor did. Allows character development. -Chance to introduce Chaos Necrontyr/Necrons and other corrupted Xeno species to the Lore and Tabletop. GW would have no problem mass-producing Chaos Tau, Necron, Eldar, Genestealer Cult and Chaos Ork Models
  15. Death Watch v Necrons in a tomb complex looks great. The new DW models look awesome as hell, and I’m excited to see how they build out.
  16. Yet another Monday rolls around to start a brand new week, so may as well greet it with a brand new Glacial Geek Battle Report! https://youtu.be/h85Z1iciG9s This week my Dark Angels take on the Necrons! The previous mission had ended in failure, but that did not mean the Dark Angels were ready to give up on this planet. More time was needed to fully evacuate the planet and prepare Exterminatus. The forces of the Unforgiven rallied and re-established a last line of defense against the awakening Necrons in hope that their sacrifice would help to save other planets the fate sealed within this one. Will the Dark Angels be able to hold back the Necron hordes, or will the Living Metal tide prove once again impossible to stop? Watch and find out!
  17. Helbrecht wants his hand back! https://youtu.be/uUfKuxumw0I
  18. Hi all, I thought I'd post a writeup of the Crusade game I played yesterday. As noted in the title, it's a text-based batrep as we didn't think to take pictures, but I do have an army shot that I took after the fact (spoilered for mobile convenience). We played Combat Patrol, so fairly small armies. The Khansu Reawoken: Disgraced Prince Rakzan, with the Immortal Pride Warlord Trait and the Guantlet of the Conflagrator relic (model doesnt have a resorb or warscythe so no good relics, and ive always wanted an excuse to try the conflagrator) Coldhowl, a technomancer with no upgrades at all. will probably change that as time goes on and i figure out how crusade works more Coldhowl's Boys, my converted squad of skitarii warriors The Red Butchers, a squad of 5 flayer immortals armed with gauss blasters Serasona's Bouncers, a pair of cryptothralls Serasona's Swarm, a trio of scarabs that will be expanded later the Night Lords: chaos terminator lord with axe and combibolter, the night lords precognitive WL trait, and a net that gives -1 Attack, to a minimum of 1 warp talons with lightning claws raptors with...something. I shot them off the board before they were relevant, and I only remembered the WT's loadout because they were particularly scary a squad of 5 CSM with a missile launcher a squad of 5 CSM with a plasma gun and a power maul Mission: Assassinate Night Lords won the first roll-off, and chose to be the defender. This gave him a larger deployment zone, and the first deployment choice, as well as Combat Restoratives for a 6+ FNP and IWND. He deploys his lord in the center of his deployment zone as he is required to do, and then deploys his close-combat squads fairly aggressively. The CSM with the missile launcher hangs out in a forest at the back of the table, and the CSM with the plasma gun acts as a sort of bodyguard. I deploy my scarabs behind the bastion thats roughly in the center of the table, and deploy my infantry and characters fairly aggressively. As the attacker, I get to choose who goes first, and I have to wipe out those melee squads before they can touch me, or I'm dead, no ifs ands or buts. Lightning claws will shred everything I have. First Battle Round: I have chosen Reaper as my agenda, since I figure I might get lucky and get one unit with two unit kills, or spread the kills fairly evenly over my squads and thereby get to choose who gets it. I reveal my first command protocol. It's Vengeful Stars, and as much as people like to dunk on them, I think this one is honestly one of the most important ones you can choose, especially if you have first turn. I'm playing a Mephrit Dynasty vassal, rules-wise (lorewise we're a vassal of my Naculan, who have some different codes but I do like the Mephrit code and the Naculan have used it in the past). I annihilate both squads of jump troops. My immortals are shooting at -3 AP, or -4 if they're getting sixes, and gauss flayers are actually pretty decent marine killers at -2 AP as well. My cryptek steals my immortals' thunder by sniping the last raptor, so he gets himself a tidy ranged kill. My scarabs hide behind the bastion, whereupon my opponent forgets they're there. On his turn, he moves up and starts shooting. Bolter and missile fire kills the immortals, plus a little help from demon shell from the chaos lord. (I roll really poorly on my defensive rolls this game, I think I made like 4 total saves? And I don't think I passed a single reanimation roll), and overcharged plasma gun fire blows up my crytpothralls--which at least had the added benefit of attracting the bolter fire from my warriors, as he didnt declare split-fire beforehand. Melee is joined quickly. I overwatch with my warriors, killing a CSM, and his lord rolls a 6 on a 10-inch charge before rerolling it with his precognition trait and spiking boxcars to charge in like a freight train. I decide to pile in with my overlord for several reasons, one of which being him telling me that he has a strat to prevent me from falling back, so there is no chance of me pulling my warriors back and then blowing him to hell with a tachyon arrow. Melee knocks Rakzan down to a single wound, but his invul save holds on at the last second. Three warriors fall to the CSM. I swing back, and the bayonets down another CSM, while Rakzan drops the hammer glaive on the chaos lord, knocking away half his wounds with two swift swings. I actually fail a morale test for the first time in quite a long time, as Night Lords have some nasty modifiers, and the Immortal Pride WLT doesn't do exactly what I thought it did, but I only lost one model to it. Battle Round Two: My turn rolls around again. I'm now in the protocol of the hungry void--the melee protocol, for all the good it will do me. My scarabs dart over the bastion, and position themselves for a flanking charge. Coldhowl lobs a few shots from his 'staff of light' towards the CSM in the back forest, but I'm not ignoring cover anymore and they fail to wound. Raksan triggers his gauntlet, but fails to roll any mortal wounds. Now it's charging time! The scarabs dive in on top of my target. I spend a CP to try and detonate one of the bases, and roll a 4 on the D6 the strat requires me to roll. Ok, so they get to blow up. I roll a D3 to see how many mortal wounds I deal to him. I. Roll. A. 5. The chaos lord dies in a shower of shrapnel and sacrificial scarabs, as he is unable to pass any of his restoratives rolls. And that right there is game! Slay the Warlord is worth 40 VP, and I got 10 VP for wounding him the previous battle round. He got 10 VP for killing a unit with his WL (the immortals he gunned down with daemon shell), and we both get 10 apiece for having painted armies, but the way the mission is scored makes it almost impossible for the defender to win unless he keeps his WL alive. We play out the rest of the battle round but the only thing left on the table for him at the end is the missile squad, who tries to knock my cryptek down, but I spike a 6 on his armor save and barely keep him alive to save him from an Out of Action Check. Post-Game: There is much apologizing for wiping a third of his army off the table in one turn, and disbelief at a scarab's blowing up actually doing something useful instead of being marginally better than their melee attack. Rakzan is marked for greatness, which in combination with battle experience and agenda experience (he slew the remaining two CSM locked in combat with me) gives him a battle honor! I opt to give him the +1 Damage melee weapon trait, making his glaive 1D3+1 damage. The Immortals (name subject to change) receive the 'veteran warriors' Battle Honor from the mission reward, giving them native to-hit rerolls of one. All OOA checks are passed with aplomb on my end--the CSM bolter/plasma squad fails theirs, and he opts for a loss of XP, bringing them back down to 0. All in all, I had a lot of fun. My crusade roster also includes a blob of 20 warriors and a royal warden, but I prepped for an objective game rather than a 'kill everything' game and somehow lucked into an opponent with MSU, which allowed me to practice defeat-in-detail. My opponent remarked that he'd forgotten that the scarabs existed, and that I outmaneuvered him with them, so I'm rather pleased with that. Let this be the first of many victories in the Khansu's quest to regain their former glory!
  19. https://youtu.be/K-CXS8K7T18 Cheers, Thoth
  20. https://youtu.be/3GCp3ksKvYs?si=tSlJ2tpDVHCY3XN8 Cheers, :cuss:h
  21. Hello frater! As part of my hobby progress this year I'm working on the Necron Combat Patrol. Now I have nothing against the design of the Doomstalker (it's adorable), the towering walker look doesn't mesh well with the old school theming of my army. I've been sketching out some designs for an obelisk or pylon-styled replacement that will fit in better with my old school Monolith, but am having issues deciding between my two best ideas. Any opinions or feedback would be appreciated!
  22. Hello there. This is a small battle report with some images to introduce someone who is completely new to wargames and Warhammer 40k. MANY rules have been cut out to let the newcomer enjoy the game in a simple way, the game is inspired by Recruit Editions. Lists are: DARK ANGELS Librarian in Terminator Armor 5 x Deathwing Terminators (1 Thunder Hammer, 1 Cyclone Missle Launcher, Sarge with Power sword) 7 x Intercessor Squad (Sarge with Chainsword) NECRONS Overlord 10 x Necron Warriors 5 x Immortals 3 x Skorpeth Destroyers +1 Plasmacyte 1 x Canoptek Scarab Swarm Both lists are 465 points simply because I didn't have enough Necrons to reach 500. Terrain was set up pretty qucikly and without thinking too much, we only had 2 hours. Objective was simple: In 5 turns destroy the enemy. If the opponent remains with some models on the table, the winner is the one who destroyed more units / models. The newcomer chooses Dark Angels to play. LET US BEGIN! +++ TRANSMISSION # 7897690843345598 | VOX IMPERIALIS | PRIORITY: MAXIMUM +++ The emergency arrived seven parsecs ago via imperial astropate with the request for immediate help: the presence of Xeno contaminates the main mining megastructures. The mining world Lemnos supplies an important quantity of raw materials to the imperial forces of instance in the Orar system, Gothic sector, for each solar cycle. From the readable data Necron activity is suspected at an exponential rate resulting in sub-sector economic disaster. ... ... > STRATEGIC VALUE: ABSOLUTE ... ... > XENO INVASION IN PROGRESS > RECOMMENDED COURSE OF ACTION ... PROCESSING ... > EXTERMINATUS? ... ... > NEGATIVE: ABSOLUTE PLANETARY STRATEGIC VALUE, UNACCEPTABLE LOSSES ... ... > EXECUTING ADEPTUS ASTARTES PROTOCOL ... WAITING ... PROCESSING ... PROCESSING ... > REQUEST SENT. ... ... > REQUEST CONFIRMED. > DEPLOYING DARK ANGELS. > END OF TRANSMISSION TURN 1 Necrons start first since they win iniative roll. Warriors fire and wound 1 intercessors, Immortals fire and wound 1 Terminator, the rest advance, only Scarabs charge with a roll of 11! They manage to get in close combat with Terminators, resulting in a sad charge with the death of 2 scarab models. Fortunately 1 renimates! They did their job: Terminators cannot fire. Dark Angels fire with intercessors killing 2 Necron Warriors, Terminators destroy the remaining Scarabs while the help of Librarian, which uses Trephination on them. Also, he uses Smite on Destroyers resulting in only 1 Mortal Wound. TURN 2 Necrons move, their fire is completely against Terminators since they are now free from melee combat. They fire poorly, even the Overlord fails his Tacbgon Arrow! Fortunately the Skorpeth Destroyers charge and buffed by the Plasmacyte they REAP Terminators with their incredible Glaives! They retaliate, helped by Librarian who heroically enters the scuffle! The Overlord is unable to charge, waiting patiently for his turn... Sadly for him the Dark Angels retaliate! Intercessors kill 3 Warriors but 2 Reanimates, meanwhile the Librarian Smites the Overlord (3 Wounds!) and helps Terminators with Trephination. Fight phase is intense, with Terminators and Destroyers killing each other, ultimately the Librarian uses his stuff and gives an hard blow to the filthy Xenos! Only a Destroyers Remians. Turn 3 sees Necron Immortals and Warriors move, shooting and killing one Intercessor and wounding another. The last Destroyer attacks and kills the Terminator Sergeant, but the Librarian finishes his job! Overlord failed again to charge the Librarian with a double roll of 1! Immediately Dark Angels take the advantage: The Librarian falls back and with an incredible roll of 10 Smites the Overlord which dies! Meanwhile the Intercessors can shoot at the Destroyer which fails his reanimation protocol. The tides of battle are in favor of the Imperium! In Turn 4 Necrons are desperate, they fire everything they have against Intercessors killing three of them. The Librarian fails his Smite, and Trephination helps the Intercessors to kill some Warriors. Turn 5 sees the remaining Xeno forces charging the Intercessors in which nothing happens, while the Librarian suffered two wounds and decides to Smite Immortals, move and try to charge Warriors but fails. The battle ends with Necrons scoring 360 points and Dark Angels 354 which are the total points of models killed in action! Close one! Sadly for the forces of Imperium the Xenos took over the planet, their Awakening complete...and humanity's darkest day is yet to come...
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