Filkarion Posted 7 hours ago Share Posted 7 hours ago With a grand total of 0 games in HH 1 and one 1000 pts game in HH 2 I am not exactly in a great place to make any "informed decision" about what to do to set up a funny army. I got quite a lot of negativity about Blood Angels rites of war, and I see the point but I also like a lot. Actually my list is Like: Fear prime slot and some nice flamethrower options The detachment, even if it could be better I do not know: The reaction The gambit The +1 str on charge. Seems good but lots of things negate it Assault cannons on everything... but are they good for the price? Do not like: Inferno pistol being d1 instead of d2 No more inferno pistol Moritat Bad deep strike rules for us and our jump pack guys (no charges, only one unit per turn in 4 turns) So what do you think? And where do we go from here? Link to comment https://bolterandchainsword.com/topic/386438-revenants-and-angels-blood-angels-in-hh-3rd-ed/ Share on other sites More sharing options...
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