Filkarion Posted August 6 Share Posted August 6 With a grand total of 0 games in HH 1 and one 1000 pts game in HH 2 I am not exactly in a great place to make any "informed decision" about what to do to set up a funny army. I got quite a lot of negativity about Blood Angels rites of war, and I see the point but I also like a lot. Actually my list is Like: Fear prime slot and some nice flamethrower options The detachment, even if it could be better I do not know: The reaction The gambit The +1 str on charge. Seems good but lots of things negate it Assault cannons on everything... but are they good for the price? Do not like: Inferno pistol being d1 instead of d2 No more inferno pistol Moritat Bad deep strike rules for us and our jump pack guys (no charges, only one unit per turn in 4 turns) So what do you think? And where do we go from here? Link to comment https://bolterandchainsword.com/topic/386438-revenants-and-angels-blood-angels-in-hh-3rd-ed/ Share on other sites More sharing options...
Spagunk Posted August 7 Share Posted August 7 Deep strike rules with hardly any option to adjust or expand the number of units per turn hurts like hell. You're only ever going to have maybe 4 deep strikes per game and they all come in piecemeal. You're basically feeding units to a wood chipper in my opinion. So sure, we get cool assault oriented detachments but you have to foot slog everything and that means exposing them to fire all game. I think, much like in 2.0, they don't know what to do with BA generally. We have no gotchas, no gimmicks other than "We like to charge" which was heavily nerfed this edition. Night lords get all sorts of status oriented rules and we got "Hit them with a sword, idk". That said, I think a good unit might be a heavy support squad with assault cannons in a drop pod. You can land at least within 24" of whatever you want to delete pretty reliably and lay down 15 assault cannon shots to a stuck in unit. But this was definitely scarier in 2.0 since it was 4 shots by default. It just feels very...meh. Not bad, better than nothing but not exciting either. Filkarion 1 Back to top Link to comment https://bolterandchainsword.com/topic/386438-revenants-and-angels-blood-angels-in-hh-3rd-ed/#findComment-6126756 Share on other sites More sharing options...
YogiDaAngel Posted August 8 Share Posted August 8 I've played 3 games this edition (2 2500 and 1 3000) and I would say deep strike is not useless. You need to play it smart tho, what I've done with great success is deep strike turn 1 Master of Descent with dawnbreakers and hide them in position in which You would never achieve turn 1 with just movement. Next turn it will be a banger for them as they ignore terrain in movement and have 5" set up move. In all games I've manage to be on receiving end of the volley fire only with my cata termies or crimson paladins. Also we are not just hit them with the sword legion, our hammers on charge are just superior vs fists - assault veterans packed with 5 hammers and 5 sword and board are nightmare to deal with. In this edition You need bodies to score objectives 2x10 tacts in rhinos are minimum for this. Crimson paladins are superb objective holders with line(1) and they won't move without dedicated elite force to kill them. Dawnbreakers and assault veterans are and will be in all of my lists - 5xTH 5xCmb shield chainsword vets will mulch enemies very efficiently also 5xdual LC and 5x Cmb Shield CH sword are tactical cleaners. Assault squads dont bother with them just take tacticals with rhinos for same points they will do much more. I need to test Angel Tears they seem good but 1W is hurting. Sanguinius is combat monster but legion supporting rules are pretty meh - don't bother with spear and little sword. Felled Ferrus in a duel loosing only 2W. Coming to the perdition weapons - I'm sad that they lost 2D and are now just power weapons with fear(1) - I need to test them more. Master of Descent is a must take if You think about any deep strike and as I said deep strike is good but not for the reasons it was good in 2nd with our RoW. This is now a positioning tool and if You catch Your opponent in turn 4 with Angel tears vs his back obj filled with tacts then You scored 3 easy points. For the dreaded AV14 vehicles - 2 laser destroyer vindicators are great or if enemy have full Las/melta Kratos You can easily out maneuver it also his shooting vs infantry is meh at best. 3rd edition is won by smart movement and positioning and we have very good toolkit for this some legions shoot better other put statues up better but trust me no other legion can be in enemy face as good as ours. Filkarion 1 Back to top Link to comment https://bolterandchainsword.com/topic/386438-revenants-and-angels-blood-angels-in-hh-3rd-ed/#findComment-6126952 Share on other sites More sharing options...
Spagunk Posted August 8 Share Posted August 8 You were taking me too literally. I mean hit them with "melee of choice", not just swords specifically. :p Deploy and wait was a common strategy in many previous editions of 40k so it's an old one. That being said, you have an expensive unit spending 25% of the time doing "nothing" hoping to get a chance to do something. That doesn't fill me with a lot of joy. I don't live in a place where I can get easy access to HH players so I concede the point of you getting games in. But at the same time, I've see this argument before in previous editions of warhammer (3rd - 10th) so apologies if I don't quite believe you that this edition is about smart movement/positioning for reals this time, they promise ;). Filkarion 1 Back to top Link to comment https://bolterandchainsword.com/topic/386438-revenants-and-angels-blood-angels-in-hh-3rd-ed/#findComment-6126997 Share on other sites More sharing options...
brother_b Posted August 10 Share Posted August 10 Well Blood Angels are the best chapter, regardless of rules! Glory to the 9th! I am a HH noob with the old age of darkness box and the saturnine box. I’ll play mostly basic troop types available in the box sets as I don’t have any of the specialty units nor have I seen them available. I’ll likely use a big squad of despoilers in a spartan. I’ll use an assault squad to flex movement and/or drop in as detailed in the post above. I’ll sprinkle in some tanks, terminators, and a dread or two to round it out. Hopefully I’ll be on the build/paint grind soon. Need to come up with a basic list first to go with the ideas I’m thinking up. Filkarion and Pacific81 2 Back to top Link to comment https://bolterandchainsword.com/topic/386438-revenants-and-angels-blood-angels-in-hh-3rd-ed/#findComment-6127301 Share on other sites More sharing options...
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