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Curious at what the price will be seeing as it has no terrain. Those space wolves do look nifty but I'm not really a T'au fan.

 

I haven't seen any pictures of the sprue, will there be any helmets for the space wolves? 

 

Also...with Tomb World still unopened on my desk I'm not sure this one is for me...

14 minutes ago, EuroHobbes said:

Curious at what the price will be seeing as it has no terrain. Those space wolves do look nifty but I'm not really a T'au fan.

 

I haven't seen any pictures of the sprue, will there be any helmets for the space wolves? 

 

Also...with Tomb World still unopened on my desk I'm not sure this one is for me...

 

Saw two people on reddit comment that their LGS price was 67.50 GBP.  If that's not including a 20% discount or anything, just straight GW MSRP, then a comparable unit would be the Heroes of the Chapter at about 71 GBP, which is priced $114 US.  Note I am not converting straight GBP to USD because that's not how GW does things, I'm finding a comparably priced item and seeing how much they charge in each web store.

5 hours ago, Lord Marshal said:

 

Do you have any existing Phobos? Probably isn't too tricky to kitbash or proxy some of the unique Operatives from that as well.

 

As luck would have it...no :)

 

Have a buddy who wants the tau so depending on price, who gets the cards, Ill probably still get it. Just proxy for killteam probably, build for 40k

I'm also interested to see how the Stealth Team unit changes.

 

I like them. I have some XV-15 kicking around as well as 6 XV-25 and could see myself picking up some of these.

 

I liked the Apocalypse Formation that the example had a 'Command' team in XV-15 because it was smaller.

20 hours ago, Moonstalker said:

 

Saw two people on reddit comment that their LGS price was 67.50 GBP.  If that's not including a 20% discount or anything, just straight GW MSRP, then a comparable unit would be the Heroes of the Chapter at about 71 GBP, which is priced $114 US.  Note I am not converting straight GBP to USD because that's not how GW does things, I'm finding a comparably priced item and seeing how much they charge in each web store.

 

One of the Reddit posters clarified that this is indeed list price, not including 20% discount, so I think we can safely dial this in at 100-115 USD.

13 minutes ago, Wolf Guard Dan said:

Do they typically preview Warhammer 40K rules before pre order?

No. They'll preview the Killteam rules, probably. They released the 40k rules a little bit before the individual Kill Team's box comes out. For example, the Decimus Killteam only came out a week ago.

 

I'm hoping they preview the Wolf Scout sprue this week like they did for the Deathwatch.

1 hour ago, Wispy said:

No. They'll preview the Killteam rules, probably. They released the 40k rules a little bit before the individual Kill Team's box comes out. For example, the Decimus Killteam only came out a week ago.

 

I'm hoping they preview the Wolf Scout sprue this week like they did for the Deathwatch.

 

Havent really been paying attention, but I think it jumps around when they give out the 40k rules right, there is no real "pattern" ? ( I think goremongers and the sanctifiers where before their seperate release ?)

 

Now that they have faction packs I can see them trying to link it all to a faction pack update ( wich probably includes space wolves and tau, as they werent in the previous batch ).

I could have sworn I'd read somewhere there was a second round of faction pack updates coming shortly after the world championship, but I cant find an article focused on the last round to begin with.. so maybe it was inbetween another article, or I am mistaken.

7 minutes ago, sitnam said:

 

It seems that the basic warrior (Hunter) gets to carry a plasma pistol. I'm really curious if the 40k datasheet can take full plasma pistols 

 

Yeah... that was my first reaction. Is 'Plasma Pistol + Combat Knife' going to be the basic equipment for Wolf Scouts?

 

Maybe just a one-in-five option.

 

Edited by LSM
20 minutes ago, LSM said:

 

Yeah... that was my first reaction. Is 'Plasma Pistol + Combat Knife' going to be the basic equipment for Wolf Scouts?

 

Maybe just a one-in-five option.

 

 

"You can pick any five of the following, though only one of each – or as many Hunters as you want."

 

To accomplish this the kit would have to support being able to build the entire squad as plasma equipped Hunters.

 

Also the holsters seem to be more long sized to accommodate plasma pistols rather then the slightly stubbier ones of bolt pistols (going to the top thigh instead of mid-knee like on incursors.

Edited by Wispy
19 minutes ago, LSM said:

 

Yeah... that was my first reaction. Is 'Plasma Pistol + Combat Knife' going to be the basic equipment for Wolf Scouts?

 

Maybe just a one-in-five option.

 

 

Two of the other specialists, the Gunner and Trapmaster, also carry Plasma 

 

2 minutes ago, Wispy said:

 

"You can pick any five of the following, though only one of each – or as many Hunters as you want."

 

To accomplish this the kit would have to support being able to build the entire squad as plasma equipped Hunters.

 

That's pretty normal for these Kill Teams to have every operative able to build as a normal trooper. Exceptions do exist, 

10 minutes ago, Wispy said:

"You can pick any five of the following, though only one of each – or as many Hunters as you want."

 

To accomplish this the kit would have to support being able to build the entire squad as plasma equipped Hunters.

 

Exactly.

 

On the other hand, the Fangbearer has a HBP. Why bother including any of those, if everyone has the option of a Plasma Pistols instead?

 

(Though I guess there are a bunch of kits now where that's the case - the sculptors seemingly unaware that the rules writers were going to allow free upgrades.)

 

6 minutes ago, sitnam said:

Two of the other specialists, the Gunner and Trapmaster, also carry Plasma 

 

The Trapmaster has rules for a Plasma Pistol, but model wise we just see a holstered grip. The Pack Leader and Skjald have the same modelled holstered pistols, but we're not told whether they have Plasma Pistols or not.

 

(Definitely not trying to argue that they won't, just... it's all an interesting possibility.)

 

Edited by LSM
32 minutes ago, LSM said:

On the other hand, the Fangbearer has a HBP. Why bother including any of those, if everyone has the option of a Plasma Pistols instead?

The Fangbearer doesn't have a HBP, he has an Absolver Bolt Pistol. Which is the trademark pistol for Apothecary and Chaplains (and Wolf Priests). As a medic, it makes sense he'd carry the mercy weapon instead of the fighting weapon.

 

Also the holsters seem to be more long sized to accommodate plasma pistols rather then the slightly stubbier ones of bolt pistols (going to the top thigh instead of mid-knee like on incursor holsters)

Edited by Wispy

Fair enough.

 

Though I think Absolver BP vs Heavy BP is splitting hairs slightly, it is the weapon of Wolf Priests (and Chaplains).

 

The Skjald's holster looks like it is shaped (with an indent half way down) similar to the holsters on Assault Intercessors, etc. while the Trapmaster and Pack Leader's are longer and straighter.

 

(Maybe the bits for the Skjald, Fangbearer, and Frosteye are on an "upgrade sprue", while those other Operatives are made more from the base kit, which only includes Plasma Pistols.)

 

//

 

Like I said, my first thought was also "does this mean Plasma Pistols are basic kit?" I'm just playing devil's advocate.

 

Edited by LSM
40 minutes ago, LSM said:

(Though I guess there are a bunch of kits now where that's the case - the sculptors seemingly unaware that the rules writers were going to allow free upgrades.)

 

Bingo. These kits still date to that golden, innocent time where Goodwin and Co. had no idea that the Grand Endumbening would be taking place as the rules writers decided that rather than offer any actual nuance, the game at all levels needed to have any sort of learning curve flattened to reflect the quick fix approach of beginner games at one end of the spectrum and tournaments at the other. Never mind how many people in the middle might actually appreciate some complexity and calculation in their wargames.

Preview of the Stealth Battlesuit Team rules.

  • Shas’vre: The leader. Carries a drone controller to get the most out of their floating allies, and empowers the team when casualties start to mount.

  • Designator: The spotter. Uses a classic T’au markerlight to reveal obscured enemies.

  • Liberator: The grenadier. Yes, high explosives might not be the stealthiest thing in the world, but you’ll be glad you have them.

  • Lodestar: The defender. Fires clouds of electrochaff to foul enemy shots, and feeds intelligence through a homing beacon.

  • Infiltrator: The soldier. Dependable, uncomplicated, and the best at taking mission actions.

  • Marker Drone: The other spotter. Also has a markerlight, but much more expendable.

  • Gun Drone: The guard dog. Respectable firepower, and can slow down enemies with photon grenades.

 

Quote

Most of your suits are equipped with burst cannons, but two can take powerful fusion blasters instead, which are all kinds of fun when the Space Marines show up to the party.

 

Edited by Lord Marshal

Man, I'm not a Tau guy in the slightest but those stealth suits hit a note with me. I'm not sure what it is, maybe just the right degree of bulk while still looking practical. I keep coming back to them and looking at them.

In case it gets taken down:

  • Wolf Scouts are two sprues with all the Operatives bits present (no "upgrade sprue").
  • Build instructions are for: Pack Leader/Frosteye, Fangbearer/Hunter, Gunner/Hunter, Skjald/Hunter, Trapmaster/Hunter.
  • The four Hunters do all have (drawn) Plasma Pistols. Three-of-four have axes for "Combat Blades".
  • There appears to be ~10 heads (8 general, 1 Fangbearer, 1 Skjald).
  • The Pack Leader does not have optional arms. (ie. just the raised fist right arm - no drawn Plasma Pistol). Not a lot of cosmetic options in general, beside the builds at large.

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