Lord Marshal Posted Thursday at 02:56 PM Share Posted Thursday at 02:56 PM (edited) Get 'em while they're hot. WarCom downloads page. Edited Thursday at 02:56 PM by Lord Marshal W.A.Rorie, Lathe Biosas, Agramar_The_Luna_Wolf and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/387027-horus-heresy-faqs-and-erratas/ Share on other sites More sharing options...
Vassakov Posted Thursday at 04:13 PM Share Posted Thursday at 04:13 PM I really, really hoped they'd fix the unbelievably stupid interaction between the Reposition reaction and Vanguard. Just fired off an email to them to see if they'll take another look. Razorblade, librisrouge, N1SB and 2 others 2 3 Back to top Link to comment https://bolterandchainsword.com/topic/387027-horus-heresy-faqs-and-erratas/#findComment-6139425 Share on other sites More sharing options...
Stitch5000 Posted Thursday at 04:25 PM Share Posted Thursday at 04:25 PM 11 minutes ago, Vassakov said: I really, really hoped they'd fix the unbelievably stupid interaction between the Reposition reaction and Vanguard. Just fired off an email to them to see if they'll take another look. "Unbelievably stupid" or just something to do that isn't a no-brainer Return Fire or Overwatch? Gorgoff 1 Back to top Link to comment https://bolterandchainsword.com/topic/387027-horus-heresy-faqs-and-erratas/#findComment-6139429 Share on other sites More sharing options...
Agramar_The_Luna_Wolf Posted Thursday at 04:25 PM Share Posted Thursday at 04:25 PM Second FAQs/Errata in few months. And in my personal opinion, they need more because there are many,many things to fix. Link to comment https://bolterandchainsword.com/topic/387027-horus-heresy-faqs-and-erratas/#findComment-6139430 Share on other sites More sharing options...
Vassakov Posted Thursday at 04:33 PM Share Posted Thursday at 04:33 PM (edited) 9 minutes ago, Stitch5000 said: "Unbelievably stupid" or just something to do that isn't a no-brainer Return Fire or Overwatch? If you use the Reposition reaction to shuffle off an objective, you scored points in your turn (often with Line) but completely deny Vanguard for your opponent because the timing check for Vanguard in melee is at the start of the Assault phase. Also, because Reposition triggers at 12" it's impossible to play around with melee based Vanguard units. It's an incredibly "gamey" interaction, and one which Overwhelming Force in 40k fixed by checking for a unit's positioning at the start of the turn not at the start of a phase. Edited Thursday at 04:34 PM by Vassakov Xenith, Pacific81, Razorblade and 1 other 3 1 Back to top Link to comment https://bolterandchainsword.com/topic/387027-horus-heresy-faqs-and-erratas/#findComment-6139431 Share on other sites More sharing options...
MagicHat Posted Thursday at 06:03 PM Share Posted Thursday at 06:03 PM So the Cybernetica Paragon of Metal sergeant... Can't use its stats if they unit contains a tech priest? That doesn't seem right. Interesting Mechanicum allied with mechanicum ruling. The Arquitor Magisterum got the good ending! We can have dual archeotech pistols, or take a Paragon blade and another melee option. Good. Nothing about the ludicrously hard to do Omega Protocols, Makrotek transports, Vanguard units with different values of Vanguard (Custodes HQ vanguard 3, only unit on foot with vanguard 3 is the terminators), Vanguards with comptroller/Line or how to define unit majority. (Techpriest in a unit with only 1 Scyllax remaining, how does the comptroller/rad furnace rule function.) Link to comment https://bolterandchainsword.com/topic/387027-horus-heresy-faqs-and-erratas/#findComment-6139441 Share on other sites More sharing options...
Gorgoff Posted Thursday at 10:21 PM Share Posted Thursday at 10:21 PM 5 hours ago, Stitch5000 said: "Unbelievably stupid" or just something to do that isn't a no-brainer Return Fire or Overwatch? 5 hours ago, Vassakov said: If you use the Reposition reaction to shuffle off an objective, you scored points in your turn (often with Line) but completely deny Vanguard for your opponent because the timing check for Vanguard in melee is at the start of the Assault phase. Also, because Reposition triggers at 12" it's impossible to play around with melee based Vanguard units. It's an incredibly "gamey" interaction, and one which Overwhelming Force in 40k fixed by checking for a unit's positioning at the start of the turn not at the start of a phase. It's even worse. You can't score Vanguard anymore in close combat because the moment is in close combat it cannot score anymore and... That is an incredible stupid FAQ. We all know what they wanted to explain but they made Vanguard worse and basically useless. The Militia All Terrain Patrol got nerfed to T3 as well for some reason but hey, Militia heavy stubbers have strength 4 now. They also added Implacable Advance to the Cogheads' Militia. That's useful. The Enforcers get more combat resolution if they statused their enemy. Also nice to have. Apart from that they changed nothing. I only glanced on the other ones so other people may correct me if I'm wrong but it appears to me that they only changed typos. Although I didn't want to I still kind of hoped that they maybe change some balancing issues like terribly overcoasted Militia infantry or the ridiculous broken Vanus Assasin. They still can pivot an incoming flyer to look outside the table and become useless. At least they changed that he can do that only once per game. N1SB 1 Back to top Link to comment https://bolterandchainsword.com/topic/387027-horus-heresy-faqs-and-erratas/#findComment-6139485 Share on other sites More sharing options...
Vassakov Posted Friday at 07:27 AM Share Posted Friday at 07:27 AM 9 hours ago, Gorgoff said: It's even worse. You can't score Vanguard anymore in close combat because the moment is in close combat it cannot score anymore and... That is an incredible stupid FAQ. We all know what they wanted to explain but they made Vanguard worse and basically useless. I'd like to think nobody would ever claim that interpretation, and if they did a swift TO/EO call would be happening. And if they ruled it that way I think I'd just walk. Pacific81 and Gorgoff 2 Back to top Link to comment https://bolterandchainsword.com/topic/387027-horus-heresy-faqs-and-erratas/#findComment-6139514 Share on other sites More sharing options...
Gorgoff Posted Friday at 01:45 PM Share Posted Friday at 01:45 PM 6 hours ago, Vassakov said: I'd like to think nobody would ever claim that interpretation, and if they did a swift TO/EO call would be happening. And if they ruled it that way I think I'd just walk. I agree but GW has written it in the worst possible way. Vanguard should score if the units action remove a scoring unit from an objective not natter how they do that. Movement reaction, kill them all or panic. Doesn't matter. If they were there at the beginnen of the turn and aren't because of the Vanguard they score. They should cast that in a crisp text and be done with it. Xenith 1 Back to top Link to comment https://bolterandchainsword.com/topic/387027-horus-heresy-faqs-and-erratas/#findComment-6139566 Share on other sites More sharing options...
Ripper.McGuirl Posted yesterday at 01:02 AM Share Posted yesterday at 01:02 AM 11 hours ago, Gorgoff said: I agree but GW has written it in the worst possible way. Vanguard should score if the units action remove a scoring unit from an objective not natter how they do that. Movement reaction, kill them all or panic. Doesn't matter. If they were there at the beginnen of the turn and aren't because of the Vanguard they score. They should cast that in a crisp text and be done with it. I think they should just copy paste this post and call it a day. Wayyyy easier to understans. Xenith and Gorgoff 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387027-horus-heresy-faqs-and-erratas/#findComment-6139652 Share on other sites More sharing options...
Gorgoff Posted yesterday at 09:05 AM Share Posted yesterday at 09:05 AM 7 hours ago, Ripper.McGuirl said: I think they should just copy paste this post and call it a day. Wayyyy easier to understans. I like language, which makes clear what they intend and isn't that fixated on sounded like a water proof law text. Because if you write it like a law you switch the brain of the reader to look for loopholes. I just read in the classic Cityfight expansion of 3rd (or 4th?) edition and it is written WAY more loosy goosy but somehow it is easier to understand anyway. Just look at that ancient text. ;) jaxom and Pacific81 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387027-horus-heresy-faqs-and-erratas/#findComment-6139671 Share on other sites More sharing options...
Pacific81 Posted 4 hours ago Share Posted 4 hours ago (edited) The rulebook is just appallinglly written by any measure. When all is said and done playing with your toys on a tabletop is meant to be fun, not a chore like reading through your car insurance T&Cs. There are a lot of options now in the One Page Rules communities now for Heresy (Civil War era for Grimdark Future firefight is meant to be a good one) so my gaming group is looking at using that just to get some minis on the table and roll some dice. Edited 4 hours ago by Pacific81 Link to comment https://bolterandchainsword.com/topic/387027-horus-heresy-faqs-and-erratas/#findComment-6139824 Share on other sites More sharing options...
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