Jump to content

Recommended Posts

10 hours ago, AvePicante said:

Been pushing for a Cthonian character for awhile now, I'm ecstatic. The Votann now have a Tyranid focused character in Buri Thrice-Devoured and an Ork focus with Berehk the Waaaghbreaker. Do we get a Grimnyr stomping on an Aeldari next? Those are the big 3 for us

 

I fully support any stomping when it involves Eldar, but it would be nice to get a character with only Votann parts on the model.

 

Can this new guy be built without the Ork head? Hopefully he does come with an option to just be holding up a fist, or pointing to the next guy who is about to get smashed.

9 hours ago, sitnam said:

Currently the only restriction Farsight has is that he can't be in an army with Ethereals. 

I'm probably behind the times, but can Enclaves armies take stealth units now? 

3 hours ago, Zoatibix said:

Votaan guy should be waving a severed Marine head around. 

 

The Orks are our greatest enemy, death to the lot of them.

3 hours ago, phandaal said:

 

I fully support any stomping when it involves Eldar, but it would be nice to get a character with only Votann parts on the model.

 

Can this new guy be built without the Ork head? Hopefully he does come with an option to just be holding up a fist, or pointing to the next guy who is about to get smashed.

 

Neither WarCom nor the streamed showed any alternative build options, so I doubt it. Shouldn't be too difficult to carve away the Ork head at least, or replace that hand at the wrist since it's an augmetic.

 

Would have been nice to get a generic option though, even if it was just an arm and head swap.

 

 

Edited by Lord Marshal

Awesome Votann character,really cool. Tau couple are also nice. Tyranid is nice,but less spectacular than I expected. Functional, nice, but a bit less cool than the other two above.

Love the new Tau characters. The new Tyranid model is also nice to have, but I would have rather had an update to the Tyranid Warriors.

 

Pretty fun reveal show though. I didn't think Tau and Tyranids were getting anything at all, so I'm really happy we got some attention.

15 minutes ago, ShibeKing said:

but I would have rather had an update to the Tyranid Warriors.

Please no. The Warrior kit is honestly a really good one, is really fun to convert and it's one of the few surviving ball-joint Tyranid kits.

Quite surprised to see another Votann miniature so soon after the 2nd wave released. Do quite like him, although I think he could maybe have done with *slightly* more unique decoration beyond just the belt. 

 

Those Tau battlesuits are great though, they remind me of the classic forgeworld suits somewhat. 

9 hours ago, Dudley Nightshade said:

I'm probably behind the times, but can Enclaves armies take stealth units now? 

 

The only army restriction is that you can't have Farsight and Ethereals in the same list. Otherwise, there are no limitations. Farsight can go with Shadowsun and Darkstriker, despite being loyalists. He can be with stealth units and auxillaries.

4 hours ago, Evil Eye said:

Please no. The Warrior kit is honestly a really good one, is really fun to convert and it's one of the few surviving ball-joint Tyranid kits.

 

Hard disagree, personally. While the ball joints are nice, the range being stuck between the 3e/4e design language (even if many kits are newer than that or have been re-cut/re-released in plastic) and the 10e "high definition" look is stopping me from getting back into Tyranids because I can't get everything I want with a coherent level of sharpness and detail. With Warriors being the biggest single sticking point for me.

Edited by Spo0ky
Spelling
11 hours ago, Dudley Nightshade said:

I'm probably behind the times, but can Enclaves armies take stealth units now? 

They could in 3rd edition, just 0-1, and that's the last time there was a restriction on them from my recollection.

I think after that it was just special characters and Ethereals they couldn't have.

2 hours ago, Tastyfish said:

They could in 3rd edition, just 0-1, and that's the last time there was a restriction on them from my recollection.

I think after that it was just special characters and Ethereals they couldn't have.

Huh, you're right. I could have sworn in seventh there was a restriction on stealth units. Best I can figure is that I think you had to take them as part of a Hunter Cadre (or Stealth Suits without a Ghostkeel as part of a Rapid Insertion Force) rather than having a stealth-specific formation like the main codex had. But yeah, seems you could always take them. 

Edited by Dudley Nightshade
Fact checking myself
7 hours ago, Spo0ky said:

 

Hard disagree, personally. While the ball joints are nice, the range being stuck between the 3e/4e design language (even if many kits are newer than that or have been re-cut/re-released in plastic) and the 10e "high definition" look is stopping me from getting back into Tyranids because I can't get everything I want with a coherent level of sharpness and detail. With Warriors being the biggest single sticking point for me.

Yeah since getting the Leviathan Nids I’m staying away from anything pre-Leviathan until they’re updated. I didn’t think anything was that much more detailed until I actually had them in my hand. 

These are the first models in a little while I’m not overly keen on. The Votann just seems a tad ‘meh’ and busy. 
 

I don’t like the ‘ribbons’ on the Tau - particularly those that weave through the armour, and I also think the recessed parts of the armour look out of place. That said, I can see that different paint job might really help them out! 

For the most part I really like the Tau duo. I was talking to a friend a few days ago saying I wanted a lynchpin battlesuit unit with shields, I thought the idea of putting out a protective barrier to absorb fire and protect nearby ground troops felt like the epitome of "The Greater Good". I know these are characters but it still feels like a win to me.

 

I'm not 100% sold on the heads since they look like hinged helmets to me, and the unbalanced paintjobs are throwing me, maybe it reflects them being unbalanced psychologically after losing a comrade? It will be interesting to see the lore on this pair. I'd be tempted to paint these up even without a Tau army.

1 hour ago, Magos Takatus said:

I'm not 100% sold on the heads since they look like hinged helmets to me, and the unbalanced paintjobs are throwing me, maybe it reflects them being unbalanced psychologically after losing a comrade? It will be interesting to see the lore on this pair. I'd be tempted to paint these up even without a Tau army.


I’m pretty sure the unbalanced paintjob shows them splitting the dead commanders suit between them once they were killed. The blue parts all have the same fancier design than the plainer white parts. 

13 minutes ago, Fire Golem said:


I’m pretty sure the unbalanced paintjob shows them splitting the dead commanders suit between them once they were killed. The blue parts all have the same fancier design than the plainer white parts. 

Absolutely. However, I'd like to know more about why three comrades fighting together had two different colour schemes. It's probably to add emphasis to the differently styled parts as you said, but I'm curious how far this can be read into.

2 hours ago, Magos Takatus said:

Absolutely. However, I'd like to know more about why three comrades fighting together had two different colour schemes. It's probably to add emphasis to the differently styled parts as you said, but I'm curious how far this can be read into.

 

I've seen a suggestion that initially the Commander was the only one in the group using a Warmaker Battlesuit but after their bondmates avenged them well enough to get promoted to exemplars the Earth caste put together another 2 Warmaker suits using the remains of their commander's one.

 

As for the different paintschemes, they're not meant to have sept markings so it's possible that the "new" half of each suit was just left plain and unpainted where ad the salvaged half retains it's initial colouration with the Sept markings removed.

 

This is keeping in mind that the actual main "body" of the Mech is only where the color marking goes on particularly high ranking T'au, so that Green could just have been the operational colours for wherever they were deployed.

Edited by Indy Techwisp

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.