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Defensive- A6à A4àB3à B1à Trader Req 5 (Secret Agenda Close Location, store: Combat Stimms- +1ATT, store: AP Rounds- +1ATT) à Defensive 

(as far as I understood I can end and sit on a trader tile and since it is neutral ground, other players can also access the trader without triggering attacks; my Night Lords will just go into stealth mode and hide in the rafters)

Here is also the Heavy Bolter trooper for the month of April (will be away for travel starting end of next week, so better post it now before I am away)

 0403HeavyBolter.thumb.jpg.1d70a5548b68e319505b71fd3ebdc1a0.jpg

Edited by Valkia the Bloody
Posted (edited)

From a question in the FAQ's: Items puchased at the Trader can be "used" or "stored", this will allow you to stockpile without having to visit the Trader every month.

"Using" items will not cost AP, please mention any items you will be using for the month in your sequence. "stored" items will count for the full month, bought items will take effect where in the sequence they were bought.

 

example (I've borrowed Lord Ikka's sequence):

Defensive - A2: >A1 Secret Agenda >B1 Trader: 2 REQ (Store: Fatigue Stims, Use: AP Rounds) > C1 > D1 >E1 > F1 Defend Hex

 

Please edit your Actions to account for this if have already posted :thumbsup:

 

EDIT: If you would like to keep the specifics of your puchases hidden, please post the REQ amount in your sequence, and add the specific item in your Secret Agenda chat.

Edited by Grotsmasha

Defensive-A4>A3>B2>B1>Trader REQ 6 Secret Agenda>C1>D1>D2 Defend Hex. I think I did that right. Basically moving from my starting hex to the trader then to D2 to defend. For secret agenda stuff do I just wait for you to reach out?

Edited by gaurdian31
Edited to add REQ amount to Trader purchase at B1

Valkia the Bloody (AP: 4, REQ: 9)

Defensive- A6> A4>B3> B1> Trader Req 5 (Secret Agenda Close Location, store: Combat Stimms- +1ATT, store: AP Rounds- +1ATT) > Defensive 

 

Heraclite (AP: 4, REQ: 10) 

Defensive GAMMA A8>B7 Secret agenda> B6 Secret agenda>B7>ZETA B1 10 Req (additional body armour)

 

Lord_Ikka (AP: 4, REQ: 11) 

Defensive - A2: >A1 Secret Agenda >B1 Trader: 2 REQ (Store: Fatigue Stims + AP Rounds) > C1 > D1 >E1 > F1 Defend Hex

 

guardian31 (AP: 3, REQ: 6) 

Defensive-A4>A3>B2>B1>Trader REQ 6 Secret Agenda>C1>D1>D2 Defend Hex

 

andes (AP: 3, REQ: 12) 

Aggressive - Delta A2 > B2 - Secret Agenda > B1

 

Trokair (AP: 3, REQ: 7) 

Defensive – Start Alpha A6 > Move C4 > Move E2 > Move to and Defend G2

 

W.A.Rorie (AP: 3, REQ: 7) 

Defensive - A4: > B4 >B5 Secret Agenda> C5 Defend Hex

 

Outstanding Moves: I'll allow an extra 24hrs to get your moves in

 

@Boc (AP: 4, REQ: 11) 

@Blissful Brushes (AP: 3, REQ: 3) 

Combat_Vet (AP: 0, REQ: 5) 

  • 3 weeks later...
Posted (edited)

I am going to make a start for May.

Here is my completed trooper for May- his nickname is "the Philosopher" and he is one of these villains who like to talk their victims to death.

 

0103Philosopher.thumb.jpg.1ed8b58b7a94ab8697553815d81b542c.jpg

 

My warband is aware the that Inquisition is sneaking about nearby, so cheeky bastards that they are, they cannot hold back with causing some mischief.

Since on the way there are several hab blocks, my warband is getting into the swing of things, striking from the dark and leaving flayed and mauled corpses crucified at public places, highly visible to cause terror and fear and to taunt the Inquisition operatives.

The Philosopher cannot wait to "discuss" the finer points of Imperial doctrine with some fanatical followers of the False Emperor. 

Blood smears the walls and "We have come for you!" can be read in coagulated blood clots. 

Since I have completed the trooper, I have 3 Action Points (I hope I got that right), so the Night Lords are creeping forwards:

Defensive- B1- D1- F1-C1 (at the centre)- Defensive. I keep storing these: store: Combat Stimms- +1ATT, store: AP Rounds- +1ATT.

We will stay hidden and defensive, but are prepared should a cunning Interrogator draw the right conclusions and scan for our traces. 

 

Please correct me if I did something wrong. 

Edited by Valkia the Bloody

I think my calculations are ok but will amend my orders if I'm wrong

(4 AP, 4 Req)

 

large.IMG_20260509_151406.jpg.e4b4d9a81cca5360236c24aa691d3339.jpg

 

After a quick recon into the civilian hab blocks around the dropsite, Colonel Schaeffer ordered his kill team to regroup at the trader hub to prepare for a deeper exploration of Araheim.

 

Auspex scans showed Heretic Astartes activity in this part of the city and even though they still remained elusive, such a threat is not to be taken lightly, luckily, the last chancers managed to get their hands on premium grade combat stimms and loaded up on extra ammunitions. No matter when the Chaos worshippers finally reveal themselves, they will be ready to face them.

 

Around the market, merchants and customers alike spoke in hushed voices about an Interrogator of the Holy inquisition who had preceded them a few days earlier. Given the nature of his team of rogues and ne'er-do-wells, Schaeffer will also have to be on the lookout and try to avoid any direct clash.

 

In order to try and put as much distance between his team and the immediate threats all around him, Schaeffer supplied every one with some fatigue stimms.

 

After one last look at the relative safety of the trader hub, they all take their first shot of stimms and start on their way to the inner city.

 

Trader : 4req combat stimms (store) AP rounds (store),2* fatigue stimm (1 store 1use),

Defensive Zeta B1 > C1 SA >C2 SA >D2 SA

Edited by Heraclite

large.MayStartingLocations.png.71222f4b5

 

Additional Locations Revealed

 

Alpha E3 - Traitor PDF Barracks

Alpha G2   - Desecrated Statue

 

Turn Order for April, please place your Actions by May 15th.

  1. Valkia the Bloody (AP: 4, REQ: 7)
  2. andes (AP: 3, REQ: 14) 
  3. Trokair (AP: 3, REQ: 9) 
  4. Lord_Ikka (AP: 4, REQ: 14) 
  5. Heraclite (AP: 4, REQ:  4) 
  6. W.A.Rorie (AP: 3, REQ: +2) 
  7. guardian31 (AP: 3, REQ: 2) 
  8. Boc (AP: 4, REQ: 15) 
  9. Blissful Brushes (AP: 3, REQ: 8) 
  10. Combat_Vet (AP: 0, REQ: 5) 
Edited by Grotsmasha
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