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Due to time constraints (7 month old baby, big workload at new job) I've started playing simpler and faster games instead of 10th Ed. 40k.

 

After playing a couple of "One Page Rules - Grimdark Future" games, I can say that Primaris Marines feel better in that ruleset than in current 40k.

 

The army is way more elite, and special units like Bladeguard Veterans and Terminators can tank a lot of damage.

 

I don't know if anyone else is tired of the heavy ruleset 40k has become, but if you do, give OPR a try.

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  • 4 months later...

Entirely reasonable route to go. Where I work there is some interest in 40k, but no experience let alone materials with any of them and with our time constraints as well 40k is just not accessible. I may be able to get people to pick up some minis, but that's about it so I have thought about opr.

  • 3 weeks later...

My mate and I still struggle remembering all the stratagems and even some of the wound types (like mortal wounds which I understand aren’t even a thing unless your victim is effected by them).  GW’s rules are very crunchy.  I looked at OPR when I was starting out and at that time the rules seemed just as complicated.  However, I understand the simple game mechanics of 40k now and having re-viewed OPR it really does seem simple, even the army building now makes sense.

Having only one year into 40k and seeing the transfer from one edition to another I’m concerned about the en:cuss:ification of 40k.  The app, lack of paper support, price rises (apparently), the removal of old Combat Patrols.

I was able to create 2 1000point armies using my BA Sanguinary Spearhead and my Ork Godrangs Gitstompas models.

I shall report back once we have played.

If you ever get really bored, I have a fun game for you....

 

Step 1. Take all the One Page Rules and then smush, shrink, and wedge them together so they actually fit on one page.

 

Step 2. Attempt to play a battle. The first player to reach for bifocals, reading glasses, or squint while trying to read the microprint rules loses.

 

Good Luck :banana:

1 hour ago, Lathe Biosas said:

If you ever get really bored, I have a fun game for you....

 

Step 1. Take all the One Page Rules and then smush, shrink, and wedge them together so they actually fit on one page.

 

Step 2. Attempt to play a battle. The first player to reach for bifocals, reading glasses, or squint while trying to read the microprint rules loses.

 

Good Luck :banana:

That’s pretty unfair.  The latest rules 3.5.1 all seem to be on one sheet of A4.  How to play on one side and keywords on the other.  Atm we have to refer to the GW rulebook.

 

Army building using Army Forge is a dream once you’ve got your head around using all the army books.

I’ve replicated my Combat Patrols and those currently defunct into 1000 point armies.  So army books, for example the current ‘Ardmob can be replicated by using the Orc Marauders army book.  You then notice Gretchin aren’t there so you add the Goblin reclaimers book and use a shooter mob.  You can rename the units to GW names.  They don’t have the same buffs, gretcin have a regeneration buff in 40k but there are buffs in OPR that add flavour.  These come at points costs.  That’s also a fun part.  For 15 points I gave my Gretchin “ramshackle crew” which means they must charge the nearest enemy if in range, but get +1 to hit.

Points are great in OPR.  I haven’t played yet so I can’t corroborate the values but if you build a 1000 point arm and your units are 165 points short there are lots of wepon upgrades, unit effecting aura type upgrades (courage aura gives +1 to morale rolls for 10 points)

I’m particularly pleased that you can print your armies lists and all the keywords out for playing without relying on apps.

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