Inquisitor_Lensoven Posted Sunday at 05:52 PM Share Posted Sunday at 05:52 PM Nothing new here, but someone mentioned the rumors elsewhere, and I’ve been building my voidscarred corsairs, which I found out have a few lizard skin capes. this got me thinking, could that be a low key hint at exodites? Could the lizard skin capes represent those two corsairs originally being exodites, or at the very least their interactions with exodites? didn’t want to clog up a thread not dedicated to that specific rumor. Jings and Arkley 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/ Share on other sites More sharing options...
TheMawr Posted Sunday at 09:40 PM Share Posted Sunday at 09:40 PM It's not low-key, when the voidscarred released GW outright said some of the corsairs hint at an exodite heritage. ( its not necessarily the lizardskin ones though, furs are just as associated... and there is no reason corsairs could wear either without being exodites, hell, even saimhann is described to have a more cadavrous fashion ;) ) Mind you that this kind of thing isn't that groundbreaking. Rangers have always been supposed somewhat exodite-influenced in their fashion for example, in a recent WD this got reiterated by jes Goodwin, specifically their topknot nohawk hairstyle. Wich is interesting because it seemed implied ( I dont know where right now ) Especially the operative with a faolchu was indicative of an ex-exodite ( and he too has a topknot with feather, but a feathered coat, not reptilian ) However old representations, including the epic miniatures, had wardancer style hair ( but the other elements match ) Exodites aren't that distant from the eldar we have, if they'd put ranger cloth over corsair armor with the most topknot/mohawky hair out there and put them on dragon/dinosaurs .. thats a consistent lore accurate representation. That's also where my skepticism for them in kill team hails from.. them being cavalry is as integral to their identity as Imperial knight houses being knights. ( their official art, old rules and epic miniatures where all cavalry) There are the same kind of options with the right creativity to represent infantry KT exodites as there are to represent infantry KT Imperial knights. ( or an ork speed kult kill team ) but you don't introduce/launch something through their obscure exceptional cases. ( imagine getting cacharadons, but its a kill team consisting of their human shipcrew released first.) Not that I don't believe the rumors, but the kill team may be misidentified. ( reliable rumormongers thought Yvraine and the Visarch where exodites back then after all ) or not be an exodite kill team but a kill team that includes an exodite or two. Though recently I have been warming up to it. Because they have been introducing other unexpected candidates ( Raveners most of all ) On the other forum I think I posted a whole analysis of how they could be true to their existing elements and still fit kill team; Simplest one, like ratlings or especially inquisition henchmen, the new unit is only half your kill team, you need to add rangers ( or they come packed in ) to have a 3 dragon riders + 3 rangers kill team. ( or 2 + 5 ) Another option is that the team is built around having the dragon rider operatives having plenty of hunting creatures so the gameplay tactic revolves around ( flying ?) Dinosaurs moving the opponent where you want them or grabbing objectives. Kind of the necron team vibe Either way, misidentified, real but handled badly or actually being what they are supposed to be.. im looking forward to it. The wait for the missing miniatures wich where the reason I got into 40k/eldar in the 90s was long ( despite the store owner then saying it would probably not be long before they would get miniatures ) but at least the pirates where almost everything I wanted ( missing fully bare heads ) absolutely love them. Let's hope we know more soon. It could be them vs meganobz ( fitting boole's rumor ) They could be a perfect April 1 thing. Reveal meganobz tomorrow, then have no kill team at adepticon.. bam. / rant off :) Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6160008 Share on other sites More sharing options...
Inquisitor_Lensoven Posted yesterday at 12:31 AM Author Share Posted yesterday at 12:31 AM 2 hours ago, TheMawr said: It's not low-key, when the voidscarred released GW outright said some of the corsairs hint at an exodite heritage. ( its not necessarily the lizardskin ones though, furs are just as associated... and there is no reason corsairs could wear either without being exodites, hell, even saimhann is described to have a more cadavrous fashion ;) ) Mind you that this kind of thing isn't that groundbreaking. Rangers have always been supposed somewhat exodite-influenced in their fashion for example, in a recent WD this got reiterated by jes Goodwin, specifically their topknot nohawk hairstyle. Wich is interesting because it seemed implied ( I dont know where right now ) Especially the operative with a faolchu was indicative of an ex-exodite ( and he too has a topknot with feather, but a feathered coat, not reptilian ) However old representations, including the epic miniatures, had wardancer style hair ( but the other elements match ) Exodites aren't that distant from the eldar we have, if they'd put ranger cloth over corsair armor with the most topknot/mohawky hair out there and put them on dragon/dinosaurs .. thats a consistent lore accurate representation. That's also where my skepticism for them in kill team hails from.. them being cavalry is as integral to their identity as Imperial knight houses being knights. ( their official art, old rules and epic miniatures where all cavalry) There are the same kind of options with the right creativity to represent infantry KT exodites as there are to represent infantry KT Imperial knights. ( or an ork speed kult kill team ) but you don't introduce/launch something through their obscure exceptional cases. ( imagine getting cacharadons, but its a kill team consisting of their human shipcrew released first.) Not that I don't believe the rumors, but the kill team may be misidentified. ( reliable rumormongers thought Yvraine and the Visarch where exodites back then after all ) or not be an exodite kill team but a kill team that includes an exodite or two. Though recently I have been warming up to it. Because they have been introducing other unexpected candidates ( Raveners most of all ) On the other forum I think I posted a whole analysis of how they could be true to their existing elements and still fit kill team; Simplest one, like ratlings or especially inquisition henchmen, the new unit is only half your kill team, you need to add rangers ( or they come packed in ) to have a 3 dragon riders + 3 rangers kill team. ( or 2 + 5 ) Another option is that the team is built around having the dragon rider operatives having plenty of hunting creatures so the gameplay tactic revolves around ( flying ?) Dinosaurs moving the opponent where you want them or grabbing objectives. Kind of the necron team vibe Either way, misidentified, real but handled badly or actually being what they are supposed to be.. im looking forward to it. The wait for the missing miniatures wich where the reason I got into 40k/eldar in the 90s was long ( despite the store owner then saying it would probably not be long before they would get miniatures ) but at least the pirates where almost everything I wanted ( missing fully bare heads ) absolutely love them. Let's hope we know more soon. It could be them vs meganobz ( fitting boole's rumor ) They could be a perfect April 1 thing. Reveal meganobz tomorrow, then have no kill team at adepticon.. bam. / rant off :) No reason they couldn’t be a cavalry KT. After all cavalry is now a thing in necromunda which was infantry only for years. theres even at least one modern real world justification. I forget which unit it was but the movie 12 Strong based on a real mission US SF dudes rode around and even fought on horseback in Afghanistan. Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6160024 Share on other sites More sharing options...
TheMawr Posted yesterday at 01:41 AM Share Posted yesterday at 01:41 AM 19 minutes ago, Inquisitor_Lensoven said: No reason they couldn’t be a cavalry KT. After all cavalry is now a thing in necromunda which was infantry only for years. theres even at least one modern real world justification. I forget which unit it was but the movie 12 Strong based on a real mission US SF dudes rode around and even fought on horseback in Afghanistan. There are some very good reasons they cant actually. I doubt in that movie they went on an infiltration mission horseback inside a submarine.. Kill team has a couple of predetermined settings, two of wich are inside a "room based" structure needing a lot of suspension of disbelief ( though dinosaurs could still be stretched here better than something like horses, same way boarding actions ) the others have a lot of vertical elements, wich would heavily penalise cavalry, conceptually speaking. In necromunda it works because everyone has access to "cavalry" but everyone also has access to things that are not.. so the player can adjust their "army" to the setting, or the setting can be adjusted to accommodate them. Necromunda has less constraints than kill team does in that matter ( there are also transport vehicles in necromunda.. that won't happen in kill team ) it also isn't built around a tournament scene ( wich kill team sadly definitely is, more so than any other GW game I think ) A single pure cavalry team, where other teams do not have cavalry and half of the tables do not support cavalry creates a situation where the tables/missions have to be adjusted for 1 team... for the potential that someone has that 1 team, or otherwise exclude that team from games / tournaments. Ofcourse like I said, "dinosaurs" are not quite horses or bikes, and in that other cavalry-restricted gamemode ( boarding actions ) they do allow krootoxes. But there still would be practical movement limitations for cavalry due to (base)size. The solution would be to also have operatives that do not have this penalty. A self contained kill team game / mode would work ( not entirely unlike ashes of faith ), where they disconnect the kill team or kill teams from the bigger picture.. something like speed freaks or gangs of commoragh but based on kill team rules. ( this too is a theory of mine btw, Boole's rumor being not indecisive but a literal hint: Aeldari ( exodites ) vs Orks ( Bikers? More squighog ? ) or Chaos ( Bikers ).. the or being the choice in a box that has 3 cavalry/mounted teams ) got some fuel to that fire when white dwarf ran cavalry rules. But the meganobz rumors kind of kill it. ( I like to entertain many contradicting theories, don't care much for the guessing right or wrong part, I just like the mental exercise :) ) Either way kill team or not. I do think exodites are a when rather than an if. But I do think people do expect it to be a new army too much, they will be like Beastsnaggas, Destroyer cults and Corsairs .. and that is perfect for me. I could see at least the 1 unit we had in 2nd edition returning sooner rather than later, I could also see them expanding it with the other 3 epic units in one form or another. I know valrak has mentioned more coming for exodites, but I missed if its speculation or actual rumor. I'm very wordy, but as my name suggests it's a topic close to my heart.. nearly my entire conscious life Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6160027 Share on other sites More sharing options...
Inquisitor_Lensoven Posted yesterday at 01:51 AM Author Share Posted yesterday at 01:51 AM 6 minutes ago, TheMawr said: There are some very good reasons they cant actually. I doubt in that movie they went on an infiltration mission horseback inside a submarine.. Kill team has a couple of predetermined settings, two of wich are inside a "room based" structure needing a lot of suspension of disbelief ( though dinosaurs could still be stretched here better than something like horses, same way boarding actions ) the others have a lot of vertical elements, wich would heavily penalise cavalry, conceptually speaking. In necromunda it works because everyone has access to "cavalry" but everyone also has access to things that are not.. so the player can adjust their "army" to the setting, or the setting can be adjusted to accommodate them. Necromunda has less constraints than kill team does in that matter ( there are also transport vehicles in necromunda.. that won't happen in kill team ) it also isn't built around a tournament scene ( wich kill team sadly definitely is, more so than any other GW game I think ) A single pure cavalry team, where other teams do not have cavalry and half of the tables do not support cavalry creates a situation where the tables/missions have to be adjusted for 1 team... for the potential that someone has that 1 team, or otherwise exclude that team from games / tournaments. Ofcourse like I said, "dinosaurs" are not quite horses or bikes, and in that other cavalry-restricted gamemode ( boarding actions ) they do allow krootoxes. But there still would be practical movement limitations for cavalry due to (base)size. The solution would be to also have operatives that do not have this penalty. A self contained kill team game / mode would work ( not entirely unlike ashes of faith ), where they disconnect the kill team or kill teams from the bigger picture.. something like speed freaks or gangs of commoragh but based on kill team rules. ( this too is a theory of mine btw, Boole's rumor being not indecisive but a literal hint: Aeldari ( exodites ) vs Orks ( Bikers? More squighog ? ) or Chaos ( Bikers ).. the or being the choice in a box that has 3 cavalry/mounted teams ) got some fuel to that fire when white dwarf ran cavalry rules. But the meganobz rumors kind of kill it. ( I like to entertain many contradicting theories, don't care much for the guessing right or wrong part, I just like the mental exercise :) ) Either way kill team or not. I do think exodites are a when rather than an if. But I do think people do expect it to be a new army too much, they will be like Beastsnaggas, Destroyer cults and Corsairs .. and that is perfect for me. I could see at least the 1 unit we had in 2nd edition returning sooner rather than later, I could also see them expanding it with the other 3 epic units in one form or another. I know valrak has mentioned more coming for exodites, but I missed if its speculation or actual rumor. I'm very wordy, but as my name suggests it's a topic close to my heart.. nearly my entire conscious life By your submarine reference I’m assuming you’re equating that to a void ship. considering a lot of p-ways on those ships seem to be extremely large(by modern standards anyway) I don’t really see the issue there. They can begin releasing more team that are cavalry. just like they didn’t have jump troops until they did. but I’ve never even looked at KT’s rules so if you say it simply cannot be done, I’ll take your word for it Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6160028 Share on other sites More sharing options...
TheMawr Posted yesterday at 02:15 AM Share Posted yesterday at 02:15 AM And then I havent even delved into my wishes and hopes But that would vastly increase the wordcount and go beyond on-topicness of news and rumors. I do hope there will be alot more new art though, with corsairs it really is the bare minimum, maelstrom added nothing. Even ynnari got more art than corsairs have had. 11 hours ago, Inquisitor_Lensoven said: By your submarine reference I’m assuming you’re equating that to a void ship. considering a lot of p-ways on those ships seem to be extremely large(by modern standards anyway) I don’t really see the issue there. They can begin releasing more team that are cavalry. just like they didn’t have jump troops until they did. but I’ve never even looked at KT’s rules so if you say it simply cannot be done, I’ll take your word for it In game they aren't always as large is what I meant. I know in universe they are vastly different from the alien spaceships. Flying units are different as its just a conceptual stretch, you don't run into practical game problems. Not saying it can't be done btw, im saying why it's unlikely that GW would, and the trouble it would create. And also how they could do it if they would after all, because there are reliable rumors. I dont really think/talk in definitives here, just speculation looking from all sides ;) Inquisitor_Lensoven 1 Back to top Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6160029 Share on other sites More sharing options...
marspeople Posted yesterday at 10:07 AM Share Posted yesterday at 10:07 AM I think Exodites will eventually get made as a (small) stand alone faction. Dinosaurs are just money. Everyone loves dinosaurs. Ammonius and Inquisitor_Lensoven 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6160057 Share on other sites More sharing options...
Toxichobbit Posted yesterday at 12:39 PM Share Posted yesterday at 12:39 PM 2 hours ago, marspeople said: IEveryone loves dinosaurs. Apart from the toilet guy in Jurassic Park. Heraclite and Emperor Ming 2 Back to top Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6160078 Share on other sites More sharing options...
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