Inquisitor_Lensoven Posted March 8 Share Posted March 8 Nothing new here, but someone mentioned the rumors elsewhere, and I’ve been building my voidscarred corsairs, which I found out have a few lizard skin capes. this got me thinking, could that be a low key hint at exodites? Could the lizard skin capes represent those two corsairs originally being exodites, or at the very least their interactions with exodites? didn’t want to clog up a thread not dedicated to that specific rumor. Jings and Arkley 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/ Share on other sites More sharing options...
TheMawr Posted March 8 Share Posted March 8 It's not low-key, when the voidscarred released GW outright said some of the corsairs hint at an exodite heritage. ( its not necessarily the lizardskin ones though, furs are just as associated... and there is no reason corsairs could wear either without being exodites, hell, even saimhann is described to have a more cadavrous fashion ;) ) Mind you that this kind of thing isn't that groundbreaking. Rangers have always been supposed somewhat exodite-influenced in their fashion for example, in a recent WD this got reiterated by jes Goodwin, specifically their topknot nohawk hairstyle. Wich is interesting because it seemed implied ( I dont know where right now ) Especially the operative with a faolchu was indicative of an ex-exodite ( and he too has a topknot with feather, but a feathered coat, not reptilian ) However old representations, including the epic miniatures, had wardancer style hair ( but the other elements match ) Exodites aren't that distant from the eldar we have, if they'd put ranger cloth over corsair armor with the most topknot/mohawky hair out there and put them on dragon/dinosaurs .. thats a consistent lore accurate representation. That's also where my skepticism for them in kill team hails from.. them being cavalry is as integral to their identity as Imperial knight houses being knights. ( their official art, old rules and epic miniatures where all cavalry) There are the same kind of options with the right creativity to represent infantry KT exodites as there are to represent infantry KT Imperial knights. ( or an ork speed kult kill team ) but you don't introduce/launch something through their obscure exceptional cases. ( imagine getting cacharadons, but its a kill team consisting of their human shipcrew released first.) Not that I don't believe the rumors, but the kill team may be misidentified. ( reliable rumormongers thought Yvraine and the Visarch where exodites back then after all ) or not be an exodite kill team but a kill team that includes an exodite or two. Though recently I have been warming up to it. Because they have been introducing other unexpected candidates ( Raveners most of all ) On the other forum I think I posted a whole analysis of how they could be true to their existing elements and still fit kill team; Simplest one, like ratlings or especially inquisition henchmen, the new unit is only half your kill team, you need to add rangers ( or they come packed in ) to have a 3 dragon riders + 3 rangers kill team. ( or 2 + 5 ) Another option is that the team is built around having the dragon rider operatives having plenty of hunting creatures so the gameplay tactic revolves around ( flying ?) Dinosaurs moving the opponent where you want them or grabbing objectives. Kind of the necron team vibe Either way, misidentified, real but handled badly or actually being what they are supposed to be.. im looking forward to it. The wait for the missing miniatures wich where the reason I got into 40k/eldar in the 90s was long ( despite the store owner then saying it would probably not be long before they would get miniatures ) but at least the pirates where almost everything I wanted ( missing fully bare heads ) absolutely love them. Let's hope we know more soon. It could be them vs meganobz ( fitting boole's rumor ) They could be a perfect April 1 thing. Reveal meganobz tomorrow, then have no kill team at adepticon.. bam. / rant off :) Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6160008 Share on other sites More sharing options...
Inquisitor_Lensoven Posted March 9 Author Share Posted March 9 2 hours ago, TheMawr said: It's not low-key, when the voidscarred released GW outright said some of the corsairs hint at an exodite heritage. ( its not necessarily the lizardskin ones though, furs are just as associated... and there is no reason corsairs could wear either without being exodites, hell, even saimhann is described to have a more cadavrous fashion ;) ) Mind you that this kind of thing isn't that groundbreaking. Rangers have always been supposed somewhat exodite-influenced in their fashion for example, in a recent WD this got reiterated by jes Goodwin, specifically their topknot nohawk hairstyle. Wich is interesting because it seemed implied ( I dont know where right now ) Especially the operative with a faolchu was indicative of an ex-exodite ( and he too has a topknot with feather, but a feathered coat, not reptilian ) However old representations, including the epic miniatures, had wardancer style hair ( but the other elements match ) Exodites aren't that distant from the eldar we have, if they'd put ranger cloth over corsair armor with the most topknot/mohawky hair out there and put them on dragon/dinosaurs .. thats a consistent lore accurate representation. That's also where my skepticism for them in kill team hails from.. them being cavalry is as integral to their identity as Imperial knight houses being knights. ( their official art, old rules and epic miniatures where all cavalry) There are the same kind of options with the right creativity to represent infantry KT exodites as there are to represent infantry KT Imperial knights. ( or an ork speed kult kill team ) but you don't introduce/launch something through their obscure exceptional cases. ( imagine getting cacharadons, but its a kill team consisting of their human shipcrew released first.) Not that I don't believe the rumors, but the kill team may be misidentified. ( reliable rumormongers thought Yvraine and the Visarch where exodites back then after all ) or not be an exodite kill team but a kill team that includes an exodite or two. Though recently I have been warming up to it. Because they have been introducing other unexpected candidates ( Raveners most of all ) On the other forum I think I posted a whole analysis of how they could be true to their existing elements and still fit kill team; Simplest one, like ratlings or especially inquisition henchmen, the new unit is only half your kill team, you need to add rangers ( or they come packed in ) to have a 3 dragon riders + 3 rangers kill team. ( or 2 + 5 ) Another option is that the team is built around having the dragon rider operatives having plenty of hunting creatures so the gameplay tactic revolves around ( flying ?) Dinosaurs moving the opponent where you want them or grabbing objectives. Kind of the necron team vibe Either way, misidentified, real but handled badly or actually being what they are supposed to be.. im looking forward to it. The wait for the missing miniatures wich where the reason I got into 40k/eldar in the 90s was long ( despite the store owner then saying it would probably not be long before they would get miniatures ) but at least the pirates where almost everything I wanted ( missing fully bare heads ) absolutely love them. Let's hope we know more soon. It could be them vs meganobz ( fitting boole's rumor ) They could be a perfect April 1 thing. Reveal meganobz tomorrow, then have no kill team at adepticon.. bam. / rant off :) No reason they couldn’t be a cavalry KT. After all cavalry is now a thing in necromunda which was infantry only for years. theres even at least one modern real world justification. I forget which unit it was but the movie 12 Strong based on a real mission US SF dudes rode around and even fought on horseback in Afghanistan. Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6160024 Share on other sites More sharing options...
TheMawr Posted March 9 Share Posted March 9 19 minutes ago, Inquisitor_Lensoven said: No reason they couldn’t be a cavalry KT. After all cavalry is now a thing in necromunda which was infantry only for years. theres even at least one modern real world justification. I forget which unit it was but the movie 12 Strong based on a real mission US SF dudes rode around and even fought on horseback in Afghanistan. There are some very good reasons they cant actually. I doubt in that movie they went on an infiltration mission horseback inside a submarine.. Kill team has a couple of predetermined settings, two of wich are inside a "room based" structure needing a lot of suspension of disbelief ( though dinosaurs could still be stretched here better than something like horses, same way boarding actions ) the others have a lot of vertical elements, wich would heavily penalise cavalry, conceptually speaking. In necromunda it works because everyone has access to "cavalry" but everyone also has access to things that are not.. so the player can adjust their "army" to the setting, or the setting can be adjusted to accommodate them. Necromunda has less constraints than kill team does in that matter ( there are also transport vehicles in necromunda.. that won't happen in kill team ) it also isn't built around a tournament scene ( wich kill team sadly definitely is, more so than any other GW game I think ) A single pure cavalry team, where other teams do not have cavalry and half of the tables do not support cavalry creates a situation where the tables/missions have to be adjusted for 1 team... for the potential that someone has that 1 team, or otherwise exclude that team from games / tournaments. Ofcourse like I said, "dinosaurs" are not quite horses or bikes, and in that other cavalry-restricted gamemode ( boarding actions ) they do allow krootoxes. But there still would be practical movement limitations for cavalry due to (base)size. The solution would be to also have operatives that do not have this penalty. A self contained kill team game / mode would work ( not entirely unlike ashes of faith ), where they disconnect the kill team or kill teams from the bigger picture.. something like speed freaks or gangs of commoragh but based on kill team rules. ( this too is a theory of mine btw, Boole's rumor being not indecisive but a literal hint: Aeldari ( exodites ) vs Orks ( Bikers? More squighog ? ) or Chaos ( Bikers ).. the or being the choice in a box that has 3 cavalry/mounted teams ) got some fuel to that fire when white dwarf ran cavalry rules. But the meganobz rumors kind of kill it. ( I like to entertain many contradicting theories, don't care much for the guessing right or wrong part, I just like the mental exercise :) ) Either way kill team or not. I do think exodites are a when rather than an if. But I do think people do expect it to be a new army too much, they will be like Beastsnaggas, Destroyer cults and Corsairs .. and that is perfect for me. I could see at least the 1 unit we had in 2nd edition returning sooner rather than later, I could also see them expanding it with the other 3 epic units in one form or another. I know valrak has mentioned more coming for exodites, but I missed if its speculation or actual rumor. I'm very wordy, but as my name suggests it's a topic close to my heart.. nearly my entire conscious life Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6160027 Share on other sites More sharing options...
Inquisitor_Lensoven Posted March 9 Author Share Posted March 9 6 minutes ago, TheMawr said: There are some very good reasons they cant actually. I doubt in that movie they went on an infiltration mission horseback inside a submarine.. Kill team has a couple of predetermined settings, two of wich are inside a "room based" structure needing a lot of suspension of disbelief ( though dinosaurs could still be stretched here better than something like horses, same way boarding actions ) the others have a lot of vertical elements, wich would heavily penalise cavalry, conceptually speaking. In necromunda it works because everyone has access to "cavalry" but everyone also has access to things that are not.. so the player can adjust their "army" to the setting, or the setting can be adjusted to accommodate them. Necromunda has less constraints than kill team does in that matter ( there are also transport vehicles in necromunda.. that won't happen in kill team ) it also isn't built around a tournament scene ( wich kill team sadly definitely is, more so than any other GW game I think ) A single pure cavalry team, where other teams do not have cavalry and half of the tables do not support cavalry creates a situation where the tables/missions have to be adjusted for 1 team... for the potential that someone has that 1 team, or otherwise exclude that team from games / tournaments. Ofcourse like I said, "dinosaurs" are not quite horses or bikes, and in that other cavalry-restricted gamemode ( boarding actions ) they do allow krootoxes. But there still would be practical movement limitations for cavalry due to (base)size. The solution would be to also have operatives that do not have this penalty. A self contained kill team game / mode would work ( not entirely unlike ashes of faith ), where they disconnect the kill team or kill teams from the bigger picture.. something like speed freaks or gangs of commoragh but based on kill team rules. ( this too is a theory of mine btw, Boole's rumor being not indecisive but a literal hint: Aeldari ( exodites ) vs Orks ( Bikers? More squighog ? ) or Chaos ( Bikers ).. the or being the choice in a box that has 3 cavalry/mounted teams ) got some fuel to that fire when white dwarf ran cavalry rules. But the meganobz rumors kind of kill it. ( I like to entertain many contradicting theories, don't care much for the guessing right or wrong part, I just like the mental exercise :) ) Either way kill team or not. I do think exodites are a when rather than an if. But I do think people do expect it to be a new army too much, they will be like Beastsnaggas, Destroyer cults and Corsairs .. and that is perfect for me. I could see at least the 1 unit we had in 2nd edition returning sooner rather than later, I could also see them expanding it with the other 3 epic units in one form or another. I know valrak has mentioned more coming for exodites, but I missed if its speculation or actual rumor. I'm very wordy, but as my name suggests it's a topic close to my heart.. nearly my entire conscious life By your submarine reference I’m assuming you’re equating that to a void ship. considering a lot of p-ways on those ships seem to be extremely large(by modern standards anyway) I don’t really see the issue there. They can begin releasing more team that are cavalry. just like they didn’t have jump troops until they did. but I’ve never even looked at KT’s rules so if you say it simply cannot be done, I’ll take your word for it Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6160028 Share on other sites More sharing options...
TheMawr Posted March 9 Share Posted March 9 And then I havent even delved into my wishes and hopes But that would vastly increase the wordcount and go beyond on-topicness of news and rumors. I do hope there will be alot more new art though, with corsairs it really is the bare minimum, maelstrom added nothing. Even ynnari got more art than corsairs have had. 11 hours ago, Inquisitor_Lensoven said: By your submarine reference I’m assuming you’re equating that to a void ship. considering a lot of p-ways on those ships seem to be extremely large(by modern standards anyway) I don’t really see the issue there. They can begin releasing more team that are cavalry. just like they didn’t have jump troops until they did. but I’ve never even looked at KT’s rules so if you say it simply cannot be done, I’ll take your word for it In game they aren't always as large is what I meant. I know in universe they are vastly different from the alien spaceships. Flying units are different as its just a conceptual stretch, you don't run into practical game problems. Not saying it can't be done btw, im saying why it's unlikely that GW would, and the trouble it would create. And also how they could do it if they would after all, because there are reliable rumors. I dont really think/talk in definitives here, just speculation looking from all sides ;) Inquisitor_Lensoven 1 Back to top Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6160029 Share on other sites More sharing options...
marspeople Posted March 9 Share Posted March 9 I think Exodites will eventually get made as a (small) stand alone faction. Dinosaurs are just money. Everyone loves dinosaurs. Ammonius, Dezron and Inquisitor_Lensoven 1 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6160057 Share on other sites More sharing options...
Toxichobbit Posted March 9 Share Posted March 9 2 hours ago, marspeople said: IEveryone loves dinosaurs. Apart from the toilet guy in Jurassic Park. Heraclite and Emperor Ming 2 Back to top Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6160078 Share on other sites More sharing options...
Magos Takatus Posted March 11 Share Posted March 11 Yeah, I'm not sure about the Kill Team rumour, but with the Tankbustas ending up in Kill Team and rumours of Kill Team Meganobs my conception of what is a Kill Team is all over the place right now. For all I know, we might get Steel Legion and a Chimera as a Kill Team at this point. Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6160480 Share on other sites More sharing options...
Inquisitor_Lensoven Posted June 26 Author Share Posted June 26 On 3/11/2026 at 11:21 AM, Magos Takatus said: Yeah, I'm not sure about the Kill Team rumour, but with the Tankbustas ending up in Kill Team and rumours of Kill Team Meganobs my conception of what is a Kill Team is all over the place right now. For all I know, we might get Steel Legion and a Chimera as a Kill Team at this point. Well GW showed you lol On 3/8/2026 at 8:41 PM, TheMawr said: There are some very good reasons they cant actually. I doubt in that movie they went on an infiltration mission horseback inside a submarine.. Kill team has a couple of predetermined settings, two of wich are inside a "room based" structure needing a lot of suspension of disbelief ( though dinosaurs could still be stretched here better than something like horses, same way boarding actions ) the others have a lot of vertical elements, wich would heavily penalise cavalry, conceptually speaking. In necromunda it works because everyone has access to "cavalry" but everyone also has access to things that are not.. so the player can adjust their "army" to the setting, or the setting can be adjusted to accommodate them. Necromunda has less constraints than kill team does in that matter ( there are also transport vehicles in necromunda.. that won't happen in kill team ) it also isn't built around a tournament scene ( wich kill team sadly definitely is, more so than any other GW game I think ) A single pure cavalry team, where other teams do not have cavalry and half of the tables do not support cavalry creates a situation where the tables/missions have to be adjusted for 1 team... for the potential that someone has that 1 team, or otherwise exclude that team from games / tournaments. Ofcourse like I said, "dinosaurs" are not quite horses or bikes, and in that other cavalry-restricted gamemode ( boarding actions ) they do allow krootoxes. But there still would be practical movement limitations for cavalry due to (base)size. The solution would be to also have operatives that do not have this penalty. A self contained kill team game / mode would work ( not entirely unlike ashes of faith ), where they disconnect the kill team or kill teams from the bigger picture.. something like speed freaks or gangs of commoragh but based on kill team rules. ( this too is a theory of mine btw, Boole's rumor being not indecisive but a literal hint: Aeldari ( exodites ) vs Orks ( Bikers? More squighog ? ) or Chaos ( Bikers ).. the or being the choice in a box that has 3 cavalry/mounted teams ) got some fuel to that fire when white dwarf ran cavalry rules. But the meganobz rumors kind of kill it. ( I like to entertain many contradicting theories, don't care much for the guessing right or wrong part, I just like the mental exercise :) ) Either way kill team or not. I do think exodites are a when rather than an if. But I do think people do expect it to be a new army too much, they will be like Beastsnaggas, Destroyer cults and Corsairs .. and that is perfect for me. I could see at least the 1 unit we had in 2nd edition returning sooner rather than later, I could also see them expanding it with the other 3 epic units in one form or another. I know valrak has mentioned more coming for exodites, but I missed if its speculation or actual rumor. I'm very wordy, but as my name suggests it's a topic close to my heart.. nearly my entire conscious life Viiindiiicaaaation! lol Magos Takatus and CancelledApocalypse 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6177516 Share on other sites More sharing options...
CancelledApocalypse Posted June 27 Share Posted June 27 (edited) Can't believe we're finally getting Exodites. Part of me really hopes they turn into a full faction, part of me doesn't (because that will most likely ruin all the stuff I've been writing for my homebrew Exodites, lol). Got to say, I like the look they seem to be going for. I was a bit disappointed the corsairs looked so much like drukhari, especially the helmets. Glad the exodites seem to be much more craftworld looking, even with the added wildling aesthetic. Edited June 27 by CancelledApocalypse Inquisitor_Lensoven 1 Back to top Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6177604 Share on other sites More sharing options...
Lathe Biosas Posted June 27 Share Posted June 27 I assume these guys will eventually be a part of the greater Eldar codex... so you can use them along side your regular forces. Hopefully they get more stuff than the Ynnead debacle. Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6177621 Share on other sites More sharing options...
The Yncarne Posted June 27 Share Posted June 27 I just wonder what the plan is to add the squad into a codex that already has shining spears and shroud runners. Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6177627 Share on other sites More sharing options...
TheMawr Posted June 27 Share Posted June 27 28 minutes ago, The Yncarne said: I just wonder what the plan is to add the squad into a codex that already has shining spears and shroud runners. I see this a lot, but neither of them ride dinosaurs... Sometimes just being visually different should be enough ? As for ideas in diversity.. go for a full anti-walker and/or anti-monster profile emphasizing their experience fighting bigger Beasties and knight houses. Make them bigger melee threats as well... less strike and run, more strike and fight. Magos Takatus and Inquisitor_Lensoven 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6177633 Share on other sites More sharing options...
The Yncarne Posted June 27 Share Posted June 27 I expect them to be multi-tough, Impact in my game. *shrug* While they are nice models, I don't expect to pick these up ASAP. I have some corsairs to complete and am already spoiled for choices. Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6177636 Share on other sites More sharing options...
CancelledApocalypse Posted June 27 Share Posted June 27 I'll be buying them as soon as I can, but exodites are my thing, so... Do people think this unit is a one off, or testing the waters for a larger release/full faction, or part of an already planned larger release/full faction? I'm not a rules guy, I just collect and paint, so take this as being from someone who knows very little about the game itself... but I'd expect they have abilities that shining spears/shroud runners don't have? Extra attacks from the mount and superb close combat abilities, for example, or perhaps abilities relating to them being able to hide and ambush? Fear/terror, making them extremely mobile shock troops? Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6177638 Share on other sites More sharing options...
Magos Takatus Posted June 27 Share Posted June 27 18 hours ago, Inquisitor_Lensoven said: Well GW showed you lol I for one am delighted to be pleasantly surprised. I was scared of being disappointed. I was not disappointed. Gimme. Inquisitor_Lensoven 1 Back to top Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6177646 Share on other sites More sharing options...
Inquisitor_Lensoven Posted June 27 Author Share Posted June 27 14 hours ago, CancelledApocalypse said: Can't believe we're finally getting Exodites. Part of me really hopes they turn into a full faction, part of me doesn't (because that will most likely ruin all the stuff I've been writing for my homebrew Exodites, lol). Got to say, I like the look they seem to be going for. I was a bit disappointed the corsairs looked so much like drukhari, especially the helmets. Glad the exodites seem to be much more craftworld looking, even with the added wildling aesthetic. If I were to guess they’ll be a sub-subfaction like harlequins and corsairs. i would bet we get 1 battleline infantry unit, 1-2 infantry leader units (maybe even based on the guy in that famous Exodite art.) and a big transport/tank Dino in 2-3 years. eldar will get their codex then, or a new codex, and a new supplement with harlequins, corsairs and exodites will be released allowing it to be used with craftworld codex or DE codex. 11 hours ago, TheMawr said: I see this a lot, but neither of them ride dinosaurs... Sometimes just being visually different should be enough ? As for ideas in diversity.. go for a full anti-walker and/or anti-monster profile emphasizing their experience fighting bigger Beasties and knight houses. Make them bigger melee threats as well... less strike and run, more strike and fight. Not to mention these will likely have a better invuln because of the shields and will likely thrash the bikers in melee with a lot of beefy extra attacks from the Dino mounts. id bet they get something like dino claws <extra attacks> A3(maybe 4?) S6 AP-2 D2 edit rough rider horses get A4 S4 AP0 D1 so the Dino’s could definitely get A4 S6 AP-1 D2 imho being that they’re freaking space dinosaurs with claws and teeth. heck maybe you can choose a profile between claws and teeth? Claws A5 S5 AP-1 D1 teeth A3 S6 AP-2 D2? The Yncarne 1 Back to top Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6177672 Share on other sites More sharing options...
ShadowCaptainMcCaffery Posted June 27 Share Posted June 27 5 hours ago, CancelledApocalypse said: I'll be buying them as soon as I can, but exodites are my thing, so... Do people think this unit is a one off, or testing the waters for a larger release/full faction, or part of an already planned larger release/full faction? I'm not a rules guy, I just collect and paint, so take this as being from someone who knows very little about the game itself... but I'd expect they have abilities that shining spears/shroud runners don't have? Extra attacks from the mount and superb close combat abilities, for example, or perhaps abilities relating to them being able to hide and ambush? Fear/terror, making them extremely mobile shock troops? These are a test to see how well they do, in the same way the corsairs were. There will quite likely be more stuff further down the line as well. Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6177675 Share on other sites More sharing options...
TheMawr Posted June 28 Share Posted June 28 16 hours ago, Inquisitor_Lensoven said: If I were to guess they’ll be a sub-subfaction like harlequins and corsairs. i would bet we get 1 battleline infantry unit, 1-2 infantry leader units (maybe even based on the guy in that famous Exodite art.) and a big transport/tank Dino in 2-3 years. I would heavily bet we dont, dragonknights ARE the exodite battleline, it is in the main studio Canon an all mounted "army" Infantry roles are done by rangers and to lesser extent corsairs and craftworlds. BL sometimes ( but actually rarely) diverges from this, but thats not uncommon with BL. There was always a risk that they would retcon this ( but a small one as long as jes was around ) but if they had foot exodites in the pipeline it would have been the kill team instead, im 99.99% certain that risk is ( luckily ) disproven by them going all the way to include cavalry in kill team. Just as the voidscarred killteam also made the voidreavers battleline unit, the Dragonmasters kill team makes the dragonknights "battleline" unit ( probably situational battleline like harlequins though ) There is a difference between corsairs and harlequins raw though, gamewise corsairs are a keyword but still Asuryani faction, Harlequins ( and Ynnari) are seperate factions. It's curious what will happen with exodites, as them having Asuryani keyword makes less sense than corsairs having that ( since they technically represent the Asuryani corsairs right now ( like eldritch raiders), not any and all corsairs) Corsair in that sense is a lifestyle choice within a faction, exodites are a seperate faction. Personally if they all still share a single codex I hope they just drop the distinct factions for Aeldari faction keyword for all of them... its rather messy right now and the majority of the people out there just do not seem to grasp the concept. It's not an issue with other hodgepodge armies either after all. ( necron, orks, chaos spacemarines ) I do think maybe give no unit battleline standard, rather your warlord unlocks your battleline. Asuryani warlord unlocks guardians, Anrathe warlord voidreavers, Harlequins warlord troupe etc. ( and exodites warlord unlocks dragonknights ) Some maybe more specific ( Asurmen ; Dire Avengers, Jain zar ; howling banshees etc. ) Eldar are a bit different than other armies on this front I think, they have a less distinct "core battleline" and almost every unit is rare somewhere, while common somewhere else. But this is getting off topic. :) Part of me likes the big sandbox, part of me hopes for a split between Asuryani and Aeldari outcasts ( Ynnari, Anrathe, Exodites, Harlequins ) but the latter only if designed as an army first.. ally-vehicle remote second. It can easily be done but it means sacrificing a lot of fans interpretation/expectations/armies. Spoiler While at the same time integrating the outcasts more with each other ( easy due to their heavy thematic overlaps with each other and while each incomplete they do cover each others gaps.. in contrary to Imperial agents ) "Epic heroes" -- Yncarne -- Solitaire -- Yvraine -- Prince Yriel -- the Visarch -- Kharseth "Hq" -- Shadowseer -- Troupemaster -- Death jester -- Clanblade -- Stonesinger -- Leystalker -- Archon ** -- Succubus * -- bonus : Amallyn as new generic HQ "Infantry" -- Troupe -- Wyches * -- Kabalite warriors *** -- Incubi * -- Voidreavers -- Voidscarred -- Rangers "Fast" -- Skyreavers -- Dragonknights -- Reavers *** -- Shroudrunners -- Skyweavers "Heavy" -- Starfang -- Voidweaver "Transport" -- Venom** -- Starweaver -- Raider** The heavy one is lacking the most, and that's exactly what an exodite expansion would expand ( based on their epic miniatures range/art/lore ) * The only Ynnari-drukhari datasheets that are "essential" imho... though Succubus should/could be replaced by ynnari generic character. ** should work for both Ynnari and Anrathe, maybe replace Archon with a monarch datasheet that covers both Archon or autarch models ( partly.. only the melee + Pistol options ) *** these Ynnari datasheets I'd go as far as calling redundant here.. maybe replace with anrathe kits. Going way too off topic ( so spoilers ), but my ontopic point was ; Exodite dragons cover the only part the other 3 combined lack. alexkon3 1 Back to top Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6177756 Share on other sites More sharing options...
Inquisitor_Lensoven Posted June 28 Author Share Posted June 28 4 hours ago, TheMawr said: I would heavily bet we dont, dragonknights ARE the exodite battleline, it is in the main studio Canon an all mounted "army" Infantry roles are done by rangers and to lesser extent corsairs and craftworlds. BL sometimes ( but actually rarely) diverges from this, but thats not uncommon with BL. There was always a risk that they would retcon this ( but a small one as long as jes was around ) but if they had foot exodites in the pipeline it would have been the kill team instead, im 99.99% certain that risk is ( luckily ) disproven by them going all the way to include cavalry in kill team. Just as the voidscarred killteam also made the voidreavers battleline unit, the Dragonmasters kill team makes the dragonknights "battleline" unit ( probably situational battleline like harlequins though ) There is a difference between corsairs and harlequins raw though, gamewise corsairs are a keyword but still Asuryani faction, Harlequins ( and Ynnari) are seperate factions. It's curious what will happen with exodites, as them having Asuryani keyword makes less sense than corsairs having that ( since they technically represent the Asuryani corsairs right now ( like eldritch raiders), not any and all corsairs) Corsair in that sense is a lifestyle choice within a faction, exodites are a seperate faction. Personally if they all still share a single codex I hope they just drop the distinct factions for Aeldari faction keyword for all of them... its rather messy right now and the majority of the people out there just do not seem to grasp the concept. It's not an issue with other hodgepodge armies either after all. ( necron, orks, chaos spacemarines ) I do think maybe give no unit battleline standard, rather your warlord unlocks your battleline. Asuryani warlord unlocks guardians, Anrathe warlord voidreavers, Harlequins warlord troupe etc. ( and exodites warlord unlocks dragonknights ) Some maybe more specific ( Asurmen ; Dire Avengers, Jain zar ; howling banshees etc. ) Eldar are a bit different than other armies on this front I think, they have a less distinct "core battleline" and almost every unit is rare somewhere, while common somewhere else. But this is getting off topic. :) Part of me likes the big sandbox, part of me hopes for a split between Asuryani and Aeldari outcasts ( Ynnari, Anrathe, Exodites, Harlequins ) but the latter only if designed as an army first.. ally-vehicle remote second. It can easily be done but it means sacrificing a lot of fans interpretation/expectations/armies. Reveal hidden contents While at the same time integrating the outcasts more with each other ( easy due to their heavy thematic overlaps with each other and while each incomplete they do cover each others gaps.. in contrary to Imperial agents ) "Epic heroes" -- Yncarne -- Solitaire -- Yvraine -- Prince Yriel -- the Visarch -- Kharseth "Hq" -- Shadowseer -- Troupemaster -- Death jester -- Clanblade -- Stonesinger -- Leystalker -- Archon ** -- Succubus * -- bonus : Amallyn as new generic HQ "Infantry" -- Troupe -- Wyches * -- Kabalite warriors *** -- Incubi * -- Voidreavers -- Voidscarred -- Rangers "Fast" -- Skyreavers -- Dragonknights -- Reavers *** -- Shroudrunners -- Skyweavers "Heavy" -- Starfang -- Voidweaver "Transport" -- Venom** -- Starweaver -- Raider** The heavy one is lacking the most, and that's exactly what an exodite expansion would expand ( based on their epic miniatures range/art/lore ) * The only Ynnari-drukhari datasheets that are "essential" imho... though Succubus should/could be replaced by ynnari generic character. ** should work for both Ynnari and Anrathe, maybe replace Archon with a monarch datasheet that covers both Archon or autarch models ( partly.. only the melee + Pistol options ) *** these Ynnari datasheets I'd go as far as calling redundant here.. maybe replace with anrathe kits. Going way too off topic ( so spoilers ), but my ontopic point was ; Exodite dragons cover the only part the other 3 combined lack. And when was the last time GW covered exodite army structure? Within the last decade? 2? 3? I can almost guarantee there’s going to be significant changes to what they put out 20+ years out. Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6177794 Share on other sites More sharing options...
CancelledApocalypse Posted June 29 Share Posted June 29 As far as I'm aware, there haven't been any rules for exodite units since 2nd ed., so I'd have said there was much more scope there for GW to flesh out a full faction - though of course, they'd have to believe the appetite was there for it. I therefore hope this new kit sells well. Also, I don't really like the classification of exodites as 'outcasts'. It feels like the assumption is craftworlders are the baseline and everyone else are offshoots from that. An argument could be made for corsairs on that front (though in the one book we have that features them specifically, it's made clear that they are very much made up of eldar of many different backgrounds and origins), but exodites on the other hand are very much not that: they have their own societies which split off from the pre-Fall eldar empire, just like the craftworlds did, though well before them, even. That's why I think exodites have so much potential to expand into a full faction. Others in this thread have tossed around the word 'retcon' in relation to writing their lore, but honestly, there has been so little written about them up until now that it should give the lore writers a huge amount of room to expand into. It's almost like being given a clean slate, with only the most basic outline to adhere to. I'm obviously coming at it from a much more lore-oriented angle. I have no knowledge of how well eldar sell in general, or how well corsairs have done since they entered the game. Still, space elf pirates may be cool, but space elf dino riders have got to be even cooler, right? Inquisitor_Lensoven 1 Back to top Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6177834 Share on other sites More sharing options...
TheMawr Posted June 29 Share Posted June 29 3 hours ago, CancelledApocalypse said: As far as I'm aware, there haven't been any rules for exodite units since 2nd ed., so I'd have said there was much more scope there for GW to flesh out a full faction - though of course, they'd have to believe the appetite was there for it. I therefore hope this new kit sells well. Also, I don't really like the classification of exodites as 'outcasts'. It feels like the assumption is craftworlders are the baseline and everyone else are offshoots from that. An argument could be made for corsairs on that front (though in the one book we have that features them specifically, it's made clear that they are very much made up of eldar of many different backgrounds and origins), but exodites on the other hand are very much not that: they have their own societies which split off from the pre-Fall eldar empire, just like the craftworlds did, though well before them, even. That's why I think exodites have so much potential to expand into a full faction. Others in this thread have tossed around the word 'retcon' in relation to writing their lore, but honestly, there has been so little written about them up until now that it should give the lore writers a huge amount of room to expand into. It's almost like being given a clean slate, with only the most basic outline to adhere to. I'm obviously coming at it from a much more lore-oriented angle. I have no knowledge of how well eldar sell in general, or how well corsairs have done since they entered the game. Still, space elf pirates may be cool, but space elf dino riders have got to be even cooler, right? Point is GW is a models first company, the model design team takes the lead the others follow. ( very often with a lack of communication ) Especially Jes Goodwin takes little regard for the game ( he doesn't play himself ) but is very specific and outspoken about his pet projects. For him exodites = dinoriding space elves, not space wood elves infantry and some cavalry. He is quite outspoken there. There is plenty of lore ( both main studio and BL ) and designer talk, even recently. This is not a concept that's just been ignored up until now. There is more talk about exodites than the fallen, and nobody expects the fallen to suddenly be an army of traitor ogryns right ? As to the outcasts part, beyond them being categorized in the Aeldari outcasts section in 10th editions codex, this is more a subjective element. I just like the word Outcast much more than agents. There is two possible logic reasons to it though with exodites moreso than with harlequins; First there is a good chance that those exodites involved in galactic conflicts far from home.. the conflicts you will mostly play on the tabletop are outcast exodites, not Asuryani outcasts.. but still Aeldari outcasts. ( self inflicted or otherwise) And two, they are technically self inflicted outcasts of Aeldari society ( however, in that case, so are Asuryani ) I do prefer an even better word there though, outcast is better than agents but far from perfect. But I use outcasts because the most recent codex does, it's clear and easy. I like Aeldari Diaspora, for some reason, it sounds exotic and is quite literal, but this might be different for a native English speaker ( wich I'm not) I dont know how often the word is used and what it's vibe is. I also like Aeldari Reborn, but thats because I both I already know it since 2nd edition ( where harlequins are the reborn ) and like Ynnari ( wich are called the reborn as well ) And I see it as a much more symbological word. Ofcourse best case would be Aeldari becoming an own category with 5 to 6 ranges and codexes with ally rules, shown with their closest comparison in the Imperium category : Asuryani ( sisters of battle, because of the more organized structure and "spacemarineness" ) Drukhari ( Astra militarum, because of all the little distinct subgroups ) Exodites ( Imperial Knights , because the very unique army format on their own, but mostly being an ally force. ) Harlequins ( custodes, if custodes had the IK ally format ) Anrathe/Ynnari ( seperate or together ) ( Imperial agents but better ) But that won't happen again, in 7th and 8th edition it shortly looked like it might. I do like sandbox, but as I dont like Asuryani that much I'd prefer everything sandboxed with Drukhari.. but that would be completely nonsensical. Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6177841 Share on other sites More sharing options...
kabaakaba Posted June 29 Share Posted June 29 I don't know why some people think GW should push infantry into exodites range. They have experience of full cavalry sub-faction now(Gitmob in AoS), so they could make all cavalry out of exodites. TheMawr 1 Back to top Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6177844 Share on other sites More sharing options...
TheMawr Posted June 29 Share Posted June 29 33 minutes ago, kabaakaba said: I don't know why some people think GW should push infantry into exodites range. They have experience of full cavalry sub-faction now(Gitmob in AoS), so they could make all cavalry out of exodites. Or entire armies without infantry. If Imperial/chaos Knights and Gargants can exist as armies, an all different size cavalry army can exist just as well if not better. Link to comment https://bolterandchainsword.com/topic/387657-exodite-rumors/#findComment-6177848 Share on other sites More sharing options...
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