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I'm not sure I like the triangles, particularly the one next to the symbol, as it crowds it and the lines of the two next to each other aren't very aesthetically pleasing.  To a lesser extent, I think the top triangle also crowds the small rectangle, and should be a slight bit further back.

 

Otherwise it looks great, though from the angle you provided its hard to really evaluate the helmet and backpack.  What's the symbol on the side of the bike?

Posted (edited)

The Triangle is the Company Marker, there will be a roman numeral for squad, and will be the company color. The symbol is my chapter marker. Here is a closer on the pack and helmet. And here is a poorly done AI concept render, mostly to visualize the  paint scheme.

 

image.png.df204d66d6b2be5e9d9e044515ac5d69.pngimage.png.a88ec6850a82d97dfaa481af4a4ab807.pngimage.png.ce4fe063a7e49de8d274367e83e98f45.png

Edited by Wisper
Posted (edited)

As stated by @Cleon, the downward pointing triangle looks much better in both locations, so I like your changes.  Given the change, I think it would look fine if you moved it forward for the top one, and downward on the side one - and/or if you made them larger, like in your first models.  Not saying you need to, but the change in orientation, IMHO, allows you to place it closer to the other elements than does the upward pointing version.

 

I really like the helmet and think the backpack is fine.  Not sure if I like the texture on the "paws", but it makes sense if those are "stapled on" rather than part of the actual backpack itself.  If they are "stapled on", they may be a bit "flat", as they don't seem to have the volume to be trophies rather than sculpted - particularly in the "wrists".

Edited by Dr_Ruminahui

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