TiguriusX Posted May 5 Share Posted May 5 Grey hunter detachment allows them to split into 5 man units GH also get to perform actions and shoot Might see some GH heavy play in the future Lots of other info as welll...worth the watch. Hopefully link takes directly to SW section Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/ Share on other sites More sharing options...
Jorin Helm-splitter Posted May 5 Share Posted May 5 (edited) I have mixed feelings about the grey hunter detachment. My first reaction was that it was ironic that they were basically fixing grey hunters by giving them combat squads which is funny but does the job. After a while it started to bug me because it's like they realized that the 10-model minimum was a bad ideal, and instead of fixing it on the data sheet they made a conditional fix. Depending on how the detachment points work it may be easy justify but they definitely made it feel like they created a solution to problem they made rather than gave me something exciting. Edited May 7 by Jorin Helm-splitter Wolf Guard Dan and DanPesci 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/#findComment-6169852 Share on other sites More sharing options...
Brother Hellion Posted May 6 Share Posted May 6 I hate that the new Primaris GH don't have a lot of options when it comes to firepower. I mean why can't they double deuce some plasma guns like their first born brethren? Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/#findComment-6169856 Share on other sites More sharing options...
lonewolf81 Posted May 6 Share Posted May 6 (edited) The counter charge rule becomes worse every time is introduced, the champions of fenris was one of the worst grotmas detachments , then came the 2 CP strat in saga of the bold and now the detachment with no actual buff , no one is gonna have the CP to use that detachment rule, they should have made tha first part of heroic intervention free and the second part 1CP when using this detachment. The other 2 detachments look fun but nowhere close to the old ones . For example saga of the greatwolf looks alot better than 2 or 3 of those detachments combined. I mostly play incursion games and i am worried that if the old detachments cost 2 points none is gonna play the new ones ( except super friendly games) in incursion Edited May 6 by lonewolf81 Castle Wolfenstein and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/#findComment-6169876 Share on other sites More sharing options...
Karhedron Posted May 6 Share Posted May 6 Yes, all the new detachments look very weak (Blood Angels are the same). I get that we can stack 2 or 3 of these but even stacking all the SW ones doesn't come close to army-wide Lethal Hits from Saga of the Beastslayer. Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/#findComment-6169878 Share on other sites More sharing options...
DanPesci Posted May 6 Share Posted May 6 Yep, none of these look great, especially compared to what we already have. - Heroic intervention one has always been weak, and savvy opponents just stay away from you or shoot you off the table before you can do anything. I dont see this changing much with the new edition unless the new obj/terrain REALLY changes this up somehow. - Terminator one seems bland. +1 to charge is....ok, but we already have a reroll charges detachment. +1T enhancement doesnt do a lot when we already have -1 to wound agasint the stuff that counts. Uppy downy...fine...but already sick of the amount of this in the game. - Grey Hunter one should be a datasheet fix, not a detachment - Love my GH, have 30-40 of them, and they need some love, but having to forgoe damage buffs that the army needs currently to compete, to be able to have them work as a unit is not great. Grey Hunters still being overcosted and limited to 10 man only outside of the detachment is still really bad. Also... why is it called 'Veterans of the fang'. Grey hunters are our tactical/assualt equivalent lol. Sure, theyre more veteran than a bloodclaw squad...but thats why theyre reduced to less than 10 men....pls read your own lore GW. 9 hours ago, Brother Hellion said: I hate that the new Primaris GH don't have a lot of options when it comes to firepower. I mean why can't they double deuce some plasma guns like their first born brethren? 100% agreed, but never mind plasma guns...gimme back my rhinos/razorbacks!!! Quote I get that we can stack 2 or 3 of these but even stacking all the SW ones doesn't come close to army-wide Lethal Hits from Saga of the Beastslayer. Yeah I guess this will be the 'saving grace' depending how all the detachment mixing works. Theres a world where you could have Grey Hunters in one half for scoring, and then fill the rest of your army (Headtakers/Termies) with lethal hits/beastslayer but ive still no idea if that work/how things fit together. But my reaction to most of these detachments (not just ours) is.... why have they not just fixed the ones that were already there/unplayed rather than adding even more bloat to the game. I do not need 7 ways to play my wolves (47+ if you include SM detachments) or my admech. I already had issues with the way 10th worked (some units basically unplayable unless you take x3 in 'their detachment', or becoming under effective elsewhere because they've been points nerfed due to one detachment) - and this looks to be doubling down on that rather that just working on having solid army/unit rules with good internal codex balance. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/#findComment-6169889 Share on other sites More sharing options...
SvenIronhand Posted May 6 Share Posted May 6 52 minutes ago, DanPesci said: - Grey Hunter one should be a datasheet fix, not a detachment - Love my GH, have 30-40 of them, and they need some love, but having to forgoe damage buffs that the army needs currently to compete, to be able to have them work as a unit is not great. Grey Hunters still being overcosted and limited to 10 man only outside of the detachment is still really bad. I'm more up on the Grey Hunters one. I think if it's a 1 pointer, it could see some usage. Personally, between you and me, damage buffs aren't the end-all be-all. DanPesci and svane jotunsbane 2 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/#findComment-6169902 Share on other sites More sharing options...
Karhedron Posted May 6 Share Posted May 6 29 minutes ago, SvenIronhand said: Personally, between you and me, damage buffs aren't the end-all be-all. True. But they are easy and also easy to compare. I often recommend Beastslayer to new starters because it is a simple, always-on buff that gets better if you manage to complete your Saga. Some Detachments provide more tricks but come with a learning curve. Castle Wolfenstein 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/#findComment-6169909 Share on other sites More sharing options...
DanPesci Posted May 6 Share Posted May 6 (edited) 5 hours ago, SvenIronhand said: I'm more up on the Grey Hunters one. I think if it's a 1 pointer, it could see some usage. Personally, between you and me, damage buffs aren't the end-all be-all. I've used Hunter just as much as Beastslayer this edition so agree with you, but beastlayer as a nice easy buff is hard to beat. Also... I think id missed in the original article that the detachments can provide rules to your WHOLE army: "The Detachments will then give rules that will apply to your whole army, though certain Detachments and rules may only affect certain units within it." Which means (I think?!?) that if say Beastslayer or Hunter stay the same (affecting all SW units), and are 2 points each... You could take one of them. And then if the GH/TDA ones are 1 point. Add one of those in. The whole army still gets the rules from beastslayer/hunter, but you make your grey hunters or terminators better (or gain the heroic intervene stuff) If this is the way the newer ones work, id be much more positive about it, and take back what i said earlier about them being not very good haha :) Edited May 6 by DanPesci SvenIronhand, Wolf Guard Dan, Karhedron and 1 other 2 2 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/#findComment-6169965 Share on other sites More sharing options...
Wolf Guard Dan Posted May 6 Share Posted May 6 My thoughts mirror most of what was said here. The grey hunters detachment may turn out good if actions are really a big part of the missions. I thought the video was overselling how good boltguns are. It might end up being good to shoot to clear chaff and then do an action. I suspect the base detachments will be 2 points and the unit enhancing detachments will be 1. Being able to take units of 5 should be a data sheet change. Doing actions and a damage buff should have been detachment rule. I am looking forward to 5 grey hunters and a battle leader setup that chaos legionnaires and lords currently do. I had the suspicion that codexes coming out since last spring had 11th edition in mind. Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/#findComment-6169983 Share on other sites More sharing options...
TiguriusX Posted May 6 Author Share Posted May 6 4 hours ago, Wolf Guard Dan said: My thoughts mirror most of what was said here. The grey hunters detachment may turn out good if actions are really a big part of the missions. I thought the video was overselling how good boltguns are. It might end up being good to shoot to clear chaff and then do an action. I suspect the base detachments will be 2 points and the unit enhancing detachments will be 1. Being able to take units of 5 should be a data sheet change. Doing actions and a damage buff should have been detachment rule. I am looking forward to 5 grey hunters and a battle leader setup that chaos legionnaires and lords currently do. I had the suspicion that codexes coming out since last spring had 11th edition in mind. I've tested mass GH in various detachments (Bastion and Beastslayer etc.) The lack of AP absolutely kills their value...I vividly remember firing at astra militarum basic ass infantry and they were saving on 3s and laughing at me with their buffs/combos Then they would plasma me on their turn and wipe out the GH squad Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/#findComment-6170016 Share on other sites More sharing options...
Wolf Guard Dan Posted May 6 Share Posted May 6 (edited) 1 hour ago, TiguriusX said: I've tested mass GH in various detachments (Bastion and Beastslayer etc.) The lack of AP absolutely kills their value...I vividly remember firing at astra militarum basic ass infantry and they were saving on 3s and laughing at me with their buffs/combos Then they would plasma me on their turn and wipe out the GH squad I vaguely remember there might be a strat or enhancement to give GH -1 AP with bolters. And that cover is now reduced ballistic skill those guardsmen won’t be saving on 3’s. Thats still a lot to invest in a unit to make it playable. I’d rather use a detachment point to make an already good unit better. Edit: I think my post for flagged for using the short term for ballistic skill. Really think that shouldn’t be a flagged term. Edited May 6 by Wolf Guard Dan Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/#findComment-6170021 Share on other sites More sharing options...
jaxom Posted May 7 Share Posted May 7 9 hours ago, DanPesci said: Which means (I think?!?) that if say Beastslayer or Hunter stay the same (affecting all SW units), and are 2 points each... You could take one of them. And then if the GH/TDA ones are 1 point. Add one of those in. The whole army still gets the rules from beastslayer/hunter, but you make your grey hunters or terminators better (or gain the heroic intervene stuff) This has been confirmed by a WarCom social media post. Sign up for the Runeseers! Karhedron and Jorin Helm-splitter 2 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/#findComment-6170033 Share on other sites More sharing options...
Jorin Helm-splitter Posted May 7 Share Posted May 7 (edited) 19 hours ago, Karhedron said: Yes, all the new detachments look very weak (Blood Angels are the same). I get that we can stack 2 or 3 of these but even stacking all the SW ones doesn't come close to army-wide Lethal Hits from Saga of the Beastslayer. I have heard that all of the detachments they've shown are 1-point detachments. If that's true then they should be weak, I'm curious to see if that means that existing codex ones will typically cost 2 points? If that's the case you would basically have one detachment that does the heavy lifting, and one that adds some flavor. Otherwise, I agree with you that all 3 aren't as good SotB (I'd go a bit further, and say that they're worse than any of our book's detachments). Edit: @jaxom - Nice I knew I'd seen it somewhere. 3 hours ago, Wolf Guard Dan said: I vaguely remember there might be a strat or enhancement to give GH -1 AP with bolters. And that cover is now reduced ballistic skill those guardsmen won’t be saving on 3’s. Thats still a lot to invest in a unit to make it playable. I’d rather use a detachment point to make an already good unit better. Edit: I think my post for flagged for using the short term for ballistic skill. Really think that shouldn’t be a flagged term. The AP buff Is part of an enhancement you give to a WGBL (they also ignore cover). For what's it's worth I do like all the buffs that they gave them everything sounds useful. It's just frustrating because if they'd made the change to data sheet, and the detachment bonus was the action & shoot ability I'd be pretty excited about it. Instead, I feel pushed towards a detachment to fix a unit that I'd only really want to run a couple of squads of. Edit: I'm pretty sure I had a post flagged for that once as well, and I agree it probably shouldn't trigger one. Edited May 7 by Jorin Helm-splitter Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/#findComment-6170034 Share on other sites More sharing options...
Apokalypsi Posted May 7 Share Posted May 7 Based on today's article for Tyranids, looks like it's pretty much confirmed that the 3 detachments they're showing off for each faction will be 1 point and the codex detachments will be 2 points. Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/#findComment-6170168 Share on other sites More sharing options...
Jorin Helm-splitter Posted May 7 Share Posted May 7 Yeah, it definitely looks like the existing ones will all be 2s and these will all be 1s which I don't mind considering the value of most of the ones I've seen. I'll probably try to test the grey hunter detachment with bastion (assuming I can combine them). When I tried it before the hunters were tough to use in it, and Intercessors just felt like the best choice for it so I lost interest. If I can combine those two the grey hunters would have quite a toolbox to draw from. It'll be interesting to see how it all shakes out. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/#findComment-6170181 Share on other sites More sharing options...
Apokalypsi Posted May 7 Share Posted May 7 3 minutes ago, Jorin Helm-splitter said: Yeah, it definitely looks like the existing ones will all be 2s and these will all be 1s which I don't mind considering the value of most of the ones I've seen. I'll probably try to test the grey hunter detachment with bastion (assuming I can combine them). When I tried it before the hunters were tough to use in it, and Intercessors just felt like the best choice for it so I lost interest. If I can combine those two the grey hunters would have quite a toolbox to draw from. It'll be interesting to see how it all shakes out. Ooh! I like that idea. If they get the benefits of both detachments, I'll definitely have to try this. Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/#findComment-6170182 Share on other sites More sharing options...
TiguriusX Posted May 7 Author Share Posted May 7 54 minutes ago, Jorin Helm-splitter said: Yeah, it definitely looks like the existing ones will all be 2s and these will all be 1s which I don't mind considering the value of most of the ones I've seen. I'll probably try to test the grey hunter detachment with bastion (assuming I can combine them). When I tried it before the hunters were tough to use in it, and Intercessors just felt like the best choice for it so I lost interest. If I can combine those two the grey hunters would have quite a toolbox to draw from. It'll be interesting to see how it all shakes out. Bastion + GH specific has great potential as a scoring denial army 5 man units of GH will be very good at denying primary 15 OC is the perfect break point for a 5 man crew to flip an objective no matter what is there With a squad size of 5 they can also fit in impulsors for advance + disembark tricks Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/#findComment-6170190 Share on other sites More sharing options...
Jorin Helm-splitter Posted May 8 Share Posted May 8 22 hours ago, TiguriusX said: Bastion + GH specific has great potential as a scoring denial army 5 man units of GH will be very good at denying primary 15 OC is the perfect break point for a 5 man crew to flip an objective no matter what is there With a squad size of 5 they can also fit in impulsors for advance + disembark tricks That and a battle line squad could only pick one target it hit for auspex scan, so GH felt really bad at a core mechanic of the detachment. I remember being frustrated because I was running an intercessor squad and I was able to advance and complete a secondary in terrain while still holding the objective that they had left, and that was way more impactful than anything the grey hunters accomplished. If I combine those two detachments, The Grey Hunters could advance, shoot and do an action (unless I'm missing something) which would be a nice buff so there would at least be an argument between the two. I really don't see another detachment that I would really want to combo the grey hunter one with. There just isn't another detachment that helps battleline as much as bastion does and I think you need to want to run a troop heavy list to justify it. Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/#findComment-6170321 Share on other sites More sharing options...
jaxom Posted May 8 Share Posted May 8 I, uh, may have been in this subforum for… reasons. *hastily hiding posts elsewhere in the B&C saying Bastion is one of my favorite detachments* Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/#findComment-6170324 Share on other sites More sharing options...
DanPesci Posted May 11 Share Posted May 11 (edited) On 5/8/2026 at 7:48 PM, Jorin Helm-splitter said: I really don't see another detachment that I would really want to combo the grey hunter one with. There just isn't another detachment that helps battleline as much as bastion does and I think you need to want to run a troop heavy list to justify it. As someone who only runs the SW detachments, id say it pairs in ok with our existing ones. Simply having access to 5 man units that can action and still shoot (and potentially still charge depending on the action, as some if the new ones theyve shown off now complete in your shooting phase), seems like it might be strong in the new edition. But then I refuse to take intercessors as its just not Space Wolves to me Beastslayer - lethals on stuff they might need it on, whilst doing said actions etc, and having some good strats already (reactive move on SW infantry for example) Great Wolf - Good all round detachment that wouldnt hurt from having other options for small action units Hunter - You could split into 5 man and then just run around alongside each other to more easily get the 'more units in combat' buffs off. So deffo some scope for it to work/improve stuff. Still wish the combatting squadding was a datasheet fix but hey ho, will work with what we get. As much as the Bastion stuff sounds pretty decent/competitive, I actually hope we lose access to all the SM detachments in 11th - I know that wont make some people happy but id much prefer wolves to work (or at least be balanced against) using just their own codex and detachments (ie no more 'were fine cos Stormlance TWC spam has an ok win rate') Edited May 11 by DanPesci TiguriusX, SvenIronhand, Karhedron and 1 other 1 3 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/#findComment-6170615 Share on other sites More sharing options...
Jorin Helm-splitter Posted May 11 Share Posted May 11 (edited) @DanPesci - In fairness until see the mission deck I may be undervaluing the detachment (I have no ideal how action heavy it is) and the action ability is a big draw. For me though if I'm running beast slayers it's because it's the detachment in the SW supplement that cares the least about SW units. I tend to value sticky objectives above OC3, and with the lethal hits I'd rather have intercessors over GH. For Hunter I'm largely fine with GHs as they are, the bonus is for outnumbering the enemy unit as well so the 10 man squad doesn't feel like as big of liability, but I'd really want some termies. Hunter is just an extremely honest detachment so adding some deep strike just makes sense, and the +1 to charge is nice. Saga of the Bold needs logan to function IMO, and why not have T6 termies & a charge bonus at that point? I will admit that I may be biased against GH detachment, because the 5-man fix has been obvious to a lot of us. So, the datasheet should've gotten the combat squad fix or just been starting strength five to begin with. Great wolf is the detachment I've played the most of, but they've been kind of vague about if the grotmas detachments will still be a thing so I haven't thought about it much. Edited May 12 by Jorin Helm-splitter DanPesci, Wolf Guard Dan and Karhedron 3 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/#findComment-6170710 Share on other sites More sharing options...
DanPesci Posted May 12 Share Posted May 12 Oh absolutely, and it could be that whatever mission type you fall into, you might not care about actions at all, a lot still up in the air with how that'll work. The terminator one I think is definitely the most competitive (ts making an already decent unit even better), but the GH one should still have its uses and im excited to get to use my many GH squads again without feeling as hamstrung by it If great wolf stays (im really hoping it does, its been fun to use in my last couple of games), then +1 to charge uppy/downy terminators, that also have access to re-roll charges, is gonna be very nice. Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/#findComment-6170813 Share on other sites More sharing options...
lonewolf81 Posted May 16 Share Posted May 16 (edited) Im the QnA video Eddie said he likes playing spacewolves and most of their codex detachments will be 2 points ( so at least one is gonna be 3 points) so i guess beastslayer will be 3 and the bold and hunter will be 2 . Maybe they will make a 3 points the most used detachment for every army Edited May 16 by lonewolf81 Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/#findComment-6171500 Share on other sites More sharing options...
Kassill Posted May 18 Share Posted May 18 I don't see a world where any of our codex detachments are a 3. We are a gutter army right now and with codexes rolling over I don't see any of our suddenly becoming giga busted must be 3's with the new missions. But that's just my opinion right? Crazy we had the best selling army box of the edition and sitting at the lowest dredges of playability. It's almost insulting that we have to spend 1 of our dp to get what should have been a datasheet fix right? svane jotunsbane, TiguriusX, Wolf Guard Dan and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/#findComment-6171814 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now