lonewolf81 Posted May 19 Share Posted May 19 I guess the detachments that provide an army wide solid buff will be 3 points, because the new ones focus on a specific unit and thats it. I believe every army will have at least one 3 DP detachment (their most go to one) Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6171865 Share on other sites More sharing options...
Karhedron Posted May 19 Share Posted May 19 I hope you are wrong but also fear you are right about the 3DP prediction. It would be sucky for certain Chapters not to be able to use the signature detachment in smaller games (particularly thinking of Blood Angels and LAG here). Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6171867 Share on other sites More sharing options...
DanPesci Posted May 20 Share Posted May 20 On 5/16/2026 at 10:40 AM, lonewolf81 said:  Maybe they will make a 3 points the most used detachment for every army   So stormlance or gladius for us then , leaving all our SW specific ones as 2DP  (one can dream right? ) Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6172035 Share on other sites More sharing options...
Apokalypsi Posted May 20 Share Posted May 20 31 minutes ago, DanPesci said:   So stormlance or gladius for us then , leaving all our SW specific ones as 2DP  (one can dream right? ) I would not be surprised by this. Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6172043 Share on other sites More sharing options...
Jorin Helm-splitter Posted May 22 Share Posted May 22 (edited) On 5/19/2026 at 5:02 AM, lonewolf81 said: I guess the detachments that provide an army wide solid buff will be 3 points, because the new ones focus on a specific unit and thats it. I believe every army will have at least one 3 DP detachment (their most go to one)  It's hard to speculate what things will cost moving forward, but I don't feel that 3 will be very common. I think it's more of a balancing lever than something that they will shoot towards. For example, if a detachment is around a 60%-win rate, they add that detachment point, and that may take it down into their 45-55% range. Edited May 22 by Jorin Helm-splitter Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6172321 Share on other sites More sharing options...
Jorin Helm-splitter Posted May 25 Share Posted May 25 Well I was wrong, it looks like aspect host & Ceramite sentinels are both 3 detachment points. I'm assuming that means that beastslayer will be as well. I don't think hunter will be 3 because of narrow it is, and I have no idea of how they'll approach saga of the bold. Ngl kind of disappointed, but on the other hand 1000-point games become their own thing now. Karhedron and lonewolf81 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6172608 Share on other sites More sharing options...
lonewolf81 Posted May 27 Share Posted May 27 (edited) If they want to balance the game they will have to make detachments like gladius, storm lance , beastslayer 3DPÂ to avoid powerful combos with the new 1 DP detachments, and also encourage players to use the new 1DP detachments in 1000 points Edited May 27 by lonewolf81 Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6172757 Share on other sites More sharing options...
Karhedron Posted May 27 Share Posted May 27 On 5/26/2026 at 12:19 AM, Jorin Helm-splitter said: Well I was wrong, it looks like aspect host & Ceramite sentinels are both 3 detachment points. Â Do you have a source for that, was it in the live play-through? Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6172765 Share on other sites More sharing options...
DanPesci Posted May 27 Share Posted May 27 2 hours ago, lonewolf81 said: If they want to balance the game they will have to make detachments like gladius, storm lance , beastslayer 3DP to avoid powerful combos with the new 1 DP detachments, and also encourage players to use the new 1DP detachments in 1000 points   The thing is beastslayer is arguably nowhere near as powerful as gladius or stormlance - AFAIK it has almost zero successful (ie actually winning) usage at tournament level, with most if not all of the SW win data coming from Stormlance, Gladius, and occasionally great wolf (the last of which hasn't been confirmed if we're even getting to keep).  The new 1DP detachments may actually make us good (not great, just good) if combined with actual SW detachments.  So if were unable to use them together with our codex detachments that will be a massive turnoff. I don't see a world where us having either combat squadding GH, +1 to charge terminators, or multiple uses of heroic intervention (which we still have to pay CP for), when combined with beastslayer, would be in any way broken. Its going to suck if our access to them is based on win rates that aren't coming from SW detachments.   Quote Well I was wrong, it looks like aspect host & Ceramite sentinels are both 3 detachment points. I'm assuming that means that beastslayer will be as well. I don't think hunter will be 3 because of narrow it is, and I have no idea of how they'll approach saga of the bold. Ngl kind of disappointed, but on the other hand 1000-point games become their own thing now.  I've seen discussion about CS being 3DP because the way terrain interaction works and changes to heavy (you can move 3") making this much stronger in 11th than it is in 10th. ie You are going to be in terrain a lot more so anything that boosts off that is going to be way more effective. So im hoping they're doing better playtesting that just 'this is broad so its 3DP, this is narrow so its 2'.  I was chatting to my mate who plays TSons yesterday and he was saying that Grand Coven had been confirmed at 2DP, which is both a broad set of rules, and competitively powerful right now. Jorin Helm-splitter 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6172769 Share on other sites More sharing options...
Jorin Helm-splitter Posted May 27 Share Posted May 27 3 hours ago, Karhedron said:  Do you have a source for that, was it in the live play-through?  Yeah, it was on shown on the live play through (I don't recommend trying to watch them, they didn't mic the players so it's kind of hard to follow so I gave up on them fairly quickly). Auspex tactics has a pretty good video going over the changes spotted in them. One change that I found interesting was coherency was changed so that now every model in a unit needs to be within 9" of each other. Screening is going to be a lot harder for some armies, which makes logan feel even better.  5 hours ago, lonewolf81 said: If they want to balance the game they will have to make detachments like gladius, storm lance , beastslayer 3DP to avoid powerful combos with the new 1 DP detachments, and also encourage players to use the new 1DP detachments in 1000 points  I don't think Beast Slayer is on the same level as gladius or storm lance, so I'm hoping @DanPesci is right. The weird thing about 1000-point games is they actually tend to have more powerful combos than 2000-points, because there isn't a lot of restrictions. I do think people may use the new 1-point detachments in 1000-point games but I'm curious to see what happens and I feel like there isn't much of point to having that many 1-point detachment unless you have a fair amount of 2-pointers. DanPesci and Karhedron 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6172794 Share on other sites More sharing options...
lonewolf81 Posted May 28 Share Posted May 28 Gladius is also confirmed at 3 DP Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6172928 Share on other sites More sharing options...
Karhedron Posted May 28 Share Posted May 28 7 hours ago, lonewolf81 said: Gladius is also confirmed at 3 DP Â This is kinda what I was afraid of. All the decent Detachments are 3DP which means the 1DP bolt-on Detachments might as well not exist and it will not be possible to play many factions in the "default" form at 1000 points. I am still interested to see the list of Detachment costs but I expect all the iconic Detachments will be 3DP now. Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6172969 Share on other sites More sharing options...
Jorin Helm-splitter Posted May 29 Share Posted May 29 I can understand those concerns, but I think it's worth pointing out that as long as Gladius and Saga of the Hunter cost the same amount of detachment points, there just isn't a competitive reason to use Hunter. We don't have a complete picture of our new detachments yet, but from what I know now, I'm doubtful that saga of the hunter plus any of the detachments they previewed adds up to gladius. Now if they're all 3 detachment points.... I'll be pretty bitter, but I'm hopeful they aren't because maybe saga of the beastslayer is good enough that with one of those 1-point detachments it becomes one of the best ways to play fraction.  For what it's worth with 1000-point games in my experience are either a one-off game or a league. I'm willing to bet your opponents will be open to playing a 1000-point game with 3 detachment points in both scenarios. DanPesci and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6173059 Share on other sites More sharing options...
DanPesci Posted June 2 Share Posted June 2 yeah id say not getting access to the 3DP ones at 1k isnt that much of a biggie. Â Competitions dont run at 1000pts usually (not without some house ruling), and if everyone is similarly restricted then you are just all playing with your army rule and 1/2DP. Â Outside of getting started games my group doesnt tend to play at 1k a lot, and a simpler 1k (not mixing layers of rules), is better for newer players. We tend to houserule stuff in anyway at 1k (ie a cap on toughness for some units), otherwise it can be really 1 sided, so some extra homebrewing to allow that new player to run a 3DP detachment at 1k in a friendly game really wouldnt be out the question. Â Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6173418 Share on other sites More sharing options...
SvenIronhand Posted June 8 Share Posted June 8 Looks like Beastslayer is 2 DP. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6174321 Share on other sites More sharing options...
DanPesci Posted June 8 Share Posted June 8 5 minutes ago, SvenIronhand said: Looks like Beastslayer is 2 DP.   Yep, all Space Wolves detachments confirmed as 2DP on warcom. Great stuff as none of them feel powerful now, (or had any real win data behind them) and leaves us with some flexible options for adding the new 1DP ones in.  Very pleased with this (and that stormlance and gladius are 3DP). Hopefully we now see wolves lists actually using wolves detachments in 11th Karhedron, Apokalypsi and Kassill 3 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6174326 Share on other sites More sharing options...
TiguriusX Posted June 8 Author Share Posted June 8 The official SW detachments are now released  https://assets.warhammer-community.com/eng_08-06_warhammer40000_faction_pack_space_wolves-secweiq0m1-z9ayyyugii.pdf  1st item to point out...Grimnar's Mark does NOT mention attaching to WG terminators anymore  I believe this means the vanilla datasheets have been updated and we will be able to attach more characters going forward  As feared the GH detachment is absolute crap...the splitting needs to be a datasheet update. I think they added it last second because it has ZERO synergy with the rest of the detachment rules/buffs   Looks like Saga of the Great Wolf + Terminator detachment will be my first tests in 11th edition    Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6174358 Share on other sites More sharing options...
Karhedron Posted June 8 Share Posted June 8 Surprisingly pleased about this Saga of the Greatwolf + Legends of Saga and Song makes a Wolf Guard-heavy army look very tempting indeed. Â Beastslayer will probably be my default but it will be nice to experiment a bit. Jorin Helm-splitter 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6174367 Share on other sites More sharing options...
TiguriusX Posted June 8 Author Share Posted June 8 another note...precision was super buffed in 11th  head takers and the terminator stratagem giving precision means SW melee is gonna be terrifying to face   Karhedron and DanPesci 2 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6174370 Share on other sites More sharing options...
DanPesci Posted June 8 Share Posted June 8 4 minutes ago, TiguriusX said: The official SW detachments are now released  https://assets.warhammer-community.com/eng_08-06_warhammer40000_faction_pack_space_wolves-secweiq0m1-z9ayyyugii.pdf  1st item to point out...Grimnar's Mark does NOT mention attaching to WG terminators anymore  I believe this means the vanilla datasheets have been updated and we will be able to attach more characters going forward      Hopefully thats the case, i also noticed that unlike the SM one, which lists a load of characters that now have support instead of leader, ours has nothing on this (youd thing the battle leader at least would get support as its our lieutenant essentially). But im slighlty confused as to where this stuff would go. Surely stuff saying 'you also get access to these units/these units can attach to terminators (for example), would be in the datapack?  Grey Hunter detachment...i think 'absolute crap' is a bit of an overstatement. Really depends on how important actions become with the new mission sets. For someone who refuses to include intercessors in a SW army, it looks fine to me to boost the hunters I was taking anyway. 100% agree it should've been a datasheet fix, but multiple 5 man units at 15OC each running around doing actions whilst still doing other stuff seems not too bad. The enhancement actually makes their bolters fun on a big unit of them, despite it not really synergising with the combat squadding - 30 shots, ig cover, -1AP, reroll 1s/all hits from oath, sustained, potentially lethal (Beastslayer), and rerolling wounds against obj stuff.  The TDA one id say looks the best on paper though as up/down +1 charge terminators are hard to sneeze at when combined with great wolf or beastslayer. But im not sure how useful the +1T enhancement actually is unless your facing hordes of heavy bolter equivalents.   Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6174371 Share on other sites More sharing options...
TiguriusX Posted June 8 Author Share Posted June 8 (edited) 11 minutes ago, DanPesci said:   The TDA one id say looks the best on paper though as up/down +1 charge terminators are hard to sneeze at when combined with great wolf or beastslayer. But im not sure how useful the +1T enhancement actually is unless your facing hordes of heavy bolter equivalents.   You put +1T on vanilla terminators that you also include in the army  10 SB terminators with libby have sustain and are worth bringing to clear hordes etc.  In the SW terminators detachment they get uppy downy (perfect to shoot again) and extra T  if opponent goes first you can pick up SB terminators and bring back turn 1  can also drop SW terminators turn 1 thanks to Logan    **update** Ignore all that talk about T+1...I was too excited and missed restriction  can only be used on wolf guard Edited June 8 by TiguriusX Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6174376 Share on other sites More sharing options...
TiguriusX Posted June 8 Author Share Posted June 8 For everyone else considering the terminator detachment...don't forget about the SW venerable dreadnought  If the rules don't change  +1 to charge for detachment buff to terminators +1 to charge for SW units within 6" of venerable dread Great wolf saga to reroll charges  You should have 7" rerollables if you can get all the pieces into position Karhedron and Jorin Helm-splitter 2 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6174417 Share on other sites More sharing options...
Jorin Helm-splitter Posted June 8 Share Posted June 8 I'm pretty pleased with these changes. I had taken break, and the army box got me back into 40k, and it's been a bit frustrating that gladius and stormlance kind of just stayed the best options for us (granted it worked for TiguriusX pretty recently  so I shouldn't knock it too much)  I plan on trying Saga of the Hunter with the speeder formation first to see how that feels, hunter's biggest problem is how "honest" it is and speeder hijinks should help with that. After that I'll probably try Saga of the great wolf with the termie detachment. I still plan on trying bastion with the grey hunter detachment, but I feel like the other ones are bit more fun plus I just want them to update the data sheet, it's such a simple fix IMO. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6174418 Share on other sites More sharing options...
TiguriusX Posted June 8 Author Share Posted June 8 17 minutes ago, Jorin Helm-splitter said: I'm pretty pleased with these changes. I had taken break, and the army box got me back into 40k, and it's been a bit frustrating that gladius and stormlance kind of just stayed the best options for us (granted it worked for TiguriusX pretty recently  so I shouldn't knock it too much)  I plan on trying Saga of the Hunter with the speeder formation first to see how that feels, hunter's biggest problem is how "honest" it is and speeder hijinks should help with that. After that I'll probably try Saga of the great wolf with the termie detachment. I still plan on trying bastion with the grey hunter detachment, but I feel like the other ones are bit more fun plus I just want them to update the data sheet, it's such a simple fix IMO.  Bastion and GH combo is 2nd on my list of ideas to try I think it has great mission scoring potential but need to see the final mission matrix and interactions between opposing players  Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6174425 Share on other sites More sharing options...
Karhedron Posted June 8 Share Posted June 8 12 minutes ago, TiguriusX said: need to see the final mission matrix and interactions between opposing players  If you haven't seen it yet, Goonhammer has a great series of articles on this subject. Purge looks like being the strongest with Take and Hold being a close second. Disruption looks like the weakest in their analysis. Mind you, what works on paper doesn't always translate to the tabletop.  https://www.goonhammer.com/40k-11th-edition-force-disposition-review-reconnaissance TiguriusX and Wolf Guard Dan 2 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/2/#findComment-6174431 Share on other sites More sharing options...
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