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I magnetized the weapon options on the new Chaos Defiler kit, but now I’ve run into a problem with the rocket launcher. It’s stuck, and I can’t get it out again because there’s no leverage point to pull on. :wallbash:

Attempts to remove it with my fingers and tweezers have failed because, as mentioned, the rockets are tiny and rounded, making it very difficult to get a proper grip without slipping. I could try using pliers, but I’m hesitant because I’m worried about damaging the model. I don’t think I could use pliers without causing some damage.

Does anyone have a good method for removing a tightly magnetized part without risking the model?

My advice would be to slip a knife in the slight gap between it and body of launcher - you should be able to pop it out that way.

 

If that doesn't work you just need to break the contact between the magnets, which might be possible by pressing on one side (ideally with something pointed like a paperclip or a pen) of it and tilting the piece enough to do that - try to press the point farthest away from the magnet unless there is something behind at that point that would block the piece moving.  Even if that doesn't tilt it enough to get it out, it might make enough room for the knife trick.

Edited by Dr_Ruminahui

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