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Hello fellow Crusaders, 

 

In addition to the Eleventh Edition Crusade rules that kicked off this topic, I've opened a Club where I plan to upload more Crusade rules for factions moving forward into Eleventh Edition: 

 

 

The goal of this project is twofold. 

 

First, I want to try to preserve Crusade as a functional rules set for games of Eleventh Edition, while also adopting the new Detachment and Mission systems in Eleventh. I'm doing this primarily for my own gaming group, but I figured that I might as well share the effort here in case anyone else would like to give it a try. 

 

Second, I want to try to expand the Crusade rules to incorporate additional lost content from Eighth, Ninth, and other editions. For example, my goal is to port forward all of the Warlord Traits and Relics from the Eighth and Ninth Edition codices into additional Battle Traits and Crusade Relics that can then be selected by your units as Battle Honors in Crusade. I'll be updating the rules for each of these items to bring them forward into Eleventh Edition. 

 

Feedback is welcome on all points, and I encourage anyone who is especially interested in Crusade to either offer thoughts or to take this project and alter it to fit your own needs. Happy Crusading! 

I probably should have saved this for the first post rather than adding another, but the Club has been updated to include the first two Crusade Faction Packs for this project: Space Marines and Necrons. 

 

For Space Marines, I've brought forward the Warlord Traits and Relics from the Ninth Edition codex as a table of Battle Traits available to Character units and a whole slew of new Crusade Relics. Otherwise, the Tenth Edition Crusade rules for Space Marines are largely untouched. 

 

For Necrons, I've done much the same (bringing forward Warlord Traits and Relics from the Ninth Edition codex), but I've also incorporated Cryptek Arkana upgrades from the Ninth Edition codex as even more Crusade Relics, and preserved the Dynasty-specific rules from White Dwarf. 

 

All of the rules and upgrades have had an initial bypass to update terminology to known Eleventh Edition terms. I'm sure I will need to do some serious editing after the full rules release for Eleventh. In the meantime, I'm working on other factions (probably some Chaos factions next), with the intent to do this for every single faction available in Tenth Edition. 

 

Please provide feedback, and I hope some Fraters find these rules to be worthwhile. Maybe we can save Crusade as a community! 

I see this project has gained some interest! Thank you all who have signed up for the club and starting looking at the files. Please drop any thoughts, comments, revisions, etc. here in this thread or in the club itself. Either way, I'll take a look at them and try to incorporate all meaningful feedback. 

 

For those who are interested, I added Orks and Emperor's Children packs today. I'm working on Death Guard and Ad Mech currently. Since I'm doing this for my own play group, I'm focusing on our most-played factions first. But, if anyone has a particular faction you would really like to see a faction pack finalized for, let me know and I will include it in the top of my to-do list. 

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