Lord Marshal Posted 8 hours ago Share Posted 8 hours ago (edited) Chaosh is a laddah, or something. 40k Downloads page. Edited 8 hours ago by Lord Marshal LSM 1 Back to top Link to comment https://bolterandchainsword.com/topic/388063-11th-chaos-detachment-points/ Share on other sites More sharing options...
Indy Techwisp Posted 8 hours ago Share Posted 8 hours ago Typo spotted in the TSons pack. Our defiler is supposedly Faction: Death Guard. Dr_Ruminahui and Tawnis 2 Back to top Link to comment https://bolterandchainsword.com/topic/388063-11th-chaos-detachment-points/#findComment-6174882 Share on other sites More sharing options...
Lord Marshal Posted 8 hours ago Author Share Posted 8 hours ago 3 minutes ago, Indy Techwisp said: Typo spotted in the TSons pack. Our defiler is supposedly Faction: Death Guard. Just got the sniffles. Tawnis and Dr_Ruminahui 2 Back to top Link to comment https://bolterandchainsword.com/topic/388063-11th-chaos-detachment-points/#findComment-6174883 Share on other sites More sharing options...
Indy Techwisp Posted 8 hours ago Share Posted 8 hours ago Also complained about this in the other thread, but it feels like they've just made all the "most common" Detachments in 10th start at 3dp. Which is fair from a balancing perspective I guess, but it's a bit of a kick in the pants for some factions/subfactions to not be able to both have a rule that actually helps the army and use the new Detachment system. Karhedron, Shinespider and Lord Marshal 3 Back to top Link to comment https://bolterandchainsword.com/topic/388063-11th-chaos-detachment-points/#findComment-6174885 Share on other sites More sharing options...
LSM Posted 7 hours ago Share Posted 7 hours ago (edited) Looking over the Glorious Third: It is not at all unexpected that Coterie of the Conceited is 3DP, but odd that Slaanesh's Chosen is 2. Elegant Brutes having an Enhancement ('Cacophonic Accompaniment') to give a Lord Kakophonist [Deep Strike] and their unit [Ignores Cover] is pretty fun. As a Sonic Cultist, I enjoy seeing Frenzied Host not only has the previously previewed 'Howling Plate' Enhancement, but the 'Agonised Cacophony' Strat flavour text being about hurling "vile semiorganic screamer grenades" to mark enemies. Conversely, 'Sensory Overload' capitalising on producing such extreme light and noise that enemies are blinded and deafened (and thus, the Tormentors/Infractors remain [Hidden]). It's saddened me that "visual noise" had seemingly been taken out of Noise Marine fluff, so nice to see it brought up. I like that the Flawless Blades detachment has a Strat called 'Honour is for Fools'. I think people often haven't read the Codex entry for the Flawless Blades and imagine them as paragons of swordsmanship instead of excessive weirdos who "deride the concept of the economical killing strike". A whole unit ganging up on an enemy champion in an effort to outdo each other... They've beefed up EC Terminators' 'Lethal Obsession' Ability. (In the Codex it allowed one to re-roll the Charge Roll if all of the unit's ranged attacks targeted the same unit you were charging. Now it allows you to re-roll the Charge Roll, then limiting your Charge into a unit hit by a any of their ranged attacks.) Combined with the Elegant Brutes detachment, EC Terminators might see some play now. Still haven't fixed Fulgrim's 'Serpentine' (in that it doesn't technically do anything, even though it's clearly supposed to be a move-through-walls). Edited 6 hours ago by LSM RolandTHTG and Dr_Ruminahui 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/388063-11th-chaos-detachment-points/#findComment-6174893 Share on other sites More sharing options...
Tawnis Posted 7 hours ago Share Posted 7 hours ago (edited) For the armies that I play: I think that the new Ritual of Regeneration will go well with Warmeld Pact, offsetting the downside of taking mortals for the +1 to wound, and giving a few extra tricks to throw around in the fight. - Using Warped Vestitude to give a big brick of Tzzangors a 4+ Invul (and a -1 to be wounded if needed), on top of the Curse of Life enhancement to change the heal to D3+3 per turn and leaning on the D3+1 revival strat if needed when a ritual fails sounds like a tough brick to chew through. - Tzzangor Enlightened Charging in and then using the Mutigen Magicks strat seems like it can throw out a decent number of mortal wounds. On the more casual side of things, if you bring in some units from Legends, the Cabal of Chaos seems like it would be a lot of fun with the Cultist Detachment. You get to bring in the ranged cultists and Rouge Psykers from Legends to really flesh out the army of a baseline human uprising and give it a little more punch with the new psyker abilities from Cabal of Chaos. Edited 7 hours ago by Tawnis Link to comment https://bolterandchainsword.com/topic/388063-11th-chaos-detachment-points/#findComment-6174899 Share on other sites More sharing options...
Indy Techwisp Posted 7 hours ago Share Posted 7 hours ago (edited) I'm more than a little concerned as a TSons player that we're gonna be screwed over by a few different things clashing this edition. Namely, the whole thing about some wargear costing more and multiple of the same unit costing more. I don't think we have a "meta" that doesn't rely on just spamming multiple of the same unit and we don't really have the roster flexibility to easily substitute anything. Regarding the DPs, Rubricae Phalanx and Grand Coven being 3dp is a right pain in the ass since they explicitly highlighted combining them with the 1dp detachments in the TSons article. Sure, Rubricae Phalanx and Ritual of Regen would be very annoying to shift and Grand Coven buffing Sekhetars was pointed out as a strong combo in the article itself, but they're the 2 detachments that really feel like they're "iconic" TSons and not Goatherd or a massive skew list. As for what's left: - Changehost is kinda directionless still and only really is useful if you want to soup Daemons (this should definitely become a 1dp Detachment in our codex). - Warpmeld Pact can't take the Tzaangor 1dp Detachment, but it can combo very well with Ritual of Regeneration. - Warpforged Cabal is allowed to combine with Seketar Conclave for some reason, so double buffed Tzaangbots is fine apparently -_-. - Hexwarp Thrallband still would like native Daemons, but spamming Daemon Princes and SoT bricks with Ritual of Regen looks to be very strong at face value. Edited 6 hours ago by Indy Techwisp Xenith 1 Back to top Link to comment https://bolterandchainsword.com/topic/388063-11th-chaos-detachment-points/#findComment-6174900 Share on other sites More sharing options...
Ahzek451 Posted 6 hours ago Share Posted 6 hours ago (edited) @Indy Techwisp No real pushback from me, just pointing out that I think every faction is going through similar issues (give or take), GW's transition from old to new edition (particularly the .5 editions) is never done with any level of elegance. It's more aligned with "lets make this functional" vs. "lets get this polished". As has always been the way between every edition. Especially when GW insists on presenting this many options/choices. It's a lot to manage to be fair. But at the same time....they did it(gun meet foot). You basically need to wait for the next codex(and time) to hammer out a lot of the clunkiness. And as we know...even then its not always great. Fix one issue here, create another one over there. Edited 6 hours ago by Ahzek451 jaxom and Tawnis 2 Back to top Link to comment https://bolterandchainsword.com/topic/388063-11th-chaos-detachment-points/#findComment-6174904 Share on other sites More sharing options...
DemonGSides Posted 6 hours ago Share Posted 6 hours ago 18 minutes ago, Indy Techwisp said: Namely, the whole thing about some wargear costing more and multiple of the same unit costing more. I don't think we have a "meta" that doesn't rely on just spamming multiple of the same unit and we don't really have the roster flexibility to easily substitute anything. There's no examples given and there's plenty of factions that depend on the same datasheet being taken multiple times. I would wait to see what those costs are before getting too doom and gloom; if it's just that Vortex Beasts are a little costlier the more you spam them, it's not that big of a deal. 19 minutes ago, Indy Techwisp said: Regarding the DPs, Rubricae Phalanx and Grand Coven being 3dp is a right pain in the ass since they explicitly highlighted combining them with the 1dp detachments in the TSons article. Sure, Rubricae Phalanx and Ritual of Regen would be very annoying to shift and Grand Coven buffing Sekhetars was pointed out as a strong combo in the article itself, but they're the 2 detachments that really feel like they're "iconic" TSons and not Goatherd or a massive skew list. There needs to be a starting point and most every opponent you'll ever play against is going to prefer that your faction is more or less the same as they've been lately as opposed to "Strong as hell" that the 1kSons were at multiple times throughout 10th Ed. Better to be buffed than to need to be hard nerfed. 1kSons were lamented about being weak by some posters around here multiple times during 10th and they were always a pretty Ok faction (besides maybe directly at the start of 10th). So I'm hesitant to worry that much, considering the game isn't that different. If they end up weak, they can get their DP modified to allow more combos in a relatively short period. But I think they'll be just fine, as will DG even tho they took ACTUAL nerfs to their datasheets and army play style, whereas 1KSons are just more or less the same stuff. Most of the Chaos stuff at first blush looks fine by me. Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/388063-11th-chaos-detachment-points/#findComment-6174906 Share on other sites More sharing options...
Rusted Boltgun Posted 6 hours ago Share Posted 6 hours ago 1 hour ago, Lord Marshal said: Just got the sniffles. Dust allergy Tawnis and ThaneOfTas 2 Back to top Link to comment https://bolterandchainsword.com/topic/388063-11th-chaos-detachment-points/#findComment-6174907 Share on other sites More sharing options...
Mogger351 Posted 6 hours ago Share Posted 6 hours ago It was maybe a pipe dream, but I wanted a way to use my knights in smaller games without feeling like a douche, so was going to combine mortals and wardogs, but this sadly isn't possible without a change to the character limitations. Link to comment https://bolterandchainsword.com/topic/388063-11th-chaos-detachment-points/#findComment-6174912 Share on other sites More sharing options...
HeadlessCross Posted 6 hours ago Share Posted 6 hours ago Warpstrike Champions is NOT a 2DP detachment. Link to comment https://bolterandchainsword.com/topic/388063-11th-chaos-detachment-points/#findComment-6174914 Share on other sites More sharing options...
gaurdian31 Posted 6 hours ago Share Posted 6 hours ago Well looks like I am going to be using Renegade Warband or Veterans of the Long War now for my Red Corsairs as I normally play at 1,000 to 1,500 points. Link to comment https://bolterandchainsword.com/topic/388063-11th-chaos-detachment-points/#findComment-6174915 Share on other sites More sharing options...
RolandTHTG Posted 5 hours ago Share Posted 5 hours ago 50 minutes ago, DemonGSides said: There's no examples given and there's plenty of factions that depend on the same datasheet being taken multiple times. I would wait to see what those costs are before getting too doom and gloom; if it's just that Vortex Beasts are a little costlier the more you spam them, it's not that big of a deal. There needs to be a starting point and most every opponent you'll ever play against is going to prefer that your faction is more or less the same as they've been lately as opposed to "Strong as hell" that the 1kSons were at multiple times throughout 10th Ed. Better to be buffed than to need to be hard nerfed. 1kSons were lamented about being weak by some posters around here multiple times during 10th and they were always a pretty Ok faction (besides maybe directly at the start of 10th). So I'm hesitant to worry that much, considering the game isn't that different. If they end up weak, they can get their DP modified to allow more combos in a relatively short period. But I think they'll be just fine, as will DG even tho they took ACTUAL nerfs to their datasheets and army play style, whereas 1KSons are just more or less the same stuff. Most of the Chaos stuff at first blush looks fine by me. The interview with the World Champion (Who got to play one of the 11e demo games) on his thoughts of changes he's seen says that it will usually be the third unit that gets more expensive, but that Defilers will be more expensive for both the second and third added. https://www.warhammer-community.com/en-gb/articles/8dl5ikuv/new40k-world-champions-top-5-changes/ Link to comment https://bolterandchainsword.com/topic/388063-11th-chaos-detachment-points/#findComment-6174919 Share on other sites More sharing options...
Tawnis Posted 1 hour ago Share Posted 1 hour ago 4 hours ago, gaurdian31 said: Well looks like I am going to be using Renegade Warband or Veterans of the Long War now for my Red Corsairs as I normally play at 1,000 to 1,500 points. A lot of people are already talking about house ruling smaller game sizes to allow for 3DP detachments. The 3DP points seem far more to balance 2k than anything else. Whereas 1k being set to 2DP seems more to stop small scale stacking of overlapping powerful buffs on a handful of units. Link to comment https://bolterandchainsword.com/topic/388063-11th-chaos-detachment-points/#findComment-6174949 Share on other sites More sharing options...
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