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37 minutes ago, ThaneOfTas said:

*sigh* okay if we apply the same logic to other factions that you are all applying to these ones, then the only factions that should actually be in the game are Guard, Nids and Orks. Everyone else either only deploys in very small squads 95% of the time, or is such a statistically small faction that it makes no sense for them to be represented on the table top.

 

Since obviously none of those other factions are going to be removed, maybe stop calling for these ones to go too.

To be fair I've been calling for more significant differences between SM and CSM as well. It's why I'm fine with the Daemonic Dinobots!

On 6/11/2026 at 9:16 PM, Wormwoods said:

I miss when 'what your army does and how it works' was determined by just picking the units you wanted. Ah well. Old woman yells at cloud. 

I hate this system, but I think it was 8th now that had doctrines, and that was nice.

 

no extra book keeping. You could choose 1 premade doctrine(that’s basically just two of the list anyway.) or you could mix and match 2.

No doctrine or detachment points. No spending points for your army on them.

 

 

On 6/12/2026 at 7:01 PM, Galron said:

They should have rolled Grey Knights into the IA faction. There is zero reason for them to be their own standing army when 99% of the time they go out as single squads under the command and request of an inquisitor and ONLY show up when there are daemons on or about to be on the field and leave as soon as they are banished even if the rest of the battle is still going on(that's someone else's job and they are too valuable to risk losing in mundane battles.)

Leave Grey Knights alone and put imperial weirdos into killteam where they belong… being close to forced into having cheapo objective units or inquisitors running around my army isn’t very fun.

 

maybe they could be faction locked to themselves with a ‘3x 250 points’ triple ally system. But can’t ally the other way. That would be nice.

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