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Greetings fellow Knights of Titan.

 

I will be attending the UKTC Edinburgh on the 18th to 19th of July and I intend on taking my Grey Knights. Mainly because I can easily get them finished in time and they are the easiest army to keep out while we pack up to move house. 

 

I am currently a little restricted in my army composition so will be running a Santic Spearhead list as I have the Dreaknights and I'll need them to crack tanks and monsters open, backed up by immaterial interdiction as I have plenty of Interceptors to help do the priority assets missions.

 

Looking for feedback from anyone who has played Grey Knights in 11th so far. This is the first list I've written for the edition and I've yet to play a game.

 

UKTC Edinburgh Super Major
Grey Knights List v1

Strikeforce – 2000pts
Detachments: Santic Spearhead (2DP), Immaterial Interdiction (1DP)
Force Disposition: Priority Assets

 

Epic Heroes

EH1: Castellan Crowe
- Leader: Purifier Squad OD1
- Warlord

 

Characters

C1: Grandmaster in Nemesis Dreadknight
- Heavy Psycannon
- Sublimator
- Fragstorm Grenade Launcher
- Nemesis Daemon Great Hammer

 

C2: Grandmaster in Nemesis Dreadknight
- Heavy Psycannon
- Sublimator
- Fragstorm Grenade Launcher
- Nemesis Daemon Great Hammer

 

Battleline

B1: Strike Squad
- 1x Justicar, 4x Strike Squad Marines
- 3x Nemesis Force Weapons and Storm Bolters
- 1x Psycannon and Close Combat Weapon
- Justicar: Nemesis Force Weapon and Storm Bolter

 

Other Datasheets

OD1: Purifier Squad
- 1x Knight of the Flame, 9x Purifiers
- 5x Nemesis Force Weapons and Storm Bolters
- 4x Incinerators and Close Combat Weapons
- Knight of the Flame: Nemesis Force Weapon and Storm Bolter

 

OD2: Interceptor Squad 
- 1x Justicar. 4x Interceptors
- 4x Nemesis Force Weapons and Storm Bolters
- Justicar: Nemesis Force Weapon and Storm Bolter
- Upgrade: Astral Overlap (Unit Gain Stealth)

 

OD3: Interceptor Squad
- 1x Justicar. 4x Interceptors
- 4x Nemesis Force Weapons and Storm Bolters
- Justicar: Nemesis Force Weapon and Storm Bolter
- Upgrade: Astral Overlap (Unit Gain Stealth)

 

OD4: Interceptor Squad
- 1x Justicar. 4x Interceptors
- 4x Nemesis Force Weapons and Storm Bolters
- Justicar: Nemesis Force Weapon and Storm Bolter
- Upgrade: Astral Overlap (Unit Gain Stealth)

 

OD5: Nemesis Dreadknight
- Heavy Psycannon
- Heavy Incinerator
- Nemesis Greatsword

 

OD6: Nemesis Dreadknight 
- Heavy Psycannon
- Heavy Incinerator
- Nemesis Greatsword

 

OD7: Nemesis Dreadknight 
- Heavy Psycannon
- Heavy Incinerator
- Nemesis Greatsword

 

And before anyone says anything, I am aware swords on Dreadknights is not the competitive option, but to quote Worf Son of Mogh, "Swords are fun."


The plan for each mission will be similar. The foot knights will bounce around doing the mission, while the Dreadknights team up to eliminate threats with shooting and melee. The Grandmasters and Crowe's Purifiers will come down to eliminate specific threats and move block as required.

 

One change I'm toying with is swapping the upgrade on one Interceptor squad to the T1 ingress one as its the same points but could cause some interesting T1 scoring.

 

I do have some other squads on hand so have some options to consider:

1x 5 man Strike Squad
1x 5 man Purifier Squad
1x 5 man Purgation Squad
Voldus
3x Librarians

Terminators (enough to field a few squads of five man or ten man)

2x Techmarines

A Razorback (if I can find a top plate for the new gun so it's no longer a 5th ed LasPlas build)

 

 

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