W.A.Rorie Posted August 5 Share Posted August 5 I am happy for the changes and like @Captain Idaho I want my rules now too. Link to comment https://bolterandchainsword.com/topic/388170-necromunda-new-edition/page/8/#findComment-6181743 Share on other sites More sharing options...
Timberley Posted August 5 Share Posted August 5 As I said in the Escher Journal thread, I'd be surprised if they didn't decide to do both types of Journal, with both TOW-style ones (the gangs), and HH-style (scenarios and locations with specialists). This way GW can have their cake and eat it too, as you'll buy the Journals for the gangs you're interested in, and they get the FOMO of the scenario Journals. The release cadence will be interesting, as I wonder if they'll be tied into model releases, as GW seems to be on a mission to replace their resin models with plastic. If that is the case, then we can rejoice over getting new cool minis, but at the same time if they happen to stall on making miniatures for a particular gang *cough*Delaque vehicles*cough* then it could get irritating for some players. TOW released all of their army Journals (bar Cathay) within the first year, so, given that it looks like they've not messed with the game too much, I'd hope that GW does the same. To be honest, I also hope that GW kind of forgets that Necromunda exists, or is happy for it to tick over in the background, rather than being another game that GW adds to the edition churn. However, GW decided to go public way back when, and therefore have to make line go up or they lose shareholders and investors, so I half-expect us to be talking about the new edition circa 2030, and hope that Delaque finally get full support in the new edition. Link to comment https://bolterandchainsword.com/topic/388170-necromunda-new-edition/page/8/#findComment-6181775 Share on other sites More sharing options...
Lathe Biosas Posted August 6 Share Posted August 6 Has anyone heard about my Tusken Raiders Ash Waste Nomads? I was wondering if they ever fixed our slight issue of being terrible if we fought inside buildings... you know, where 95% of all games are played. Link to comment https://bolterandchainsword.com/topic/388170-necromunda-new-edition/page/8/#findComment-6181794 Share on other sites More sharing options...
Captain Idaho Posted August 6 Share Posted August 6 You know, I didn't notice they got left out of all discussion. I wonder if GW is pushing them away? They not in one of the gang books to start at least? Link to comment https://bolterandchainsword.com/topic/388170-necromunda-new-edition/page/8/#findComment-6181803 Share on other sites More sharing options...
Antarius Posted August 6 Share Posted August 6 (edited) They're in the "Gangs of the Outlands" book. They're even on the cover, so they're not going away or being pushed to the side. Edit: Whether they make a lot of sense within the underhive/hive cities is another story, of course. In a sense they and the Malstrain don't make a lot off narrative sense outside of their own specific environments. But I suspect they'll be playable anywhere. Edited August 6 by Antarius Gamiel, Captain Idaho, ThaneOfTas and 1 other 2 2 Back to top Link to comment https://bolterandchainsword.com/topic/388170-necromunda-new-edition/page/8/#findComment-6181805 Share on other sites More sharing options...
Castigator Posted August 6 Share Posted August 6 I only gave the AWN a cursory glance when the leaks went up but they looked fine from a stat perspective. From what I saw (unfortunately a lot of the leaks have been removed now) they looked to be on a level playing field with the other factions, I hope they are because the model range is very evocative and I was disappointed that they struggled in-hive without House-ruling them. Our group found the vehicle rules to be a convoluted mess in the previous edition so we pretty much gave up on exploring the great outdoors after 2 or 3 games. From what I've seen the new vehicle rules look much more fluent so we'll definitely be trying them out again. Antarius and Lathe Biosas 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/388170-necromunda-new-edition/page/8/#findComment-6181809 Share on other sites More sharing options...
Lord Marshal Posted August 6 Author Share Posted August 6 2 hours ago, Lathe Biosas said: Has anyone heard about my Tusken Raiders Ash Waste Nomads? I was wondering if they ever fixed our slight issue of being terrible if we fought inside buildings... you know, where 95% of all games are played. Appears they loosened the restrictions quite a bit, being able to attend the Trading Post and take Hangers-On... although I'd expect the Journal sub-factions to probably tighten that somewhat as a tradeoff (but we're probably a long ways off any Journals for non-House Gangs anyway). Lathe Biosas, Castigator, Gamiel and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/388170-necromunda-new-edition/page/8/#findComment-6181812 Share on other sites More sharing options...
Gorgoff Posted August 6 Share Posted August 6 1 hour ago, Castigator said: I only gave the AWN a cursory glance when the leaks went up but they looked fine from a stat perspective. From what I saw (unfortunately a lot of the leaks have been removed now) they looked to be on a level playing field with the other factions, I hope they are because the model range is very evocative and I was disappointed that they struggled in-hive without House-ruling them. Our group found the vehicle rules to be a convoluted mess in the previous edition so we pretty much gave up on exploring the great outdoors after 2 or 3 games. From what I've seen the new vehicle rules look much more fluent so we'll definitely be trying them out again. Funny how different the perception and preferences are. It's the (sort of) exact opposite for me when it comes to the vehicles. I liked the last rules for vehicles but found the new ones Sound terrible. :) Link to comment https://bolterandchainsword.com/topic/388170-necromunda-new-edition/page/8/#findComment-6181816 Share on other sites More sharing options...
Castigator Posted August 6 Share Posted August 6 We just found it tedious looking up the rules all of the time.....but hey, it'd be a boring all world if everybody liked the same thing Lathe Biosas, Gorgoff and ggergnayr 3 Back to top Link to comment https://bolterandchainsword.com/topic/388170-necromunda-new-edition/page/8/#findComment-6181818 Share on other sites More sharing options...
Ripper.McGuirl Posted August 6 Share Posted August 6 5 hours ago, Lathe Biosas said: Has anyone heard about my Tusken Raiders Ash Waste Nomads? I was wondering if they ever fixed our slight issue of being terrible if we fought inside buildings... you know, where 95% of all games are played. One big thing for Nomads is that it appears Mounts are no longer restricted outside of ash waste games. So your big buggies can play wherever! As can dirtbikes and such. Having their bugs and access to the trading post should both help quite a bit. Also, specialists will help them as much as anyone else. You can make a bunch of your basic nomads Gunners and run around with blast carbines with Hipshooting or make them all Snipers with long rifles and Precision shot. They are reading as quite opened up to me. Gamiel, Lord Marshal and Lathe Biosas 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/388170-necromunda-new-edition/page/8/#findComment-6181826 Share on other sites More sharing options...
Castigator Posted August 6 Share Posted August 6 Now I have a better understanding of the rules (and thanks to Lord Marshall posting up the images) I've changed my mind that the stats look fine for AWN.....They look damned tasty to me! A Hip-Shooting Blast Rifle moving 10" a turn is a Shocking thought.....Pun intended Lathe Biosas and Ripper.McGuirl 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/388170-necromunda-new-edition/page/8/#findComment-6181869 Share on other sites More sharing options...
Captain Idaho Posted August 6 Share Posted August 6 My initial distress isn't so bad as I've only lost a single starting gang member, the aforementioned Wrecker with dual plasma pistols. Spoiler below on how to potentially get round things: Spoiler If I take a pair of Wreckers and train them after each game, they can upgrade potentially in 3-4 games to a ganger and thus become a specialist. At this stage I can give them Gunfighter. Crucially they can get 2 attempts each to try and achieve a +1 on the BS level up roll... that's 4 attempts. That becomes crucial for making it workable, a BS4+. At that point I can invest in a double plasma pistol for the guy who reaches that level of credibility. I'm happy to be wrong if Necromunda is indeed still cool as I think it is and not ruined. I do still dislike the cover saves mechanic over negative modifiers, but it's the least problematic change. Does harken back to 3rd 40K in some feelings actually. Kilcin, Lathe Biosas, Dr_Ruminahui and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/388170-necromunda-new-edition/page/8/#findComment-6181897 Share on other sites More sharing options...
Arikel Posted August 18 Share Posted August 18 Figured this would be a good time to jump in, previous edition looked cool but huge amount of books to collect. Picking up my starter and the underhive gang book this weekend. Has anyone had a chance to look over the rules and see how much they changed? The initial reviews on Tabletop( prev. goonhammer) and other sites seemed positive overall from what I could tell. Link to comment https://bolterandchainsword.com/topic/388170-necromunda-new-edition/page/8/#findComment-6183035 Share on other sites More sharing options...
Captain Idaho Posted August 18 Share Posted August 18 (edited) Got the rules, yes they've changed in many ways and overall I quite like them: • The fighters are harder to take down now though, due to everyone having saves, cover being a save, no "bleeding out" and the fact everyone has access to healing now which gives back wounds. Since every champion has extra wounds and leaders have 3 standard, with heals and a lack of D2 weapons, stuff will be harder to take down. Which I don't mind too much once you get to 1 wound then Lethal scores matter. • I don't like the to-hit being standard with cover giving a +1 at short range or +2 for armour saves though. It feels clumsy and doesn't add to the game. An example how it doesn't add to the game is it's not removing modifiers, just changing where they are so we still need to keep track just as much. I also don't like how it stacks with armour. It's not fundamentally breaking the game as overall I like much of the game. • Each gang will get a book in the shape of a journal. I'm happy enough with this but I know some folk would prefer less paperwork to keep. • Some skills are still better than others. But there are some nice tricks now that lean towards some gangs over others. Orlocks can have "Gunner" on their, well Gunners (gangers) which gives them Hip-shooting. That means they can Dash and fire for free. With a combat shotgun that fires a template the threat is quite real. • Speaking of Dash, I quite like how it's now movement value plus initiative value. Provides more depth between guys and a higher value of some stat upgrades. • I want my Orlock Journal to come out next and within 2 weeks. Just for my own personal wants. Edited August 18 by Captain Idaho Learn to read, Idaho! ggergnayr, BadgersinHills, Gamiel and 4 others 7 Back to top Link to comment https://bolterandchainsword.com/topic/388170-necromunda-new-edition/page/8/#findComment-6183051 Share on other sites More sharing options...
Khulu Posted August 18 Share Posted August 18 16 minutes ago, Captain Idaho said: Got the rules, yes they've changed in many ways and overall I quite like them: • BIGGEST change to me is you take your entire turn with all your activations then your opponent does. A "you go, I go" turn. Shifts a lot of things to be fair and I'm not sure just yet how much will be impacted by I suspect quite a bit. • The fighters are harder to take down now though, due to everyone having saves, cover being a save, no "bleeding out" and the fact everyone has access to healing now which gives back wounds. Since every champion has extra wounds and leaders have 3 standard, with heals and a lack of D2 weapons, stuff will be harder to take down. Which I don't mind too much once you get to 1 wound then Lethal scores matter. • I don't like the to-hit being standard with cover giving a +1 at short range or +2 for armour saves though. It feels clumsy and doesn't add to the game. An example how it doesn't add to the game is it's not removing modifiers, just changing where they are so we still need to keep track just as much. I also don't like how it stacks with armour. It's not fundamentally breaking the game as overall I like much of the game. • Each gang will get a book in the shape of a journal. I'm happy enough with this but I know some folk would prefer less paperwork to keep. • Some skills are still better than others. But there are some nice tricks now that lean towards some gangs over others. Orlocks can have "Gunner" on their, well Gunners (gangers) which gives them Hip-shooting. That means they can Dash and fire for free. With a combat shotgun that fires a template the threat is quite real. • Speaking of Dash, I quite like how it's now movement value plus initiative value. Provides more depth between guys and a higher value of some stat upgrades. • I want my Orlock Journal to come out next and within 2 weeks. Just for my own personal wants. I think your first point may be mistaken. Page 60, step 1 says "Starting with the player who has Priority, players take turns to select one of their Ready models to activate." It does say later if one player runs out of models to activate, the other player then activates all their remaining models. Arikel and Captain Idaho 2 Back to top Link to comment https://bolterandchainsword.com/topic/388170-necromunda-new-edition/page/8/#findComment-6183052 Share on other sites More sharing options...
Captain Idaho Posted August 18 Share Posted August 18 Yeah I read the bottom part and not the first part in the above section. I'll edit out above to ensure I don't confuse people thanks. Link to comment https://bolterandchainsword.com/topic/388170-necromunda-new-edition/page/8/#findComment-6183053 Share on other sites More sharing options...
Arikel Posted August 19 Share Posted August 19 (edited) Thanks both of you! I'm hoping since they've announced the first 2 gangbooks already that they come fast and furious, I'm hoping to see some more announcements by early september. I think my biggest issue with 40K is how they drip feed the rules right until the end of the 3 year cycle. If a game is going to have them, than all faction type books should be released within the first 12 months and preferably within the first 6, and then you get additional books that could be campaigns, settings or rules supplements like boarding actions etc. All the basics should be out before you get those. Edited August 19 by Arikel Link to comment https://bolterandchainsword.com/topic/388170-necromunda-new-edition/page/8/#findComment-6183056 Share on other sites More sharing options...
Lathe Biosas Posted August 19 Share Posted August 19 Im just happy that the Ash Waste Nomads are ready right from the start and they are in the same book as the other force I always want to buy in every edition, but never do (Spyre). Firedrake Cordova 1 Back to top Link to comment https://bolterandchainsword.com/topic/388170-necromunda-new-edition/page/8/#findComment-6183064 Share on other sites More sharing options...
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