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11 minutes ago, Indy Techwisp said:

IMO the Sumpcrocs here look significantly better than the previous example we had which looked like it had short spine syndrome.

I miss the kroc's big head and weird mouth and eyes. They had a certain je ne sais quoi. Happy that they're plastic now though, but I must say it saddens me slightly that the two are identical, as opposed to the Escher cats. Yeah one of them has a broken vial on its back, but that's not much. Just an alternate head would've gone a long way.

Edited by DeadFingers
3 minutes ago, Indy Techwisp said:

 

Keep in mind that Female Cawdor have always existed in the Lore, but Cawdor gangs are strictly monogender.

 

If GW were going to do Female Cawdor models, they'd need to do a female version for every existing Cawdor kit.

 

Dont remember that being the lore but I havent read much since 2005. But even if it is, when has lore ever gotten in the way of models?

Actually I remember in the Old lore Goliaths explictly hated women, but I can see why GW moved away from that. 

Lots of crocs in the Goliaths, cats in the Escher... makes me think we'll see an extension of Cyber Mastiffs for Orlocks and probably an extension on an animal for each of the main gangs now.

 

What animals scream Cawdor, Van Saar and Delaque?

8 minutes ago, Captain Idaho said:

Lots of crocs in the Goliaths, cats in the Escher... makes me think we'll see an extension of Cyber Mastiffs for Orlocks and probably an extension on an animal for each of the main gangs now.

 

What animals scream Cawdor, Van Saar and Delaque?

 

Well Delaque have snakes as their house icon so Snakes. Edit: I think they already have a few mechanical snake like things. 

Cawdor could be a whole bunch of animals, but as long as its wearing a mask I don't mind which. Edit, I think the have rats now . 

Van saar are tougher to call. Edit: looks like they have techno spidery things.

Edited by grailkeeper

Yeah, Van Saar have techno-arachnids, leaning heavily into the Necromunda spider motif.

 

I'm hoping we'll see their new Archeotek and Prospect on grav-cutter soon! I wonder if they'll also redo the Augmek and give us more spiders. 

 

As to the news - they're decent sculpts, but I'm not sure about the crocs. Also, notice how they talked about fighting in Goliath specific territory (i.e. effects) - I hope this doesn't mean we're going to have to collect all of the books to understand different territories... 

58 minutes ago, grailkeeper said:

 

Dont remember that being the lore but I havent read much since 2005. But even if it is, when has lore ever gotten in the way of models?

Actually I remember in the Old lore Goliaths explictly hated women, but I can see why GW moved away from that. 

Cawdor being male only was added in N17, it wasn't part of the original Necromunda.

1 hour ago, Crimson Longinus said:

only then might the representation be about equal. 

Why does 40K need "equal representation" to begin with? The setting is supposed to be a horrific dystopian future out of darkest nightmare; themes of "representation" kinda go completely counter to that.

Just now, Evil Eye said:

Why does 40K need "equal representation" to begin with? The setting is supposed to be a horrific dystopian future out of darkest nightmare; themes of "representation" kinda go completely counter to that.

 

It doesnt. The idea that anything matters beyond service to the Imperium is a comical one.

1 minute ago, Evil Eye said:

Why does 40K need "equal representation" to begin with? The setting is supposed to be a horrific dystopian future out of darkest nightmare; themes of "representation" kinda go completely counter to that.

 

Why do we now have space marines with darker skin tones even though the setting is a dystopia? Same reason, the representation is for the people in the real world.

 

In any case, apparently now you're not longer concerned about equality, but when they were adding women to Goliath then you cried about things not being equal. 

Typical. 

3 minutes ago, Crimson Longinus said:

In any case, apparently now you're not longer concerned about equality, but when they were adding women to Goliath then you cried about things not being equal. 

 

I think you missed the sarcasm implied.

 

Nobody wants dudes in Escher, just like there was never a problem with Marines being all men, Sisters being all women, and so on.

 

Its a made up problem due to our current flawed timeline.

5 minutes ago, Crimson Longinus said:

Why do we now have space marines with darker skin tones even though the setting is a dystopia? Same reason, the representation is for the people in the real world.

 

And it doesn't add anything of value there either. Themes of "representation" do not belong in 40K. Though granted there's nothing stopping anyone painting their Space Marines (or any model) any skin colour they want.

 

6 minutes ago, Crimson Longinus said:

 

In any case, apparently now you're not longer concerned about equality, but when they were adding women to Goliath then you cried about things not being equal. 

Typical. 

I wasn't "crying" about "equality". Equality's got nothing to do with it. I was pointing out the weird double-standard that all-male factions are apparently a problem but all-female factions are A-OK for some reason. Has nothing to do with personal views on "representation" or whatever; it's just weird

 

The irony is I'm planning on dipping my toe into Necromunda with an Escher gang anyway.

I really like these dudes - the weird cyber-arm I can absolutely see using on a World Eater as a sort of combi-flamer of some nature (shouldn't be too hard to modify the barrel and such), and the sumpkrocs are perfect for my Cults & Militia.

 

Definitely looking forward to the other gangs now. Roll on Orlock with more cyber-mastiffs, and Cawdor with Great Dane-sized rats?

I tell you what would be nice (and this may exist already so my apologies if so!) is an option for a "lesser/non-house" gang list, representing "your dudes" minor houses, non-gang warbands or rabbles of assorted scum and dregs. You'd have more flexible options available to you at the expense of having generally slightly inferior quality fighters and lacking access to some of the special toys the major houses can take. Would be interesting for a campaign with a gang/house trying to climb the ladders of power, or even for running a game set on a hive world other than Necromunda...

12 minutes ago, Evil Eye said:

I tell you what would be nice (and this may exist already so my apologies if so!) is an option for a "lesser/non-house" gang list, representing "your dudes" minor houses, non-gang warbands or rabbles of assorted scum and dregs. You'd have more flexible options available to you at the expense of having generally slightly inferior quality fighters and lacking access to some of the special toys the major houses can take. Would be interesting for a campaign with a gang/house trying to climb the ladders of power, or even for running a game set on a hive world other than Necromunda...

 

Agreed! You can sorta do it with the Venators (I'm interested in seeing how their new rules are,) though they tend to learn more towards well-equipped elites.

1 hour ago, Lathe Biosas said:

Nifty models. I really want a crocodile, but I have no army to wedge it into.

 

Anyone know what size base it's on? If it's the right size I could make it into a generic Inquisitor.

Current one (seemingly gone from the webstore) is on either a 40 or 50mm base, can't remember which at present.

1 hour ago, Evil Eye said:

I tell you what would be nice (and this may exist already so my apologies if so!) is an option for a "lesser/non-house" gang list, representing "your dudes" minor houses, non-gang warbands or rabbles of assorted scum and dregs. You'd have more flexible options available to you at the expense of having generally slightly inferior quality fighters and lacking access to some of the special toys the major houses can take. Would be interesting for a campaign with a gang/house trying to climb the ladders of power, or even for running a game set on a hive world other than Necromunda...

 

Outcasts would be the gang you're after...You will never find a more wretched gang of scum and villainy :wink:

2 hours ago, grailkeeper said:

 

Well Delaque have snakes as their house icon so Snakes. Edit: I think they already have a few mechanical snake like things. 

Cawdor could be a whole bunch of animals, but as long as its wearing a mask I don't mind which. Edit, I think the have rats now . 

Van saar are tougher to call. Edit: looks like they have techno spidery things.

 

I tell you what I just thought of, a multi-headed snake thing as a big beasty for the Delaque. So a chunky, metal accosted body with 3 snake heads sticking out.

 

Cawdor... a big rat based dog sized creature.

 

Van Saar... year spiders is easy enough.

 

Cor it writes itself.

2 hours ago, Evil Eye said:

I tell you what would be nice (and this may exist already so my apologies if so!) is an option for a "lesser/non-house" gang list, representing "your dudes" minor houses, non-gang warbands or rabbles of assorted scum and dregs. You'd have more flexible options available to you at the expense of having generally slightly inferior quality fighters and lacking access to some of the special toys the major houses can take. Would be interesting for a campaign with a gang/house trying to climb the ladders of power, or even for running a game set on a hive world other than Necromunda...

Yup this is the Outcast gang list. Very choose your own adventure scumbags. Venators are the choose your own adventure *well armed* scumbags.

6 hours ago, Inquisitor_Lensoven said:

I like the crocs. I kinda want them but.m not the goliaths

 

We use a lot of the pets as NPC's that attack any ganger that enters their territory. 

We have a deck of 'Critter' cards that we draw from if our Priority roll comes up with the same number and draw a Criiter card, then randomise where they come in. We did this because in the last edition Pets weren't worth taking but we wanted to use the models.

That's a great idea. The awesome pet models really is both one of the best and worst things about Necromunda, isn't it :laugh:

 

Come to think of it, there's something I don't think every gang needs (though to be fair, I'd be happy with a standardised "general pets" list).

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