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Vanguard Onslaught is what I'm going to run, I'm pretty settled on that, and I've got about 800 points painted so far, but that was mainly what I had on hand. Although most of what I painted seems to fit nicely into VO, I'm not wedded to anything, so I'm fishing for advice baring in mind that 1) I've not played with a Tyranid army since 5th, 2) I've only had a single game of 11th using the 11th ed boxed set, and 3) I've not really played anything with actions or secondaries so it's not part of my general game play

 

I've got painted up;

10 Stealers and a Broodlord

10 Gargoyles

Flying Prime

Neurotyrant

3 Zoanthropes

3 VRL

Lictor and Neurolictor

 

The only units I'm particularly fond of keeping are the Stealers, Gargoyles and Lictors because they represent to me the archetypal Tyranid assault force going all the way back to 2nd, but they seem happily at home in this detachment anyway.

 

So yeah, please teach me your teachings!

 

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https://bolterandchainsword.com/topic/388414-first-foray-into-11th-advice/
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Going to need to do a little research, but your model list looks ripe for Vanguard Onslaught. I'd keep the Prime with the gargoyles for the sustained hit. Your lictors can be the action monkeys just fine, if not better. If you can get your hands on some more VRLs and another nuerolictor you have a decent 1K force that can bounce on and off enemy units pretty decently. 

It looks like sound advice so far.

 

I just ask one favor, Mr. Tyranid player... please never play this list (a variant of the Oops All Gaunts! list):

 

Spoiler

2000 / 2000 pts

2 / 3 Detachment Points

Army Roster  

Configuration

Battle Size

Strike Force (2000 Point limit)

Detachment 

2 / 3Detachment Points

Assimilation Swarm

Force Disposition

Priority Assets

 

Character 

 

Tervigon 

170 pts

Biophagic Flow (Aura), Massive scything talons

 

Tervigon 

185 pts

Parasitic Biomorphology, Massive scything talons

 

Battleline 

 

20 Hormagaunts 

120 pts

• 20x Hormagaunts

 

20 Hormagaunts 

120 pts

• 20x Hormagaunts

 

20 Hormagaunts 

120 pts

• 20x Hormagaunts

 

20 Hormagaunts 

120 pts

• 20x Hormagaunts

 

20 Hormagaunts 

120 pts

• 20x Hormagaunts

 

20 Termagants 

110 pts

• 1x Termagant w/ Shardlauncher

• 1x Termagant w/ Spike rifle

• 1x Termagant w/ Strangleweb

• 17x Termagants: Fleshborer

 

20 Termagants 

110 pts

• 1x Termagant w/ Shardlauncher

• 1x Termagant w/ Spike rifle

• 1x Termagant w/ Strangleweb

• 17x Termagants: Fleshborer

 

20 Termagants 

110 pts

• 1x Termagant w/ Shardlauncher

• 1x Termagant w/ Spike rifle

• 1x Termagant w/ Strangleweb

• 17x Termagants: Fleshborer

 

20 Termagants 

110 pts

• 1x Termagant w/ Shardlauncher

• 1x Termagant w/ Spike rifle

• 1x Termagant w/ Strangleweb

• 17x Termagants: Fleshborer

 

20 Termagants 

110 pts

• 1x Termagant w/ Shardlauncher

• 1x Termagant w/ Spike rifle

• 1x Termagant w/ Strangleweb

• 17x Termagants: Fleshborer

 

20 Termagants 

110 pts

• 1x Termagant w/ Shardlauncher

• 1x Termagant w/ Spike rifle

• 1x Termagant w/ Strangleweb

• 17x Termagants: Fleshborer

 

Infantry 

 

22 Neurogaunts 

90 pts

• 2x Neurogaunt Nodebeast

• 20x Neurogaunt

 

22 Neurogaunts 

90 pts

• 2x Neurogaunt Nodebeast

• 20x Neurogaunt

 

Swarm 

 

3 Ripper Swarms 

50 pts

• 3x Ripper Swarm: Spinemaw

 

3 Ripper Swarms 

50 pts

• 3x Ripper Swarm: Spinemaw

 

3 Ripper Swarms 

50 pts

• 3x Ripper Swarm: Spinemaw

 

Beast 

 

3 Spore Mines 

55 pts

• 3x Spore Mine

 

 

Your opponent will resign sometime during your deployment phase...

Thanks, and there's no way I'm painting 260 gaunts so there's no danger of that list!

 

Is there any merit to a single Biovore chucking a spore mine into table quarters? 

I'm thinking of going for fixed secondaries - always the one that requires 3 or 4 table quarters and then the second based on what my opponent brings.

I know I'm losing a potential 5 VP, but this disposition and tyranids in general have lots of ways to uppy-downy (new term for me!) and lone op/stealth, and infiltrate all over the board.

On 8/25/2026 at 2:33 PM, Lathe Biosas said:

It looks like sound advice so far.

 

I just ask one favor, Mr. Tyranid player... please never play this list (a variant of the Oops All Gaunts! list):

 

  Hide contents

2000 / 2000 pts

2 / 3 Detachment Points

Army Roster  

Configuration

Battle Size

Strike Force (2000 Point limit)

Detachment 

2 / 3Detachment Points

Assimilation Swarm

Force Disposition

Priority Assets

 

Character 

 

Tervigon 

170 pts

Biophagic Flow (Aura), Massive scything talons

 

Tervigon 

185 pts

Parasitic Biomorphology, Massive scything talons

 

Battleline 

 

20 Hormagaunts 

120 pts

• 20x Hormagaunts

 

20 Hormagaunts 

120 pts

• 20x Hormagaunts

 

20 Hormagaunts 

120 pts

• 20x Hormagaunts

 

20 Hormagaunts 

120 pts

• 20x Hormagaunts

 

20 Hormagaunts 

120 pts

• 20x Hormagaunts

 

20 Termagants 

110 pts

• 1x Termagant w/ Shardlauncher

• 1x Termagant w/ Spike rifle

• 1x Termagant w/ Strangleweb

• 17x Termagants: Fleshborer

 

20 Termagants 

110 pts

• 1x Termagant w/ Shardlauncher

• 1x Termagant w/ Spike rifle

• 1x Termagant w/ Strangleweb

• 17x Termagants: Fleshborer

 

20 Termagants 

110 pts

• 1x Termagant w/ Shardlauncher

• 1x Termagant w/ Spike rifle

• 1x Termagant w/ Strangleweb

• 17x Termagants: Fleshborer

 

20 Termagants 

110 pts

• 1x Termagant w/ Shardlauncher

• 1x Termagant w/ Spike rifle

• 1x Termagant w/ Strangleweb

• 17x Termagants: Fleshborer

 

20 Termagants 

110 pts

• 1x Termagant w/ Shardlauncher

• 1x Termagant w/ Spike rifle

• 1x Termagant w/ Strangleweb

• 17x Termagants: Fleshborer

 

20 Termagants 

110 pts

• 1x Termagant w/ Shardlauncher

• 1x Termagant w/ Spike rifle

• 1x Termagant w/ Strangleweb

• 17x Termagants: Fleshborer

 

Infantry 

 

22 Neurogaunts 

90 pts

• 2x Neurogaunt Nodebeast

• 20x Neurogaunt

 

22 Neurogaunts 

90 pts

• 2x Neurogaunt Nodebeast

• 20x Neurogaunt

 

Swarm 

 

3 Ripper Swarms 

50 pts

• 3x Ripper Swarm: Spinemaw

 

3 Ripper Swarms 

50 pts

• 3x Ripper Swarm: Spinemaw

 

3 Ripper Swarms 

50 pts

• 3x Ripper Swarm: Spinemaw

 

Beast 

 

3 Spore Mines 

55 pts

• 3x Spore Mine

 

 

Your opponent will resign sometime during your deployment phase...


Hey, who gave you my Tyranid list. :biggrin: (I mean it's not LITERALLY my list, I only have 70 Hormagaunts, but I can supplement with Gargoyles.)
 

As for the OP's question, while I haven't played them in 11th, in 10th I'd found the main thing that Vanguard tended to lack was some larger scale punching power. I'd recommend either a Flyrant, Trygon, or The Red Terror to be able to punch up into larger targets. 

Edited by Tawnis

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