Arikel Posted 12 hours ago Share Posted 12 hours ago Okay so I read over the gang creation rules in the main book and have the underhives gang book (will likely get the outlands one later). Trying to work out starting skills. Prospects: no starting skill, unless specifically listed on the profile (ex. escher wyld sisters have clamber) Gangers: Can choose one specialist skill, plus whatever is on the profile, if any. Leaders and Champions: Can choose one skill from a primary ability, have Inspiring, plus whatever is on the data sheet. Do leaders and champions also get to select a specialty skill? I don’t recall seeing that they do, but it feels like they should get to choose one. Link to comment https://bolterandchainsword.com/topic/388415-gang-creation-questions-for-n26/ Share on other sites More sharing options...
Captain Idaho Posted 11 hours ago Share Posted 11 hours ago Champions and Leaders get to select a skill from their Primary skills available. This is actually a little annoying for my Orlock as that means either shooting or Savant, when I wanted Nerves of Steel. But fine, that's how the game goes eh. Link to comment https://bolterandchainsword.com/topic/388415-gang-creation-questions-for-n26/#findComment-6183554 Share on other sites More sharing options...
Arikel Posted 10 hours ago Author Share Posted 10 hours ago (edited) Yeah i find that annoying. No escher has shooting as primary so the only reliable way to get a shooting skill is to have them start as a ganger with a shooting specialty. It seems to me that champs/leaders should be able to select a specialty, one extra primary skill, and the inspring skill. Seems off that gangers have access to skills that starting leader or champion of their gang can’t access. Question to send in for FAQ mayhap? Edited 10 hours ago by Arikel Spelling Link to comment https://bolterandchainsword.com/topic/388415-gang-creation-questions-for-n26/#findComment-6183557 Share on other sites More sharing options...
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