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Ultra Stagnant Looking for Ultra Changes. What are your staple Reclmation Units?


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At the risk of trying to come up with a clever title, what my true goal is to do some minor list changes.

 

My big issue has been I've been trying to avoid Gladius / Sword of Ultramar because I've been afraid of going to hard into some friends that aren't going to be able to handle it. 

 

The problem is some of the people I play are very competitive. Great people, but their lists do not pull any punches. What I've been doing is Reclamation force.

 

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The staples I've been using are:

 

Titus + 10 Sternguard. (roasting elite OOM targets)

 

Calgar + I don't know... I switch between Hammer Termies, but I like him on the field for CP so I often put him in:

 

- Cato and 6 Victrix guard.

 

I have cut a new section out for "Fun" "new" stuff:

- 3 new Eradicators (hvy bltr)

- 2 new Speeders (fun with Fulgris detachment)

- 5 new Vanguard +1 new Chappy

- 1 new Standard bearer. (Goes with Titus and Sternguard for 5++)

 

The rest is I guess kind of standard: I tend to use a lot of armour:

- Lancer

- Landraider

- Repulsor

 

And the standard 5 Intercessors.

 

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Now that I see it, it's quite a mixed bag. I get a lot of mileage out of it. The problem I'm having is I haven't really changed it much at all, and I also feel... 'trapped'. Like if I get rid of my armour, I'm doomed. It does a LOT of heavy lifting and to be honest the infantry is the.. gimmick. Don't get me wrong Sternguard and Victrix can do a lot in the right circumstance, they don't typically get the job done though, probably because I'm armour heavy.

 

Many of my games end like: Close battle, I've pushed the opponent back by T3, very aggressive, then it falls apart a bit, but by T4 I usually have their armour down (or nearly gone) and I'm winning in points. I usually lose board control late game, but have enough points to win.

 

 

So there you go, there's my version of reclamation, and how I use it. I'm curious what everybody else is doing.... or maybe no one plays Reclamation...? I'd love to hear what's working for you, and if you've got your own staples. 

Try putting Calgar in Shootinators.  Calgar wants to be in a unit that shoots and fights because he gives Superdoctrine to the unit he leads. He can also still join Aggressors if you want to go that route - but I like the idea of him leading 10 Shooty Termies too.  Add a Terminator Ancient wtih the Scrolls of Proclamation.  Move, Advance, Shoot with +1 to hit, Charge, Reroll charge, Punch Everything better with +1 to the hit roll.

 

Try A Libby+Apothecary leading+supporting 10 Hellblasters.  Give them a 4++ and zombie returns when they overcharge.

 

Try Tiggy and some Bladeguard.

 

Try Guilliman surrounded by infiltrators led by a Phobos Libby.  Pretty good Area Denial against anything smaller and/or slower than a Chaos Primarch. 

 

Try going almost full BATTLE LINE in a Bastion Det.  Swap everything.  Now Calgar and his Termies and all BATTLE LINE units have SUPERDOCTRINE and your mobility/activity goes through the roof.

 

I had a wild list that won't work anymore now that Devs are gone but it had 3 Apothecaries, a Biologis, 3 Libbies, 2 Libbies in Phobos Armor, and a Libby in Terminator armor, A Captain in Gravis Armor, 3 Dev Squads, some Eliminators, Firestrikes, and a Terminator Squad in Anvil Seige Force and Librarius Conclave.  Super unusual and wonky.

  • 3 weeks later...

Yea, I haven't done that in a very long time. That's a good idea, especially with the new codex. Those shots should do some damage. (Calgar + Shooty Terms)

 

Some things obviously change with the new codex.. including I think no Reclmation Detachment!

 

 

6 hours ago, Prot said:

Yea, I haven't done that in a very long time. That's a good idea, especially with the new codex. Those shots should do some damage. (Calgar + Shooty Terms)

 

Some things obviously change with the new codex.. including I think no Reclmation Detachment!

 

 

Even before Calgar in Shootinators wasn't bad.  Aggressors were better but shootinators weren't bad.  He wants to be leading a slow and purposeful unit that shoots and fights to take the best advantage of his superdoctrine abilities.  FallBack/Move, Advance, Shoot, Charge.  All.  Day.  Long.  The slow unit is now on average MV 8 and charging everything. 

 

If you really wanted to be mean, you could take another Shootinator Squad led by a Captain with Adept of the Codex to hang around next to Guilliman.  Now you've got Calgar and 10 Terminators racing around the board which terminators aren't supposed to do, AND another Captain and 10 Terminators that will also have Super Doctrines  (The Captain chooses one (Not Tactical) with Strategic Acumen, He gets Tactical from Adept of the Codex, and he gets the third from Guilliman's 12" Aura(Or from Calgar's Aura).  So 20 Shootinators, + Leaders + Guilliman in a roving Death Star that rerolls 1s to hit and wound, has Superdoctrines, at least one rerolls charges, and we still haven't added up to two support characters and layered in even more wombo combo.  Now that's probably about half to a little more of your army, but its a pretty good half. 

 

Also notice just about every Space Marine Captain archtype (Captain, Chapter Master, Primarch) has Transhuman Strategist.  if you take him Guilliman has to be your Warlord (but he has it anyway)  Calgar doesn't.  So you can Deep Strike Calgar and still have someone else be the Transhuman Strategist Warlord.

 

Edited by Tacitus

Ah good catch on Calgar not being mandatory WL.I do love termies. What I have done numerous times is take generic Termie Cap with Hammer/Shield Termies, and Calgar with the shooty variant. It's tempting to just try 2 shooty squads.

10 hours ago, Prot said:

Ah good catch on Calgar not being mandatory WL.I do love termies. What I have done numerous times is take generic Termie Cap with Hammer/Shield Termies, and Calgar with the shooty variant. It's tempting to just try 2 shooty squads.

Calgar was never really Mandatory WL - just to get Transhuman Strategist and now just about everyone has it so anyone can be WL to give it to you if you want to Deep Strike Calgar. 

 

That's a tough call right now too.  Hammers got a fair bit better now.  So did Lightning Claws.  I don't think Claws got better enough but they're close now - if they were 5 -2 2 I'd start mixing and matching or taking two but for now, they're not USUALLY a 50/50 call vs Aggressors or even HB Eradicators. 

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