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https://mfm.warhammer-community.com/en

 

... and yes, it's point increases.

 

Article:

 

https://www.warhammer-community.com/en-gb/articles/rylbvfnv/warhammer-40000-balance-update-emboldened-astartes/

 

(Legends have updated too, and they haven't had the glow up)

Edited by Jolemai
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https://bolterandchainsword.com/topic/388608-ba-update-300926/
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It looks like points have dropped for the divergent Chapters so here is my first take on 2000 points of Blood Angels. Sadly I am not impressed with our Angelic Inheritors detachment but the pick-and-mix of smaller Detachments provide some interesting options.
 
Detachments:
Assault Brethren,
Tacticus Attack Force and either
Encarmine Speartip OR Wrath of the Doomed
 
195 Assault Terminators with TH/SS led by an
75 Ancient will be a pain to remove.
 
170 BGVs led by a
60 Sanguinary Priest will also be pretty durable
20 Imperium's Sword (to boost the Priest's feeble melee)
 
90 Jump Captain with TH/SS (Warlord)
135 Sanguinary Guard
10 Furious Assault
 
90 Jump Captain with TH/SS
135 Sanguinary Guard
10 Furious Assault
 
260 Jump DC led by
110 Lemartes are still good.
 
150 Ballistus
245 Land Raider
 
85 Intercessors
65 Scouts.
 
130 Inceptors with Plasma
 
1995 Total
 
You have a choice of Take and Hold, Purge (via WOTD) or Disrpution (Encarmine Speartip). I would be inclined to take WOTD simply to access the Purge Disposition but this list has some options for Take and Hold too.
 
The Terminators and BGVs are your bricks to anchor the midfield Objectives. The 2 squads of Sanguinary Guard are roving hunter-killers. They can comfortably one-shot a 10-man MEQ squad or similar on the charge and the Captain with Thunder Hammer allows them to punch up into tougher targets like vehicles or elite 3W infantry. Lemartes and the DC are a hammer that you can slam into tough enemy units. The Ballistus and Land Raider provide anti-tank. The Land Raider is also a delivery system for the BGVs and potentially the Intercessors if appropriate. The Intercessors and Scouts are cheap scoring and action monkeys. The Inceptors provide a back-up source of anti-tank with +1 to-Hit, S8, AP-3, 3D and twin-linked on the Overcharge. They can also pull Uppy/Downy shennanigens for scoring or to respond to enemy moves.
 
2 Turns of Assault Doctrine give us lots of Advance + Charge with rerolls to Advance from Tacticus. Judicous use of Tactical Doctrine will allow us to Fall Back, Shoot and Charge again.
 
This is just a starter but I think has the potential to be strong and fun without being too spammy.

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