jaxom Posted Wednesday at 11:29 PM Share Posted Wednesday at 11:29 PM Multiple characters on bikes and sergeants can take power swords or thunder hammers. Any advice for composition? Link to comment https://bolterandchainsword.com/topic/388648-outriders-and-characters-what-to-do/ Share on other sites More sharing options...
Lathe Biosas Posted Thursday at 12:57 AM Share Posted Thursday at 12:57 AM Which looks cooler? Link to comment https://bolterandchainsword.com/topic/388648-outriders-and-characters-what-to-do/#findComment-6190861 Share on other sites More sharing options...
Tacitus Posted Thursday at 02:53 AM Share Posted Thursday at 02:53 AM 3 hours ago, jaxom said: Multiple characters on bikes and sergeants can take power swords or thunder hammers. Any advice for composition? I think there's only the Sergeant and the Captain on Bike. The Chaplain is locked into his Crozius - with that said I'm not sure the Captain and Thunderhammer is auto take over the Chaplain. The Outrider bespoke turns the Crozius into 5A almost the same S, D3, Sustained Hits 1 and Cleave 1 and LANCE on the charge. 1 Back to top Link to comment https://bolterandchainsword.com/topic/388648-outriders-and-characters-what-to-do/#findComment-6190866 Share on other sites More sharing options...
jaxom Posted Thursday at 09:01 PM Author Share Posted Thursday at 09:01 PM Are thunderhammers the way to go with Sergeants, and if I take a Captain? Link to comment https://bolterandchainsword.com/topic/388648-outriders-and-characters-what-to-do/#findComment-6190934 Share on other sites More sharing options...
Karhedron Posted Thursday at 09:45 PM Share Posted Thursday at 09:45 PM 42 minutes ago, jaxom said: Are thunderhammers the way to go with Sergeants, and if I take a Captain? They would be my choice I think. The 3 Damage and Devastating Wounds mean that you have a chance to make your damage stick, even against units with good invulnerable saves. 1 Back to top Link to comment https://bolterandchainsword.com/topic/388648-outriders-and-characters-what-to-do/#findComment-6190946 Share on other sites More sharing options...
jaxom Posted Thursday at 09:53 PM Author Share Posted Thursday at 09:53 PM Thank you! I have some actual thunder hammers... hmm... *5 min later* The good think about moving I know what I have and which box it is in, but I then have to root through the box. I have three old-school plastic terminator thunder hammer arms left. Link to comment https://bolterandchainsword.com/topic/388648-outriders-and-characters-what-to-do/#findComment-6190949 Share on other sites More sharing options...
Tacitus Posted Friday at 02:00 AM Share Posted Friday at 02:00 AM 4 hours ago, jaxom said: Are thunderhammers the way to go with Sergeants, and if I take a Captain? Absolutely the way to go on the Sergeant. The bespoke for the Not-Thunderhammers doesn't improve the power weapon enough to offset the upgrade to the Hammer - you only get an extra half a hit or so while still missing out on S and D even after the +1D. Captain vs Chaplain on Bike is 6:5 and pick 'em. I think most often the Chaplain is very marginally a better choice for a better bespoke and situationally a better second besoke but the Captain is close enough you'd have to play hundreds of games to notice. 1 Back to top Link to comment https://bolterandchainsword.com/topic/388648-outriders-and-characters-what-to-do/#findComment-6190969 Share on other sites More sharing options...
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