Captain Idaho Posted Wednesday at 06:25 PM Share Posted Wednesday at 06:25 PM With the release of the Orlock Arcane Journal () and the prospect of a Wrecker variant gang for Orlocks, I thought we could get chatting about it. I'm thinking this gang gives us something that is truly unique in the Underhive - a super fast gang that likes to blow stuff up. I'm truly smitten with this gang as a concept and am concerned with just how many Jump Boosters I'll need off ebay! I'm thinking, instead of going with cheap and cheerful weapons choices, I say go big with some. Put the demo charges on the Demolition Captain and blow something up severely. Give the Demolition Master a two handed hammer and charge some poor fool. As much as people complain about Dirtnap servo-claws being AP0, much of the game is low on AP and crucially on a Demolition Captain, he gets 6 attacks on the charge at S6... that's hitting on 2s and wounds all but Goliath on 2s. Sure you might save a 3rd of them, but that sort of blitz will leave a mark even on 3 wound leaders. Of course, if there's a leader in your sights, that's when you throw the demo charge. The thing is D2 and large blast. It can remove a troublesome enemy or even cripple a leader in 1 shot. Anyone else come up with some delicious ideas for this gang? Link to comment https://bolterandchainsword.com/topic/388766-orlock-wrecker-crew-tactics-and-discussion/ Share on other sites More sharing options...
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