Jump to content

Recommended Posts

With the release of the Orlock Arcane Journal (:biggrin:) and the prospect of a Wrecker variant gang for Orlocks, I thought we could get chatting about it.

 

I'm thinking this gang gives us something that is truly unique in the Underhive - a super fast gang that likes to blow stuff up.

 

I'm truly smitten with this gang as a concept and am concerned with just how many Jump Boosters I'll need off ebay!

 

I'm thinking, instead of going with cheap and cheerful weapons choices, I say go big with some. Put the demo charges on the Demolition Captain and blow something up severely. Give the Demolition Master a two handed hammer and charge some poor fool.

 

As much as people complain about Dirtnap servo-claws being AP0, much of the game is low on AP and crucially on a Demolition Captain, he gets 6 attacks on the charge at S6... that's hitting on 2s and wounds all but Goliath on 2s.

 

Sure you might save a 3rd of them, but that sort of blitz will leave a mark even on 3 wound leaders.

 

Of course, if there's a leader in your sights, that's when you throw the demo charge. The thing is D2 and large blast. It can remove a troublesome enemy or even cripple a leader in 1 shot.

 

Anyone else come up with some delicious ideas for this gang?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.