Jump to content

Brazen Eagles


Recommended Posts

Hey all, i thought as i'm a new member of B&C that i'd let u all in on my army and see what u all think. They are called the Brazen Eagles or the Blind Ones and wear dark gold armour with basic white detailing (e.g the helmet. i'll post a pic when i work out how.)

 

any way, on with the story.

 

Origins: The Brazen Eagles were created in early M.40 to combat an increasing Ork threat near the Halo Stars. Once fully deployed they fought and destroyed their way through the Ork horde until they reached the world of Reaper. Reaper was a hive world almost as large as Armageddon and had become a 'base' for the Orks who refused to let it slip from their control. Faced with numbers almost double their own, the Brazen Eagles called for aid from a fleet of Imperial Fists and together with their helpers annihilated the Orks from the sector.

Although the Orks had been defeated, the Brazen Eagles suffered heavy losses in return. Ten of the Chapters fifteen Terminator suits had been lost during the conflict and the young Chapter had no way of yet replacing such losses. So on their new homeworld of Reaper they took to training in a new manner. Close combat training became a rigid discipline and all members of the Battle Companies carried assault weapons. Scouts were taken out of the standard organisation of each company and the 10th Company was formed into another Battle Company.

After the companies became more independant the Chapter fanned out through the Segmentum Solar. At their head was Kinsren Panthras a formidable warrior who had slayed the Ork Warlord that had ravaged Reaper thus earning himself the honour of CHapter Master.

When Abaddon launched his 13th Black Crusade Panthras sent four companies to aid Cadia and its surrounding sectors though they would do little good in the long run.

 

++ The Fault ++

 

As the Brazen Eagle ships neared Cadia a fault was discovered in their geneseed and the Chapter was immediatly recalled to Reaper. A Mars ship had been scanning the chapters geneseed for purity when it was discovered that a chink in it caused all marines in the Chapter to have quickened reflexes and movements that their Power Armour could not cope with. Though this was not considered a mutation so the Chapters Tech-Adepts started modifying the hundreds of suits to make them faster and more suited for the chapters genetic makeup.

It was on the fateful day that the suits were returned to the marines that their greatest obstacle would present its self. Once reconected to the men the enhanced suits of armour made each of them unwilfully blind. This mistake could have been fixed early but the Chapter had no time to try and change it. An Ork Waaaagh had entered the Reaper Sector and the Chapter had to respond to this threat before it grew worse.

Although blind, the Navigators of their ships correctly directed their ships to the Orks and boarding actions began, helped greatly by the Machine Spirit's of their boarding ships. Once on board the Ork cruisers the marines relied heavily on their hightened reflexes to evade the close comabet monsters and were majorly succesful in defeating the Orks.

Once back on Reaper the marines were aided by Scions of Mars to begin their new training. And the Chapter learned to harness their abnormalities as a weapon in its self. The better reflexes and faster movements of the marines sent out power signals to their brains which painted a picture of what was in front of them and in the darkness of their eyes a rough outline was sketched. They now call themselves the Blind Ones and the Chapter master Panthras is purely indentifiable by a small Imperial Aquila flag that is wrapped around his eyes.

Now aided by Machine Spirits and their own skills the Brazen Eagles are reaping havoc on the foes of mankind and the Emperor...

 

 

I realise that this is rather long so i decided not to post the rest of the details such as their Geneseed, Homeworld the whole Index Astartes stuff. I think i explained every thing pretty much any way. so let me know wot u think and im happy for and comments/criticism u give me.

Their traits are: Fierce, Take the fight to them and the drawback is Have pride in your colours.

 

 

++ Eagle out ++

Link to comment
Share on other sites

Damn!

 

Yet more people making blind marines! I should sue!

 

JK :tu:

 

Anyway, nice fluff but I always thought that navigators weren't actually marines but I am probabaly be wrong. If at all posible you could also give your marines furious charge it would be nice from a fluff stand point but most of the time it is only worth the points if you are playing against marines

 

Something that I would recomend would be transports or the infiltrate skill for your marines as you will find (as I did with my blind close combat spiecialist) that by the time you marines have treaked to the other side of the board there numbers will have dwindled and there extra attacks won't count for much. As the rhino rush is dead I would highly recomend infiltrate or drop pods.

Link to comment
Share on other sites

thanks for the comments.

yeah im not too sure about navigators either (tricky bastards :tu: ) but i like the idea of them tying in with the rest of the army like that. :)

 

i have just decided that i might make them a significant divergence and give them - "take the fight to them" and "uphold the honour of the emperor" due to their heightened reflexes which gives them a chance to save against instant death weapons!! (im not really sure if a significant divergence can have four traits or just one from one type and another from another type....) either way and give them "Aspire to glory" due to their lack of termies and "have pride in your colours" to represent the no scouts.

 

i have also changed the colour scheme to get rid of the white and replace it with silver. though the silver would only be on the shoulder pad rims, gun and possibly the feet... not the helmet

 

 

++ Eagle out ++

Link to comment
Share on other sites

Ok cool, i thought that was it but i think it is worded weirdly in the Codex.

 

any way a few things that i am giving to the army -

 

I am making every squad in the army that can have them have transports mainly because i think it fits in with the fact that the chapter relies on Machine Spirits to get them from A to B. And so my entire army will be highly mobile so i am changing the *Uphold the honour of the Emperor* to *blessed be the warriors* so i can take more assualt squads.

 

The only squad of terminators will be mounted in a particularly ornate Landraider (kind of like Marneus Calgar's... but not to the same extent) and the only squad of veterans will have a rather ornate Razorback.

 

The commander is going to have a jump pack so that he can move around with my increased number of Assault Squads and i'm going to sculpt the small bandana/flag that he has tied around his eyes.

 

Each squad of marines is going to have assault weapons i.e bp and ccw. Even the bikers will be modelled to have the extra ccw.

 

I have just realised that since *Blessed be the warriors* and *take the fight to them* are in the same trait that i do not need to take *have pride in your colours* as a disadvantage but i will still be leaving the scouts out of the army for Fluffs sake.

 

I will be posting a pic of Splodge (my test mini for the army) as soon as i get a hold of my bro's digital camera.

 

If u think that there is any thing that i can add/leave out or if u have any commants im happy to hear them.

 

 

++ Eagle out ++

Link to comment
Share on other sites

Oh boy, more blind space marines. There just aren't enough of doomed chapters. JK

 

Anyway, I like the fluff and such, but I really suggest changing it from blind to something. It's the new trend in space marines ever since Legio Enigma was realeased in CM. Why don't you make them deaf or albino's or hemophiliacs or something that's not blind. No sense of taste, severe retardation, increased size in cranium?

Link to comment
Share on other sites

OK, a few items:

 

I'm slightly confused about Reaper, apparently their home world. Was the chapter space-based before this? Why did they adopt it as their homeworld?

 

The Halo Stars are in Segmentum Pacificus - did they then travel to Segmentum Solar before doing the scout reorganization?

 

Having faster reflexes could hardly be called a Fault. Regardless, Space Marine armour is already the height of Imperial technology. Making them faster is something that might take decades of research by the AdMech.

 

If donning the suits made them blind, I'm not sure why every single one of them voluntarily continued, especially if:

A] it could have been fixed early

B] they could have used remaining unaltered suits

C] it could have seriously reduced their combat effectiveness before a major engagement

 

I'm unclear on how faster reflexes and movements somehow allow them to see; did you perhaps mean that their other senses are making up for the lack of sight?

 

I think that Marines use "regular" Navigators, IIRC.

 

I'm not trying to be mean-spirited with these comments, but simply to point out parts of the fluff that might bear more thought. :cuss

Link to comment
Share on other sites

Lemme shoot out some ideas.

In my original Chapter (this was before I came up with the idea of renegade GKs) which was created only for the purpoise of my tyranid campaign, they were all blind, but were all able to see without really seeing cause they all had psychic sight.

 

You could say that they have increased hearing, but as a cause lose their eyesight.

Link to comment
Share on other sites

to Schoon - yes the chapter was space-based before landing on Reaper. I haven't yet come up with a reason why the adopted it so ill be writing up some more fluff for them soon.

- ill have to check my 40k-verse map about the Halo Stars. could've sworn they were in the Segmentum Solar.

-I was actually thinking about calling it a fault. I knew it wouldnt be considered 1 but it had something to do with them going blind so.... i dunno.

-im still unsure myself why they all donned the suits so i will be clearing that up for myself and you lot soon.

- And yes i was trying to get at them having more acute other senses to help them see. Thanks for your help. i'll be making the appropriate changes shortly.

 

to Kasara - I basically just like the idea of them being blind. i dunno why, it just seems cool for sum reason. Thanks for the idea of their hearing and hence loss of sight. could be interesting so ill give that a go. ill post up the 'tooled up' fluff when i finish it.

 

thanks for ur help.

 

 

++ Eagle out ++

Link to comment
Share on other sites

I did a little research recently on Navigators and Astropaths among the Space Marines.

 

Marine Chapters do have their own Navigators and Astropaths, however, these psykers are rasied and trained by the usual Imperial organizations (I forget the name(s) right now). Ancient blood oahts between the space marines and these organizations ensure that Marine Chapters are supplied with the specialized psykers that they need to pilot their vessels and communicate across the Warp. There is some implication in the new SM Codex that Librarians may also have some ability to communicate through the warp, but it seems that Chapters still have actual Astropaths for performing that function. Chapters do not recruit and train their own Navigators/Astropaths, and it seems unlikely they would have the capability to do so even if they wanted to.

Link to comment
Share on other sites

Actually, now that I'm thinking about it, one of the last William King Space Wolf novels concerned the pact between the Wolves and one of the Navigator families (or in simpler terms, Ivoracle is correct).
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.