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The question I always wonder about ...


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Imperial Guard as Adeptus Mechanicus:

 

Doctrines:

-Techpriest Enginseers

-Ogryns

-Grenadiers

-Cyber-Enhancement

-Carapace Armour

 

Enginseers are obvious. Ogryns would work as your Praetorian servitors. The now-troops Storm Troopers or the carapace-armoured Hardened Veterans would be skitarii (cyber-enhanced, of course). The command platoon would have carapace and cyber-enhancement and would be tech-adepts. The army would be "led" by the 1-2 enginseers, even though they aren't technically HQ. Sentinels would be mechnical constructs of some sort. And you could take some of the tanks if you convert them to look all high-techified.

I myself am going the way of the IG together with doctrines...most likely those also used by vostroyans but i might put together a list myself

 

If i do the last i will most likely go for the ogryn doctrine and convert ogryns to constructs or create them from scratch and also go for a doctrine which will let me use stormtroopers.

So:

Carpace armour

Ogryns

grenadiers

techpriest enginseers

cyber enhancements

 

Way to go mate! Great minds think alike! :)

I use the Daemon Hunters Codex.

 

Stormtrooper Squads: Elite Skittarii

Inquisitors (Lords aswell): Techpriests and retinues

Imperial Guard: "Standard" Skittarii

Grey Knights: Grey Knights

Grey Knight Termi's: Uber Praetorians (see below)

 

People have told me that i should use witch hunters because i have some more choices but i have my reasons for using Daemon Hunters.

The fluff behind my army is an Ad Mech force that is on a crusade to re-capture a forge world that has been over run by daemons. So i use grey knights to bolster my forces, the red looks great alongside the grey (i use shadow grey for my Grey knights). I'm converting a unit of uber praetorians at the moment that will count as grey knight termis. they're based on ogres with LOTS of green stuff to make armour plating, there is no ogre visible underneath the armour.

You know...the vostroyan are essentially handpuppets for the Adeptus mechanicus , originating from an AM ruled planet (or at least , thats how i see them) , so using them and thier rules for skitarii isn't out of the question.

 

CJ

  • 1 month later...
  • 2 weeks later...
Guest Celestial Dragon
Aquilla Jul 3 2006, 09:39 AM Post #2

There's a few lists you can use, for my explorator force I use the Imperial Guard or Lost and the Damned.

Theres also Space Marines (Loyal and Chaos), Witchhunters, Daemonhunters, even Necrons.

Necrons.... :)

 

Now there's a list not delved into so far!

How does this sound?

 

Necron Lord = Adeptus Magos

Pariahs = Guardians of the Machine Spirit/Cyber-androids

Immortals = Praetorians

Flayed Ones = Arco-Flaggellants

Warriors = Skitarii

Wraiths = Light Battle-Robots/augmented servitors on experimental phaseshift-jetbikes

Destroyers = Cyber-enhanced Servitors

Scarab Swarms = Servo-skull Swarms

Tomb Spyders = Skull Storage/Defense Unit

Heavy Destroyers = Heavy Battle Robots

Monolith = Minor Titan Scout (living metal = void shield)

C'tan = Avatar of the Machine Spirit/Advanced-prototype

 

CD

Guest Explorator
Celestial Dragon Aug 28 2006, 11:34 PM

Necrons....

Now there's a list not delved into so far!

Lord_Zyplon Today, 05:20 PM Post #36

ALL counts as are just plain cool!

I do like your suggestion of using the Tau.

Ok, so how does Tyranids sound?

Or should I call them Mechanids?

 

Hive Tyrant........Techno-ArchMagos

Brood Lord.........Techno-Magos

Tyrant Guard......Praetorian Guards

Lictors...............Tech/Electoo-Priests

Warriors............Praetorians

Genestealers.....Mech-Cultists

Termagants.......Skitarii w/ blasters

Ripper Swarms..Servo-skulls w/ lasers, projectile & edged weapons

Hormagaunts.....Arco-Flagellants

Raveners...........Cyborg-Servitors

Gargoyles..........Skitarii w/ jumppacks

Carnifex............Castellan/Robo-fex!

Zoanthropes......Colossus/Battle-Bot

Biovores............Cataphract/Robo-mortar

 

Bio & other weaponry can be substituted with tech-equivalents, i.e.

-barbed strangler w/ contracting monofilament crys-wire

-venom cannon w/ corrosive nodule-shells

-psychic scream w/ mech-spirit feedback or magno-pulse

-fleet of claw w/ bionics or mini-tracks

 

Explorator

Guest Explorator
Aidoneus Posted Yesterday, 11:26 PM

Electoo-Priest can for some reason come out of nowhere? And senior tech-priests somehow become monstrous creatures?

You're right there. I made the list quickly from glancing at an old tyranid codex.

Lictors would be better represented by some type of stealth robot-servitor.

The senior tech-priests could be inside some type of exo-skeleton battle-suit, similar to the load-lifter in the movie Aliens.

 

Explorator

I think focusing on translating every type of AdeptMech unit over to a set of rules will cause more stress than anything.

 

Now, the Necron/Mechron? list above appears suited more for the techie-end of the spectrum: arco-flags, skitarii, robots (surprise!). The Tyranid/Mechanid (like this term) list seems more suited for the zealous Mechanicus Cultists (these replace all of the scrambling gaunts) & some heavy-battle-droids (love the image of a Robo-fex...shades of an ED-209 with attitude!).

 

and so it goes,

 

Archangel

  • 1 year later...
I'm going down the WH avenue, using combat servitor models to represent arco-flagellants, plenty of penitent engines and converted stormtroopers for skitarii, the Inquisitor & retinue presents plenty of options for converting a decent Magos. I've even inducted some space marines to represent trainee techmarines. The last stage I'm working on is converting an exorcist to represent some form of mini-ordinatus. :D
  • 2 years later...

I'm working on two armies right now. One is a platoon-based guard list made to represent an army of labor helots mixed with experienced Praetorians to stiffen their ranks.

The other is Dark Mechanicus using Chaos Space Marines. A horde of Enhanced Bile Marines represents a horde of blood-crazed combat servitors and depraved Praetorians. Plague Marines and Noises Marines will round out the troops choices.

I am using the Witch Hunters codex. Reading into the fluff background, the military forces of the Adeptus Mechanicus are somewhere between the Imperial Guard and the Adeptus Astartus. Imperial Guard for the most part seem too 'squishy' to me while the Adeptus Astartes seemed too 'elite' for the basic troop choices.

 

With the Witch Hunters codex I can use the Inquisitorial Stormtroopers with their hellguns as my mainstay foot sloggers and it allows me access to two particularly nasty units unique to that codex... The Arco-flagellants and the Penitent Engines. I will be using the Penitent Engine stats for my Secutors. The Witch Hunters codex also allows the flexibility to add some Imperial Guard or Adeptus Astartes as allies in the future depending on what direction I want to take eventual expansions of the army.

  • 8 months later...

I use IG for mine currently, but am in the proccess of writing a fandex to try and balance the units better.

 

Want to keep them from being too overpowered as they should not be on the lines of space marines one for one, but they should be better than regular guards. (Tried witchhunter rules for a while, but honestly not enough vehicles/tech for a AdMech force.)

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