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Found 9 results

  1. As we've been doing for the last few years now, show off what you achieved over the past year for our Faction!
  2. Easy thread folks, show off what you have achieved in 2021 so we can celebrate it and inspire others!
  3. THE BLOOD ANGELS CHAPTER The default tag for discussions about the Blood Angels is Blood Angels Chapter. BLOOD ANGELS RULES Blood Angels Apocalypse Datasheets Blood Angels sourcebooks; 9th edition (Blood Angels Veritas Vitae series) Games Workshop FAQs and Errata Warhammer Legends - Blood Angels (Warhammer Community) Psychic Awakening: Blood of Baal FAQ (v 1.0) Warhammer Community Download: Strike Force Agastus Warhammer Community: Commander Dante BACKGROUND OF THE BLOOD ANGELS Tabula Astartes - Blood Angels Legion Successors The Slate of Sanguine Successors Outside of the Box MODELING & PAINTING THE BLOOD ANGELS BA Codex Colours Banners Dave Taylor's Blood Angels FAQ: Painting Blood Angels by @Vashiel Jawaball's Blood Angels Tutorial (YouTube) Lucumon's Black and tutorial Warhammer TV - BA Edition Jorre's Sanguinary Terminators THIRD PARTY BLOOD ANGELS BITS/MODEL MANUFACTURERS Blood Angels Third Party Bits Database BLOOD ANGELS WEB/PROJECT LOGS BA 4th Company, Xenith BA 5th Company, Majkhel Flesh Eaters, Midnightmare Jolemai's Blood Angels Spagunk's HH Painting Thread The New Ironhelms, Spyros BLOOD ANGELS SHOWCASES The Blood Angels Showcase BA Codex Colours BA Primaris Marines showcase BA Then & Now Baal Dominatus: Migs' Blood Angels (Warhammer Community) Blood Angels Showcase - 2019 Blood Angels Showcase - 2020 Blood Angels Showcase - 2021 Your Blood Angels - Photo Opportunity (Blood Angels Veritas Vitae Series) BLOOD ANGELS TACTICA Anti-infantry Melee in 9th BA Unit Damage Overview Captain Builds! - 8th Edition Captains in 8th Editon Classic Heavy Weapons in 9th Death Company, 8th Edition (and power mauls) Dreadnought comparison Generic 8th Edition Tactica Golder Glow - List of HQ auras Probability of a 3D6 charge Sanguinary Guard in 8th Sanguinary Priest Tactica SG vs DC vs VV Successor Chapter Tactics Tactical Marines in 8th Edition Unit of the Week series: Index page Veritas Vitae series: Index page BLOOD ANGELS BATTLE REPORTS Jolemai's Battle Reports BLOOD ANGELS EVENTS Feast of Blades 2016 Feast of Blades 2018 From Rage to Salvation 2013 From Rage to Salvation 2015 From Rage to Salvation 2016 From Rage to Salvation 2017 From Rage to Salvation 2018 Lock-down Painting Challenge BA support thread The Great Baalite Bake Off 2017 - Heats / Finalists The Great Baalite Bake Off 2019 - Heats / Finalists BLOOD ANGELS SUCCESSORS Other Blood Angels Legion Successors (A-C) (Resources) Other Blood Angels Legion Successors (D-Z) (Resources) MISCELLANEOUS BLOOD ANGELS LINKS BA Nomenclature IXth Legion Information and Rumours Original Blood Angels Resources topic Today, the Death Company Killed... What flavour of Blood Angels are you? Why Play Blood Angels? Your BA Pile of Shame See also: Adeptus Astartes Resources
  4. Bring out yer completions! As always, let's see some family shots or a cluster of pics from what you got finished in 2022. Be an inspiration for others with your work this past year
  5. With this set of numbers I wanted to compare our anti-infantry melee units in 9th. Units like assault marines, close combat scouts and assault intercessors lack the weapon choices to be hard hitters and are more suited to focusing on enemy infantry. As a direct comparison to them I included some elite units with the cheaper anti-infantry weapons, not including the multi-damage options here. For the points efficiency I had them all on foot, though some of the included units have the option to be run with jump packs. DC CS = Death Company with Chainsword (originals) Assault DC = Primaris Death Company with chainsword/pistol loadout. Here's how they look: As noted in another topic, VV with a pair of lightning claws seem the standout anti-infantry melee option. They give up a pistol for that but the damage output across all unit types is still really good along with being the best against 'chaff'. Interestingly DC with a chainsword, VV with dual chainswords and both assault intercessor variants are all fairly close together in terms of both output and efficiency. They all have a similar number of total attacks with the same chainswords and no major abilities that skew things. For me, the basic assault marines and scouts are not worth running. Only having 1 base attack is a real limiting factor, and in the case of scouts they lack AP, the extra wound and take up an elite slot. I don't think either are worth it as a melee unit at all. The new assault intercessors (and Primaris DC with that loadout) are actually slightly less points efficient in melee than VV with dual chainswords but they do bring that 18" -1 AP pistol to the table. Honestly, if this stays the same I'll be building some dual lightning claw Vanguard Vets. Add a jump pack and they're still vastly more points efficient than the rest while gaining the mobility, plus they have that massive advantage if they run into anything tougher than a guardsman. If I'm looking to run a unit on foot it'll depend on how I want to use them. The nice thing with the rest is it doesn't matter a whole lot which unit you take (aside from basic assault marines and scouts). If you want to utilise Rhinos/Razorbacks you have the original DC or Vanguard Vets close together, and if you want to use an Impulsor both the new Primaris units are about the same efficiency too - one just slightly more expensive than the other. Stratagems could affect the choice too if there's a combo you really like.
  6. So with the official launch right around the corner I'd like to start collecting some tips and tricks for us BA players to get behind. There are a few things i've already picked up that are going to be interesting, and some things that other frater have brought up! FYI, this will be a whine-free zone; This is for those brave BA souls ready to get their game on!! Feel free to add your observations below.
  7. Here's a quick reference for the all of you to see which commanders you want to take for which job. All bubbles/auras are for UNITS within 6" unless otherwise noted. Also remember, as per 8th ed. aura rules, these all affect the model too, unless otherwise noted. Also needs to be mentioned that these will only affect your Chapter. CAPTAIN - * "Rites of Battle" - Reroll to hits of one. CHAPLAIN - * "Litanies of Hate" - Reroll failed hits in combat. * "Spiritual Leader" - Use Chaplain's Leadership. PRIMARIS LIEUTENANT - (74) * "Tactical Precision" - Reroll to wounds of one COMPANY ANCIENT - * "Astartes Banner" - Add one to Leadership * "Astartes Banner" - Roll a 4+ for any <Chapter> Infantry MODEL that dies within 6" and that model may shoot one weapon or make one attack. PRIMARIS ANCIENT - (same as COMPANY ANCIENT) CHAPTER ANCIENT - (same as COMPANY ANCIENT) BLOOD ANGEL SPECIFIC HQ DANTE - (215) * "Chapter Master" - Reroll failed hit rolls. - NOTE: There is a typo here, as it says friendly Blood Angels - not UNIT or MODELS - where as every other Chapter Master entry says "units" * "Death Mask" - Enemies at -1Leadership within 3" TYCHO - (95) * "Rites of Battle" - Reroll failed hits of one THE SANGUINOR - (170) * "Aura of Ferver" - Add one to attack characteristics. * "Death Mask" - (Same as DANTE) CORBULO - (94) * "RED GRAIL" - BA Infantry and Bikers increase their Strength by one. * "RED GRAIL" - BA units generate an extra attack in combat on hits of six. (tese dont generate extra attacks) SANGUINARY PRIEST - (69 Base) * "Blood Chalice" - BA Infantry and Bikers increase their Strength by one. SANGUINARY GUARD ANCIENT - (106 Base) * "Blood Angels Banner" - Reroll failed wounds of one in combat * "Blood Angels Banner" - Auto Pass morale check TERMINATOR ANCIENT - (117) * "Archangels Standard" - Reroll failed hit rolls in combat * "Archangels Standard" - Add one to leadership LEMARTES - (129) * "Guardian of the Lost" - DC use his leadership * "Fury Unbound" - DC reroll failed charges. ASTORATH - (143) * "Redeemer of the Lost" - BA units use his leadership * "Redeemer of the Lost" - DC automatically pass morale * "Litanies of Hate"- Reroll failed hits in combat * "Mass of Doom" - Once per game all units within 6" roll a d6 and get: 1: A mortal wound. 2-5: +1 to hit in Combat 6: +1 to hit in Combat and a 4++ save until the end of your turn. Enjoy.
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