Olis Posted December 21, 2016 Author Share Posted December 21, 2016 Having stood at a distance and having lurked through this thread since its inception, I hope if this humble offering is sufficient to get me into your cool and august club. Without a doubt, brother. http://images.clipartpanda.com/acceptance-clipart-k3864912.jpg Great pose on your Contemptor, btw. Dynamic. ^_^ Link to comment Share on other sites More sharing options...
Excessus Posted December 21, 2016 Share Posted December 21, 2016 I have a difficult decision to make... I have 6 chargers and either I put them on tarts with LCS and a hflamer for some horde-control or on a supports quad...or a command squad... What to do what to do... Link to comment Share on other sites More sharing options...
Brother Pheidias Posted December 21, 2016 Share Posted December 21, 2016 On the Tartaros, no doubt in my mind! Link to comment Share on other sites More sharing options...
Olis Posted December 22, 2016 Author Share Posted December 22, 2016 I'd lean that way too but I'm not sure on the effectiveness of the other options vs the Tartaros. Ah, bugger it, the Tartaros sound good anyway. :wink: Link to comment Share on other sites More sharing options...
Quixus Posted December 22, 2016 Share Posted December 22, 2016 Tartaros and choom, what's not to like? Link to comment Share on other sites More sharing options...
Charlo Posted December 22, 2016 Share Posted December 22, 2016 Tactics question for the MDRC: Caliver Support Squads - to give them extra CCW or not? I figure if they're getting assaulted they're probably doomed anyway, but it would be a nasty surprise for a non-dedicated assault unit. What legion? There are some where this is a crazy good boon - like WE where they can then have Chargers and Chain Axes, or BA with the extra +1 to wound etc. Link to comment Share on other sites More sharing options...
RandomMarine Posted December 22, 2016 Share Posted December 22, 2016 Why would you swap power axes for chain axes ? It seems silly Link to comment Share on other sites More sharing options...
geordie Posted December 22, 2016 Share Posted December 22, 2016 (edited) I think we all know where this is going. Choom on every chassis I say. Edited December 22, 2016 by geordie Shaolin_Monkey, Forward Assist, lokkorex and 3 others 6 Back to top Link to comment Share on other sites More sharing options...
Olis Posted December 22, 2016 Author Share Posted December 22, 2016 You get some choom... and you get some choom... everybody gets some choom! I must say, brother, that the predator conversion looks perfect. It works so well I am surprised there isn't a proper choom variant in the official rules... Link to comment Share on other sites More sharing options...
Zujara Posted December 26, 2016 Share Posted December 26, 2016 Centurion armed with some choom, did him for the boxing day challenge: http://i1006.photobucket.com/albums/af182/Zujara/Raven%20Guard/bdc1_zpsgkf7kbtq.jpg Loquille, Brother Pheidias, Doctor Perils and 2 others 5 Back to top Link to comment Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted December 26, 2016 Share Posted December 26, 2016 I may copy that pic... Link to comment Share on other sites More sharing options...
Nomus Sardauk Posted December 26, 2016 Share Posted December 26, 2016 (edited) I think we all know where this is going. Choom on every chassis I say. Edited December 26, 2016 by SanguiniusReborn Hellex_The_Thanatar, helterskelter and librisrouge 3 Back to top Link to comment Share on other sites More sharing options...
bluntblade Posted December 27, 2016 Share Posted December 27, 2016 We need to get some BotL in the (death ray) club Link to comment Share on other sites More sharing options...
Shaolin_Monkey Posted December 27, 2016 Share Posted December 27, 2016 Discussion time: After planning it for a while and the awesome inspiration of seeing one already completed here in the thread I've gotten well under way with my Choomhammer super heavy. Mostly I intend to use it as a Stormhammer that just looks cooler but may also dabble in some MDRC rules for it too. All this got me thinking about whether it would be possible for a volkite to work as a blast weapon? Thy make sense as a multiple shot laser or constant beam but I can't really make a Blast version work in my head fluff wise. Anyone agree/disagree? Link to comment Share on other sites More sharing options...
Doctor Perils Posted December 27, 2016 Share Posted December 27, 2016 Some kind of rail gun that launches a mini-volkite-turret that beams off in every direction? Think mini-tarantula-launcher? Link to comment Share on other sites More sharing options...
Olis Posted December 27, 2016 Author Share Posted December 27, 2016 Short of a Volkite grenade (first suggested by infyrana and then elaborated on by Twisty) that looses off a deluge of beams, an actual blast would probably (in my mind) need the Deathstar-laser tereatment - multiple minor beams focused in towards a main beam as it fires, striking a target with so much energy that they don't just deflagrate, they explode. Link to comment Share on other sites More sharing options...
Quixus Posted December 27, 2016 Share Posted December 27, 2016 Death rays do not mesh well with circular areas of destruction IMHO. What I could see is that some volkite weapons can be "walked" across the battlefield creating an area of destruction either like the template area or like a cake slice. The latter has the advantage of allowing you to modify the length and ange involved but you would have to introduce a new mechanic. Link to comment Share on other sites More sharing options...
Excessus Posted December 27, 2016 Share Posted December 27, 2016 Death rays do not mesh well with circular areas of destruction IMHO. https://youtu.be/MZWzf3h50LU?t=1m11s Choom choom Link to comment Share on other sites More sharing options...
STC Logisengine Posted December 27, 2016 Share Posted December 27, 2016 (edited) I did run into the same issue when I made my Legion Flambard Special Weapons Tank (stand in for the legion stormblade).The problem I see with going the volkite-grenade route is that it calls for a "standard" cannon or a linear massdriver, not the destinct visuals of a volkite beam-weapon. The solution here is to invent a whole new subset of Volkite Armaments of the Teleac-pattern: weapons that, rather than projecting a focussed beam of themodynamic energy induction, creates an area-saturation effect by using partitioned beam-emitters within the weapon that crosses the multiple individual beams at the target location in a staggered sequence a few nanoseconds apart; where the intersecting forces blows out in a spherical blastwave of thermodynamic annihilation. As this mode does not create a focussed beam active for perhaps a second or two there isn't much need to shoe-horn in the Deflagrate rule as without the focussed beam, catastrophic overpenetration of the target(s) does not occur. "Volkite Annihilators" perhaps? Then added to the existing class-size, so the battlecannon becomes the Telerac pattern volkite Demi-Culverin Annihilator, the stormhammer cannon (and similarly sized) becomes the Teleac pattern volkite Chierovile Annihilator etc, etc.Perhaps we can think of a better name than "Annihilator" though... Edited December 27, 2016 by STC Logisengine Fenbain and Shaolin_Monkey 2 Back to top Link to comment Share on other sites More sharing options...
Quixus Posted December 27, 2016 Share Posted December 27, 2016 Death rays do not mesh well with circular areas of destruction IMHO. https://youtu.be/MZWzf3h50LU?t=1m11s Choom choom Yeah, circular area of destruction wasn't precise. That is one option for the cake slice shape I talked about. I thought the volkite grenade would use a blast template and on top of that used multiple emitters to get that area. A device that turns a single emitter would make sense IMHO, but as a thrown object you would have the problem of orientation. Link to comment Share on other sites More sharing options...
unerde Posted December 27, 2016 Share Posted December 27, 2016 (edited) Did someone order some Choom? Completed my 2nd 3 Destructors! Edited December 27, 2016 by unerde Forward Assist, helterskelter, Olis and 1 other 4 Back to top Link to comment Share on other sites More sharing options...
Shaolin_Monkey Posted December 27, 2016 Share Posted December 27, 2016 Awesome Destructors unerde! Ready to Choom for the Omnissiah! I'm more and more convinced that Blast type Volkite is too complex for now. Given that does anyone have any suggestions for what kind of rules I should try to apply to the "Ashmaker" Choomhammer guns then? The plan will to swap all the multi lasers for Culverins which is simple enough rules wise. The front Dual Battlecannon will be replaced by Dual Demi-Culverin and the top Cannon will have a shortened Carronade. I definitely don't want to use the Carronade rules as it seems mean, and can't decide on what else to use for it. Also tending towards just a Twin Linked Demi culv up front ruleswise. Then comes the hard part. To convince the local scene to let me play it I will first need points for it. Suggestions? Link to comment Share on other sites More sharing options...
Olis Posted December 27, 2016 Author Share Posted December 27, 2016 Suggestions? Use a Chieoroviles rules, maybe? :huh: Link to comment Share on other sites More sharing options...
Shaolin_Monkey Posted December 27, 2016 Share Posted December 27, 2016 Suggestions? Use a Chieoroviles rules, maybe? :huh: That's where I'm leaning too I think. Just such a lovely looking gun I couldn't resist using it but there is no in between of the Chierovile and the Carronade. Maybe I'll trial a few different things out and see what works. I like the suggestion above of the crossed beams creating an effective blast, that or just that it's a massive Ray could work as a small Blast template. Volkite Cavalcade Str 7 AP 3, Heavy 4 Blast, Deflagrate Or maybe even using the model under the middle of the template as copping the full heat of the impact and the ash cloud spreading around them. So Str 8, AP 3 under the middle and the rest of the blast is just Str 6, AP 4. All Deflagrate rolls are made at the lower Strength. Link to comment Share on other sites More sharing options...
STC Logisengine Posted December 28, 2016 Share Posted December 28, 2016 Why change the statline at all? My suggestion was aimed at producing a fluff-reason for the blast and lack of deflagrate rule so one can keep the units original main armaments. Link to comment Share on other sites More sharing options...
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