Brofist Posted March 9, 2022 Share Posted March 9, 2022 New alleged leaks. The reference the new tank which has been confirmed to be true, so I put some stock into these: New "disintegrator" rifles, pistols, and combi-weapons mostly available to centurions and seeker sgts Rotor cannons are Assault now with Pinning and Shell Shock (1), apparently causing -1Ld to the subsequent Pinning check Nemesis Bolter, 72" Heavy 1, Sniper, maybe replacing sniper rifles for Legions Thunder hammers are now Sunder instead of concussive (HELL yeah) Dark Angels Warlord trait previously leaked as allowing to select bonuses against certain factions lists "Dark Mechanicum" as one faction Salamanders no also have -1S to incoming plasma, melta, and volkite. -1" charge/run/sweep is gone, Morale bonus now attached to a legion specific Warlord Trait Raven Guard split into Hawks/Talons/Falcons that confer different bonuses to different unit types Iron Hands -1S to incoming shooting now applies to all non-vehicle units (including new MC dreadnoughts), all vehicles get 6+ It Will Not Die and Autosimulacra can increase that to 5+ Iron Hands specific reaction to overwatch at full BS twice with Gets Hot! Iron Father's get a machinator array instead of a servo arm, have Battle Smith (3+) Toxiferran flamers are now just Poison and Rending instead of Tainted Flamestorm cannons are no longer AP3 but have Torrent Volkite Calivers are Heavy 3 The Kratos is a new heavy tank that has a turret battle cannon/melta cannon/volkite turret with 4 weapons across the turret and sponsons, mostly autocannons, heavy bolters, and volkite culverins All terminators now have two wounds! Cataphractii and Tartaros are split into different unit profiles Primarchs and Fortifications have their own Force Org slot Primarchs can be taken 1 per primary detachment but count towards LoW points Allied detachments are larger Destroyer squads split into "Assault" and "Mortis" units Despoiler squads return and Scout Squads added to tactical and Recon Squads as troops choices Termites are now universal DT's like rhinos for most things (oh boy) Most vehicles are now squadrons, including Deredeo talons, Sikarans, Whirlwinds (including Scorpius), all Sicaran variants, predators (in up to 5), Cerberus, and Typhons Proteus Land Raider has been split into "Carrier" and "Exploratory" variants (presumably just making a different unit entry for the explorator web upgrade) Space Wolves are getting a "Grey Hunter" unit All weapons have been rebalanced to be viable (lets see how that goes) Weapon S can go above 10, but is capped at S10 for wounding but "true" value is used for armor pen and ID Twinlinked is more or less being replaced with Gravis ala 40k (double shots) Autocannons and variants now have Rending Astartes Shotguns have concussive Demo cannons are AP3 but have rules to increase them above S10 for ID and armor pen Heavy Bolters are now Heavy 4 Combi-weapons split into "magna" and "minor" types, and both halves of the weapon can be fired at once. "Magna" are melta, plasma, and disintegrator and are one shot, all other variants are not one shot (prettyuch just a cleanup of what we already knew) Lascannons have Sunder Gravis blast weapons just use 5" blast instead of 3" (again phasing out twin linked) Plasma are AP4 Breach (4+), essentially 4+ Rending Lascutters now also have an 8" S10 AP1 Armorbane shot as well as the melee attack Speaking of melee, combat blades, chainswords, bayonets, and chain bayonets all have different profiles Combat blades are base profile Bayonets are +1S Two Handed Chainswords have Shred Chain Bayonets are +1S Two Handed Shred (Kinda unnecessary imo but I'm not gonna complain about it) New Charnable weapons, "tabre and stave" Force stave and power lance have "Reach", whatever that does Power swords are AP3 Rending, Power Mauls are +2S AP3, Axes remain unchanged Lightning Claws have Rending, and pairing them gives +2A instead of +1A Enjoy Lautrec the Embraced, StrangerOrders, Spagunk and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803140 Share on other sites More sharing options...
Brofist Posted March 9, 2022 Share Posted March 9, 2022 (edited) Some of my top level thoughts on this- seems that there is an attempt to make the game less lethal and more dice intensive (IE: you don't know the outcome exactly when you engage one unit with another). AP1 and 2 is now very rare. Personally I don't like this, because I like shorter more decisive games. We can only speculate about balance, but the changes to demo cannons are a bit strange and would imply worse AP values for battle cannons, artillery, and the like. How they plan to balance factions that rely on this for killing TEQ/MEQ such as militia and solar aux remains to be seen. These changes would make much more sense if we had the new AP system. Finally, if mauls are truly like this, they will be everywhere and I don't know why anyone would take a sword. Edited March 9, 2022 by Brofist mooftak, Rejects of Anvilus and Spagunk 3 Back to top Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803143 Share on other sites More sharing options...
Cris R Posted March 9, 2022 Share Posted March 9, 2022 As niche as it is, it's a shame the Flamestorm Cannon lost AP3. I have a list where I run Boxnoughts for fun and that weapon is one of the main reasons to take them since no other Dreads can run them, something that Torrent doesn't offset. I also read in one of the earlier rumors that Power Axes got an upgrade, so we'll see where that shakes out for them. And the potential Rotor Cannon changes provides an answer to this thread. Well done Astartes Consul for foreseeing this potential change. Brofist 1 Back to top Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803149 Share on other sites More sharing options...
Rejects of Anvilus Posted March 9, 2022 Share Posted March 9, 2022 Wonder about points cost of terminators as somebody with an all-terminator DG army. They must go up if two wounds now, if not the army will be even better though! AP3 loss on flamestorm makes me sad, for a weapon you don’t see much it gave it a nice niche. All the base melee differentiation sounds unnecessary, chainaxes/swords being different is fine, but combat blades/bayonets/etc. seems pointless. Certainly seems some of the changes are almost just to make changes, rather than solving existing issues. Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803155 Share on other sites More sharing options...
Brofist Posted March 9, 2022 Share Posted March 9, 2022 (edited) Yeah, 2w terminators in a meta where AP2 is rare will make things into a meatgrinder unless they up their points and make them more rare. They only really fear melta and lascannons from what we know. Maybe some niche vehicle weapons? Honestly the more I think about it, the more I wish we got the new AP system e: though after talking to some people the new AP system didn't shake out very well in the new 40k editions, so maybe we're being saved from it Edited March 9, 2022 by Brofist Noserenda and Spagunk 2 Back to top Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803171 Share on other sites More sharing options...
Noserenda Posted March 9, 2022 Share Posted March 9, 2022 Some of thats good, some of it feels like mild bloat for the sake of it, or padding the book by having multiple near indistinguishable datasheets. Fortifications does bring up the question of whether they will support the prior range, and to what degree. Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803177 Share on other sites More sharing options...
Slips Posted March 9, 2022 Share Posted March 9, 2022 (edited) IF's +1 to Bolter and Auto weapons looking better and better each time. Edited March 9, 2022 by Slips Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803183 Share on other sites More sharing options...
Iron Hands Fanatic Posted March 9, 2022 Share Posted March 9, 2022 (edited) it does kinda feel like these rules are trying to level the playing field in terms of weapons profiles somewhat, pruning back the most destructive options and boosting the less picked weapons, hopefully with a balance pass over different units it should make a much wider selection of units & builds viableconcussive shotguns are intriguing, could be fun to run an aggressive recon squad for 'mopping' up damaged units, given they'd get to hit first in melee after shooting so their single bolt pistols might not just get them butchered in close combat it'll also be interesting to see whether lightning claws, power swords and autocannons all gaining rending will fill the void of plasma weapons only being AP2 50% of the time Edited March 9, 2022 by Iron Hands Fanatic Cris R and Brofist 2 Back to top Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803189 Share on other sites More sharing options...
Cris R Posted March 9, 2022 Share Posted March 9, 2022 (edited) it does kinda feel like these rules are trying to level the playing field in terms of weapons profiles somewhat, pruning back the most destructive options and boosting the less picked weapons, hopefully with a balance pass over different units it should make a much wider selection of units & builds viable concussive shotguns are intriguing, could be fun to run an aggressive recon squad for 'mopping' up damaged units, given they'd get to hit first in melee after shooting so their single bolt pistols might not just get them butchered in close combat it'll also be interesting to see whether lightning claws, power swords and autocannons all gaining rending will fill the void of plasma weapons only being AP2 50% of the time Definitely agree. Another thought: if Blackshield Marauders can continue using shotguns and have access to largely the same Wrought by War abilities, the Gene Bulked and Berserker Chymeriae abilities will be especially nasty if you can get a charge in if you're successful with concussive. In the former's case, the shotguns would help mitigate the -1 to initiative while the latter would let the squad do some serious damage to another unit before it has time to hit back. We need to see their rules and how Reactions can help your opponent avoid these scenarios but it's combinations like these that hopefully make list building interesting in HH 2.0. Edited March 9, 2022 by Cris R Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803199 Share on other sites More sharing options...
Brofist Posted March 9, 2022 Share Posted March 9, 2022 Seems there's more an emphasis on attrition, with a bunch of basic gear getting re-rolls or rending type effects, which is totally thematic. Alas, I wonder if I would take an AP4 plasma pistol even for 5pts Spagunk 1 Back to top Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803200 Share on other sites More sharing options...
MegaVolt87 Posted March 9, 2022 Share Posted March 9, 2022 I hope tac squads can take chain bayonet's, love that. Power sword is lacking, maybe have it grant +2 attacks instead of one if paired with an eligible weapon instead of the traditional +1 bonus. The power curve definitely flattened with some glow ups to encourage diversity. I am curious what points threshold the game is intended at, maybe 2k pts with the cut lethality? The favoured 3k game may drag which would suck. Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803207 Share on other sites More sharing options...
Slips Posted March 9, 2022 Share Posted March 9, 2022 It looks like Rending might be changing to a sort of Rending (X) rule; where x is the number you need to roll to trigger Ap2. So we could see weapons with rending 6+ or rending 4+ Brofist 1 Back to top Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803213 Share on other sites More sharing options...
sarabando Posted March 9, 2022 Share Posted March 9, 2022 Deredeo talons urgh I'm gonna need more dune crawler legs Noserenda 1 Back to top Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803220 Share on other sites More sharing options...
Brofist Posted March 9, 2022 Share Posted March 9, 2022 I hope tac squads can take chain bayonet's, love that. Power sword is lacking, maybe have it grant +2 attacks instead of one if paired with an eligible weapon instead of the traditional +1 bonus. The power curve definitely flattened with some glow ups to encourage diversity. I am curious what points threshold the game is intended at, maybe 2k pts with the cut lethality? The favoured 3k game may drag which would suck. Hard to say the points level right now. Predators cost notably more, for example, though they now have an extra 2 shots and rending on the top turret (forced sponsons though, which sucks). I doubt terminators will remain the same price given how much stronger they seem to be. Spagunk 1 Back to top Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803235 Share on other sites More sharing options...
Noserenda Posted March 9, 2022 Share Posted March 9, 2022 Personally the bayonets are the worst thing ive heard about these rules so far, mostly because they are kind of a not backwards compatible/modeller hostile wysiwyg nightmare. It also feels weird that the chain bayonet is arguably better than a dedicated chainsword (Against tough things and vehicles) though im guessing mathammer usually favours an extra attack with a pistol? Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803241 Share on other sites More sharing options...
Mogsam Posted March 9, 2022 Share Posted March 9, 2022 Suddenly my 10 man power maul squads are even more deadly Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803247 Share on other sites More sharing options...
TheTrans Posted March 9, 2022 Share Posted March 9, 2022 No mention of anything other than marines worries me.Do we fear that they are just going to marine-sausagefest 30k (even more so than it is now)? Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803254 Share on other sites More sharing options...
Spagunk Posted March 9, 2022 Share Posted March 9, 2022 No mention of anything other than marines worries me. Do we fear that they are just going to marine-sausagefest 30k (even more so than it is now)? Hi, welcome to Horus Heresy. Are you new here? Just kidding, of course. I would say that everything I've seen suggest marines now, everyone else later in supplements. I am envisioning something like Adeptus Titanicus style. Astartes Consul, TheTrans, Pacific81 and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803258 Share on other sites More sharing options...
TheTrans Posted March 9, 2022 Share Posted March 9, 2022 Not ideal haha, running an event in April (so no worries about being 2.0 then) but out of 40 odd attendees a quarter of the field are non-marine. Bit of a big hit leaving them all out in the cold for god knows how long. Surely they'd hit us with a index style release?Or even at the start is it going to come down to the community to get :cuss sorted haha. Pacific81 1 Back to top Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803260 Share on other sites More sharing options...
Slips Posted March 9, 2022 Share Posted March 9, 2022 (edited) Heavy Bolters going to Heavy 4 definitely makes me fell less bad about my Sniper-Era Bolter Vet Squad. Primarchs getting their own FoC Slot (but still counting towards the LoW limit) is WONDERFUL because it means you can have a Primarch and a Mastodon in big games without needing to run any special detachments or make homebrewed allowances unlike, say, Perturabo and Dorn who just got to roll around like absolute Gs in their pimpmobiles. Not ideal haha, running an event in April (so no worries about being 2.0 then) but out of 40 odd attendees a quarter of the field are non-marine. Bit of a big hit leaving them all out in the cold for god knows how long. Surely they'd hit us with a index style release?Or even at the start is it going to come down to the community to get sorted haha. Its literally all down to priorities: get the largest and most populated factions done asap then get the remaining armies done after. Also, we literally have no idea what they'll be releasing on launch in terms of rules beyond just making assumptions based on obvious priorities. Edited March 9, 2022 by Slips Asbestress 1 Back to top Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803263 Share on other sites More sharing options...
Brofist Posted March 9, 2022 Share Posted March 9, 2022 My main armies are not marines so I feel you. Seems that they will not be part of the main launch, but that's good... lets the meta shake out and they can figure out how to balance them against it. As I wrote earlier they will need to do major reworks to the human armies given the changes to weapon balance. Petitioner's City and Spagunk 2 Back to top Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803264 Share on other sites More sharing options...
TheTrans Posted March 9, 2022 Share Posted March 9, 2022 Heavy Bolters going to Heavy 4 definitely makes me fell less bad about my Sniper-Era Bolter Vet Squad. Primarchs getting their own FoC Slot (but still counting towards the LoW limit) is WONDERFUL because it means you can have a Primarch and a Mastodon in big games without needing to run any special detachments or make homebrewed allowances unlike, say, Perturabo and Dorn who just got to roll around like absolute Gs in their pimpmobiles. Not ideal haha, running an event in April (so no worries about being 2.0 then) but out of 40 odd attendees a quarter of the field are non-marine. Bit of a big hit leaving them all out in the cold for god knows how long. Surely they'd hit us with a index style release? Or even at the start is it going to come down to the community to get sorted haha. Its literally all down to priorities: get the largest and most populated factions done asap then get the remaining armies done ASAP. Also, we literally have no idea what they'll be releasing on launch in terms of rules beyond just making assumptions based on obvious priorities. Oh man if we had to base our reactions on stuff that we know as fact, we'd be forced to sit here quietly. I'm just basing low-key vexetion based off what we know and how we know GW can be. My main armies are not marines so I feel you. Seems that they will not be part of the main launch, but that's good... lets the meta shake out and they can figure out how to balance them against it. As I wrote earlier they will need to do major reworks to the human armies given the changes to weapon balance. Man, we can e-hug it out, is a bit of a worry. My biggest..well its not a concern at this point, its almost a surety, is when they delete no-model units, what the hell is milita and cults (and daemons for that matter) left with. I think we're going to see the demise of the two biggest sandbox armies we've ever seen which is gutting. Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803265 Share on other sites More sharing options...
Brofist Posted March 9, 2022 Share Posted March 9, 2022 Militia and Cults are based on the Krieg Range, which is pretty implicit in the unit entries and rules. That said, all the last chance to buy stuff? Yeah, who the hell knows. Spagunk 1 Back to top Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803266 Share on other sites More sharing options...
TheTrans Posted March 9, 2022 Share Posted March 9, 2022 Militia and Cults are based on the Krieg Range, which is pretty implicit in the unit entries and rules. That said, all the last chance to buy stuff? Yeah, who the hell knows. Yet they left out the death riders? Madness! (but yes, heavy weapon squads, static arty etc) Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803267 Share on other sites More sharing options...
Slips Posted March 10, 2022 Share Posted March 10, 2022 (edited) I hope y'all aren't sleeping on this: Rotor cannons are Assault now with Pinning and Shell Shock (1), apparently causing -1Ld to the subsequent Pinning check Looks like they'll still be S3 but if theyre Assault 4 now instead of salvo 3/4 then, they might actually be a worthwhile unit to have to force pinning onto units (price depending) which would prevent them from making reactions, primarily. Edited March 10, 2022 by Slips Astartes Consul 1 Back to top Link to comment https://bolterandchainsword.com/topic/369602-state-of-the-union-heresy/page/89/#findComment-5803304 Share on other sites More sharing options...
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