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Large and Moving Torb

+ FRATER DOMUS +
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About Large and Moving Torb

Contact Methods

  • Website URL
    http://www.chainswordsurprise.com

Profile Information

  • Location
    Blythewood, S.C., U.S.A.
  • Faction
    Black Legion

Previous Fields

  • Armies played
    Black Legion, Death Guard, World Eaters, Dark Angels

Recent Profile Visitors

289 profile views

Large and Moving Torb's Achievements

  1. Well this is the first event I'm participating in outside of the Realm of Chaos so here goes... "I, Large and Moving Torb, heed the Call to Arms and pledge to paint a 10-man Assault Squad, two 5-man Deathwing Terminator squads, one Razorback, and one Chaplain with Jump Pack for a total of 30 points, all to the Glory of the Dark Angels - the Emperor's first and most faithful Space Marines - and the Imperium Stronghold on or before 30th September 2023, or bear the badge of failure in ignominy until year's end." Detailed points and start pictures below. And that should do it! @Grotsmasha, let me know if I bunged up the points and I will correct them.
  2. @Arkhanist thank you for confirming. I thought my reasoning was sound but I guess I couldn't get over the idea that folks who play more games than I do would just get the rule so wrong. I've certainly misread or misunderstood rules in the past. And I absolutely agree with you that they should have called the ability something else; it would have made the rule interaction more clear.
  3. Ok, so I've watched a couple battle reports now with the box set contents and in at least one I'm seeing use of Synapse in a way that is different from what I was expecting. That is the suggestion that every Tyranid model is a Synapse model; I assume they are saying this as the Faction ability lists Synapse. But to be a Synapse model doesn't the unit datasheet have to have the Synapse keyword? Otherwise, for example, Hormagaunts would be Synapse models. Surely not?
  4. Personally, I want to see someone run a full 9 Land Raiders (standard, Crusader, and Redeemer) in an Onslaught game. That's assuming points aren't too different.
  5. The Tactical unit comp change is really obnoxious. I have a small Dark Angels army with a Razorback and was planning on adding another with a five-man Tac squad. I guess that is going to have to be a second Devastator squad now, just with bolters so I can take my second RB.
  6. it's on the card right after the Assault Intercessor Squad.
  7. "We only make rules for the models we sell. Well, except if it's Space Marines." That said, I am glad they kept the "FB" jump pack Chaplain, as well as the JP Libby. And am I reading the the Tac squad unit composition right? It has to be a 10-man squad?
  8. Interesting. I'm glad I picked up a couple boxes of Eightbound before they vanished from the shelves. One thing to note though: the keyword functionality doesn't seem quite right. If you check both "Chaos Space Marines" and the "Psyker" box, the Sorcerer and Sorcerer Lord in Terminator Armor don't show up. Unless both have dropped that keyword in the 10th rules?
  9. Same in U.S. Been refreshing since this morning but I apparently missed the five second window.
  10. Been watching the game. Those datasheet cards look big! I thought they'd be a bit smaller.
  11. I haven't seen the 10th sheet yet, but if Poxwalkers are M4" in the new edition that means every unit Typhus joins slows him down. I guess I shouldn't be surprised if that is the case.
  12. Interesting that Typhus is faster than Blightlords and Deathshrouds. I assume that's so he can keep up with Poxwalkers? I want to see the Lord of Contagion now. Also cool that Tallyman can double-up with another leader. It would be nice to see the Putrifier and the Plague Surgeon to see if either or both produce a synergy.
  13. Liking a lot of the stuff here. @TrawlingCleaner thank you for posting all these! Lots of daemons in my pile of shame. Time to get building and painting! I'm also really hoping GW does a CP box for each pantheon.
  14. The Destroyer Hive is now a defensive ability? And only in melee?! Hoookaaay.... Was there anything in the stream indicating DG have anything like a Dark Obscuration strategem (like CSM)?
  15. This seems like the most logical explanation to me. If they were the first army to be reworked as the 10th ed rules were being drafted, and given the studio objectives stated earlier in the WarCom articles, it would better explain why they might have thought the increased T on DG terminators was enough, as well as only a slight T boost to PBC. And why they might have chosen not to have DG with FNP/DR even as later armies would have it bolted on. Still, you would think with a project of this scope that the Studio would have gone back and revised the first armies they updated for 10th once the core rules were ironed out.
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