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Posts
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About Large and Moving Torb

Contact Methods
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Website URL
http://www.chainswordsurprise.com
Profile Information
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Location
Blythewood, S.C., U.S.A.
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Faction
Black Legion
Previous Fields
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Armies played
Black Legion, Death Guard, World Eaters, Dark Angels
Large and Moving Torb's Achievements
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sonsoftaurus reacted to a post in a topic: Space Marine Index
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Cactus reacted to a post in a topic: =] Call to Arms: Imperium Stronghold [=
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Grotsmasha reacted to a post in a topic: =] Call to Arms: Imperium Stronghold [=
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Large and Moving Torb reacted to a post in a topic: Rogue trader crimson fist
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=] Call to Arms: Imperium Stronghold [=
Large and Moving Torb replied to Grotsmasha's topic in + WORKS IN PROGRESS +
Well this is the first event I'm participating in outside of the Realm of Chaos so here goes... "I, Large and Moving Torb, heed the Call to Arms and pledge to paint a 10-man Assault Squad, two 5-man Deathwing Terminator squads, one Razorback, and one Chaplain with Jump Pack for a total of 30 points, all to the Glory of the Dark Angels - the Emperor's first and most faithful Space Marines - and the Imperium Stronghold on or before 30th September 2023, or bear the badge of failure in ignominy until year's end." Detailed points and start pictures below. And that should do it! @Grotsmasha, let me know if I bunged up the points and I will correct them. -
Large and Moving Torb reacted to a post in a topic: =] Call to Arms: Imperium Stronghold [=
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Toxichobbit reacted to a post in a topic: Space Marine Index
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Wugo_Heaving reacted to a post in a topic: Space Marine Index
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VengefulJan reacted to a post in a topic: Space Marine Index
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Large and Moving Torb reacted to a post in a topic: Space Marine Index
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Large and Moving Torb reacted to a post in a topic: Space Marine Index
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Wh40k 10th Edition Tyranids Index
Large and Moving Torb replied to TrawlingCleaner's topic in + TYRANIDS +
@Arkhanist thank you for confirming. I thought my reasoning was sound but I guess I couldn't get over the idea that folks who play more games than I do would just get the rule so wrong. I've certainly misread or misunderstood rules in the past. And I absolutely agree with you that they should have called the ability something else; it would have made the rule interaction more clear. -
Large and Moving Torb reacted to a post in a topic: Tyranids Index
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Wh40k 10th Edition Tyranids Index
Large and Moving Torb replied to TrawlingCleaner's topic in + TYRANIDS +
Ok, so I've watched a couple battle reports now with the box set contents and in at least one I'm seeing use of Synapse in a way that is different from what I was expecting. That is the suggestion that every Tyranid model is a Synapse model; I assume they are saying this as the Faction ability lists Synapse. But to be a Synapse model doesn't the unit datasheet have to have the Synapse keyword? Otherwise, for example, Hormagaunts would be Synapse models. Surely not? -
Wh40k 10th Edition Space Marine Index
Large and Moving Torb replied to Khornestar's topic in + ADEPTUS ASTARTES +
Personally, I want to see someone run a full 9 Land Raiders (standard, Crusader, and Redeemer) in an Onslaught game. That's assuming points aren't too different. -
Large and Moving Torb reacted to a post in a topic: Space Marine Index
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Wh40k 10th Edition Space Marine Index
Large and Moving Torb replied to Khornestar's topic in + ADEPTUS ASTARTES +
The Tactical unit comp change is really obnoxious. I have a small Dark Angels army with a Razorback and was planning on adding another with a five-man Tac squad. I guess that is going to have to be a second Devastator squad now, just with bolters so I can take my second RB. -
Large and Moving Torb reacted to a post in a topic: Space Marine Index
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Wh40k 10th Edition Space Marine Index
Large and Moving Torb replied to Khornestar's topic in + ADEPTUS ASTARTES +
it's on the card right after the Assault Intercessor Squad. -
Large and Moving Torb reacted to a post in a topic: Space Marine Index
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Wh40k 10th Edition Space Marine Index
Large and Moving Torb replied to Khornestar's topic in + ADEPTUS ASTARTES +
"We only make rules for the models we sell. Well, except if it's Space Marines." That said, I am glad they kept the "FB" jump pack Chaplain, as well as the JP Libby. And am I reading the the Tac squad unit composition right? It has to be a 10-man squad? -
Large and Moving Torb reacted to a post in a topic: Faction Focus: Space Marines
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Wh40k 10th Edition Faction Focus: World Eaters
Large and Moving Torb replied to Lord Marshal's topic in + WORLD EATERS +
Interesting. I'm glad I picked up a couple boxes of Eightbound before they vanished from the shelves. One thing to note though: the keyword functionality doesn't seem quite right. If you check both "Chaos Space Marines" and the "Psyker" box, the Sorcerer and Sorcerer Lord in Terminator Armor don't show up. Unless both have dropped that keyword in the 10th rules? -
Large and Moving Torb reacted to a post in a topic: Faction Focus: Death Guard
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Wh40k 10th Edition Faction Focus: Aeldari
Large and Moving Torb replied to Lord Marshal's topic in + AELDARI +
Been watching the game. Those datasheet cards look big! I thought they'd be a bit smaller. -
Wh40k 10th Edition Faction Focus: Death Guard
Large and Moving Torb replied to Lord Marshal's topic in + DEATH GUARD +
I haven't seen the 10th sheet yet, but if Poxwalkers are M4" in the new edition that means every unit Typhus joins slows him down. I guess I shouldn't be surprised if that is the case. -
Wh40k 10th Edition Faction Focus: Death Guard
Large and Moving Torb replied to Lord Marshal's topic in + DEATH GUARD +
Interesting that Typhus is faster than Blightlords and Deathshrouds. I assume that's so he can keep up with Poxwalkers? I want to see the Lord of Contagion now. Also cool that Tallyman can double-up with another leader. It would be nice to see the Putrifier and the Plague Surgeon to see if either or both produce a synergy. -
Wh40k 10th Edition Faction Focus: Chaos Daemons
Large and Moving Torb replied to Lord Marshal's topic in + CHAOS DAEMONS +
Liking a lot of the stuff here. @TrawlingCleaner thank you for posting all these! Lots of daemons in my pile of shame. Time to get building and painting! I'm also really hoping GW does a CP box for each pantheon. -
Wh40k 10th Edition Faction Focus: Death Guard
Large and Moving Torb replied to Lord Marshal's topic in + DEATH GUARD +
The Destroyer Hive is now a defensive ability? And only in melee?! Hoookaaay.... Was there anything in the stream indicating DG have anything like a Dark Obscuration strategem (like CSM)? -
Wh40k 10th Edition Faction Focus: Death Guard
Large and Moving Torb replied to Lord Marshal's topic in + DEATH GUARD +
This seems like the most logical explanation to me. If they were the first army to be reworked as the 10th ed rules were being drafted, and given the studio objectives stated earlier in the WarCom articles, it would better explain why they might have thought the increased T on DG terminators was enough, as well as only a slight T boost to PBC. And why they might have chosen not to have DG with FNP/DR even as later armies would have it bolted on. Still, you would think with a project of this scope that the Studio would have gone back and revised the first armies they updated for 10th once the core rules were ironed out.