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Training Day


So over the weekend I got in a game of Combat patrol with a new hobbyist. He was looking to get some experience in the game via CP and I was more than happy to help. I managed to gather up 6 CPs, 3 nids, 3 marines and the IK one. I’m debating doing up two more armigars in some freeblade colours to specifically use in CP. We won’t talk about how many knight frames I have in storage still…. 

 

Anyway he was using Amonhotekh’s Guard (Necrons), I let him pick his destroyer. To which he selected The Vardesghast Swarm (nids). I had to keep the datasheets up to hopefully not upscale the Pychophage since its CP stats are way different from the normal game. 

 

Table was a smallish 3'x4' setup with four objectives (cross formation), plenty of ruins and some central cover. I took Alpha Xenoform for secondary and Psychostic Veil enhancement, he took the Treasure of Aeons for secondary and Protocol of Resonant Focus enhancement. Didn’t know the CP missions so just had it that you scored 5 VP for holding an objective, starting Turn 2, since that is the norm for the base game. I’ll look into seeing if there are any CP missions and gather what I have from the magazine for a little more spice later. For this time we just kept it simple. It was also my opponent’s third ever game so didn’t want to overload him.

 

Positioning wise I had the leapers up near one middle objectives, pychophage and prime set up to got after the other one, barbguants in a ruin next to my home objective and the termaguants were behind the leapers. He had his warriors with overlord on his home objective, the doomstalker in a tall ruin in one corner, scarabs on a flank and the destroyers next to his warriors. 

 

I got first turn and ran him turn the phases as I did them just in case. Prime and the psychophage did most of the work. Giants just took frie from the doomstlker for all but one turn when he focused on the pychophage. I held most of the objectives for the game as he was not aggressive enough with the destroyers. They really only got into combat at turn 3 when he took out the big bug with them. 

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Now I’ll explain my teaching method. I do give an after action report telling my opponent what was wrong after the game is done, but during the Movement and target selections I keep my mouth shut. Let them do what they think is right cause I don’t want to be running their army. So that what he did makes some sense. Since he had fought grey knights and eldar prior they shot the destroyers out quickly so he was gun shy with them. He had chances to get his secondary if he had picked the other middle objective instead of the one he did or at least had a better chance had he focused his warriors/destroyers on the other. We did go a full five turns but it was pretty one sided on the score. He did manage to kill the leapers, prime and psyhophage, but was left with just the doomstalker and overlord. 

 

We swapped board sides and he picked Mordekai’s Judgement as his opponent since Dark Angels is a force he is thinking of starting up. That game was short as while he got first turn, his only target with the doomstalker, placed over the home objective, was the gravis captain and he tanked the shot like a pro. By the charge phase of my second turn I had wiped the destroyers via bolter and plasma fire and most of the warriors to bolter rounds. Which was scary even to me. The main issue was once again him not moving the destroyers well enough. They moved down the middle at the start, which allowed me to drop one in regular shooting then he moved them into cover but away from an easy charge and I had a really good overwatch roll (five hits with the hellblasters) to drop another. Outside of the good overwatch, those destroyers would have blendered either the hellblasters or intercessors that were grouped there. Not sure if the overlord would have faired against the bladeguard/intercessor combo I had on that flank. I had to abandon my home objective cause the doomstalker would have wiped the unit holding it with a decent shooting phase. There was only one objective safe from it’s gaze so would have been a challenge had his dice just not crapped out. 

 

I’ll try and do more detailed reports in the future. Memory gets fuzzier quicker these days and I want them to be accurate. 

 

Included for your viewing pleasure are three of the marine CPs that I got models for. I forgot to get pictures of the tyranid/knight ones this time, but will do my best to get some later. 

 

Strike Force Octavius (Dark Hunter edition)

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Eye of Ultramar

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(Bladeguard - Crimson Jackals, Reivers - Moltifactors)

 


Mordekai’s Judgement 

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(Gravis Caption - Brazen Skulls, Bladeguard - Crimson Jackels, Intercessors/Hellblasters - Ultramarines) 
 

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