Jump to content

Culling the Horde


 

Was able to make it to the CP league at my local GW and got in some Combat Patroi over the weekend. Got in two games, one against a veteran and the second was a training game versus a new player.  Both games I rolled a die to decide which CP I would use of the three I had with me. 

 

First up was a nid on nid bout. Insidious Infiltrators vs my Assault Brood. My opponent set up on three of the objective points due to their force all having Infiltrate. I put the parasite in reserve and the other three units on my home objective, ready to surge forward as needed. The Infiltrators got first turn and my line was assaulted by two units of leapers. They had pharmoned one objective to hold it and the third unit of leapers moved to hold the other. They kept the lictor on their home objective. The neurolictor was mid field at this point. Used the defensive strat to try and keep my stealers alive, but still lost a few. 

20260208_125927.thumb.jpg.b114506bb934c7793da303d6bf5585e8.jpg

 

The rest of the game was a simple grind on my home objective.  While I managed to kill all the leapers, it cost me the stealers and all but one of the Tyrant guard by turn four and the neurolictor was still in my homefield. I did manage to knock out the pheromone sticky with the parasite, it survived a turn against the lictor. My opponent was too ahead in primary for me to catch up, holding most of them for the game. The biovore managed like one wound a turn due to all the opponent units having Stealth and/or Lone Op. 

 

20260208_131225.thumb.jpg.383b7af1f1c7bcbbef644ab604699ab7.jpg

 

Honestly the Vedenghast swarm would have performed better. If anything it has more shooting, the leapers’ main bit is that they have Fights First, so melee is not the best place to fight them. The psychophage is also a little bit more tankier then the Tyrant guard due to it’s FNP.  

 

So the second game was against a new player that had picked up the Beast Snagga CP as their start into the hobby. Had them roll for my CP and they got… Armigar Trailblazers.

 

So this was an interesting match up cause the beast snagga units do have anti-vehicle/monster abilities. The riders have anti-monster/vehicle weapons as does the boss. The beast boyz get hit rerolls against vehicles so more of their many attacks will hit. Basically death by a thousand cuts. 

 

Had the helverin on the home objective, the warglaive on the line and was my warlord for this. Orks were placed basically in the middle of his deployment zone, the boss attaching to one of the beast boy units. He moved all the units forward, his centrical boyz unit holding a few back on his home objective. They didn’t have charge range yet, nor weapons range. So went to my turn and I had a mission, take out the riders. Warglaive moved forward to a mid-field objective and the helverin shifted up to get line on the riders.  

 

The stubbers fired on the beast boys killing a few. Between the autocannon and thermal spear the riders were slagged. The warglaive then charged into the closest unit of boys, killing a few more and taking a wound in the return. During their turn the orks fired at the warglaive but failed to hit and/or wound. The other unit of boyz charged in, got in way of the boss so he wasn’t involved in that round of combat. Those charging boyz shaved a few more wounds off the warglaive but it managed to nearly wipe out the first boyz unit before they struck. 

20260208_140602.thumb.jpg.77b24d660b965392b1fcf3a93ab77bf1.jpg

20260208_141134.thumb.jpg.950dfd451d8bcecf62c19ff962993297.jpg

 

 

Used the Gait strat to get the warglaie out of the melee and onto the other objective. The helverin gave some fire support and missed wildly. Did manage to get one of the larger squad. The orks ran after the the warglaive, once again the helverin opening up on the unit via overwatch and failed to hit anything. The orks barreled into the warglaive and only due to the steed’s high toughness and some (un)lucky rolls the warglaive took minimal damage but managed to kill a few boys for their troubles. The helverin moved up to grab the other mid-field objective and gun down the last of the first boyz unit. The warglaive pumped fire into the unit engaged with his and got a few more kills. The remaining boyz did a few more wounds, getting the warglaive down to half wounds. It then wiped out the remaining boyz and glanced the boss. 

20260208_143617.thumb.jpg.bb62fa6f7944e63c5e1ab6016ae7a5f0.jpg

 

At that point we called it, he had just the boss and I was well over on points. The two mid field objectives were my gather points. So I was netting 25 VP a round. 

 

Overall not bad, I do like that CP is a quick game. I want to use some others in time.

 

Speaking of that I did get pictures of three of the Combat Patrols I had with me. 

 

The Vanderghast Swarm

 

20260208_145129.thumb.jpg.da55e5bf2e80b7699c930eeaadcaf653.jpg


The Insidious Infiltrators

 

20260208_145328.thumb.jpg.8415f26ff2d977504723ef292dac4e7c.jpg

 

The Armigar Trailblazers

 

20260208_144616.thumb.jpg.0791b427f0111f893edf081bf6f3d6f9.jpg


I had completely forgotten to get a picture of the Assault brood either before or after the game. 

 

I’ll have those next week along with picts of the Death Riders I finished for the DKoK CP. Then for that I just need to paint up the heavy weapon squad and I can either build/paint the command unit or just grab some models to use instead.  checks the weapons of the 10 man squad oh lovely I have to make a flamer trooper. 

0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.