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About This Club

Welcome to the Nook, a Club for discussion, set-up and conducting of Play-by-Post Role-playing Games set in the Warhammer 40k universe!
  1. What's new in this club
  2. Thanks guys, good to see you again! It looks quite different, hopefully things still work well. I'm open to anything! I've played all of the systems except for DH1 and OW. OW and BC do tickle my fancy, maybe DH2. I'd say W&G is probably what I'm least bothered about. I'll keep an eye out!
  3. Arazakiel "An opportunity to confront them with the truth. Should they prove disloyal such a fortress might be levelled, should the world below be tainted the task would be far greater."
  4. Elvrit: Elvrit agreed with the Raven Guard. An assault. But against who? As he understood matters, both the Arbites and the Planetary Governor's forces controlled parts of the orbital station. Both claimed that the other was a traitor. The Breacher frowned. Mutation amongst the PDF military Command certainly suggested that it was them that had turned… if the Arbites’ pict-feed could be trusted. “I suggest we land at the Arbites stronghold first. I would prefer to see their evidence with my own eyes before committing to a strike. If it is confirmed as accurate, then we have gained allies we can then lead against the rebels. If it is proved false, we will at least have infiltrated their outer defences.”
  5. Round 4 Map: Initiative Order/Status: [ ] Atesh (A) | Ag3 +2 +d10(9) = 14 | Wounds 13/13 | Infamy 02/02 [ ] Arbites Squad (2) | Ag3 +d10(7) = 10 | 09MAG Dam inflicted [ ] Obadiah (O) | Ag4 +d10(5) = 9 | Wounds 20/22 | Infamy 02/03 [ ] Arbites Proctor (P) | Ag4 +d10(4) = 8 | 17 Wounds inflicted [ ] Renegade Mob (2) | Ag3 +d10(5) = 8 | MAG 15/30 Broken, Fleeing [ ] Arbites Squad (1) | Ag3 +d10(4) = 7 | 15 MAG Dam inflicted [ ] Renegade Mob (1) | Ag3 +d10(1) = 4 | MAG 17/30 Round 4: [ ] Atesh: ???
  6. I really wanted to headshot that dude, but the cinematic comedy of him charging, landing a solid hit dead center mass, and just rebounding with a bell-like "boooong" is worth it.
  7. 'I do appreciate the mutation, GM, but why did it come with Anchovies?'
  8. Soairse: 'The fates reveal themselves as the weave thins. Let fate be our guide as it has so often been our guard.' Psychic Power: Walking the Path WP 50 + (7*5 Push) = 85 (PR 7) D100: 017 Success:
  9. Along with plenty of things you did not request.
  10. Keep Pushing powers, and I'm sure Tchar will give you what you're asking for at some point!
  11. I just realised that the Frag Grenades carried by the Arbites are also Ranged Weapons. Based on the Jamming rules, they are all duds, but I'm not really sure how many individual grenades there are within a Horde to roll d10s for to see if they blow up? So what I'm going to do is simplify it right down and roll a d5 for each squad, and that is how many Mag they will lose. Arbites 1: 4, Arbites 2: 3 Even as the guns malfunction, a handful of grenades at the Arbites’ belts suddenly pop their pins. There is a pause of several seconds and panicked shouts can be heard as the lawmen try to cast the live explosives away, then bright bursts of light appear amidst the squads and dull crumps can be heard. [x] Obadiah: Clears Jam [x] Proctor: Charge Obadiah WS40 +20(Charge) = 60, Roll: 43, Hit on (43=34) Body Assuming failed Dodge unnecessary Shock Maul Dam: 1d10(7) +4 +SB4 = 15 - TB7 - AV8(10 - Pen2) = 0 Dam, No Wounds inflicted. The Arbites officer is fearless. Despite the strange and terrible influence of the Empyrean, and the deadly effect against his troops, when he sees the presence of a traitor Astartes there is no thought of retreat. With a challenging shout he hurls himself forward to attack… but although the crackling maul strikes cleanly against you cuirass, it does no harm. [x] Mob 2: Broken, Fleeing [x] Arbites 1: All Out Attack vs Mob 1 WS38 +30(AOA) +10(Horde) = 78, Roll: 41, Hit with 4DoS, 2 Hits All Hits cause Mag Dam, Mob 1 now at 17/30. [x] Mob 1: All Out Attack vs Mob 1 WS28 +30(AOA) +10(Horde) = 68, Roll: 12, Hit with 6DoS, 3 Hits Dam: 1d10+2 +1d10 vs TB3 and AV6 1. 5+2+4 = 11 -3 -6 = 2, 1 Mag Dam 2. 2+2+9 = 13 -3 -6 = 4, 1 Mag Dam 3. 4+2+6 = 12 -3 -6 = 3, 1 Mag Dam 3 Mag Dam, Arbites 1 now at 15 Mag inflicted in total. Round 3 ends Please stand by for Round 4
  12. Kelman Orach Kelman eyes some of the left behind Dark Eldar vehicles. "Perhaps we should procure some transport while we're at it. It is a long way back to the Craftworld."
  13. Kraith "To the fortress then, with caution and if need be, an assault." The Raven Guard revved his chainswords gently, letting the adamantium teeth run through the mechanism and clean/sharpen themselves.
  14. Tell that to one of our guys whose bolter jammed three times on the trot, or when a psychic power caused a mortal ally to half puke themselves to death and then collapse. The Fickle Power of FateTM
  15. I resent you using insurance-esque language with me, Sir Rackham. @Iron Father Ferrum...I mean.....it was KINDA funny...
  16. It was funny against the dirty Imps, but not so much for me!
  17. Obadiah There was enough of a lane between Obi's eye and the Proctor's head. A grim smile tugged at his lip as he lined up his shot and pulled the trigger. Click. "Damn it, he spat. He dropped the mag from the bolter and racked the slide, hoping to clear the jam.
  18. Hmm, looking through your records now, sir, I have to advise you that when you enlisted, you decided to take the 'Economy' plan and therefore don't have access to those upgraded modules without further significant investment. I mean, we could upgrade you...but that would require escalating directly to the 'Premium' experience, and other in-app purchases may be required for the full set of accoutrements.
  19. The time had come to commit to a course of action as you are about 30 minutes prior to reaching high orbit.
  20. Okay I recognize that the weapons jam on the enemies was a good thing, and that was written beautifully Lysimachus. BUT WHEN DO I GET MY FEATHERS AND EXTRA EYE THAT ONLY SEE SHADES OF PURPLE AND ORANGE?! Or tentacle with sharp teeth embedded in the suckers like a colossal squid?
  21. Hail, fellow Swordhand-er! Excellent to see you back around, we'll definitely have to try and find you a spot in whatever game starts up next!
  22. Hail Mojake, This was the perfect place to ask. Welcome back to the Nook! Hope you like what we've done with the place? There are no games open to Players at the moment per se, but what flavour were you looking for? Anything in particular?
  23. [x] Atesh: Doombolt at Push (+3 Psy Levels) at Arbites 2 4 Hits Dam: 1d10(2) +6(Effective Psy Rating) = 8 at Pen8 vs TB3 and AV6 Each Hit does Mag Dam, so Arbites 2 now at 06 Mag Dam suffered in total. Psychic Phenomena Test: Roll: 56 +15(5* 3 Psy Level Push) = 71 = Techscorn As the Immaterium responds to your call for power and destruction, lumens all around the refinery flicker, and the heavy conveyor belts catch and stutter for a moment. A place such as this is dedicated to the Omnissiah, and such warp-born heresy is an affront. The displeasure of the Martian God can be seen as all manner of technology falters for a second. The Arbites you attacked, ready to bring vengeance with a volley from their combat shotguns, pull their triggers, only to find that every weapon - normally a reliable and trustworthy design - has jammed. Even as the lawmen work hurriedly to clear their barrels, the Proctor lets out a furious snarl of pain and casts his sidearm away in a swirl of escaping, super heated plasma. Plasma Pistol suffers Overheats instead of Jam. Proctor takes a single hit to Arm and drops the weapon. Dam d10(6) +7 at Pen8 vs TB4 and AV6 Proctor suffers 9 Wounds, now on 17 inflicted in total. [x] Arbites 2: Full Action - Unjam Combat Shotguns [ ] Obadiah: ??? (OOC: Your armour will only be affected for a narrative moment, but I'm afraid your bolter will also have Jammed... On the whole it wasn't a terrible result, though?)
  24. Hi folks. I was wondering if there are any games open to new players? Apologies if this is the wrong place to ask. I recognise a few names around. I used to play in one of Commissar Molotov's games several years ago. Got the itch to try some more PBP. Cheers.
  25. Atesh Sapik Atesh watched the convicts in the other group bolt and run. "Powerless curs! Stand and fight!" he screamed. No matter. Atesh reached deep across the veil. He imagined he could feel himself up to his shoulders pulling rancid, burning rage from that other realm. Wytch-light flickered from the lateral edges of his eyes, and his hands glowed purple with malicious power. He threw his hands into the air launching three swirling balls of hatred at the Arbites officers closing on his position and that of the mob with which he associated.
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