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Welcome to the Nook, a Club for discussion, set-up and conducting of Play-by-Post Role-playing Games set in the Warhammer 40k universe!
  1. What's new in this club
  2. After sprinting for what felt like a minute, Ven stops suddenly in the trees hoping the dark kin lose track of him with his camoleoline cloak.
  3. Do you think we can create the Seven Stages in the Evolution of a D10?
  4. I like the Red with white 1 better aswell. Would it be possible to have the 1 be slightly more stylised so it looks les like a line, maybe with a little line along the bottom as some fonts have, or the little upwards diagnol at the top.
  5. Flash, n' classy, dat. Like wot we is in dis 'ere club.
  6. I think Mazer has got it right, there. Red with white '1' would definitely work.
  7. I like the red one - might I suggest changing the numeral colour to white against the red? It would stand out nicely and retain the palette.
  8. It occurred to me that the white die might not stand out much for those members using the white/light theme, so I came up with a red version. Other colors are possible, too, including changing the color of the "1" for better visibility (depending upon the die color), but I figured I'd start with the core B&C colors. Please let me know which you prefer (ideally after looking at both versions using both themes).
  9. Kraith "We thank you for your generosity Trader Talmedion, and your loyalty. We have to be quick in looking at these weapons of yours, for the Adeptus Arbites here needs our assistance." Kraith bowed toward the Rogue Trader. "We would ask you to continue your journey towards Terra if at all possible, to warn of the treachery that has occurred. We will entrust you with dispatches and pic-captures to give to those in the Legions and Army."
  10. No. Trade (Armourer) has been added here to provide an effect and use of a Skill if it is present, and reward its purchase, in the same way Trade (Chymistry) was made available for Kur-Dawa, if he had it. If one of you (Techmarines) has it, then you have the potential of the benefit; if you do not, then you don't. I have not stipulated, anywhere, that Trade (Armourer) is required to attempt these Tests. All Tests can gain the benefit of Assistance, which in DW only ever gives +10, which in this instance would be Tech-Use, as described. My suggestion would be to divvy up the work, and decide between you and AT/Uldyssian who does what and when, saving the Assists (whoever does them) for the harder tasks (whichever of you try it).
  11. If you have Trade (Armourer) What you are saying is: If you are a Salamander Techmarine. Can Enkush assist add Assist DoS?
  12. I suppose it depends on whether we would want to try and use the trader to requisition / gain access to personel without going direct ourselves - i.e. astropaths or officials that might be interrogated.
  13. The Refuge: The Trials of Mars: The Damocles Systems must be cannibalised; that much is certain, it is now down to how willing the machine spirits re to fanned from embers, into the flames of ignition. GM: Here's your deal. Kur-Dawa: The patient shudders involuntarily, but otherwise the monitors show his vitals holding steady. GM: You gain +10 to further Medicae Tests on this patient.
  14. Hadad Vorr sounded like quite the prize if it still had been the Great Crusade and it could be brought into the fold peacefully, or as close as was practicable, but now. Now he was less sure. On the one hand a potentially ally with resources, depending on what agreements and links the Rouge Trader had made, on the other hand without wrap capable crafts of their own it was static to the point of inflexibility. Either way, he was concluding, this information while of interest was not one they could do much with here and now. The prospect of Archeotech grade weapons was enticing, something that would allow them to continue to fight better than right now. Punch above their weight perhaps, but no doubt the Lady Talmedion would keep the most valuable examples for herself, if the Martian Priesthood had not already squirreled those away for themselves. Still, it would be interesting to see what would be offered, and what price it would cost them.
  15. Kur-Dawa The patient should be dead, by rights, and yet he wasn’t. Even with all the work that had already been done to stabilise the patient. Kur-Dawa ducked out of the tent again. ā€œCousins, if any of you have some idle time I could do with a second set of hands in here.ā€ He headed back inside; of the ones he had seen they had all been busy, securing the site, trying to repair the Rhino and other such tasks. A second set of hands was unlikely to be forthcoming, and if any of the others had relevant training surely the Deathwatch sworn would have already had them tend to the patient. The injuries were severe and deep, and really he should start with the internal issues before they became worse, but given the circumstance and the state of the patient he was not sure that he would be able to do so without causing greater harm. Would the human be able to take the additional injury of surgery? Better to start with those injuries he could treat for sure, some of which the previous care giver had already started, the burns, some shrapnel removal, redressings and so forth. In the process he could better assess the patient and what could be done for the deeper hurts. For now he let him sleep, no point waking him yet and risking shock.
  16. I'm not sure if there is anything else to say to the RT? Obviously, I'm up for having a nose through whatever (Mechanicum-approved) archeotech gear/weapons they might have 'obtained'. But other than that, if they aren't willing to join the fight, I can't see that we are going to try and force them? I'd say we ask/advise them to make for Terra and carry a warning with them, but again I can't see any way to force them to do so? (If they don't want to, they can just pretend to agree with us and then once we've gone, they'll go back to doing their own thing!) If that is the case, are we done here? Should we leave and move on towards helping out the Arbites over the feudal world? (Again, after we've picked over whatever fancy kit the RT might have to offer)
  17. Indeed; also he is, in fact, very much maligned, and misunderstood.
  18. Ialandranth Venkarryn action Next, followed by Dark Kin 6
  19. Ialandranth Veilseeker The dark kin attacked with unexpected fearlessness, throwing themselves on the blade in order to land a strike. A success that would cost their life and yet a hatred that did not care.
  20. Uldyssian "I would recommend that we do not compromise the vehicles auger in our attempts to salvage other systems. Visibility is poor and the vehicle is ill equipped to withstand orkoid attack at such short range." He reviewed the co-ordinates of potential target sites. As it stood one downhill would be ideal.
  21. All (E) systems, no worries. Advanced systems - anyone else have further input on this one? If not, I will go with the above suggestion. In the event of tie between options, I will 50/50 it.
  22. Enkush believes that there is Song within the voice of the Omnissiah. So my shtick for Enkush is to have song lyrics in the text. I started with three but I reduced it to one or two and now I include it in Italics. I missed out one for Initiative which I have edited in: https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/#findComment-6140621
  23. I assume form the earlier question that Venkarryn will do something stealthy, and that will not affect Dark Kin 8 who suddenly finds himself in melee range of Ialandranth, but I will hold off on Dark Kin 6 for now. Dark Kin 8 The crack and thunder of the momentary wrap breach as the Spider arrived startled the Dark Eldar who had been about to take another shot down range. Instead they widely thrust the splinter rifle’s bayonet like blade at the Spider bearing down at them. Venkarryn action, Ialandranth dodge/parry (if so desiered) and Radiation check and Dark Kin 6 Next
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