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Welcome to the Nook, a Club for discussion, set-up and conducting of Play-by-Post Role-playing Games set in the Warhammer 40k universe!
  1. What's new in this club
  2. I tend to use the fill colour option and select black, have done so on Kelman's character sheet. As the Ag increase also changed your AG bonus your movment rate also changed and I marked those changes as well for you on the sheet.
  3. Went for the plus 5s in BaS and Agility. I tried to mark the advance boxes but it's only visible for Agility. Is there a certain way to mark those boxes? I tried to put an x in them.
  4. I assume the 3 targets mentioned are the 3 Orks described in the Character Data thread? And maybe I'm being stupid but I'm not quite clear on the order of things. Am I right in saying: They left (whatever Imperial base they started from) in the Rhino. Parked up the Rhino as the ERV Moved onwards to the LUP 3 days ago, but they were immediately attacked, overwhelmed, and forced to fall back to the ERV The Orks followed, killed most of them, and left again Which is where we come in, right?
  5. Uldyssian: Your installed systems appear to functional - all except the obvious sputtering in the lamp connectors which required replacement, but you did what you could. The other systems seem functional, but only the trials of combat will prove the blade. GM: I'm going to move us on with some info from Leyuun (paraphrased) so he can pick up the threads later - boiled down, he recounts the following: GM: Refer IC Queries to Leyuun/Xin, and anything mission/rule critical to me OOC.
  6. Uldyssian For all the wear of war and elements the chassis of the vehicle had stood strong, but many of the more delicate components had suffered. The wisdom of the standard construct allowed much to be salvaged but much would also have to be sacrified, at least until the could return the vehicle for repairs.
  7. Hierax Where he had cast his gaze, death had followed. Hierax had remained upon the ridge of the wadi scanning the horizon for threats while keeping an eye on the wrecks of the enemy transports on the off chance any survivors were to miraculously claw their way free from their smouldering tombs. He fidgeted with the ork tooth conferred upon him by the Storm Lord, Enkush, in its new home in his belt pouch and mused upon his prospects. The Raptor was weighing his options, giving thought to disappearing into the wastes and attempting to rejoin his chapter when the Deathwatch veteran’s voice imposed upon his thoughts over the vox-link. They were all being press-ganged into the Ordo Xenos, an honour to be sure, but perhaps a dubious one given the circumstances. That had been Sergeant Laertes and his squad’s purpose out here, whether they had known it or not. Hierax scowled, then rose, his pattern-shifting cloak billowing around him in the wind, and slipped a sturdy flak-canvas cover over his long-barreled boltgun to protect it from the elements and descended again into the shallow depression to find out what his new masters had planned for his newly christened unit.
  8. Enkush He assisted Uldyssian in the task of the Rhino’s transport capacity. It was clear that the Smith had more knowledge than him, so he operated in a support role. The tools were laid in neat and logical rows. Across the Vox came the high order from the Deathwatch. He acknowledged it on the noosphere. Now the squad of disparate marines would operate more efficiently. I don't want to set the world on fire
  9. Incario: The Celebrant was just finishing, patting down the last shovel load of sand, when he heard the Watch Marine over the vox. He looked out across the empty dunes, and grinned. Should have run out into the desert while you had the chance… He joked with himself, of course. Though he was unsure about working with the Inquisition, to serve with the Deathwatch would be a great privilege, even on a temporary basis. More importantly, such service would undoubtedly bring more opportunities to destroy the hated greenskins. Incario would never turn down such a pleasing prospect.
  10. Kur-Dawa: The patient spasms on the table, with an arch of his back, his guts contort around your probes and sutures. A string of ruddy phlegm paints your pauldron, and the Throne Agent's spasming makes even this, sturdy, impromptu surgical bed rattle with teeth-juddering thrashes. His face alights, sole , visible eye white, rolled back into his skull as the strange catatonia he laboured beneath vanishes in this apoplexy. He suddenly stops, and slumps back onto the bed. His eye still, wild finds you, and he begins mumbling something only an Astartes can hear. 'Cognis. Rex. Umbrae. Manifold-three-two-Upsilon. Ave Imperator.' He then slips away into a deep coma. At his words, the Deathwatch Veteran seems to come to life. +In the name of the Emperor, and by the power of ancient treaty, I put all here assembled Astartes into secondment to the Ordo Xenos Chamber Militant: Deathwatch. This grants you purpose and reward by Him on Terra.+ He takes a deep breath. +Now that is out of the way, let me tell you what we are doing here...+ GM: I tried to give Xin as much time as I could, but we'll have to shuffle on. I'll allow reactions to the events, and then drop some more stuff into another post, unless Xin is about, and he can slap something togather.
  11. AT leads the Party into Chapter 3:
  12. A run speed of 90 is tempting... but as the partys tracker I think a score of more than 30 may be more useful there :p
  13. Uldyssian is rolling tech at a base value of 64 (he doesn't have trade-armourer yet), so may be the best to make the actual rolls with assistance. Does anyone have a combi-tool?
  14. Arazakiel "What of fuel? We cannot know how many waystations lay between here and Terra that remain loyal nor can we fight our way back unprepared". Curiosities from beyond the edge of the Imperium were of little worth against an armada.
  15. Kur-Dawa Dropping another piece of shrapnel in the makeshift bowl, actually a PDF troopers helmet with the padding striped out, he begun to stitch up the leg wound. It would leave a scar, if the patient survived, and kept the leg. He was still not sure the leg was saveable, or that it matter given the lower spinal damage, for all he knows the patient was already paralyzed. But one had to hope, and he had stemmed the femoral bleeding so that was another risk reduced. Now the only threatening injuries were in the torso, and some of them, such as the ruptured kidney and spleen he could do little for but monitor them and hope the patient was robust enough. The punctured lung however, and broken ribs he could do something about. Taking a quick break to clear his head and disinfect the area and tools again Kur-Dawa found that he was delaying. If faced with an unknown enemy on the battlefield one could always retreat and gather more strength to come back with, here that was not an option. He was out of his depths.
  16. Good job on getting stuck in I don't think you can go wrong with your choices, spotting, movement and dodging are pretty good stats to improve - stealth is based on Agility as well, so it's a multiplicative purchase. I will likely bump my WP to 50, and Ag to 53, which gives me a massive AB of 10.
  17. Thanks for running the campaign. I've only played a bit of Rogue Trader and it's been great. To the experienced players, maybe this time I should take the stat bonus (Perception plus Agility maybe)? Want to make sure I'm useful for the last bit of the campaign.
  18. Session 2 Player Rewards All Players may choose one of these options: Two simple characteristic advance of your choice (add +5 to any two different stats and mark the simple advance in the first little box below said stat on your sheet) One Intermediate characteristic (add +5 to any one stat that you already had a simple advance for and then mark the second little box below said stat on your sheet) Upgrade one Trained Skill to the +10 version Take one unselected option from the individual player reward from Session 1. I think the unselected options are: Ialandranth Veilseeker Forsight Sprint Ialathial Duskstrider Combat Master Double Team Kelman Orach Rapid Reaction Saoirse Firebright Assassin Strike Venkarryn A Ballistic Skill Advance
  19. Elvrit: Elvrit nodded at the Trader's words, then spoke softly, absently, a lesser part of his mind picturing a map of the worlds of Man. “From Isstvan… to Lucius… to Cypra Mundi… to Terra. Your path already leads southwards toward the Sol system. We simply ask that you spread the truth as you go. The more times Horus’ treachery is spoken of and exposed, the sooner that news will reach Terra, and the more worlds that will unite against the Warmaster's advance.” However, most of his attention was focused on examining the instrument of death in the first case. Short ranged weapon. Pistol grip. Safety mechanism. Energy based, not solid ammunition. Likely superior efficiency to a bolt pistol in terms of number of shots available before reload. Destructive potential? Difficult to know without further testing. Then Ashmon asked the Magos for his wisdom, and Elvrit paused to listen.
  20. Kelman Orach Having been jarred failing to dodge a blast from the Drukhari and then thrown aground again by the darklight explosion after, Kelman was perhaps thankfully too stunned to see deeply into the mass of darklight.
  21. Ashmon Intrigued he cast his glance over the weaponry. "Magus I am Ashmon of the Iron Hands. Please could you tell me about the properties of the Ion Pistol?"
  22. That's a majority so onwards it will be.
  23. Arazakiel would benefit from a melee weapon but is already carrying his full allocation of weaponry. Short of spending 500xp to inheret a squat, robed, and silent equipment mule from the rogue trader I suspect the characters paranoid will get the best of him here... then again perhaps this is the origin story of the watchers? :p
  24. I would like to continue.
  25. Ialathial Duskstrider Duskstrider caught the briefest glimpse of the weapons containment failure. Then the wave of darkness enveloped him, tearing at his soulstone...
  26. Hadad is good with Rain. Someone else can tkae the dwarven weapons.
  27.  

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