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A Time of Reaving Interest
Lysimachus replied to Black Cohort's topic in The Nook (40k RPG Play-by-Post)'s Topics
Apologies BC, I've been focusing on getting Murderers finished this week, so I've not been able to look properly at our options. My first instinct would be to check out the star galleon, just cos it sounds kinda cool... but I don't really know what our objective is in this system...? Anyone else have any preference of the planets to look at? -
A Knocking Afar (IC Thread)
Black Cohort replied to Trokair's topic in The Nook (40k RPG Play-by-Post)'s Topics
Ven is hardly skilled at stealth and is not really successful. -
A Time of Reaving Interest
Black Cohort replied to Black Cohort's topic in The Nook (40k RPG Play-by-Post)'s Topics
Is there something else I should be doing to keep this moving? my last several updates don't seem to have gotten players to respond much. -
Alright gents, we're moving into the soft start, and I'll be opening the IC shortly for some introductory posts, as previously discussed. I'd get your heads together and work out if you're running solo or with people you've picked up, although I would strongly recommend the two bikers keep together, as it's simpler. You can post narrative encounters with Ork Hunter-Killer-Eater Mobs, mounted on buggies or lingering or very light skirmishes with Speed Freak scouts, but remember you need to keep moving. All Players will commence their posts at roughly 1400hrs Zulu, with the suns of Armageddon high, visibility conditions variable (so you can avoid combat altogether by hugging a sandstorm, if you wish. You should finish your intro posts with arriving at the perimeter of the ERV (Emergency Rendez-vous) in the evening/night. Depending on your travel time and how much you load your posts, this will affect your order of arrival - mechanically this is for narrative purposes only.
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Deathwatch: Murderers in Black (IC Thread)
A.T. replied to Lysimachus's topic in The Nook (40k RPG Play-by-Post)'s Topics
Omoc It was though time had stopped, in part. Obedience to hypno-command was not optional but decades of conditioning had hardened his resolve against such treachery, for the Red Scorpions knew no greater master than their own creed and the word of the Emperor himself. Even as the command echoed so the hymn of the Emperors words rose in his mind to drown it out, safeguards both psychological and technological pushed aside the instruction as time began to move slowly but surely and with it Omocs grip upon his weapon.- 904 replies
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Deathwatch: Murderers in Black (IC Thread)
Urauloth replied to Lysimachus's topic in The Nook (40k RPG Play-by-Post)'s Topics
(Placeholder, catching up on the last few posts)- 904 replies
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A Knocking Afar
Mazer Rackham replied to Trokair's topic in The Nook (40k RPG Play-by-Post)'s Topics
Whup! Here we go! @Akylas nice little touch with the snapping branch there. Really liked that - that unmistakable crack really sold the image in my head. -
A Knocking Afar (IC Thread)
Akylas replied to Trokair's topic in The Nook (40k RPG Play-by-Post)'s Topics
Kelman attempts to move silently, but stumbles on a muddy patch and catches himself with all the grace of a rhinox and quite some noise as the branch he reaches for snaps. Silent Move AG 45+10 (ordinary) = 55 Roll 1d100 = 87 -
Deathwatch: Murderers in Black (IC Thread)
Trokair replied to Lysimachus's topic in The Nook (40k RPG Play-by-Post)'s Topics
Alda “As you wish.” Approaching the indicated panel, slightly ducking to get a better angle, she began to exam it. The entire armour had distorted and misaligned by powerful blows. If anything the blunt blows had caused more damage than bladed or power weapon, for while those had cut and scarred the surface there effects had not propagated across it. Rummaging in her pockets for tools to help her each of them proved insufficient to the task. The parts of the armour that where meant to move had sized, or lay at odds with their neighbours, jammed in tight and unbudging. Resorting to her knife, first the blunt side for fear of causing further damage, and then the mono edged to get the blade into gaps she slowly loosened and pried the section of panel away, freeing the access the complex inner workings. The panel was damaged beyond her means and she would not be able to close it again, let alone interlock it with it neighbour once more, and thus would be a weak spot in the Knights defences, but given his current state it was a trade of he would perhaps accept. Or so she hoped. With access to the bio-gear and the black-carapace port she supplied all the drugs the Knight requested out of her supplies. At first she tried to hazard a guess at the dose, bearing her mind the training and einherjar physic, alas the giant urged for more and she complied, trusting that Aednan knew what his body needed, for the short term if not the long.- 904 replies
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Only War RPG Rogal Dorn Tank
Mazer Rackham replied to Karack Blackstone's topic in The Nook (40k RPG Play-by-Post)'s Topics
Appreciate you reposting here, Karack, and as Xin says, I know you're an old hand, but welcome to the new shed. I agree. I think the half-way house is the best way to go, although someone might have to do some mathhammer to balance out the books between BB and LR. I take it this is going to be for a tank crew, or the players are all going to fill the roles in a tank regiment? -
Only War RPG Rogal Dorn Tank
Xin Ceithan replied to Karack Blackstone's topic in The Nook (40k RPG Play-by-Post)'s Topics
Welcome to the Nook! I’m afraid Only War happens to be the only game in the FFG 40K range I’ve never played and so I can’t offer anything on the crunch / rule side. But I agree that there are several interesting things which appeared in the lore after FFG stopped the Range that I’d love to see adapted to use in an RPG and I’m always in support of people who are enthusiastic enough to put the work in ! So thank you for sharing and I am looking forward to see more in our little part of the woods! -
A Knocking Afar (IC Thread)
A.T. replied to Trokair's topic in The Nook (40k RPG Play-by-Post)'s Topics
Ialandranth Veilseeker (placeholder) -
A Knocking Afar (IC Thread)
Mike Zulu replied to Trokair's topic in The Nook (40k RPG Play-by-Post)'s Topics
Ialathial Duskstrider: His suggestion seemed to have planted a seed of hesitation. In truth, he could not forsee how pursuing that lead would provide answers. “+Perhaps I should shackle my curiosity,+” Ialathial admitted. ”+The guardians shall take priority.+” Ialathial looked across the way, spotting Ialadranth in his search for clues or traces. Once confident that no humans were nearby, the Dire Avenger made his move… … He accidentally disturbed a large fern as he shifted his catapult, the giant leaf springing back and rebounding as it came free. After a short moment, convinced he was not spotted, Ialathial continued stealthily to regroup with the others. +++ Ialathial studied the verdant foliage with a great fascination, but was of no aid to the team’s tracking efforts. Shackle your curiosity… -
Hello group, how are you doing? My post is as per the title, how might you, dear reader, come up with the Rogal Dorn Tank for the Only War RPG? My hope is to see what it could look like, as the RPG predates the Tank kit and its rules, thus it wasn't an option yet. Still, please, weigh in and see what you think! I'm curious as to what it might look like, especially since it's pretty clearly a solid tank, just, how to make it balanced is the question. Thanks for looking in advance, and please, let's see if we can make a fully functional and fun to play Rogal Dorn Tank! My initial takeaway for the tank is halfway between a Leman Russ and a Baneblade, however, that's often easier said than done!
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Karack Blackstone joined the club
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Azadth: Insanity = D5 -1 = 2 The enforced indolence aggrieved his restlessness. It was, however, merely the jungle's silence; a pregnant portent before atrocity unleashed.
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Orochi Initiative: Ag7 x2(Lightning Reflexes) = 14 +1(Fury Like Lightning) +d10(5) = 20 Hmm, Vafri (the only one left to roll) won't be able to match that, so… Orochi's utter confidence is… odd, given his being outnumbered seven-to-one. He smirks, rises quickly to his feet, and begins to speak in a voice loud enough to be heard by all. “Duty.” His tone is soft, but nevertheless insistent, somehow impossible to ignore. Strangely, you find you cannot do anything but wait for the next word in the sequence. “Sable. Thirty-eight. Forge. Lantern-bearer. Ten. Rhino. Passive. Homecoming. Alpha.” The droning words are somehow hauntingly familiar - seemingly random, but as each is spoken it fits perfectly, like pieces of a steel puzzle locking together. Or a cage. Somehow, they might remind you of your Deathwatch training - strapped to indoctrination tables, seeing the myriad images inserted directly into your minds, being forced to listen to your Watch-Captain's hypnotic voice… what was it he had said…? “You cannot move.” The words come together with the impact of a bolt round to the head. This command cannot be disobeyed. Your muscles lock, as though wrapped in bands of hardened plasteel. Hands that were raising weapons, legs that were preparing for a leap forwards to attack - all are halted. Asterius: Even as he is speaking, Orochi looks irritably at Asterius and presses something on his belt. There is a quiet ‘pop’ and the Blackshield notices a sudden surge of power from within his bionic limb, before his armour loses all power and freezes into total immobility. Anyone who had ever been hit by a haywire device would immediately recognise the effect. You can still see and hear, but all movement is impossible until the machine spirits of your armour can restore themselves. Orochi smiles. STRUCTURED TIME DOES NOT BEGIN… YET… OOC: Firstly, all players gain d5 Insanity Points as you are affected by the hypno-conditioning Orochi has secretly implanted. I will allow the mental reinforcement provided by the Corruption Resistance Defensive Squad Mode instituted by Omoc to affect this, so you can all take 1 away from the roll (and Omoc can take 2 away) just as you would with Corruption Points. Secondly, and perhaps more importantly, none of you can move. At all. However, don't panic! Orochi is not currently doing anything to attack you, and no-one will take any harm from this temporary paralysis (aside from the above mentioned Insanity Points). In a moment, you will all get the opportunity to break free from the hypnotic suggestion. At that time, you will benefit from any and all appropriate Talents (I vaguely think a few had taken Orthoproxy?) and I will also allow a +10 bonus to Wp from Omoc's Squad Mode to apply. However, note that abilities like Resistance: Psychic Powers and Abhor the Witch will not apply, as this is not a psychic/warp-based effect. But before we get to that, this little bit is just an opportunity for some final plot point development/ interaction/ Q+As/ name-calling/ villain monologuing/ whatever, as seems appropriate. Feel free to begin (narratively) struggling with the mental conditioning, and address Orochi (or not) as you see fit. P.S.
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BadgersinHills joined the club
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Quick reply just for Tro: Alda: Until the giant has sent the Astartes on their way, he does not respond, but after they have gone he smiles down at you. “My thanks, little sister, but alas I do not believe we have time for me to disrobe. I must join your colleagues as soon as possible, and Aegis Armour is not made to be swiftly or easily removed. But perhaps…” He pauses, shifting slightly to reveal his side, where you can see a rather mangled section of armour. “...if you can release this panel, you can access my bio-monitor and the external injector port? I fear my armour’s dispenser has been damaged, as I do not think my body is currently receiving any pain suppressant, anti-tox or stimulants. Perhaps you can either repair it, or inject the drugs manually, and get me back on my feet?” You will first need a successful Tech-Use test to access Aednan’s bio-gear, and then either a successful Medicae test to manually inject him with the drugs you are carrying, or alternatively a second Tech-Use test (Hard -20) to fix whatever is wrong with the armour bio-monitor/injector. Obviously the bio-monitor will be in a much better position to know and provide the GK with exactly what he needs, but fixing it is a more complicated job than sticking a needle in the external port.
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Power Lance isn't too crazy. SB on the Charge whilst mounted, no SB on foot, 2m Reach, no Renown level. No objection.
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A Knocking Afar (IC Thread)
Mazer Rackham replied to Trokair's topic in The Nook (40k RPG Play-by-Post)'s Topics
Saoirse: Silent Move: AG 59 + 10 = 69 D100: 41, PASS plus 2 DoS (Unnat AG x 2) -
The little kitbashing project are alway fun for these, and unlike commiting to paint an army I can try things I would not otherwise. I’ll try and get mine painted this month. Alas I also can’t see Ikka’ latest offering, but knowing him it will be a good one. I am going to take the Medkit for now, and make the reaming 12 Requisition available to the squad if people need it. If no one else ends up needing the it then, GM permitting, a White Scare Power Lance (P99 First Founding) may be a good idea.
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A Knocking Afar (IC Thread)
Trokair replied to Trokair's topic in The Nook (40k RPG Play-by-Post)'s Topics
One by one you slip away from the shore side, gathering to the north east of your initial emergence point. Of all the tracks that lead away the oldest that Ialandranth has found seem the most promising, being some four or five days old while the rest was perhaps only two days or less. @A.T. Can I have two Tracking Tests please, one at Challenging (0) and one at Routine (+20). Anybody else is also free to make a Challenging (0) Awareness if they want, and if the party wishes to move stealthily a Ordinary (+10) Silent Move or Concealment Test from each player.