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Welcome to the Nook, a Club for discussion, set-up and conducting of Play-by-Post Role-playing Games set in the Warhammer 40k universe!
  1. What's new in this club
  2. Angels of Fire Devastator I think will work, unless someone wants a buddy from their chosen chapter. Some heavy bolter dakka should be useful.
  3. This thread will be for general discussion of the RPG PBP club. Feel free to throw around specific ideas for new games, introduce yourself if you are new, or just talk about the 40k RPGs.
  4. We've actually good the bulk of a very robust force here: So for 1500pts in a Game of 4th Ed 40k: HQ Choice: Mike Zulu's Librarian Tro's Bard on a Bike Troops: (TBC) Fast Attack: (TBC) Heavy Support: Ikka leaning on Dev We could probably do with another Dev firming up (if you want to combat squad)? With Player numbers good, I'm not going to force the Party to stick together. You may have to break off into smaller units to complete the missions, but it's up to you. There's no rush, and I encourage back and forth. The chart above is just a bit of tongue in cheek OTTOMH to keep track of who's said what. Kill Team Leader will be selected as per DW: Core.
  5. Yeah all fair. After all their motto is "hate is the surest weapon". They do what needs to be done, and aren't nice doing it. Edit: I'm willing to play any class really, the simpler the better. Whatever is needed.
  6. All good stuff. No, I agree. I think the conflict just happens. They do see spoils as a necessity, though, so you should be a bit of a magpie, and they do hate mutants etc, so that would tie in with your vision. Up to you how YOUR MM sees things, as a Marine is not his Chapter, after all. As for backstabbing - I don't expect any, and I don't intend to force any PvP, and any craziness will be intercepted. Interactions should be natural and arise as a matter of effect of circumstance and play out as they would in practical terms of consequence.
  7. Here's how I see Marines Malevolent. I've thought about them a lot as I did a the previous black library open submissions about them. 1. They're how marines actually are. We hear a lot about how soldiers are heroes, but many soldiers are bastards. I'm sure this is especially the case where you are a transhuman. These guys are super ruthless and callous, but not stupid. I'm sure loads of marines talk of honour, but when you strip away the propaganda I'm sure the vast majority of chapters would do the same thing they do. 2. They're under equipped and have been since they were attacked by allies at badab. This forces them to doing things which costs them potential allies. 3. They still follow the rules of Nikea and hate librarians. They're probably quite old school in their outlook. I dont think Marines Malevolent actively seek out conflict with other chapters. The a*hole thing might be overly memed. They dont like pyskers though. That might be a source of conflict. Its baked into their lore- not something I came up with. I dont want to be one of those players who stabs other PCS in the back cos "Its what my character would do".
  8. Nope, just a standard Space Marine Bike. Needs to be taken as Sig Wargear, 500xp.
  9. Ooh maybe Storm Lords for the rivalry. Techmarine with a souped up bike?
  10. @Trokair no, no I insist! I completely forgot about your earlier post regarding a biker apothecary, which sounds way cooler than anything I had planned. I will save the psychopath/butcher apothecary for another game... I'm on the fence over an assault or tac marine, but I feel the need to do something with maximum tacticool and a lot of snark for a change of pace. Leaning towards a Raptor, I guess.
  11. No, Xin, the Alpha Legion was not was too! was not(!) at Armageddon, either... You do indeed. If in doubt, go Tacman. If they're UM Successors, go right ahead and build from the UM Charts, chap, otherwise, use HtC Codex Rules. I'm happy either way, but UM matches my instinct. Shine on, you crazy diamond!
  12. It's got to be a Celebrant for me, especially if we get to play in Chapter colours rather than DW black! I'm not actually too fussed as to which Archetype to play? I'd kinda like to use the game to explore the way the Marines of the Chapter think and feel, in preparation for finally getting my (fan) IA written up for them. So, maybe not a Techmarine, as the dual loyalties thing might be a bit of a distraction from the core values of the Chapter, but other than that I'd be happy to fill in wherever I'm needed... Im also not sure about which Chapter rules would be most appropriate to represent the Celebrants. My personal feeling is that they are Ultras Successors (I think their Chapter badge references the famous Guilliman quote (bright stars, shining wings, etc) so I guess Ultras makes sense?
  13. Mmh, I think I screwed up the Chapter Lists The Mentor Legion isn‘t listed as fighting at Armageddon … respooling…
  14. Those options sound good, chap, although Tro's called Dibs on Apothecary - for now. Up to you boys to negotiate that one. @Necronaut, if you want to Apothecary the go ahead, I'm not fussed and can happily be a Tactical Biker.
  15. Well to be fair, you'll get a raised eyebrow from anyone as a Black Dragon. One of their books, Death of Antagonis, which is a horror novel as opposed to a SM Battles novel plays to the differences within the Chapter, since the guys with the mutations are humbler than the dudes without. Having the hornies also has the guys assembled into death company type squads, so being separated from this clade could also play on your mind. I'm not opposed to your Chapter picks - just remember if there are conflicts, you must be able to divorce your Player from your Character. The Kill Team Leader will obviously be expected to take into account your conflicts and handle them. I would suggest a candidate with a good Leadership score. I'm using the DW ruleset as a template really - I'm artificially pooling your gang togather, from all different walks of life, now kinda sworn to the Emperor Inquisition service. You've got layers and layers there to explore if you want to do so - the loyalty to the DW and Chapter is a stronger divide. Where does your loyalty lie? There's a lot of scope here for very interesting Character interactions. It's up to the crew if they take them.
  16. I have a plan of dealing with that. Essentially the Player who elected to take 'Return to Duty' would be a Deathwatch Vet overseeing a VIP, who inducts you - ie, you're working for the Deathwatch, but not actual DW. C S Goto did that with the Mantis Warriors IIRC. So...Multilasers for everyone... Those options sound good, chap, although Tro's called Dibs on Apothecary - for now. Up to you boys to negotiate that one. All up to you, mate. A full squad of ten lads should be ok. Handling the combats could be broken up into chunks. I think we've got nine players now, so should be ok. Besides, more Players mean the interaction posts can go up. it also means I get to throw bigger (and more of 'em) things at you all. They're rough around the edges, but they're Human Purity folks, Mousse-T.
  17. I don't see what the fuss is about with the MM and Black Dragons. The MM are Angry, so what. They aren't the Inquisition. The Black Dragons are only rumoured to be of Salamander stock. They certainly aren't nice guys like the Salamanders. If the MM character wants to pick a fight with a Ten Foot tall Black Dragons character, then bring it on!
  18. @Mazer Rackham honestly it sounds like you might as well run this as a Deathwatch detachment given the wide array of chapters, even if they're all present during the 3rd War on Armageddon (easily hand-waived, I would think, as a means of more easily integrating themselves into the existing command structure and inserting themselves into cross-chapter operations). As for what I would want to play... I wouldn't mind taking a Mortifactor or a Raptor for a spin, either a tac marine or an assault marine, depending on the need, though my arm could be twisted (hardly) to roll up a Flesh Tearer of either variety. I'm flexible. I have had this idea for a FT apothecary sitting on the back-burner that I've wanted to try out as well, but I'm unsure if Sanguinary Priest would be permitted... All of that being said, the playing field is a little crowded and I'm unsure what size party you're wanting to run, so if you need me to sit this one out then no hard feelings.
  19. Relax. My rules knowledge has not wavered. I'm getting it down on paper as applicable to this campaign - since sometimes I'll waive restrictions and I want to be clear. This is an interesting Chapter indeed, since it's going to cause absolute havoc between you and Grail's MM. I don't think there's any rules for them per se, but I would expect that if we used the Codex Chapter rules in Honour the Chapter that would be our baseline, with your Chapter Traits being as follows: Black Dragons: +5 to WS +5 to Strength -10 Fel Chapter Demeanour: Cursed Founding. Marines from this dubious Founding are dogged by the spectre of outrage due to abnormal physiology, borderline heretical practice or mere uneducated superstition. It is the mark of these warriors to either rail against their legacy, or succumb, and be consumed by it. All Black Dragons gain the Improved Natural Weapons Trait, with the ability to Ready or sheathe the blades on your arms and bonce as a Free Action. I suspect the weapons will count as a knife, and you won't need to pull your knife to Parry (you count as having a weapon). You can still have them sliced off by Power Field, though, so be wary. I suppose you could grow 'em back over a few weeks...
  20. There's no Ultramarines present, although there are a few of their Successor Chapters present.
  21. Definitely Black Dragons although not sure on Speciality.
  22. You are in melee with both the Ur-ghul to North and the one South Easterly* you had been engaged by a third that was directly easterly but Saoirse phantom killed it. You can shoot your Shuriken pistol (single shot, Semi Auto Burst of Full Auto burst) simmilar to how Mike Zule just did. You cant shoot the reaper launcher. You can also flee or disengage, or make a melee attack with your knife, or take on a defensive stance to make you harder to be hit. may options. * There is a limit to where I can move the dots when I update the map, hence why it is not touching your dot, I can only make the cardinal directions touch, for the others there will always be a little gap.
  23. Biker Apothecary sounds handy for all those crazy Stabmen charging outside of immediate help. I don't mind, Tro. My plots fit around the cast, generally. Like I said, if the Players want a bike, they can choose to buy one on an individual basis. EDIT: just a further thought on builds - only 1 x Deed per Character, and no Distinctions. I'm just trying to keep everything tight.
  24. Would prefer mounted as I have not experienced that before, but if it causes logistical problems can do without. As for specialisation, I was thinking Apothecary perhaps ( in line with reattempting a Nergüi like character), or Tactical if somebody else want to be Apothecary (or if being a biker excludes also being a Apothecary).
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