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Welcome to the Nook, a Club for discussion, set-up and conducting of Play-by-Post Role-playing Games set in the Warhammer 40k universe!
  1. What's new in this club
  2. If we take Line Infantry that means I lose out on a Talent due to the interactions with my Specialty and Homeworld giving me to option of Quick Draw OR Rapid Reload twice. I can't double-up. GM, with your permission, I have a couple of other Chargen Talent Picks which are 'Either' would it be possible to take one of those alternatives as a substitute?
  3. All the settlers look like Doug McClure?
  4. I think this is going to be a balancing act to get to the magic ‘12’, so I wonder if we sort of need to try to start taking everything into consideration all at once? So, with that in mind, can we start throwing out some more fleshed out ideas and see which bits of them stick? The following is what I came up with, based on the choices we've made so far. Again, it is not intended to be the finished product (unless everyone loves it, I guess?) but just what I thought I might put together to represent a ‘basic’ Line Regiment hailing from the world we're creating? (Not saying that is the Regiment type we should use either)
  5. Predatory dinosaurs could be the lower altitude 'monsters'?
  6. @Mojake Dino-riders of Jurassica? Triceratops counts-as a rhino and t-rex as a scout walker (with added teeth)? How's that for a frontier world vibe? Edit: and yes before any of you pedants pile on me, I know fully well that the tyrannosaurs and triceratopses were from the Cretaceous period, but the Flesh Tearers already nicked that spot. Although, the thought occurs that we could go for a Meso-American/lizardmen vibe with this lot as a frontier world (really I suppose that would be more of a feudal/primitive world).
  7. Good question, it isn't clearly laid out. I think, in the spirit of what a hellgun is, getting a single backpack of 80 shots makes sense. Commissar. I know what you mean. I think it's meant to invoke Rough Riders in jeeps sort of vibes, or something like the dinosaur capture scene in JW Lost World.
  8. @Mazer Rackham AFAIK the commissar is the only other starting specialty to start off with command.
  9. As long as it's not the opposite of Barbarella. That is a very different type of agricultural milking machine.
  10. Oh. Ok, cost makes more sense. I'm not sure I like it, though. I think maybe I'd prefer sticking to being the 'poor bloody infantry', just feels more 'classic Guard'? That's just my opinion, though.
  11. Just a thought that popped into my head based on what Xin said above, has anyone seen that Anthony Mackie film Elevation? It's not great in itself (IMHO)... but the basic idea of monsters that only live below a certain altitude, so people are forced to stay above the line, could maybe work for our world? If it's a relatively newly settled world, that might explain why the Imperium hasn't come in and wiped the beasties out yet?
  12. @Lysimachus - Sorry. It was meant in the spirit of jokey bonhomie between friends. Although I can see that it could be construed as rude. Sorry. Perhaps the Regimental Home world is a Frontier World.
  13. Has anyone got the Command Skill bar the Sergeant? And a couple can be swapped with Venators. EDIT: That reminds me - GM, how will you work the Hellgun? The Errata says I get 3 magazines for it, but the Hellgun entry says I get a charge pack which gives me 30 shots. There's also a backpack which gives me 80, but that will be Logistics. What advice, please?
  14. 8 points because it's one Tauros per PC Close Assault mentions Chimera or another Transport at GM discretion, 5pts with vehicle.
  15. Melancholic commander gets a range increase on abilities which could be useful.
  16. @Xin Ceithan @Mazer Rackham Excellent points. When i said Highland/Wild West, I wasn't suggesting kilts/bagpipes, or stetsons/duster coats, or particular accents... (...though IG in dusters could be kinda cool...?) Do any of the Training Doctrines get helos (or Valkyries in 40k, I guess?) I'd struggle to get behind Rapid Recon - 8 points is very, very expensive. (Like seriously, is that a typo? What's so good about Tauros?) But I like the Iconoclasts, I think that would fit the character of the world nicely, and give us a few extra points to spend! @Machine God Manners please. I do think Hardened Fighters is a nice Doctrine, though.
  17. All right don't go on about it! For someone trying to have a break, you just can't let go. Must be an author thing trying to rewrite War and Peace all the time. Anyway I want Hardened Fighters
  18. My vote for Phlegmatic. I've been musing. This gets ahead of ourselves a little, but I've had a moment to ruminate. Does Frontier mean the same thing to everyone? Is it a Frontier World or a Frontier World? I was just thinking that whilst the description does lead itself to meta Northwest Passage in the character of the legion, it also applies to the local system strategically. As a Frontier World, we are on the borders of known space. There be bastards and scum aplenty just waiting to pull our toes off to find out where we hide the sugar. How would you develop an army, a force, to prevail on a rough world which can, at any time be raided or cut off by some twonk with a few ships? From FFG notes on the Calixis Sector: Frontier Worlds have only recently been discovered by the Imperium and are home to a relatively small number of colonists. The Administratum may not have even had sufficient time to fully explore the world and set up government. Frontier worlds can be a refuge for those who want to escape from the repressive Imperial regime (for a time at least), though they can also be a destination for those who want to escape its justice too, and have a reputation for lawlessness as a result. So, we're talking tight-knit groups of citizen soldiery, working within a network of outposts across swathes of variable terrain which may or may not be full of horny Drooks. Cavalry is a good way to go here, since beasts of burden can climb hills. Rough-Riders, dragoons, airborne infantry, light mobile vehicles, that kind of thing. Ogryns limit the Cavalry options, so we have to for some manner of transport we don't have to Operate, which leaves us with helicopters and Shanks' Pony. If we walk, we can't carry a lot of crap, because lots of crap is heavy. If we ride Helo, we can carry crap, but not too much, because lots of crap is heavy. If we go for the Rapid Recon Regiment, we all get Operate (Surface) and a jeep. Unfortunately it's 8 Points. Thankfully, we can buy some back with Drawbacks, one of which might be appropriate for us would be Iconoclasts. It makes us a bit thorny around priests, but if one of lads wanted to be that Archetype, he now has a reason, mission (in every sense of that word) and friction. These are just some of my thoughts. I don't mind wearing a kilt and bagpipes, or being part of a Line Regiment, after all they do go into the hills and dales.
  19. Since I enjoy world building and have no rule book on which to rate the regimental benefits, I am still throwing in some random thoughts If civilization is based on the “Mountain Islands” ( which are propably the size of small nations ) and the various cowboy clans on them - do they give up on the “Green Sea” ( of Grass ) in between entirely? How does trade work between those islands? I’d guess if it’s all meadows and nomadic vehicle ranches of roaming grow herds than it would be classified as an Agriworld not “Frontier”? I don’t know if that’s already a vehicle regiment but mobile infantry on motor bikes ? With kilt wearing cowboys? Maybe there’s roaming tribes of beastmen and beasts in the grass jungles? If it’s so dangerous - maybe their specialty is Siege Regiments but more WWII Island hopping / cave fighting? Even line infantry might just fight from/ supported by land battleships / carries cruising the grassy flats in waves and grand formations - so it’s less Tanita Scous and more Waterloo a isst the tall grass ? Dropped from airships? The whole set up practically screams Air Cav to me… The Elysians have drop capable Sentinels, so there’s an STC for that - which might make for some fine fire support for mountainous warfare, too?
  20. I don't think any characters are set in stone yet other than Blackjack. We still need a Sergeant too... It's unclear, I assumed no, but then the costs don't make too much sense... I'll make a call here and say you also get them, doesn't seem to be any guidance online.
  21. I'd agree, no vehicle Regiments... but we haven't got any Operators anyway. I still quite like Line Infantry Regiment; strong, reasonably well equipped individuals? Strong enough to wear full Flak up a mountain, laddie! Commander is an odd one. So we don't get the listed benefits, only he does? I might be inclined to keep it cheap and go Phlegmatic for (1)?
  22. Cue an Ogryn pushing a Basilisk up the mountain side of Ben Nevis. "Maks only pawn in Game of Life!"
  23. Phlegmatic or Bilious would be interesting
  24. 'I'm Connor McCloud of the Clan McCloud. Y'all.' This pleases me. Y'all from Montana, and I's frae Monmouthshire. The only niggle I have is that mountain troops are generally lighter infantry. Ain't no-one heaving a Basilisk up Ben Nevis.
  25. I'll meet you at the Loch at High Noon for a showdown. *Bagpipe and whatever that distinctive sound in westerns is playing in background*
  26.  

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