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Welcome to the Nook, a Club for discussion, set-up and conducting of Play-by-Post Role-playing Games set in the Warhammer 40k universe!
  1. What's new in this club
  2. If you want to play a faitfull inclined Moderatus then start with Cleric Career Path and in addition to the Cleric Advance tables you can purchase Pure Faith Talent for 250 XP and Faith Talents at 300 XP (for the first two) and 350 XP thereafter. You cannot have more Faith Talents then you current Rank, which is 5. So over all a little more expensive then if you had taken a Confessor or Redemptionist alterative career path, and you have access to one less Faith Talent. Sound good?
  3. They are somewhat circumstantial depending on what allies are around and what would work with the titan. Something like Spirit of the Martyr dampening critical damage for instance would be highly useful in a tight spot. The divine symbol/seal of purity path costs a ton of xp but for any campaign involving chaos/daemons would be invaluable in preventing bridge invasions.
  4. No, I don't think those would work. For Dodge you do have the vehicle dodge reaction. So it is possible as long as the Titan has moved atleast Tactical Speed, then it is just a pilot test (at -30 due the the Titan being Massive). Pluss you have Void Shileds.
  5. I like the idea, and with a little reflavouring I could see it work if you (or anybody else) want to play a character that is particular devoted and faithful to the Omnissiah. Any particular powers you had in mind? It be an interesting roleplay potential dynamic for a very religious character of the Martian faith to have direct contact with a God-Engine. To an extend yes, it will depend on the skill/talent. For example I could see Intimidate working (the titan moves and postures threateningly, sounds the horn and so on) while Charm would not work so well.
  6. If we're hardwired into the Titan via umbilicals, does it mean that we can use personal skills and talents for the Titan?
  7. Looking at the faith powers in the book of martyrs, wondering if they could be repurposed as canticles...
  8. Ah, so very latent then. Then Crimson Guard it is, less any integrated weapon related stuff and swapping the starting weapons as suggested*. By all means have the Secutarii War plate be count as Crimson Armour, photo-visor and intimidation bonus included. You are actual part way into rank 5, so you can up the locomotion to best if you want or take another common quality cybernetic. *Re the shield, lore wise the Secutarii Hoplite’s Mag-Inverter Shields has energy field component, hence why I looked at the Space Marine Combat Shield**, but if you prefer the suppression shield with its bonus Armour Points then that’s fine, chalk it up to different in combat doctrine preference between different Secutarii Cohorts or logistical differences or some such. **Stormshield seemed a bit too much for a count as Mag-Inverter Shields, but if neither the suppression shield or combat shield feel right we can try something more custom that’s in-between all of these. --- All players: for character creation, pick whichever core book career path you think will be a good fit for your character, or if one of the alternative paths from one of the other books seems more appropriate let me know and I will have a look (I expect most will be perfectly fine, I am just not familiar with them all). Likewise if you want an elite advance just let me know and I will consider it. I want character creation to be fairly open for this so you can build what feels right for the role.
  9. I think the Crimson Guard alternative Career would work well for a Secutarii, with a couple of changes. Since the character gets a Common-quality cybernetic in rank one and then either another bionic or upgrades it every two ranks, having a set of Good-quality Bionic Locomotion fits perfectly (since we're rank 4 I believe?). As far as the changes, it is easy to switch out the Integrated Weapons training for simply regular weapons training of the same type (don't need the integrated stuff), Venator blade and integrated las-rifle get replaced by the arc lance, autopistol, and suppression shield. Crimson armor is basically stormtrooper carapace (just remove the photo-visor/Intimidate bonus), so no change there, and all of the traits/talents/skills seem very much Secutarii-themed.
  10. That's in another three skill levels, so unless you are handing out an extra 15k of XP it will never happen.
  11. If you want your character to be a latent psyker go ahead.
  12. Here's a thing. If you look at the Adept they don't really look very special, but they can become gun-slingers and then later they learn psychic powers.
  13. Even better. I can now get some paired combat knives and actually use them together!
  14. The worst that will happen if *you* bodge it, is you smack your thumb and utter the invocations of reproach. If I b0rk it by even one word, your colon will suddenly become authentic, splendid millinery - by accident, and you can tell it's by accident as it doesn't have a feather. EDIT: Playing a Librarian without being able to read is possible, but abstract - Psyniscience could do it, but that's on Per, which is a weaker stat than I'd like, but it's easily buffed and maximised by HS+Autosenses, so I've just bought Literacy in lieu of a WS bump.
  15. @Mazer Rackham fret not: our techmarine, at a minimum, will be a man of letters. Being illiterate would make reading technical diagrams, such as they are in the 41st millennium, a veritable nightmare, not to mention the fact that no one would have even the slightest clue how anything goes together barring rote religious... Oh wait...
  16. @Lord_Ikka yep, Necro is right, you get Silent Move and Concealment to start. I'd be ok with Acrobatics replacing Pilot, though. All: I think we'd treat Literacy as a Basic Skill, I missed that it was Advanced.
  17. Also quite dangerous... The illiterate savage initiate lost in The Crag stumbles through a door... "What you doing here BOY" demanded Talek Varn. "This is my private quarters, can't you read the signs?!"
  18. Thankfully, Literacy is Rank 1 General Space Marine for 200xp.
  19. @Lord_Ikka all Marines start off with silent move and concealment, unless they had changed as well.
  20. Having had a look Good Quality Bionic Locomotion (p154) seems fine, gives you sprint and +20 to Jump and Leap. Thanks for pointing these out, the Lathe world stuff especially. @Lord_Ikka feel free to have a look at these suggestions as well and if you want to swap over let me know and we can work out the details. The suppression shield for example instead of having a Power Field would provide extra Armour points to the arm holding it and the body. As well as coming with the Shocking trait (well some of the time, it is a rechaging thing).
  21. Right, reading is Tech... In that case I may need to rejig things a little as I imagine that while Gerbrand is not a great reader he would have learned the fundamentals. A managed forest estate will require some amount of such stuff, probably similar to a farm where technically you could probably get away without for the work out and about, but as soon as you have to interact with the rest of civilisation you need some basic competence.
  22. No, it's Advanced. You can't use it at all.
  23. If you have access to books outside of the core book there are rules for the suppression shield and shock mauls (ascension), and skitarii-style characters (lathe worlds - crimson guard), though carapace and bionics is pretty much on the nose.
  24. Settled on Agri, and in particular a extensive managed woodland preserve, kept in part so that the Planetory Govenor’s court and other landholders can enjoy some traditional hunting from time to time. Gerbrand Walthuz was one of several apprentice woodsmen to the Wardens of the Forest that manage the forest before being taken as an Astartes aspirant. Since we were Blood Claw styling our neophytes I left the default mkVI armour in place and took the option of a Power Axe instead as I figured Gerbrand would be familiar with axes as tools so would take to it better in weapon training then say a sword. Chapter Trapping as previously mentioned is the Marksman Sight, with Focal Targeter and Shadow Light, though I was thinking that part of the effects would be down to Gerbrand hunter background and the sight was more standard (as I doubt Gerbrand would have the tech knoladge to do more than some basic modification). XP spent was a Perception and a Ballistic Skill Advance. Rolled 7 for Demeanour, so Stoic. Sheet is ready I think. We can still attempt to read at half stat right?
  25. Oh, I like that- especially since both Concealment and Silent Move are on the General Marine Advances. If I were to take Acrobatics to replace Pilot, then I could purchase both Assassin Strike and Silent Move for 700 of my 1k starting XP. Then probably a Ws/Per/Ag advance for 200, leaving me sitting at 100 and waiting to buy the Concealment skill/Twin-Weapon Wielder (Melee) talent.
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