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Welcome to the Nook, a Club for discussion, set-up and conducting of Play-by-Post Role-playing Games set in the Warhammer 40k universe!
  1. What's new in this club
  2. @Mazer Rackham In light of the asteroid base/Necron tomb complex/genestealer hive being captured/purged/garrisoned off screen, what does that mean for our introductory compact?
  3. ++ SECTOR IMPERIALIS ++ ++ POENA INCARCARE EXTRATIO MINERALIUM ++ ++ DANTE'S BARROW ++ Locsit: Ithyca - II F, 'Penitence'. Population: 7,109,449 Security Rating: Maximum Exports: Heavy Ores. Imports: Heretics and indentured labourers. Overlord: Baron Holm Congreave INFORMATIONAL: Dante's Barrow is one of the largest ore extraction facilities on Penitence. Named for the legendary Primarch, the term barrow is supposed to relate more to the primitive, wheeled, lading baskets the worker menials are forced to use when the conveyor breaks down - which is quite often. The oreheads are varied, ranging from the utterly dangerous trans-uranic lodes to light metals and basic lead. crystalline geodes are prized for internal use, given that they will power anything from lascutters to stablights. The workers, given some restrictions, are left to their own devices in the dark, with a strict quota to meet. Failure results in the entire 'shaft' being exterminated by Phosphex gas. The lower level, 'Deck 13' has been sealed off recently due to the discovery of a relic which is thought to be [REDACTED]. The relic has been seized by the authorities, and the work crew who survived the brawl amongst themselves for the treasure, have been sequestered for transport to the nearest Arbites Precinct for lengthy interrogation....
  4. A very Merry Christmas to all.
  5. I had a very poor Command roll (84) and RP-wise I hadn’t envisioned Ialathial doing anything more than prod the prisoner and ask simple question. So I left it open for the moment, but I might prepare a simple post in the next day or so to get the ball moving. In any case Merry Christmas and Happy New Year to you all.
  6. Ates Sapik AKA Pronto Urthresh AKA John Carlontis AKA Tchen Tcharvik Criminal Record: Fraud, Conspiracy to Commit Fraud, Blasphemy, Conspiracy to Commit Blasphemous Acts, Conspiracy Against the Imperium, Conspiracy to Commit Arson Sentence: 30 Local Years' Hard Labor; Permanent Ban for Off-Planet Travel ***** "The only constant is change! You can't keep me here forever! YOU WILL ALL B-----------!!!" ---Heretic Ates Sapik prior to sedation and ritual scarring ***** The headman said that the Great Crow, Tchar, watched out for us. He said that we had to stay in our village because we were an enlightened people, stuck in a dark time and place. The Great Crow started whispering to me in my adolescence, and the headman stated that I was blessed, but must live on the edge of the village for everyone’s safety. He didn’t explain further. The headman would visit often, asking what Tchar showed me in the flames. I told him. I saw a corpse in a chair of gold. I saw giants holding boxes that spewed explosions. I saw regular men in the giants' shadows firing red light out of metal sticks, and burning holes in my brothers and sisters. I saw our doom. The headman commanded I leave and continue Tchar's ways; Tchar guided me past the patrols and through the wilderness. I will see the Corpse burn as my home was burned. I will pile his people on the pyre for Tchar. And if I can’t burn it all, then I will affect what change I can.
  7. Uldyssian: A direct link establishes with a friendly Imperial unit. Their transcom beacon and locsit idents pair with information for an Imperial Guard unit. Ciphers also match, direction is immediate North of your position by 40 Kloms. +This is Armoured Recon Four-Nine-Two-Aleph. Friendly unit, identify. We're getting significant noospheric interference. Your asset tags are obscured. Over.+
  8. Uldyssian "Incomming, unidentified auger idents. Airborne and on intercept. Transmitting on imperial channels, request visual recon on this vector". All business, their situation was precarious if attacked from the air as the damocles was ill-suited to such an engagement and cover was in short supply.
  9. Ok, quick check in before we all get distracted by new shiny little plastic men and too much good food and family time. I assume people have just been busy, but does anybody have actual questions to ask the Dark Eldar? If yes (and you have time) it be great if we could get that played out at some point before January. Is there more I need to provide/help with in terms of the questioning?
  10. Now you have done it! They had been behaving recently, but now I just know that they will atempt playercide again.
  11. Fair point. If there are 20 or 30 koptas, then chances are a few of them will still hit... I just meant it's not quite as bad a situation as it might initially appear...
  12. As far as I know, you haven't overspent? Mortals start the game with 1000xp, Marines with 500. Since then we've earned 2 lots of 500, meaning that Marines are on 1500xp and Mortals are on 2000. So if you've spent 1750, you've got 250 still to spend?
  13. Oh well another Episode with no XP. However did I overspend to 1750?
  14. Though don't tempt fate or their dice, once in a while @Trokair hits something with his
  15. Inaccurate: can't benefit from aiming, Unreliable: jam on a 94-00 always, IIRC, so Ork grenades get....spicy. I like your moxie!
  16. Oh derp, yeah it's right there on the profile - type: Skimmer What do Inaccurate and Unreliable do? I can't see them in the DW weapon qualities...? Thinking it through, I guess maybe it's not too bad a worry for getting shot with rokkits? Poor Ork BaS (even with the +10 for being up high) and single shot rokkits, plus the - mod for driving a vehicle and shooting, plus the - mod for darkness. Put it all together and they might all shoot and still not hit us!!! In any case, I think if it comes to a fight, Incario would want to disembark to spread targets out and give himself clearer lines of fire?
  17. Oooh, so I have another 100? Yea, I can buy something!
  18. Yeah, I'm treating them as skimmer-type vehicles, so they can cruise or stop without too much trouble the way skimmers can. No minimum move, otherwise it gets a bit wonky and Koptas don't...work as they should. It's MMBD, flat and desolate, mainly. However, Hierax may attempt to 'camouflage' the vehicle by using a Drive test to go 'hull down' or use the sand dunes as cover to hide behind with a Concealment Test (obviously minus vehicle size). It's also dark, so it's -20 to spot you.
  19. Hagga is on 1500, so mortals should be on 2k for their extra starting amount? @Lord_Ikka I think you are missing when Mazer initially gave us 400, but revised it to 500 as the standard amount for a session?
  20. Interesting. Check that pdf with the kopta profiles, gents! I'm not sure how whirlybirds work with the Vehicle Combat rules? Presumably it's not like the Aerial Combat stuff where they have to move a certain distance or crash? Are Hover Vehicles more like Skimmers, i.e. regular vehicles but just higher up (better shooting vantage point, but still having a chance of crashing if immobilised, or something like that?) Are we better off stopping and taking cover? Is there cover? Can we hide anywhere? That's a lot of koptas vs 1 Rhino, and if they're all equipped with rokkits...? I wonder if we're better off spreading out?
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