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[DW/SM] Spectre of Ullanor (IC)
Mazer Rackham replied to Mazer Rackham's topic in The Nook (40k RPG Play-by-Post)'s Topics
Wrecka A: Can't dodge as can't hear the shot. 27 (16+5 (D5) = 21) AP 8 = 14 Dam Wrecka A 14/15. The Vehicle suffers almost catastrophic collapse as the harrowing bolt shears through not only the rear axle, but the main drive gubbins, and gets caught by the engine block. It shudders and shimmies, but whatever manner it was put together seems almost ignorant of the physics now providing a caterwauling grind and shriek of gears and metal. In fact, as the Wrecka bumps and lumbers forward, it is clear the Orks aren't holding onto it - they're holding it together..! Wrecka C: Wrecka C, slows, when they realise Enkush is not following as closely. Their calling and antics cease, as the driver turns around... He revs, hard, and the ladz left on the waggon rearrange themselves. He revs again. Again. Then he lets the brakes fly, and he starts hurtling right for the Storm Lord, bellowing in one long challenge. Wrecka C moves at Tactical, 18m towards Enkush. ROUND 5 ENDS ROUND SIX BEGINS GM: The Orks have lined themselves up with Enkush. This means any misses have a 50% chance of hitting the Storm Lord (no matter how he manoeuvres). It is assumed they match him. [ ] Enkush [ ] Kur-Dawa [ ] Incario Narrative time to coincide.- 78 replies
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[DW/SM] Spectre of Ullanor (IC)
Necronaut replied to Mazer Rackham's topic in The Nook (40k RPG Play-by-Post)'s Topics
Hierax The ghost of a smile touched Hierax's lips as he removed the ork driver's head, and looked on with satisfaction as the marine standing next to him obliterated the halted vehicle with a fusillade of heavy bolter rounds. He nodded approvingly at the other, his pointed helm dipping slightly, and lined up another shot on the next escaping ork wrecka, the one being hotly pursued by the White Scar, Kur-Dawa. He was not so fortunate as to be able to see its pilot this time around, and so had to content himself with more elementary target practice.- 78 replies
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No sweat, was just making sure your turn didn't get lost. No LOS on the driver, I suppose you could called shot the axle, (which would increase Drive Test Difficulty) but you might as well just shoot the buggy and see how much damage you do. Any RF's will trigger a VCDT event anyway. Roll the dice.
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@Mazer Rackham sorry I have been on the go since Saturday with no foreign data plan (until just a few minutes ago), and I am finally back on the hotel wifi after a long work day. I am working on getting caught up on the IC thread now -- should have an update bashed out presently. Edit: were I to have Hierax aim at the buggy Kur-Dawa is pursuing, would a shot at the driver be a remote possibility, or am I better off attempting to blow off one of the wheels/destroy the rear axle (which would be a called shot in either event)?
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A Knocking Afar (IC Thread)
Trokair replied to Trokair's topic in The Nook (40k RPG Play-by-Post)'s Topics
Turn 5 Initiative 22: Ialathial Duskstrider [0/15] 20: Dark Kin 1 [10/10] – Dead 20: Dark Kin 7 [0/10] – 18: Kelman Orach [1/18] 18: Ghost Warrior [23/14] Dead. 18: Dark Kin 2 [10/10] Dead 16: Saoirse Firebright [0/14] --: Saoirse Psychic Phantom [0/14] 16: Dark Kin 5 [10/10] – Dead 16: Dark Kin 10 [0/10] – Shredder (Orange) 15: Ialandranth Veilseeker [0/16] 15: Venkarryn [0/16] 13: Dark Kin 4 [10/10] – Dead 13: Dark Kin 8 [0/10] 12: Dark Kin 3 [10/10] – Dead 11: Dark Kin 6 [0/10] – Blaster (Dark Red) 11: Dark Kin 9 [10/10] – Dead, On Fire Ialathial (Blue), Kelman (Black), Ialandranth (White), Venkarryn (Yellow), Saoirse (Purple), Ghost Warrior (Brown), Saoirse Psychic Phantom(Lighter Purple) Dead Dark Eldar in Grey, live in Red (aside from special weapon ones) Ialathial Next -
A Knocking Afar (IC Thread)
Akylas replied to Trokair's topic in The Nook (40k RPG Play-by-Post)'s Topics
With his warmask on Kelman's instincts scream at him to move, avoiding the worst of the splinter fire. -
A Knocking Afar (IC Thread)
Trokair replied to Trokair's topic in The Nook (40k RPG Play-by-Post)'s Topics
Dark Kin 8 The aspect of reaper stood as a clear target against the surrounding vegetation, and it had spoken for one of the Kabilites already, and tried for another. No More, The Eldar raised the splinter rifle and let rip. Dark Kin 6 Recovering balance after the ungraceful exist of the raider to avoid the flames it was time to reply in kind as darklight speared the little Wraithconstruct’s arm. A moments satisfaction at the Kill, and then a wince, the Dracon had want it captured, perhaps the corpse would prove sufficient. Even with a second death Rawiya still held to duty, the last thoughts a projection of spirit sight for you all to catch. Dark Suns in the distance in adition to the ones nearby. Some North, some South and West, only eastwards there was no blemish on the soulscape. Dark Kin 9 A cry of pain silence by crackling fire. Kelman Dodge Next, then turn 5 -
A Knocking Afar (IC Thread)
Black Cohort replied to Trokair's topic in The Nook (40k RPG Play-by-Post)'s Topics
Ven will continue to run (24m), moving north-east into the copse of trees. Also for future attempts to shoot at Ven, he has both hard target and a cameleoline cloak -
Hmm. You could stick your finger in one of the barrels? EDIT: Seriously, though, you've have to alter the mechanism, which would require prolonged Techmarine attention. Since shot selectors can't be applied to Mounted weapons, you'd either have to have Twin-linked permanently turned on, or off. Just as an aside, it's @Necronaut/Hierax's turn. Just putting it down in case it got lost in the back-and-forth.
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Well yes, I am suprised I haved crashed yet. Indeed, hence why I nequiered as to reload cost for our little ammo hungry bikes. Might have to resort to SAB or single shots to conserve ammo. Actualy, I have a question. Can we shoot the twin bolter witout the twin linked (ie no bonus from twin linked to hit or extra hits) but witout hte higher ammo cost to preserve ammo if needed?
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A Knocking Afar (IC Thread)
Trokair replied to Trokair's topic in The Nook (40k RPG Play-by-Post)'s Topics
Ialandranth Not sure you needed a Wrap jump to your target as Dark Kin 5 was approx 8m away. The monomolecular mesh of the Death Spinner cut through the unfortunate Eldar, before rebounding of the hard rock and further fricasseeing the corpse as it slid into the grass. A red mist cloud sprays outwards, then rains out into droplets. Your armours radiation alert spikes and shrills as you retreat into the cover of the undergrowth underneath the tree. Dark Kin 5 Venkarryn Next -
Without any of your bad dice rolls? I only have 3 FAB's (40 Magazine firing 8 Bolts a time) until a Reload.
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Thank you for the help GM. Although the -10 for Sand only takes away 1DoS, so its a Pass with 2 DoS. Post edited for ground conditions.
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So, with all the Bike issues sorted (again) how long do we think it will be before Mazer finds a way to seperate us Sons of the Khan from our steeds?
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No worries, but be aware that the SATW Solo Ag/Drive Test is a Challenging (+0) AG/Drive Test normally, but you have sand, -10 here. You still Pass, but it's only 1 DoS. Doesn't really matter, but the numbers in the Rules are for nominal conditions. Any imposed conditions override what's in the text.
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Post edited: https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6142500
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A Knocking Afar (IC Thread)
A.T. replied to Trokair's topic in The Nook (40k RPG Play-by-Post)'s Topics
Ialandranth Veilseeker The dark kin had scattered to make it difficult for their foe to focus fire, but in doing so had left themselves isolated and vulnerable. One by one they could be hunted, but perhaps the vehicle and the weapon it carried would be the greater prize. -
A Knocking Afar (IC Thread)
Trokair replied to Trokair's topic in The Nook (40k RPG Play-by-Post)'s Topics
Dark Kin 1 The smell of cooked and charred meat and offal disperses from Dark Eldar as body falls, cut in twain, the insides steaming. Dark Kin 5 Scrambling up and around the rock a little the Dark Kin finds a good place from which to perch and spot a target while retaining some cover, however the splinter rifle chose that moment to spite the Eldar. Dark Kin 10 Having stopped, dropped and rolled to douse the flames before they could do any damage the Eldar returned fire into the increasingly woodchiped trees with the Shredder. Ialandranth and Venkarryn Next -
Yes, just not with us. (Although B&C did contribute a Playtesting Team to FFG at one point, for BC, IIRC). So, I'm going to go through the post again, and I want to be very specific in that I am hereby only referring to Space Marine Bikes, and all the characteristics of such to try and iron everything out. He doesn't, except for... Correct. There's a case there for extra movement, but 2 x Tactical Speed, which is 40m, isn't so fast you couldn't hit the brakes and slow down. Rather than rules compulsion, I'd say that's best taken care of by narrative contrivance, so if you're going to still Move and Attack, then yes, you'd roll it into your IC Post: Example: There is no real rule (AFAIK) that enforces elective braking at Tactical Speed. (Ludicrous Speed, maybe...) Forced stop, certainly does have consequences as per the Vehicle Critical Damage Table (VCDT). Exactly so. Yes. The WS Solo Mode DW (FF) p. 31 specifically states: '...After making a ranged attack, a successful Challenging (+0) Agility Test (or Drive or Pilot Test, if operating a vehicle) allows the Battle-Brother to make a standard Half Move (or move half his vehicle’s Tactical Speed, rounding up) as a Free Action. The character may only make this move once per Round.' So, the full and complete calc is: Stop: BaSK: 49 +20 (Size) +20 (FAB) +20 (TL) -20 (Floor It) = 89 4 x Hits (Max RoF), + 1 TL = 5 Hits Enkush comes to a Dead Stop to fire (narratively). SATW Test: Pass = y, may +10m (half-tactical) move. Go: Move Action: Tactical (20m) Or NOT. BaSK: 49 +20 (Size) +20 (TL) -10 (Tactical Speed) -20 (Floor It) = 59 Standard Attack: D100 16, PASS Plus 4 DoS = 1 Hit +1 TL Hit (2 Total) SATW Test: Pass = y, may +10m (half-tactical) move. Vehicle Dodging is different, you need to have moved at least Tactical or Half-Tactical, so if you did your 'SATW' Solo Move, I would say that , yes, it classes as sufficient criteria for dodging BaSK/AOE/Flame attacks - which is highly appropriate for Scars.
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Dreadnoughts can't use Floor It though
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'A driver may take an Attack Action only if he has not used his entire Action to move the vehicle.' There is nothing I can see that says a driver has to spend his action moving the vehicle (aside from flyers which must move at least Tactical speed every turn) so coming to a stop seems fine. And given that he was moving last turn I imagine it is more of a foot of the gas rolling to a stop than an active break to stop and shoot. Yes RAW driver operated guns are limited to half action attack (single shot) if the driver also wants to keep the vehicle moving, but that is why most vehicles have gunners to man weapons and the driver operated are a secondary weapon. This dose hit Bikes harder than say a tank, but then we have a bike for speed and not as a weapon platform (that’s what the sidecar on the attack bike is for). Also where are you getting 10m from? Are you taking the Ag bonus move while mounted to be ½ of Tactical Speed instead of a number of m equal to the Ag bonus? Similar to how the White Scars Solo ability allows a standard half move (while on foot)* or a ½ Tactical speed (if operating a vehicle) after shooting if the test is passed. *The difference for most on foot character between moving a number of meters equal to Ag bonus and a half move action is probably little if any most of the time. Would this logic also apply to dodging out of a flamer/ area of affect weapon as well. Edit: saw the amendment to the abov after posting, all seems good, the above in this post is just further musing/clarification seekign on my part and i think we are on the same page in general. Did FFG ever test their games?
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A Knocking Afar (IC Thread)
Mazer Rackham replied to Trokair's topic in The Nook (40k RPG Play-by-Post)'s Topics
Saoirse: Thoughts a mix of ancient, raw, second-hand emotion, with all that brought with it, she let it out in a physical representation. Her war-face shuddered, casting a strange etheric countenance over her drakehelm, the Avatar of Khaine an ancient anger breaking through but for a moment in response to the terrible well of desperate loss and pain of the entire Eldar race - the humiliation! The shame! The anger! 'Quickly - kill them all!' She said into her helmet. +KILL THEM ALL!+ His voice thundered. Construct: -
Agree, my reading of the rule aligns. This I think is what's been causing confusion (for me at least), because of DW (RoB) p.166 (as you mentioned): 'A driver may take an Attack Action only if he has not used his entire Action to move the vehicle.' [My working/process] [Hence my conundrum; by RAW, if the Driver only moves Half-Tactical, then he may only shoot with a Standard attack, (or perform any other Half-Action with a non-conflicting subtype) unless you read that Tactical Speed = Agility Bonus. If Tactical Speed DOES NOT = AGB, then what you essentially have are guns which cannot fire multiple on the move, (If the only crew is a driver, and the weapons are driver-operated) since SAB and FAB are both discrete Full Actions.] The Bike does not provide Auto-Stabilised, only Mounted, so the weapons always count as moving, yet they do count as Type: Basic, for the purposes of FAB/SAB. In which case the Calc is either: Stop: BaSK: 49 +20 (Size) +20 (FAB) +20 (TL) -20 (Floor It) = 89 4 x Hits (Max RoF), + 1 TL = 5 Hits Enkush comes to a Dead Stop to fire. Go: BaSK: 49 +20 (Size) +20 (TL) -10 (Tactical Speed) -20 (Floor It) = 59 Standard Attack: D100 16, PASS Plus 4 DoS = 1 Hit +1 TL Hit (2 Total) Plus, Enkush moves 10m This is now the correct answer. We got there in the end, with thanks to our esteemed interpreters...! Round 6 will use the clarified calculations/actions/declarations. Note that White Scars, or White Scar Geneseed, can still do 'Swift As The Wind' whilst mounted - the Solo Mode specifically permits it.
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I also had this in mind and went looking but havent found it yet. Also Dreadnaughts (p182 ROB) are specifically stated as having the Auto-Stabilized Trait, implying that other vehicles don't.
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Supplemental question: I thought being on a Bike granted the Auto-stabilised Trait, meaning SAB/FAB was a half-Action and you could move? Have I pulled that completely out of thin air?
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