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Welcome to the Nook, a Club for discussion, set-up and conducting of Play-by-Post Role-playing Games set in the Warhammer 40k universe!
  1. What's new in this club
  2. You won’t need any special weapon training to use Titan Weapons while crewing the Titan. That said if you feel like picking up additional weapon use skill beyond what you career path starts with then that is up to you. You never know what might happen along the way. But when you need them it is better to have them than not. In case I had not made it clear, any character can keep any gear or equipment that they get with the starting gear on character gen. I suspect in most case it will not that be important and surpassed by the gear the crew received as part of making them crew. Think of the starting gear as stuff you character has picked up along the way and kept again regulations/as backup/ personal allowance and so on.
  3. Mostly done first pass, just need to finish off the last of the xp - particularly any weapon skills the character may need for gear beyond the starting pistol. 1700xp all told for canticles, plus a ton of knowledge skills he will pass... roughly one third of the time.
  4. At least it's not that efficiency-obsessed git Dvorak!
  5. Character Sheet updated, I will list the XP expenditure tomorrow.
  6. My keyboard was forged specifically as a vessel for the Great Q'wERtY, Daemon-King of Home Row.
  7. Agreed, the XP does not go as far as one might like. Also compared to say DW the early levels are not seperated by that much XP each so options for aditional spending open up quickly.
  8. Just been looking at the Adept skills and Talents. It's very easy to get carried away and overspend.
  9. I'll double-check everything Weds when I'm back at my work computer. I do know the Tech-Use has a +10 due to Electro-Graft use, but I see it is only if connected to a dataport.
  10. I have determined the root of your heresy! Your keyboard is possessed!
  11. Iiii knowwwwwww but that and Rogue Trader were the other games I was interested in playing and nobody else is properly worshipping actual gods soooo...
  12. Perhaps he's called Ormenos as he's BIG and illiterate?
  13. … unless.. or, more like.. until your Inquisitior dips into their radical phase…
  14. Looks fine at first in general. A few questions if I may. Where is the third ‘The Flesh is Weak’ coming from? The Crimson Guard Advance table (p41 Lath World) has a limit to 2. The three times Sound Constitution is fine as the Crimson Guard alternative career path only replace one rank from the guardsmen career path (as I learned yesterday, and I assume you are replacing rank 1) and sound constitution is available at rank two, three and four at the same cost (at rank five it costs more). Secondly, Luminen Shock, I may be misreading the trait description on page 118 Core, but I think it is its own thing and not an additional damage to be added to a normal melee attack. That said it is thematic, especially with the ‘Arc Lance’. If I missed something that makes it is damage added to a melee weapons hit then all good, otherwise I would suggest allowing on a successful melee weapon hit to roll a seconded WS test and if that passes then the Luminen Shock has hit in addition to the melee weapon (as a separate attack so opponent gets normal Tb and armour against it). Edit: I have added Common Lore (War) and Common Lore (Titan) to your sheet as I think as a Titan Guard you would have both, and the other player characters also already have these as part of the Crew package from my initial post. I also highlighted your Tech use score, I make it 43 unless I am missing some interaction with another skill/trait.
  15. Just an FYI (knowing your...preferences...for tentacles), in Dark Heresy you play as Inquisition, rooting out the malcontents with faith, fire, stabbing, and shotguns.
  16. I'd join your heresy, Badgers.
  17. Happy to play anything - though for a first time GM i'd imagine you'd want a party on the smaller side.
  18. In theory yes, but as I am committed to playing one game and GMing another I do not know if I would have the time. By all means prioritise players not currently in a game over me, and if there is space when you get this of the ground I will see if I can partake.
  19. Regrettably I'm committed (and should be) as much as I can be ATM. However, I have no doubt that this will be a good adventure... If anyone gives you grief, Badgers, remember the tight trousers, green jelly and wildebeest!
  20. @Lord_Ikka in the previous IG game, I believe most or all of our characters were operating under some sort of pseudonym since nearly all of them were renegades or exiles from their parents chapters, perhaps barring Orpheus (though the events at the end of that first adventure would have put the kibosh on him ever going home). As such, in my head-canon, our new techmarine, Ormenos, would have had some name as a guttersnipe from the under-hive which he would have readily discarded after being selected by Talek Varn's agents for implantation and ascension. Being a bookworm, he no doubt would have chosen the name after discovering it in some musty old tome of ancient Ygrekian myths or some such (hat-tip to @Mazer Rackham).
  21. Would anyone be interested in a Dark Heresy game? Will be my first time GMing so go easy on me. It'll be a while before I start it though, but am steadily working on ideas for it
  22. You're fairly free on names, the new recruits come from dozens of worlds and other places around the Solios Nebula, so you're free to make up whatever you like!
  23. Any particular naming conventions among the Iron Gods?
  24.  

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