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Welcome to the Nook, a Club for discussion, set-up and conducting of Play-by-Post Role-playing Games set in the Warhammer 40k universe!
  1. What's new in this club
  2. Having never bumped into the Severan Dominate et al, before, I have been reading about the...disordered...situation, and I am reminded of an old, xenos statesman, who commented on such a circumstance in his own experience. (There's a sentence right before the video, adding context: 'I have been studying the reports from our front lines...')
  3. Ialandranth Veilseeker As the others made for the water Ialandranth remained jumping from cover to cover just exposed enough for the humans to see, to draw their attention away and to suggest that their path of retreat was along the waters edge and not into it. But there was little that could be done for their tracks unless the bombardment itself hid them. The webway entrance was already a precarious one with the presence of the dark kin and now perhaps would be forever lost. It must be hoped that the last messages of the guardian would make more sense to those on the craftworld for what had happened here was yet unresolved and the dark kins intentions here could not be good.
  4. It’s been almost a week so I am going to move us on. Given the Rough Riders in your midst I’ll assume that Kelman and Venkaryn both open fire, hard to outran cavalry if they are on top of you. Between the average damage from that and the damage already taken the Rough Riders need to take a break test with a -10 penalty. d100: 26, Fail, just. Scatter. End of structure light time. Players may narratively make their way to the webway gate in the lake, ending any narration somewhere around steping into the shallows to wadeding all the wya to the gate. You can assume that your armour will provide a few minutes of Air (or just superior Eldar biology), so just like when you came ashore the water will slow you down, but not present an immediate problem. There are some scattered rough riders around that you can take on narratively if you want, and one or two Dark Eldar as well. However for the moment this part of the area is relatively quiet, but that won’t last, so don’t dawdle. (Edit: Saoirse has probably regained conciousness, but is very week and being helped alogn by Sial, so Mazer fell free to post as well) As the humans road past the Reaper and the Dragon one looked at the other, they knew that only good fortune had saved them from lance to the back, and that outrunning the foe was not an option. Good old fashioned firepower however might turn the tide, and the spider and Avenger clearly thought the same. The ridden beast withered under their attention, the humans died. Some scattered, beast unridden, humans on foot scrambling for cover. To the south you could hear the rumble of crude human engines as several troop carries rolled in, smoke belching. Gun turrets with heavier armaments duelled with the Venoms while troops spilled out, engaging some few remaining Dark Kin and descending on their encampment. Elsewhere the mounted troops fanned out, trying to catch strugglers; soon their attention would turn northwards, expecting to join up with their comrades.
  5. Just a heads-up, will be very sporadic from Sat-Weds, as I'll be traveling.
  6. Hey all, will try to get the backstory and finish up the character sheet in the weekend. Quite overwhelmed by work at the moment.
  7. Don't worry about that, it's already a messy 3-way!
  8. So we are facing Renegade Humans and Orks, any way to play those two of against each other?
  9. *Looks in the data thread* *Pats Tro on the shoulder.* Yep. Yep, yep.
  10. Form 384-24(P) MEMORANDUM FOR GENERAL CIRCULATION DEPARTMENTO MUNITORUM ULTRA-LOGISTICA (CALIXIS SECTOR) RESTRICTION LEVEL: OPHIDIAN-RED BY ORDER OF THE OFFICIO PREFECTUS, THIS MISSIVE CONTAINS SENSITIVE INFORMATION PERTAINING TO THE DEPLOYMENT OF IMPERIAL FORCES TO KULTH. IT IS A PUNISHABLE OFFENSE UNDER THE DICTATES OF THE LEX IMPERIALIS TO ALTER, SCRIBE, PICT-CAST, OR IN ANY WAY INTERFERE WITH THE INFORMATION CONTAINED WITHIN. MANU FORTI. I. THEATER PROFILE Planet: Kulth System: Kulth Sub-Sector: Periphery Sector: Calixis Segmentum: Obscurus Class: War World (Originally Hive World with large Adeptus Mechanicus presence) Day/Night Cycle: 27 Standard Hours Solar Cycle: 312 Terran Days Gravity: 0.87 G Climate: Temperate (Ref: Data-Attachment 1: Atmospheric Degradation and Ash-Fall Indices) Topography: Diverse. Historical logs indicate arcadian landscape of rolling hills and mountain vistas; now plagued by scorched wastelands and continental battlefields II. HOSTIS CLASSIFICATION Government: Severan Dominate Seccessionists (Ref: Data-Attachment 2), ruling from the 'Sanguine Palace' Conflict Status: Battle for Kulth (Operational Duration: 83 Consecutive Terran Years) ### XENOS AND HERETICUS ADVERSARIUS LOGS ### HERETICUS: Severan Dominate, under command of Arch-Heretic Sector Lord Severus XIII (Ref: Data-Attachment 2) XENOS: Greenskin incursions designated Waaagh! Grimtoof, under command of warlord known as Grimtoof Git-Slaver (Ref: Data-Attachment 3: Threat Index Xenos-Majoris) III. IMPERIAL PRESENCE Theater Commander: Lord Marshal Ghanzorik Est. Imperial Strength: 5,000,000 Imperial Guard Deployment: Est. 3.5 million combatants committed to active front line theaters. Remainder (est. 1.5 million) restricted to second line defensive networks, logistical hubs, and auxiliary support formations Primary Staging Ground: Fort Drusus, 84 kilometers from Kulth's north pole (Ref: Data-Attachment 4) IV. ORDER OF BATTLE 1st Maccabian Janissaries 8th Cadian Infantry 39th Cadian Infantry 114th Cadian Mechanised 412th Cadian Shock Troops 122nd Cadian Shock Troops [REDACTED - ORDOS] 14th Jovian Dragoons 85th Scintillan Fusiliers 101st Elysian Drop Troopers 11th Malfian Airborne "Sky-Stalkers" [REDACTED - RESTRICTED TO LORD MARSHAL STAFF] 102nd Synford Ironclads 9th Vostroyan Firstborn 22nd Vostroyan Line Infantry 55th Vostroyan "Old Bloods" Scathian XX Auxillia (Remnants) 14th Pellucidan Highland Rangers 8th Miradoran Pioneer Regiment 2nd Granithor Siege Infantry 3rd Tallarn Cavalry 12th Tallarn "Sand Daggers" 88th Tallarn Heavy Armour 21st Tallarn "Desert Fox" Skirmishers 88th Quaddis Light Infantry 1st Sepheris Secundus Serf-Levy 6th Drusus Marches Border-Watch [REDACTED - COMMISSARIAT DISCIPLINARY HOLD] 32nd Zel Secundus Heavy Weapons
  11. Sgt. Tek Cervantes Placeholder
  12. Ah, didn't see it under the spoiler tag
  13. I'm not sure I understand the question. The gear choices are all on post 1 of the data thread if that's what you mean?
  14. How are we looking in terms of our shared gear? I know comm beads were a thing.
  15. No worries man! Please could you drop a placeholder in the data thread? Then I can make the first post r.e. deployment etc.
  16. Cain't have nuthin' in this here economy.
  17. Max ain't got a Dinki Di? :cuss:?!
  18. @Mojake sorry mate I am absolutely swamped and have had no time to write or finalize character creation. I think I can have something put together and ready this weekend.
  19. 'Ma' Tlalli Honoured elder of the Mixtli Ipilhuan. (Placeholder for now)
  20. Hence the reason Jarrow went to visit the QM...also hence the reason you don't get them...
  21. Por would like to request Ogryn-proof Wellington Waders form the quartermaster. Edit: And a Ogryn-proof respirator with filters.
  22. ^ ---- see this, Tro? This reply means we're in the . Thankfully, it will only come up to Por's knees. The rest of us are in trouble.
  23. Once everybody has posted their character intros on the Data topic, I'll put a post up on there with more information on the deployment.
  24. May we enquire what sort of warzone we are being deployed to? Or is that for senior officers and we just have to sit tight in the barracks aboard the transport ship.
  25.  

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