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Death Dealer 101

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About Death Dealer 101

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  • Location
    North Melbourne, Victoria, Australia
  • Faction
    Emperor's Lions

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  1. Thanks for the repies eveyone. Got around to taking some photo's and here is my 'bluetacked' squad. The plan is to have them 50/50 combat blades/carbines as I highly doubt I would ever run a squad of 10 so can use the majority of the squad to represent which way I'm going. They have been built as if they are grav dropping in with some just landed and others on the way down, bases to be modeled etc The outer models in the front rank are running, inner two are drawing weapons and the centre just landed. Similar at the back with the outer two landing, inner two bracing for impact and the middle one being highest shooting. Note the back left is to have his pistol swapped to a carbine and the centre back is to have one pistol swapped to a carbine as well. As per the OP have attached a photo with a Ultramarine combat blade, think it looks fairly good, but would need a few more, Look ok?
  2. Hi all, Been building some reivers and had some questions and seeking opinion. 1. The combat blades do look cool and quite menacing, but played around with Ultra Gladius from the upgrade kit and while cool and more ultramariney not quite so scary. Thoughts 2. Reiver shoulder pads, anyone played around with puting a pad on the right shoulder?
  3. Don't suppose anyone has a copy of the Mat Kane tutorial with pictures as the blog is no longer active?
  4. How did they drop out of nowhere, cawl has been building them for 1000's of years in secret. Just the kind of forward and smart thinking the imperium lacks. Spooky technology was getting realy old and I was kinda over praying to a bullet.
  5. Space marines kinda already have a stack of special units, multiple flavours of terminators, centurions, a dozen vehicles, space wolf only units, blood angel units, dark angel units, and a heap of special characters Really not seeing why the whinge.
  6. Except Vanguard vets have elite shoulder makings not fast attack while the others have heavy and fasts sholder details.
  7. Question about Primaris marines? Aggresors are designated as Fire Support (Heavy) but fall in the elite slot for army building Reivers are designated as Close Support (Fast Attack)) but also fall in the elite slot for army building. Is the slot they fall in simply for list building balance?
  8. Never noticed that about the hip plates as I haven't looked real close at the multi-part ones, thats a shame as they look good on the DI ones.
  9. Thankyou for the detailed reply.
  10. Thats good to know cheers, is it the base that makes up height difference for forgeworlds version or are they simialr sized by themselves?
  11. So had been considering getting and using Forgeworlds version of Guilliman as the model looks top notch and the plastic GW one wasn't really grabbing me. Until recently having seen the plastic version and realised it looks heaps better in person than in the photos as the legs aren't as odd and model not as huge as some of the photos. Anyone else been comparing the two?
  12. GW missed a step with Gravis armour. Primaris already have 2 wounds so unlike Terminator armour which gives an extra wound, 2+ save and a 5+ invulnerable Gravis only gives a toughness boost, nothing else really. A 2+ save for Captain, Inceptors and Aggressors would help massively with the ease to which small squads are rendered useless after a few wounds.
  13. Every way you cut it, the stalker is not significantly better enough than the bolt rifle for an increase of 2 points. The extra 6" range is the only reason it can be good and that prob isn't worth 2 points considering the 'heavy' type limiting movement somewhat.
  14. Is there any liklihood of gw actually listening, it seems most changes made are internal ones that were oversights like the chaos cult troops. Flyers not scoring was needed but will they actually listen and drop the cost of Angelus and infernos significantly?
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